From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/testaudiohotplug.c | 209 ------------------------------ 1 file changed, 209 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/testaudiohotplug.c (limited to 'contrib/SDL-3.2.8/test/testaudiohotplug.c') diff --git a/contrib/SDL-3.2.8/test/testaudiohotplug.c b/contrib/SDL-3.2.8/test/testaudiohotplug.c deleted file mode 100644 index 00b851e..0000000 --- a/contrib/SDL-3.2.8/test/testaudiohotplug.c +++ /dev/null @@ -1,209 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -/* Program to test hotplugging of audio devices */ - -#include -#include -#include -#include "testutils.h" - -#ifdef SDL_PLATFORM_EMSCRIPTEN -#include -#endif - -#include - -#ifdef HAVE_SIGNAL_H -#include -#endif - -static SDL_AudioSpec spec; -static Uint8 *sound = NULL; /* Pointer to wave data */ -static Uint32 soundlen = 0; /* Length of wave data */ - -static SDLTest_CommonState *state; - -/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ -static void -quit(int rc) -{ - SDL_Quit(); - SDLTest_CommonDestroyState(state); - /* Let 'main()' return normally */ - if (rc != 0) { - exit(rc); - } -} - -static int done = 0; - -static void poked(int sig) -{ - done = 1; -} - -static const char *devtypestr(int recording) -{ - return recording ? "recording" : "playback"; -} - -static void iteration(void) -{ - SDL_Event e; - SDL_AudioDeviceID dev; - while (SDL_PollEvent(&e)) { - if (e.type == SDL_EVENT_QUIT) { - done = 1; - } else if (e.type == SDL_EVENT_KEY_UP) { - if (e.key.key == SDLK_ESCAPE) { - done = 1; - } - } else if (e.type == SDL_EVENT_AUDIO_DEVICE_ADDED) { - const SDL_AudioDeviceID which = e.adevice.which; - const bool recording = e.adevice.recording ? true : false; - const char *name = SDL_GetAudioDeviceName(which); - if (name) { - SDL_Log("New %s audio device at id %u: %s", devtypestr(recording), (unsigned int)which, name); - } else { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Got new %s device, id %u, but failed to get the name: %s", - devtypestr(recording), (unsigned int)which, SDL_GetError()); - continue; - } - if (!recording) { - SDL_AudioStream *stream = SDL_OpenAudioDeviceStream(which, &spec, NULL, NULL); - if (!stream) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to create/bind an audio stream to %u ('%s'): %s", (unsigned int) which, name, SDL_GetError()); - } else { - SDL_Log("Opened '%s' as %u", name, (unsigned int) which); - /* !!! FIXME: laziness, this used to loop the audio, but we'll just play it once for now on each connect. */ - SDL_PutAudioStreamData(stream, sound, soundlen); - SDL_FlushAudioStream(stream); - SDL_ResumeAudioStreamDevice(stream); - /* !!! FIXME: this is leaking the stream for now. We'll wire it up to a dictionary or whatever later. */ - } - } - } else if (e.type == SDL_EVENT_AUDIO_DEVICE_REMOVED) { - dev = e.adevice.which; - SDL_Log("%s device %u removed.", devtypestr(e.adevice.recording), (unsigned int)dev); - /* !!! FIXME: we need to keep track of our streams and destroy them here. */ - } - } -} - -#ifdef SDL_PLATFORM_EMSCRIPTEN -static void loop(void) -{ - if (done) - emscripten_cancel_main_loop(); - else - iteration(); -} -#endif - -int main(int argc, char *argv[]) -{ - int i; - char *filename = NULL; - SDL_Window *window; - - /* Initialize test framework */ - state = SDLTest_CommonCreateState(argv, 0); - if (!state) { - return 1; - } - - /* Parse commandline */ - for (i = 1; i < argc;) { - int consumed; - - consumed = SDLTest_CommonArg(state, i); - if (!consumed) { - if (!filename) { - filename = argv[i]; - consumed = 1; - } - } - if (consumed <= 0) { - static const char *options[] = { "[sample.wav]", NULL }; - SDLTest_CommonLogUsage(state, argv[0], options); - exit(1); - } - - i += consumed; - } - - /* Load the SDL library */ - if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); - return 1; - } - - /* Some targets (Mac CoreAudio) need an event queue for audio hotplug, so make and immediately hide a window. */ - window = SDL_CreateWindow("testaudiohotplug", 640, 480, 0); - if (!window) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateWindow failed: %s", SDL_GetError()); - quit(1); - } - SDL_MinimizeWindow(window); - - filename = GetResourceFilename(filename, "sample.wav"); - - if (!filename) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s", SDL_GetError()); - quit(1); - } - - /* Load the wave file into memory */ - if (!SDL_LoadWAV(filename, &spec, &sound, &soundlen)) { - SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", filename, SDL_GetError()); - quit(1); - } - -#ifdef HAVE_SIGNAL_H - /* Set the signals */ -#ifdef SIGHUP - (void)signal(SIGHUP, poked); -#endif - (void)signal(SIGINT, poked); -#ifdef SIGQUIT - (void)signal(SIGQUIT, poked); -#endif - (void)signal(SIGTERM, poked); -#endif /* HAVE_SIGNAL_H */ - - /* Show the list of available drivers */ - SDL_Log("Available audio drivers:"); - for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) { - SDL_Log("%i: %s", i, SDL_GetAudioDriver(i)); - } - - SDL_Log("Select a driver with the SDL_AUDIO_DRIVER environment variable."); - SDL_Log("Using audio driver: %s", SDL_GetCurrentAudioDriver()); - -#ifdef SDL_PLATFORM_EMSCRIPTEN - emscripten_set_main_loop(loop, 0, 1); -#else - while (!done) { - SDL_Delay(100); - iteration(); - } -#endif - - /* Clean up on signal */ - /* Quit audio first, then free WAV. This prevents access violations in the audio threads. */ - SDL_QuitSubSystem(SDL_INIT_AUDIO); - SDL_free(sound); - SDL_free(filename); - quit(0); - return 0; -} -- cgit v1.2.3