From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testgl.c | 446 ---------------------------------------- 1 file changed, 446 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testgl.c (limited to 'contrib/SDL-3.2.8/test/testgl.c') diff --git a/contrib/SDL-3.2.8/test/testgl.c b/contrib/SDL-3.2.8/test/testgl.c deleted file mode 100644 index 4a49b1e..0000000 --- a/contrib/SDL-3.2.8/test/testgl.c +++ /dev/null @@ -1,446 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ -#include -#include - -#ifdef HAVE_OPENGL - -#include - -#include - -typedef struct GL_Context -{ -#define SDL_PROC(ret, func, params) ret (APIENTRY *func) params; -#include "../src/render/opengl/SDL_glfuncs.h" -#undef SDL_PROC -} GL_Context; - -/* Undefine this if you want a flat cube instead of a rainbow cube */ -#define SHADED_CUBE - -static SDLTest_CommonState *state; -static SDL_GLContext context; -static GL_Context ctx; -static bool suspend_when_occluded; - -static bool LoadContext(GL_Context *data) -{ -#ifdef SDL_VIDEO_DRIVER_UIKIT -#define __SDL_NOGETPROCADDR__ -#elif defined(SDL_VIDEO_DRIVER_ANDROID) -#define __SDL_NOGETPROCADDR__ -#endif - -#if defined __SDL_NOGETPROCADDR__ -#define SDL_PROC(ret, func, params) data->func = func; -#else -#define SDL_PROC(ret, func, params) \ - do { \ - data->func = (ret (APIENTRY *) params)SDL_GL_GetProcAddress(#func); \ - if (!data->func) { \ - return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ - } \ - } while (0); -#endif /* __SDL_NOGETPROCADDR__ */ - -#include "../src/render/opengl/SDL_glfuncs.h" -#undef SDL_PROC - return true; -} - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void quit(int rc) -{ - if (context) { - /* SDL_GL_MakeCurrent(0, NULL); */ /* doesn't do anything */ - SDL_GL_DestroyContext(context); - } - SDLTest_CommonQuit(state); - /* Let 'main()' return normally */ - if (rc != 0) { - exit(rc); - } -} - -static void Render(void) -{ - static float color[8][3] = { - { 1.0, 1.0, 0.0 }, - { 1.0, 0.0, 0.0 }, - { 0.0, 0.0, 0.0 }, - { 0.0, 1.0, 0.0 }, - { 0.0, 1.0, 1.0 }, - { 1.0, 1.0, 1.0 }, - { 1.0, 0.0, 1.0 }, - { 0.0, 0.0, 1.0 } - }; - static float cube[8][3] = { - { 0.5, 0.5, -0.5 }, - { 0.5, -0.5, -0.5 }, - { -0.5, -0.5, -0.5 }, - { -0.5, 0.5, -0.5 }, - { -0.5, 0.5, 0.5 }, - { 0.5, 0.5, 0.5 }, - { 0.5, -0.5, 0.5 }, - { -0.5, -0.5, 0.5 } - }; - - /* Do our drawing, too. */ - ctx.glClearColor(0.0, 0.0, 0.0, 0.0 /* used with --transparent */); - ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - ctx.glBegin(GL_QUADS); - -#ifdef SHADED_CUBE - ctx.glColor3fv(color[0]); - ctx.glVertex3fv(cube[0]); - ctx.glColor3fv(color[1]); - ctx.glVertex3fv(cube[1]); - ctx.glColor3fv(color[2]); - ctx.glVertex3fv(cube[2]); - ctx.glColor3fv(color[3]); - ctx.glVertex3fv(cube[3]); - - ctx.glColor3fv(color[3]); - ctx.glVertex3fv(cube[3]); - ctx.glColor3fv(color[4]); - ctx.glVertex3fv(cube[4]); - ctx.glColor3fv(color[7]); - ctx.glVertex3fv(cube[7]); - ctx.glColor3fv(color[2]); - ctx.glVertex3fv(cube[2]); - - ctx.glColor3fv(color[0]); - ctx.glVertex3fv(cube[0]); - ctx.glColor3fv(color[5]); - ctx.glVertex3fv(cube[5]); - ctx.glColor3fv(color[6]); - ctx.glVertex3fv(cube[6]); - ctx.glColor3fv(color[1]); - ctx.glVertex3fv(cube[1]); - - ctx.glColor3fv(color[5]); - ctx.glVertex3fv(cube[5]); - ctx.glColor3fv(color[4]); - ctx.glVertex3fv(cube[4]); - ctx.glColor3fv(color[7]); - ctx.glVertex3fv(cube[7]); - ctx.glColor3fv(color[6]); - ctx.glVertex3fv(cube[6]); - - ctx.glColor3fv(color[5]); - ctx.glVertex3fv(cube[5]); - ctx.glColor3fv(color[0]); - ctx.glVertex3fv(cube[0]); - ctx.glColor3fv(color[3]); - ctx.glVertex3fv(cube[3]); - ctx.glColor3fv(color[4]); - ctx.glVertex3fv(cube[4]); - - ctx.glColor3fv(color[6]); - ctx.glVertex3fv(cube[6]); - ctx.glColor3fv(color[1]); - ctx.glVertex3fv(cube[1]); - ctx.glColor3fv(color[2]); - ctx.glVertex3fv(cube[2]); - ctx.glColor3fv(color[7]); - ctx.glVertex3fv(cube[7]); -#else /* flat cube */ - ctx.glColor3f(1.0, 0.0, 0.0); - ctx.glVertex3fv(cube[0]); - ctx.glVertex3fv(cube[1]); - ctx.glVertex3fv(cube[2]); - ctx.glVertex3fv(cube[3]); - - ctx.glColor3f(0.0, 1.0, 0.0); - ctx.glVertex3fv(cube[3]); - ctx.glVertex3fv(cube[4]); - ctx.glVertex3fv(cube[7]); - ctx.glVertex3fv(cube[2]); - - ctx.glColor3f(0.0, 0.0, 1.0); - ctx.glVertex3fv(cube[0]); - ctx.glVertex3fv(cube[5]); - ctx.glVertex3fv(cube[6]); - ctx.glVertex3fv(cube[1]); - - ctx.glColor3f(0.0, 1.0, 1.0); - ctx.glVertex3fv(cube[5]); - ctx.glVertex3fv(cube[4]); - ctx.glVertex3fv(cube[7]); - ctx.glVertex3fv(cube[6]); - - ctx.glColor3f(1.0, 1.0, 0.0); - ctx.glVertex3fv(cube[5]); - ctx.glVertex3fv(cube[0]); - ctx.glVertex3fv(cube[3]); - ctx.glVertex3fv(cube[4]); - - ctx.glColor3f(1.0, 0.0, 1.0); - ctx.glVertex3fv(cube[6]); - ctx.glVertex3fv(cube[1]); - ctx.glVertex3fv(cube[2]); - ctx.glVertex3fv(cube[7]); -#endif /* SHADED_CUBE */ - - ctx.glEnd(); - - ctx.glMatrixMode(GL_MODELVIEW); - ctx.glRotatef(5.0, 1.0, 1.0, 1.0); -} - -static void LogSwapInterval(void) -{ - int interval = 0; - if (SDL_GL_GetSwapInterval(&interval)) { - SDL_Log("Swap Interval : %d", interval); - } else { - SDL_Log("Swap Interval : %d error: %s", interval, SDL_GetError()); - } -} - -int main(int argc, char *argv[]) -{ - int fsaa, accel; - int value; - int i, done; - const SDL_DisplayMode *mode; - SDL_Event event; - Uint64 then, now; - Uint32 frames; - int dw, dh; - int swap_interval = 0; - - /* Initialize parameters */ - fsaa = 0; - accel = -1; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (consumed == 0) { - if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i + 1 < argc) { - fsaa = SDL_atoi(argv[i + 1]); - consumed = 2; - } else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i + 1 < argc) { - accel = SDL_atoi(argv[i + 1]); - consumed = 2; - } else if(SDL_strcasecmp(argv[i], "--suspend-when-occluded") == 0) { - suspend_when_occluded = true; - consumed = 1; - } else { - consumed = -1; - } - } - if (consumed < 0) { - static const char *options[] = { "[--fsaa n]", "[--accel n]", "[--suspend-when-occluded]", NULL }; - SDLTest_CommonLogUsage(state, argv[0], options); - quit(1); - } - i += consumed; - } - - /* Set OpenGL parameters */ - state->window_flags |= SDL_WINDOW_OPENGL; - state->gl_red_size = 5; - state->gl_green_size = 5; - state->gl_blue_size = 5; - state->gl_depth_size = 16; - /* For release_behavior to work, at least on Windows, you'll most likely need to set state->gl_major_version = 3 */ - /* state->gl_major_version = 3; */ - state->gl_release_behavior = 0; - state->gl_double_buffer = 1; - if (fsaa) { - state->gl_multisamplebuffers = 1; - state->gl_multisamplesamples = fsaa; - } - if (accel >= 0) { - state->gl_accelerated = accel; - } - - if (!SDLTest_CommonInit(state)) { - quit(2); - } - - /* Create OpenGL context */ - context = SDL_GL_CreateContext(state->windows[0]); - if (!context) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s", SDL_GetError()); - quit(2); - } - - /* Important: call this *after* creating the context */ - if (!LoadContext(&ctx)) { - SDL_Log("Could not load GL functions"); - quit(2); - return 0; - } - - SDL_GL_SetSwapInterval(state->render_vsync); - swap_interval = state->render_vsync; - - mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay()); - if (mode) { - SDL_Log("Screen BPP : %d", SDL_BITSPERPIXEL(mode->format)); - } - - LogSwapInterval(); - - SDL_GetWindowSize(state->windows[0], &dw, &dh); - SDL_Log("Window Size : %d,%d", dw, dh); - SDL_GetWindowSizeInPixels(state->windows[0], &dw, &dh); - SDL_Log("Draw Size : %d,%d", dw, dh); - SDL_Log("%s", ""); - SDL_Log("Vendor : %s", ctx.glGetString(GL_VENDOR)); - SDL_Log("Renderer : %s", ctx.glGetString(GL_RENDERER)); - SDL_Log("Version : %s", ctx.glGetString(GL_VERSION)); - SDL_Log("Extensions : %s", ctx.glGetString(GL_EXTENSIONS)); - SDL_Log("%s", ""); - - if (SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value)) { - SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s", SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value)) { - SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s", SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value)) { - SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d", 5, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s", SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value)) { - SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d", 16, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s", SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_CONTEXT_RELEASE_BEHAVIOR, &value)) { - SDL_Log("SDL_GL_CONTEXT_RELEASE_BEHAVIOR: requested %d, got %d", 0, value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_CONTEXT_RELEASE_BEHAVIOR: %s", SDL_GetError()); - } - if (fsaa) { - if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value)) { - SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d", value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s", - SDL_GetError()); - } - if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value)) { - SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d", fsaa, - value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s", - SDL_GetError()); - } - } - if (accel >= 0) { - if (SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value)) { - SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d", accel, - value); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s", - SDL_GetError()); - } - } - - /* Set rendering settings */ - ctx.glMatrixMode(GL_PROJECTION); - ctx.glLoadIdentity(); - ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); - ctx.glMatrixMode(GL_MODELVIEW); - ctx.glLoadIdentity(); - ctx.glEnable(GL_DEPTH_TEST); - ctx.glDepthFunc(GL_LESS); - ctx.glShadeModel(GL_SMOOTH); - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - while (!done) { - bool update_swap_interval = false; - int active_windows = 0; - - /* Check for events */ - ++frames; - while (SDL_PollEvent(&event)) { - SDLTest_CommonEvent(state, &event, &done); - if (event.type == SDL_EVENT_KEY_DOWN) { - if (event.key.key == SDLK_O) { - swap_interval--; - update_swap_interval = true; - } else if (event.key.key == SDLK_P) { - swap_interval++; - update_swap_interval = true; - } - } - } - - if (update_swap_interval) { - SDL_Log("Swap interval to be set to %d", swap_interval); - } - - for (i = 0; i < state->num_windows; ++i) { - int w, h; - if (state->windows[i] == NULL || - (suspend_when_occluded && (SDL_GetWindowFlags(state->windows[i]) & SDL_WINDOW_OCCLUDED))) { - continue; - } - ++active_windows; - SDL_GL_MakeCurrent(state->windows[i], context); - if (update_swap_interval) { - SDL_GL_SetSwapInterval(swap_interval); - LogSwapInterval(); - } - SDL_GetWindowSizeInPixels(state->windows[i], &w, &h); - ctx.glViewport(0, 0, w, h); - Render(); - SDL_GL_SwapWindow(state->windows[i]); - } - - /* If all windows are occluded, throttle event polling to 15hz. */ - if (!active_windows) { - SDL_DelayNS(SDL_NS_PER_SECOND / 15); - } - } - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - SDL_Log("%2.2f frames per second", - ((double)frames * 1000) / (now - then)); - } - quit(0); - return 0; -} - -#else /* HAVE_OPENGL */ - -int main(int argc, char *argv[]) -{ - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system"); - return 1; -} - -#endif /* HAVE_OPENGL */ -- cgit v1.2.3