From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testaudiorecording.c | 214 ---------------------------- 1 file changed, 214 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testaudiorecording.c (limited to 'contrib/SDL-3.2.8/test/testaudiorecording.c') diff --git a/contrib/SDL-3.2.8/test/testaudiorecording.c b/contrib/SDL-3.2.8/test/testaudiorecording.c deleted file mode 100644 index 2e33da8..0000000 --- a/contrib/SDL-3.2.8/test/testaudiorecording.c +++ /dev/null @@ -1,214 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -#define SDL_MAIN_USE_CALLBACKS 1 -#include -#include -#include - -static SDL_Window *window = NULL; -static SDL_Renderer *renderer = NULL; -static SDL_AudioStream *stream_in = NULL; -static SDL_AudioStream *stream_out = NULL; -static SDLTest_CommonState *state = NULL; - -SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) -{ - SDL_AudioDeviceID *devices; - SDL_AudioSpec outspec; - SDL_AudioSpec inspec; - SDL_AudioDeviceID device; - SDL_AudioDeviceID want_device = SDL_AUDIO_DEVICE_DEFAULT_RECORDING; - const char *devname = NULL; - int i; - - /* this doesn't have to run very much, so give up tons of CPU time between iterations. */ - SDL_SetHint(SDL_HINT_MAIN_CALLBACK_RATE, "15"); - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, 0); - if (!state) { - return SDL_APP_SUCCESS; - } - - /* Parse commandline */ - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (!consumed) { - if (!devname) { - devname = argv[i]; - consumed = 1; - } - } - if (consumed <= 0) { - static const char *options[] = { "[device_name]", NULL }; - SDLTest_CommonLogUsage(state, argv[0], options); - return SDL_APP_FAILURE; - } - - i += consumed; - } - - /* Load the SDL library */ - if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); - return SDL_APP_SUCCESS; - } - - if (!SDL_CreateWindowAndRenderer("testaudiorecording", 320, 240, 0, &window, &renderer)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create SDL window and renderer: %s", SDL_GetError()); - return SDL_APP_SUCCESS; - } - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); - SDL_RenderClear(renderer); - SDL_RenderPresent(renderer); - - SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver()); - - devices = SDL_GetAudioRecordingDevices(NULL); - for (i = 0; devices[i] != 0; i++) { - const char *name = SDL_GetAudioDeviceName(devices[i]); - SDL_Log(" Recording device #%d: '%s'", i, name); - if (devname && (SDL_strcmp(devname, name) == 0)) { - want_device = devices[i]; - } - } - - if (devname && (want_device == SDL_AUDIO_DEVICE_DEFAULT_RECORDING)) { - SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "Didn't see a recording device named '%s', using the system default instead.", devname); - devname = NULL; - } - - /* DirectSound can fail in some instances if you open the same hardware - for both recording and output and didn't open the output end first, - according to the docs, so if you're doing something like this, always - open your recording devices second in case you land in those bizarre - circumstances. */ - - SDL_Log("Opening default playback device..."); - device = SDL_OpenAudioDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, NULL); - if (!device) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!", SDL_GetError()); - SDL_free(devices); - return SDL_APP_FAILURE; - } - SDL_PauseAudioDevice(device); - SDL_GetAudioDeviceFormat(device, &outspec, NULL); - stream_out = SDL_CreateAudioStream(&outspec, &outspec); - if (!stream_out) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for playback: %s!", SDL_GetError()); - SDL_free(devices); - return SDL_APP_FAILURE; - } else if (!SDL_BindAudioStream(device, stream_out)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for playback: %s!", SDL_GetError()); - SDL_free(devices); - return SDL_APP_FAILURE; - } - - SDL_Log("Opening recording device %s%s%s...", - devname ? "'" : "", - devname ? devname : "[[default]]", - devname ? "'" : ""); - - device = SDL_OpenAudioDevice(want_device, NULL); - if (!device) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for recording: %s!", SDL_GetError()); - SDL_free(devices); - return SDL_APP_FAILURE; - } - SDL_free(devices); - SDL_PauseAudioDevice(device); - SDL_GetAudioDeviceFormat(device, &inspec, NULL); - stream_in = SDL_CreateAudioStream(&inspec, &inspec); - if (!stream_in) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create an audio stream for recording: %s!", SDL_GetError()); - return SDL_APP_FAILURE; - } else if (!SDL_BindAudioStream(device, stream_in)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't bind an audio stream for recording: %s!", SDL_GetError()); - return SDL_APP_FAILURE; - } - - SDL_SetAudioStreamFormat(stream_in, NULL, &outspec); /* make sure we output at the playback format. */ - - SDL_Log("Ready! Hold down mouse or finger to record!"); - - return SDL_APP_CONTINUE; -} - -SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) -{ - if (event->type == SDL_EVENT_QUIT) { - return SDL_APP_SUCCESS; - } else if (event->type == SDL_EVENT_KEY_DOWN) { - if (event->key.key == SDLK_ESCAPE) { - return SDL_APP_SUCCESS; - } - } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) { - if (event->button.button == 1) { - SDL_PauseAudioStreamDevice(stream_out); - SDL_FlushAudioStream(stream_out); /* so no samples are held back for resampling purposes. */ - SDL_ResumeAudioStreamDevice(stream_in); - } - } else if (event->type == SDL_EVENT_MOUSE_BUTTON_UP) { - if (event->button.button == 1) { - SDL_PauseAudioStreamDevice(stream_in); - SDL_FlushAudioStream(stream_in); /* so no samples are held back for resampling purposes. */ - SDL_ResumeAudioStreamDevice(stream_out); - } - } - return SDL_APP_CONTINUE; -} - -SDL_AppResult SDL_AppIterate(void *appstate) -{ - if (!SDL_AudioStreamDevicePaused(stream_in)) { - SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); - } else { - SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); - } - SDL_RenderClear(renderer); - SDL_RenderPresent(renderer); - - /* Feed any new data we recorded to the output stream. It'll play when we unpause the device. */ - while (SDL_GetAudioStreamAvailable(stream_in) > 0) { - Uint8 buf[1024]; - const int br = SDL_GetAudioStreamData(stream_in, buf, sizeof(buf)); - if (br < 0) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to read from input audio stream: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } else if (!SDL_PutAudioStreamData(stream_out, buf, br)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to write to output audio stream: %s", SDL_GetError()); - return SDL_APP_FAILURE; - } - } - - return SDL_APP_CONTINUE; -} - -void SDL_AppQuit(void *appstate, SDL_AppResult result) -{ - SDL_Log("Shutting down."); - const SDL_AudioDeviceID devid_in = SDL_GetAudioStreamDevice(stream_in); - const SDL_AudioDeviceID devid_out = SDL_GetAudioStreamDevice(stream_out); - SDL_CloseAudioDevice(devid_in); /* !!! FIXME: use SDL_OpenAudioDeviceStream instead so we can dump this. */ - SDL_CloseAudioDevice(devid_out); - SDL_DestroyAudioStream(stream_in); - SDL_DestroyAudioStream(stream_out); - SDL_DestroyRenderer(renderer); - SDL_DestroyWindow(window); - SDL_Quit(); - SDLTest_CommonDestroyState(state); -} - - -- cgit v1.2.3