From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/video/windows/SDL_windowswindow.h | 152 +++++++++++++++++++++ 1 file changed, 152 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/windows/SDL_windowswindow.h (limited to 'contrib/SDL-3.2.8/src/video/windows/SDL_windowswindow.h') diff --git a/contrib/SDL-3.2.8/src/video/windows/SDL_windowswindow.h b/contrib/SDL-3.2.8/src/video/windows/SDL_windowswindow.h new file mode 100644 index 0000000..a2c9a21 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/windows/SDL_windowswindow.h @@ -0,0 +1,152 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifndef SDL_windowswindow_h_ +#define SDL_windowswindow_h_ + +#ifdef SDL_VIDEO_OPENGL_EGL +#include "../SDL_egl_c.h" +#else +#include "../SDL_sysvideo.h" +#endif + +// Set up for C function definitions, even when using C++ +#ifdef __cplusplus +extern "C" { +#endif + +typedef enum SDL_WindowRect +{ + SDL_WINDOWRECT_CURRENT, + SDL_WINDOWRECT_WINDOWED, + SDL_WINDOWRECT_FLOATING, + SDL_WINDOWRECT_PENDING +} SDL_WindowRect; + +typedef enum SDL_WindowEraseBackgroundMode +{ + SDL_ERASEBACKGROUNDMODE_NEVER, + SDL_ERASEBACKGROUNDMODE_INITIAL, + SDL_ERASEBACKGROUNDMODE_ALWAYS, +} SDL_WindowEraseBackgroundMode; + +typedef struct +{ + void **lpVtbl; + int refcount; + SDL_Window *window; + HWND hwnd; + UINT format_text; + UINT format_file; +} SDLDropTarget; + +struct SDL_WindowData +{ + SDL_Window *window; + HWND hwnd; + HWND parent; + HDC hdc; + HDC mdc; + HINSTANCE hinstance; + HBITMAP hbm; + WNDPROC wndproc; + HHOOK keyboard_hook; + WPARAM mouse_button_flags; + LPARAM last_pointer_update; + WCHAR high_surrogate; + bool initializing; + bool expected_resize; + bool in_border_change; + bool in_title_click; + Uint8 focus_click_pending; + bool skip_update_clipcursor; + bool windowed_mode_was_maximized; + bool in_window_deactivation; + bool force_ws_maximizebox; + bool disable_move_size_events; + int in_modal_loop; + RECT initial_size_rect; + RECT cursor_clipped_rect; // last successfully committed clipping rect for this window + RECT cursor_ctrlock_rect; // this is Windows-specific, but probably does not need to be per-window + UINT windowed_mode_corner_rounding; + COLORREF dwma_border_color; + bool mouse_tracked; + bool destroy_parent_with_window; + SDL_DisplayID last_displayID; + WCHAR *ICMFileName; + SDL_Window *keyboard_focus; + SDL_WindowEraseBackgroundMode hint_erase_background_mode; + struct SDL_VideoData *videodata; +#ifdef SDL_VIDEO_OPENGL_EGL + EGLSurface egl_surface; +#endif + + // Whether we retain the content of the window when changing state + UINT copybits_flag; + SDLDropTarget *drop_target; +}; + +extern bool WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props); +extern void WIN_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window); +extern bool WIN_SetWindowIcon(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *icon); +extern bool WIN_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window); +extern bool WIN_GetWindowBordersSize(SDL_VideoDevice *_this, SDL_Window *window, int *top, int *left, int *bottom, int *right); +extern void WIN_GetWindowSizeInPixels(SDL_VideoDevice *_this, SDL_Window *window, int *width, int *height); +extern bool WIN_SetWindowOpacity(SDL_VideoDevice *_this, SDL_Window *window, float opacity); +extern void WIN_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_HideWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_SetWindowBordered(SDL_VideoDevice *_this, SDL_Window *window, bool bordered); +extern void WIN_SetWindowResizable(SDL_VideoDevice *_this, SDL_Window *window, bool resizable); +extern void WIN_SetWindowAlwaysOnTop(SDL_VideoDevice *_this, SDL_Window *window, bool on_top); +extern SDL_FullscreenResult WIN_SetWindowFullscreen(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen); +extern void WIN_UpdateWindowICCProfile(SDL_Window *window, bool send_event); +extern void *WIN_GetWindowICCProfile(SDL_VideoDevice *_this, SDL_Window *window, size_t *size); +extern bool WIN_SetWindowMouseRect(SDL_VideoDevice *_this, SDL_Window *window); +extern bool WIN_SetWindowMouseGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed); +extern bool WIN_SetWindowKeyboardGrab(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed); +extern void WIN_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_OnWindowEnter(SDL_VideoDevice *_this, SDL_Window *window); +extern void WIN_UpdateClipCursor(SDL_Window *window); +extern void WIN_UnclipCursorForWindow(SDL_Window *window); +extern bool WIN_SetWindowHitTest(SDL_Window *window, bool enabled); +extern void WIN_AcceptDragAndDrop(SDL_Window *window, bool accept); +extern bool WIN_FlashWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_FlashOperation operation); +extern void WIN_UpdateDarkModeForHWND(HWND hwnd); +extern bool WIN_SetWindowPositionInternal(SDL_Window *window, UINT flags, SDL_WindowRect rect_type); +extern void WIN_ShowWindowSystemMenu(SDL_Window *window, int x, int y); +extern bool WIN_SetWindowFocusable(SDL_VideoDevice *_this, SDL_Window *window, bool focusable); +extern bool WIN_AdjustWindowRect(SDL_Window *window, int *x, int *y, int *width, int *height, SDL_WindowRect rect_type); +extern bool WIN_AdjustWindowRectForHWND(HWND hwnd, LPRECT lpRect, UINT frame_dpi); +extern bool WIN_SetWindowParent(SDL_VideoDevice *_this, SDL_Window *window, SDL_Window *parent); +extern bool WIN_SetWindowModal(SDL_VideoDevice *_this, SDL_Window *window, bool modal); + +// Ends C function definitions when using C++ +#ifdef __cplusplus +} +#endif + +#endif // SDL_windowswindow_h_ -- cgit v1.2.3