From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testgles.c | 334 -------------------------------------- 1 file changed, 334 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testgles.c (limited to 'contrib/SDL-3.2.8/test/testgles.c') diff --git a/contrib/SDL-3.2.8/test/testgles.c b/contrib/SDL-3.2.8/test/testgles.c deleted file mode 100644 index 73097c7..0000000 --- a/contrib/SDL-3.2.8/test/testgles.c +++ /dev/null @@ -1,334 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -#include - -#include -#include - -#if defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_ANDROID) -#define HAVE_OPENGLES -#endif - -#ifdef HAVE_OPENGLES - -#include - -static SDLTest_CommonState *state; -static SDL_GLContext *context = NULL; -static int depth = 16; - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - int i; - - if (context) { - for (i = 0; i < state->num_windows; i++) { - if (context[i]) { - SDL_GL_DestroyContext(context[i]); - } - } - - SDL_free(context); - } - - SDLTest_CommonQuit(state); - /* Let 'main()' return normally */ - if (rc != 0) { - exit(rc); - } -} - -static void -Render(void) -{ - static GLubyte color[8][4] = { { 255, 0, 0, 0 }, - { 255, 0, 0, 255 }, - { 0, 255, 0, 255 }, - { 0, 255, 0, 255 }, - { 0, 255, 0, 255 }, - { 255, 255, 255, 255 }, - { 255, 0, 255, 255 }, - { 0, 0, 255, 255 } }; - static GLfloat cube[8][3] = { { 0.5, 0.5, -0.5 }, - { 0.5f, -0.5f, -0.5f }, - { -0.5f, -0.5f, -0.5f }, - { -0.5f, 0.5f, -0.5f }, - { -0.5f, 0.5f, 0.5f }, - { 0.5f, 0.5f, 0.5f }, - { 0.5f, -0.5f, 0.5f }, - { -0.5f, -0.5f, 0.5f } }; - static GLubyte indices[36] = { 0, 3, 4, - 4, 5, 0, - 0, 5, 6, - 6, 1, 0, - 6, 7, 2, - 2, 1, 6, - 7, 4, 3, - 3, 2, 7, - 5, 4, 7, - 7, 6, 5, - 2, 3, 1, - 3, 0, 1 }; - - /* Do our drawing, too. */ - glClearColor(0.0, 0.0, 0.0, 1.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - /* Draw the cube */ - glColorPointer(4, GL_UNSIGNED_BYTE, 0, color); - glEnableClientState(GL_COLOR_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, cube); - glEnableClientState(GL_VERTEX_ARRAY); - glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_BYTE, indices); - - glMatrixMode(GL_MODELVIEW); - glRotatef(5.0, 1.0, 1.0, 1.0); -} - -int main(int argc, char *argv[]) -{ - int fsaa, accel; - int value; - int i, done; - const SDL_DisplayMode *mode; - SDL_Event event; - Uint32 then, now, frames; - - /* Initialize parameters */ - fsaa = 0; - accel = 0; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (consumed == 0) { - if (SDL_strcasecmp(argv[i], "--fsaa") == 0) { - ++fsaa; - consumed = 1; - } else if (SDL_strcasecmp(argv[i], "--accel") == 0) { - ++accel; - consumed = 1; - } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) { - i++; - if (!argv[i]) { - consumed = -1; - } else { - char *endptr = NULL; - depth = (int)SDL_strtol(argv[i], &endptr, 0); - if (endptr != argv[i] && *endptr == '\0') { - consumed = 1; - } else { - consumed = -1; - } - } - } else { - consumed = -1; - } - } - if (consumed < 0) { - static const char *options[] = { "[--fsaa]", "[--accel]", "[--zdepth %d]", NULL }; - SDLTest_CommonLogUsage(state, argv[0], options); - quit(1); - } - i += consumed; - } - - /* Set OpenGL parameters */ - state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS; - state->gl_red_size = 5; - state->gl_green_size = 5; - state->gl_blue_size = 5; - state->gl_depth_size = depth; - state->gl_major_version = 1; - state->gl_minor_version = 1; - state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES; - if (fsaa) { - state->gl_multisamplebuffers = 1; - state->gl_multisamplesamples = fsaa; - } - if (accel) { - state->gl_accelerated = 1; - } - if (!SDLTest_CommonInit(state)) { - quit(2); - } - - context = (SDL_GLContext *)SDL_calloc(state->num_windows, sizeof(*context)); - if (!context) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); - quit(2); - } - - /* Create OpenGL ES contexts */ - for (i = 0; i < state->num_windows; i++) { - context[i] = SDL_GL_CreateContext(state->windows[i]); - if (!context[i]) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s", SDL_GetError()); - quit(2); - } - } - - SDL_GL_SetSwapInterval(state->render_vsync); - - mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay()); - if (mode) { - SDL_Log("Screen bpp: %d", SDL_BITSPERPIXEL(mode->format)); - SDL_Log("%s", ""); - } - SDL_Log("Vendor : %s", glGetString(GL_VENDOR)); - SDL_Log("Renderer : %s", glGetString(GL_RENDERER)); - SDL_Log("Version : %s", glGetString(GL_VERSION)); - SDL_Log("Extensions : %s", glGetString(GL_EXTENSIONS)); - SDL_Log("%s", ""); - - if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value)) { - SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s", - SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value)) { - SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s", - SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value)) { - SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s", - SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value)) { - SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d", depth, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s", - SDL_GetError()); - } - if (fsaa) { - if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) { - SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d", value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s", - SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value)) { - SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d", fsaa, - value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s", - SDL_GetError()); - } - } - if (accel) { - if (SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value)) { - SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d", value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s", - SDL_GetError()); - } - } - - /* Set rendering settings for each context */ - for (i = 0; i < state->num_windows; ++i) { - float aspectAdjust; - - if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) { - SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError()); - - /* Continue for next window */ - continue; - } - - aspectAdjust = (4.0f / 3.0f) / ((float)state->window_w / state->window_h); - glViewport(0, 0, state->window_w, state->window_h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrthof(-2.0, 2.0, -2.0 * aspectAdjust, 2.0 * aspectAdjust, -20.0, 20.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glEnable(GL_DEPTH_TEST); - glDepthFunc(GL_LESS); - glShadeModel(GL_SMOOTH); - } - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - while (!done) { - /* Check for events */ - ++frames; - while (SDL_PollEvent(&event)) { - if (event.type == SDL_EVENT_WINDOW_RESIZED) { - for (i = 0; i < state->num_windows; ++i) { - if (event.window.windowID == SDL_GetWindowID(state->windows[i])) { - if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) { - SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError()); - break; - } - /* Change view port to the new window dimensions */ - glViewport(0, 0, event.window.data1, event.window.data2); - /* Update window content */ - Render(); - SDL_GL_SwapWindow(state->windows[i]); - break; - } - } - } - SDLTest_CommonEvent(state, &event, &done); - } - for (i = 0; i < state->num_windows; ++i) { - if (state->windows[i] == NULL) { - continue; - } - if (!SDL_GL_MakeCurrent(state->windows[i], context[i])) { - SDL_Log("SDL_GL_MakeCurrent(): %s", SDL_GetError()); - - /* Continue for next window */ - continue; - } - Render(); - SDL_GL_SwapWindow(state->windows[i]); - } - } - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - SDL_Log("%2.2f frames per second", - ((double)frames * 1000) / (now - then)); - } -#ifndef SDL_PLATFORM_ANDROID - quit(0); -#endif - return 0; -} - -#else /* HAVE_OPENGLES */ - -int main(int argc, char *argv[]) -{ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system"); - return 1; -} - -#endif /* HAVE_OPENGLES */ -- cgit v1.2.3