From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/test/gamepadutils.h | 169 ---------------------------------- 1 file changed, 169 deletions(-) delete mode 100644 contrib/SDL-3.2.8/test/gamepadutils.h (limited to 'contrib/SDL-3.2.8/test/gamepadutils.h') diff --git a/contrib/SDL-3.2.8/test/gamepadutils.h b/contrib/SDL-3.2.8/test/gamepadutils.h deleted file mode 100644 index c08261d..0000000 --- a/contrib/SDL-3.2.8/test/gamepadutils.h +++ /dev/null @@ -1,169 +0,0 @@ -/* - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely. -*/ - -/* Gamepad image */ - -typedef struct GamepadImage GamepadImage; - -typedef enum -{ - CONTROLLER_MODE_TESTING, - CONTROLLER_MODE_BINDING, -} ControllerDisplayMode; - -enum -{ - SDL_GAMEPAD_ELEMENT_INVALID = -1, - - /* ... SDL_GamepadButton ... */ - - SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_NEGATIVE = SDL_GAMEPAD_BUTTON_COUNT, - SDL_GAMEPAD_ELEMENT_AXIS_LEFTX_POSITIVE, - SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_NEGATIVE, - SDL_GAMEPAD_ELEMENT_AXIS_LEFTY_POSITIVE, - SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_NEGATIVE, - SDL_GAMEPAD_ELEMENT_AXIS_RIGHTX_POSITIVE, - SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_NEGATIVE, - SDL_GAMEPAD_ELEMENT_AXIS_RIGHTY_POSITIVE, - SDL_GAMEPAD_ELEMENT_AXIS_LEFT_TRIGGER, - SDL_GAMEPAD_ELEMENT_AXIS_RIGHT_TRIGGER, - SDL_GAMEPAD_ELEMENT_AXIS_MAX, - - SDL_GAMEPAD_ELEMENT_NAME = SDL_GAMEPAD_ELEMENT_AXIS_MAX, - SDL_GAMEPAD_ELEMENT_TYPE, - SDL_GAMEPAD_ELEMENT_MAX, -}; - -#define HIGHLIGHT_COLOR 224, 255, 255, SDL_ALPHA_OPAQUE -#define HIGHLIGHT_TEXTURE_MOD 224, 255, 255 -#define PRESSED_COLOR 175, 238, 238, SDL_ALPHA_OPAQUE -#define PRESSED_TEXTURE_MOD 175, 238, 238 -#define SELECTED_COLOR 224, 255, 224, SDL_ALPHA_OPAQUE - -/* Gamepad image display */ - -extern GamepadImage *CreateGamepadImage(SDL_Renderer *renderer); -extern void SetGamepadImagePosition(GamepadImage *ctx, float x, float y); -extern void GetGamepadImageArea(GamepadImage *ctx, SDL_FRect *area); -extern void GetGamepadTouchpadArea(GamepadImage *ctx, SDL_FRect *area); -extern void SetGamepadImageShowingFront(GamepadImage *ctx, bool showing_front); -extern SDL_GamepadType GetGamepadImageType(GamepadImage *ctx); -extern void SetGamepadImageDisplayMode(GamepadImage *ctx, ControllerDisplayMode display_mode); -extern float GetGamepadImageButtonWidth(GamepadImage *ctx); -extern float GetGamepadImageButtonHeight(GamepadImage *ctx); -extern float GetGamepadImageAxisWidth(GamepadImage *ctx); -extern float GetGamepadImageAxisHeight(GamepadImage *ctx); -extern int GetGamepadImageElementAt(GamepadImage *ctx, float x, float y); - -extern void ClearGamepadImage(GamepadImage *ctx); -extern void SetGamepadImageElement(GamepadImage *ctx, int element, bool active); - -extern void UpdateGamepadImageFromGamepad(GamepadImage *ctx, SDL_Gamepad *gamepad); -extern void RenderGamepadImage(GamepadImage *ctx); -extern void DestroyGamepadImage(GamepadImage *ctx); - -/* Gamepad element display */ - -typedef struct GamepadDisplay GamepadDisplay; - -extern GamepadDisplay *CreateGamepadDisplay(SDL_Renderer *renderer); -extern void SetGamepadDisplayDisplayMode(GamepadDisplay *ctx, ControllerDisplayMode display_mode); -extern void SetGamepadDisplayArea(GamepadDisplay *ctx, const SDL_FRect *area); -extern int GetGamepadDisplayElementAt(GamepadDisplay *ctx, SDL_Gamepad *gamepad, float x, float y); -extern void SetGamepadDisplayHighlight(GamepadDisplay *ctx, int element, bool pressed); -extern void SetGamepadDisplaySelected(GamepadDisplay *ctx, int element); -extern void RenderGamepadDisplay(GamepadDisplay *ctx, SDL_Gamepad *gamepad); -extern void DestroyGamepadDisplay(GamepadDisplay *ctx); - -/* Gamepad type display */ - -enum -{ - SDL_GAMEPAD_TYPE_UNSELECTED = -1 -}; - -typedef struct GamepadTypeDisplay GamepadTypeDisplay; - -extern GamepadTypeDisplay *CreateGamepadTypeDisplay(SDL_Renderer *renderer); -extern void SetGamepadTypeDisplayArea(GamepadTypeDisplay *ctx, const SDL_FRect *area); -extern int GetGamepadTypeDisplayAt(GamepadTypeDisplay *ctx, float x, float y); -extern void SetGamepadTypeDisplayHighlight(GamepadTypeDisplay *ctx, int type, bool pressed); -extern void SetGamepadTypeDisplaySelected(GamepadTypeDisplay *ctx, int type); -extern void SetGamepadTypeDisplayRealType(GamepadTypeDisplay *ctx, SDL_GamepadType type); -extern void RenderGamepadTypeDisplay(GamepadTypeDisplay *ctx); -extern void DestroyGamepadTypeDisplay(GamepadTypeDisplay *ctx); - -/* Joystick element display */ - -typedef struct JoystickDisplay JoystickDisplay; - -extern JoystickDisplay *CreateJoystickDisplay(SDL_Renderer *renderer); -extern void SetJoystickDisplayArea(JoystickDisplay *ctx, const SDL_FRect *area); -extern char *GetJoystickDisplayElementAt(JoystickDisplay *ctx, SDL_Joystick *joystick, float x, float y); -extern void SetJoystickDisplayHighlight(JoystickDisplay *ctx, const char *element, bool pressed); -extern void RenderJoystickDisplay(JoystickDisplay *ctx, SDL_Joystick *joystick); -extern void DestroyJoystickDisplay(JoystickDisplay *ctx); - -/* Simple buttons */ - -typedef struct GamepadButton GamepadButton; - -extern GamepadButton *CreateGamepadButton(SDL_Renderer *renderer, const char *label); -extern void SetGamepadButtonArea(GamepadButton *ctx, const SDL_FRect *area); -extern void GetGamepadButtonArea(GamepadButton *ctx, SDL_FRect *area); -extern void SetGamepadButtonHighlight(GamepadButton *ctx, bool highlight, bool pressed); -extern float GetGamepadButtonLabelWidth(GamepadButton *ctx); -extern float GetGamepadButtonLabelHeight(GamepadButton *ctx); -extern bool GamepadButtonContains(GamepadButton *ctx, float x, float y); -extern void RenderGamepadButton(GamepadButton *ctx); -extern void DestroyGamepadButton(GamepadButton *ctx); - -/* Working with mappings and bindings */ - -/* Return whether a mapping has any bindings */ -extern bool MappingHasBindings(const char *mapping); - -/* Return true if the mapping has a controller name */ -extern bool MappingHasName(const char *mapping); - -/* Return the name from a mapping, which should be freed using SDL_free(), or NULL if there is no name specified */ -extern char *GetMappingName(const char *mapping); - -/* Set the name in a mapping, freeing the mapping passed in and returning a new mapping */ -extern char *SetMappingName(char *mapping, const char *name); - -/* Get the friendly string for an SDL_GamepadType */ -extern const char *GetGamepadTypeString(SDL_GamepadType type); - -/* Return the type from a mapping, which should be freed using SDL_free(), or NULL if there is no type specified */ -extern SDL_GamepadType GetMappingType(const char *mapping); - -/* Set the type in a mapping, freeing the mapping passed in and returning a new mapping */ -extern char *SetMappingType(char *mapping, SDL_GamepadType type); - -/* Return true if a mapping has this element bound */ -extern bool MappingHasElement(const char *mapping, int element); - -/* Get the binding for an element, which should be freed using SDL_free(), or NULL if the element isn't bound */ -extern char *GetElementBinding(const char *mapping, int element); - -/* Set the binding for an element, or NULL to clear it, freeing the mapping passed in and returning a new mapping */ -extern char *SetElementBinding(char *mapping, int element, const char *binding); - -/* Get the element for a binding, or SDL_GAMEPAD_ELEMENT_INVALID if that binding isn't used */ -extern int GetElementForBinding(char *mapping, const char *binding); - -/* Return true if a mapping contains this binding */ -extern bool MappingHasBinding(const char *mapping, const char *binding); - -/* Clear any previous binding */ -extern char *ClearMappingBinding(char *mapping, const char *binding); -- cgit v1.2.3