From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testgpu_simple_clear.c | 128 -------------------------- 1 file changed, 128 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testgpu_simple_clear.c (limited to 'contrib/SDL-3.2.8/test/testgpu_simple_clear.c') diff --git a/contrib/SDL-3.2.8/test/testgpu_simple_clear.c b/contrib/SDL-3.2.8/test/testgpu_simple_clear.c deleted file mode 100644 index 41016ee..0000000 --- a/contrib/SDL-3.2.8/test/testgpu_simple_clear.c +++ /dev/null @@ -1,128 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -#define SDL_MAIN_USE_CALLBACKS 1 -#include -#include -#include - -/* we don't actually use any shaders in this one, so just give us lots of options for backends. */ -#define TESTGPU_SUPPORTED_FORMATS (SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXBC | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_METALLIB) - -static SDLTest_CommonState *state; -static SDL_GPUDevice *gpu_device; -static Uint64 then = 0; -static Uint64 frames = 0; - -SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) -{ - const SDL_DisplayMode *mode; - int dw, dh; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return SDL_APP_FAILURE; - } - - state->skip_renderer = 1; - - if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) { - SDLTest_CommonQuit(state); - return SDL_APP_FAILURE; - } - - gpu_device = SDL_CreateGPUDevice(TESTGPU_SUPPORTED_FORMATS, true, NULL); - if (!gpu_device) { - SDL_Log("SDL_CreateGPUDevice failed: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - if (!SDL_ClaimWindowForGPUDevice(gpu_device, state->windows[0])) { - SDL_Log("SDL_ClaimWindowForGPUDevice failed: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay()); - if (mode) { - SDL_Log("Screen BPP : %d", SDL_BITSPERPIXEL(mode->format)); - } - SDL_GetWindowSize(state->windows[0], &dw, &dh); - SDL_Log("Window Size : %d,%d", dw, dh); - SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh); - SDL_Log("Draw Size : %d,%d", dw, dh); - SDL_Log("%s", ""); - - then = SDL_GetTicks(); - - return SDL_APP_CONTINUE; -} - -SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) -{ - return SDLTest_CommonEventMainCallbacks(state, event); -} - -SDL_AppResult SDL_AppIterate(void *appstate) -{ - SDL_GPUCommandBuffer *cmdbuf = SDL_AcquireGPUCommandBuffer(gpu_device); - - if (cmdbuf == NULL) { - SDL_Log("SDL_AcquireGPUCommandBuffer failed: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - SDL_GPUTexture *swapchainTexture; - if (!SDL_WaitAndAcquireGPUSwapchainTexture(cmdbuf, state->windows[0], &swapchainTexture, NULL, NULL)) { - SDL_Log("SDL_AcquireGPUSwapchainTexture failed: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - - if (swapchainTexture != NULL) { - const double currentTime = (double)SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency(); - SDL_GPURenderPass *renderPass; - SDL_GPUColorTargetInfo color_target_info; - SDL_zero(color_target_info); - color_target_info.texture = swapchainTexture; - color_target_info.clear_color.r = (float)(0.5 + 0.5 * SDL_sin(currentTime)); - color_target_info.clear_color.g = (float)(0.5 + 0.5 * SDL_sin(currentTime + SDL_PI_D * 2 / 3)); - color_target_info.clear_color.b = (float)(0.5 + 0.5 * SDL_sin(currentTime + SDL_PI_D * 4 / 3)); - color_target_info.clear_color.a = 1.0f; - color_target_info.load_op = SDL_GPU_LOADOP_CLEAR; - color_target_info.store_op = SDL_GPU_STOREOP_STORE; - - renderPass = SDL_BeginGPURenderPass(cmdbuf, &color_target_info, 1, NULL); - SDL_EndGPURenderPass(renderPass); - - SDL_SubmitGPUCommandBuffer(cmdbuf); - } else { - /* Swapchain is unavailable, cancel work */ - SDL_CancelGPUCommandBuffer(cmdbuf); - } - - frames++; - - return SDL_APP_CONTINUE; -} - -void SDL_AppQuit(void *appstate, SDL_AppResult result) -{ - /* Print out some timing information */ - const Uint64 now = SDL_GetTicks(); - if (now > then) { - SDL_Log("%2.2f frames per second", ((double)frames * 1000) / (now - then)); - } - - SDL_ReleaseWindowFromGPUDevice(gpu_device, state->windows[0]); - SDL_DestroyGPUDevice(gpu_device); - SDLTest_CommonQuit(state); -} -- cgit v1.2.3