From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testgeometry.c | 283 ---------------------------------- 1 file changed, 283 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testgeometry.c (limited to 'contrib/SDL-3.2.8/test/testgeometry.c') diff --git a/contrib/SDL-3.2.8/test/testgeometry.c b/contrib/SDL-3.2.8/test/testgeometry.c deleted file mode 100644 index a510cfd..0000000 --- a/contrib/SDL-3.2.8/test/testgeometry.c +++ /dev/null @@ -1,283 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -/* Simple program: draw a RGB triangle, with texture */ - -#include - -#include "testutils.h" -#include -#include -#include - -#ifdef SDL_PLATFORM_EMSCRIPTEN -#include -#endif - -static SDLTest_CommonState *state; -static bool use_texture = false; -static SDL_Texture **sprites; -static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; -static float angle = 0.0f; -static int sprite_w, sprite_h; -static int translate_cx = 0; -static int translate_cy = 0; - -static int done; - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - SDL_free(sprites); - SDLTest_CommonQuit(state); - /* Let 'main()' return normally */ - if (rc != 0) { - exit(rc); - } -} - -static int LoadSprite(const char *file) -{ - int i; - - for (i = 0; i < state->num_windows; ++i) { - /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */ - sprites[i] = LoadTexture(state->renderers[i], file, true, &sprite_w, &sprite_h); - if (!sprites[i]) { - return -1; - } - if (!SDL_SetTextureBlendMode(sprites[i], blendMode)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set blend mode: %s", SDL_GetError()); - SDL_DestroyTexture(sprites[i]); - return -1; - } - } - - /* We're ready to roll. :) */ - return 0; -} - -static void loop(void) -{ - int i; - SDL_Event event; - - /* Check for events */ - while (SDL_PollEvent(&event)) { - - if (event.type == SDL_EVENT_MOUSE_MOTION) { - if (event.motion.state) { - float xrel, yrel; - int window_w, window_h; - SDL_Window *window = SDL_GetWindowFromID(event.motion.windowID); - SDL_GetWindowSize(window, &window_w, &window_h); - xrel = event.motion.xrel; - yrel = event.motion.yrel; - if (event.motion.y < (float)window_h / 2.0f) { - angle += xrel; - } else { - angle -= xrel; - } - if (event.motion.x < (float)window_w / 2.0f) { - angle -= yrel; - } else { - angle += yrel; - } - } - } else if (event.type == SDL_EVENT_KEY_DOWN) { - if (event.key.key == SDLK_LEFT) { - translate_cx -= 1; - } else if (event.key.key == SDLK_RIGHT) { - translate_cx += 1; - } else if (event.key.key == SDLK_UP) { - translate_cy -= 1; - } else if (event.key.key == SDLK_DOWN) { - translate_cy += 1; - } else { - SDLTest_CommonEvent(state, &event, &done); - } - } else { - SDLTest_CommonEvent(state, &event, &done); - } - } - - for (i = 0; i < state->num_windows; ++i) { - SDL_Renderer *renderer = state->renderers[i]; - if (state->windows[i] == NULL) { - continue; - } - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - - { - SDL_Rect viewport; - SDL_Vertex verts[3]; - float a; - float d; - int cx, cy; - - /* Query the sizes */ - SDL_GetRenderViewport(renderer, &viewport); - SDL_zeroa(verts); - cx = viewport.x + viewport.w / 2; - cy = viewport.y + viewport.h / 2; - d = (viewport.w + viewport.h) / 5.f; - - cx += translate_cx; - cy += translate_cy; - - a = (angle * SDL_PI_F) / 180.0f; - verts[0].position.x = cx + d * SDL_cosf(a); - verts[0].position.y = cy + d * SDL_sinf(a); - verts[0].color.r = 1.0f; - verts[0].color.g = 0; - verts[0].color.b = 0; - verts[0].color.a = 1.0f; - - a = ((angle + 120) * SDL_PI_F) / 180.0f; - verts[1].position.x = cx + d * SDL_cosf(a); - verts[1].position.y = cy + d * SDL_sinf(a); - verts[1].color.r = 0; - verts[1].color.g = 1.0f; - verts[1].color.b = 0; - verts[1].color.a = 1.0f; - - a = ((angle + 240) * SDL_PI_F) / 180.0f; - verts[2].position.x = cx + d * SDL_cosf(a); - verts[2].position.y = cy + d * SDL_sinf(a); - verts[2].color.r = 0; - verts[2].color.g = 0; - verts[2].color.b = 1.0f; - verts[2].color.a = 1.0f; - - if (use_texture) { - verts[0].tex_coord.x = 0.5f; - verts[0].tex_coord.y = 0.0f; - verts[1].tex_coord.x = 1.0f; - verts[1].tex_coord.y = 1.0f; - verts[2].tex_coord.x = 0.0f; - verts[2].tex_coord.y = 1.0f; - } - - SDL_RenderGeometry(renderer, sprites[i], verts, 3, NULL, 0); - } - - SDL_RenderPresent(renderer); - } -#ifdef SDL_PLATFORM_EMSCRIPTEN - if (done) { - emscripten_cancel_main_loop(); - } -#endif -} - -int main(int argc, char *argv[]) -{ - int i; - const char *icon = "icon.bmp"; - Uint64 then, now; - Uint32 frames; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); - if (!state) { - return 1; - } - - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (consumed == 0) { - consumed = -1; - if (SDL_strcasecmp(argv[i], "--blend") == 0) { - if (argv[i + 1]) { - if (SDL_strcasecmp(argv[i + 1], "none") == 0) { - blendMode = SDL_BLENDMODE_NONE; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { - blendMode = SDL_BLENDMODE_BLEND; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { - blendMode = SDL_BLENDMODE_ADD; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { - blendMode = SDL_BLENDMODE_MOD; - consumed = 2; - } else if (SDL_strcasecmp(argv[i + 1], "mul") == 0) { - blendMode = SDL_BLENDMODE_MUL; - consumed = 2; - } - } - } else if (SDL_strcasecmp(argv[i], "--use-texture") == 0) { - use_texture = true; - consumed = 1; - } - } - if (consumed < 0) { - static const char *options[] = { "[--blend none|blend|add|mod|mul]", "[--use-texture]", NULL }; - SDLTest_CommonLogUsage(state, argv[0], options); - return 1; - } - i += consumed; - } - if (!SDLTest_CommonInit(state)) { - return 2; - } - - /* Create the windows, initialize the renderers, and load the textures */ - sprites = - (SDL_Texture **)SDL_malloc(state->num_windows * sizeof(*sprites)); - if (!sprites) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!"); - quit(2); - } - /* Create the windows and initialize the renderers */ - for (i = 0; i < state->num_windows; ++i) { - SDL_Renderer *renderer = state->renderers[i]; - SDL_SetRenderDrawBlendMode(renderer, blendMode); - SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); - SDL_RenderClear(renderer); - sprites[i] = NULL; - } - if (use_texture) { - if (LoadSprite(icon) < 0) { - quit(2); - } - } - - /* Main render loop */ - frames = 0; - then = SDL_GetTicks(); - done = 0; - -#ifdef SDL_PLATFORM_EMSCRIPTEN - emscripten_set_main_loop(loop, 0, 1); -#else - while (!done) { - ++frames; - loop(); - } -#endif - - /* Print out some timing information */ - now = SDL_GetTicks(); - if (now > then) { - double fps = ((double)frames * 1000) / (now - then); - SDL_Log("%2.2f frames per second", fps); - } - - quit(0); - - return 0; -} -- cgit v1.2.3