From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/video/windows/SDL_windowsvideo.c | 773 --------------------- 1 file changed, 773 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/windows/SDL_windowsvideo.c (limited to 'contrib/SDL-3.2.8/src/video/windows/SDL_windowsvideo.c') diff --git a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsvideo.c b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsvideo.c deleted file mode 100644 index 04415b5..0000000 --- a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsvideo.c +++ /dev/null @@ -1,773 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_DRIVER_WINDOWS - -#ifdef SDL_VIDEO_VULKAN -#include "../SDL_vulkan_internal.h" -#endif -#include "../SDL_sysvideo.h" -#include "../SDL_pixels_c.h" -#include "../../SDL_hints_c.h" -#include "../../core/windows/SDL_hid.h" - -#include "SDL_windowsvideo.h" -#include "SDL_windowsframebuffer.h" -#include "SDL_windowsmessagebox.h" -#include "SDL_windowsrawinput.h" -#include "SDL_windowsvulkan.h" - -#ifdef SDL_GDK_TEXTINPUT -#include "../gdk/SDL_gdktextinput.h" -#endif - -// #define HIGHDPI_DEBUG - -// Initialization/Query functions -static bool WIN_VideoInit(SDL_VideoDevice *_this); -static void WIN_VideoQuit(SDL_VideoDevice *_this); - -// Hints -bool g_WindowsEnableMessageLoop = true; -bool g_WindowsEnableMenuMnemonics = false; -bool g_WindowFrameUsableWhileCursorHidden = true; - -static void SDLCALL UpdateWindowsRawKeyboard(void *userdata, const char *name, const char *oldValue, const char *newValue) -{ - SDL_VideoDevice *_this = (SDL_VideoDevice *)userdata; - bool enabled = SDL_GetStringBoolean(newValue, false); - WIN_SetRawKeyboardEnabled(_this, enabled); -} - -static void SDLCALL UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue) -{ - g_WindowsEnableMessageLoop = SDL_GetStringBoolean(newValue, true); -} - -static void SDLCALL UpdateWindowsEnableMenuMnemonics(void *userdata, const char *name, const char *oldValue, const char *newValue) -{ - g_WindowsEnableMenuMnemonics = SDL_GetStringBoolean(newValue, false); -} - -static void SDLCALL UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue) -{ - g_WindowFrameUsableWhileCursorHidden = SDL_GetStringBoolean(newValue, true); -} - -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) -static bool WIN_SuspendScreenSaver(SDL_VideoDevice *_this) -{ - DWORD result; - if (_this->suspend_screensaver) { - result = SetThreadExecutionState(ES_CONTINUOUS | ES_DISPLAY_REQUIRED); - } else { - result = SetThreadExecutionState(ES_CONTINUOUS); - } - if (result == 0) { - SDL_SetError("SetThreadExecutionState() failed"); - return false; - } - return true; -} -#endif - -#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) -extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); -#endif - -// Windows driver bootstrap functions - -static void WIN_DeleteDevice(SDL_VideoDevice *device) -{ - SDL_VideoData *data = device->internal; - - SDL_UnregisterApp(); -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - if (data->userDLL) { - SDL_UnloadObject(data->userDLL); - } - if (data->shcoreDLL) { - SDL_UnloadObject(data->shcoreDLL); - } -#endif -#ifdef HAVE_DXGI_H - if (data->pDXGIFactory) { - IDXGIFactory_Release(data->pDXGIFactory); - } - if (data->dxgiDLL) { - SDL_UnloadObject(data->dxgiDLL); - } -#endif - if (device->wakeup_lock) { - SDL_DestroyMutex(device->wakeup_lock); - } - SDL_free(device->internal->rawinput); - SDL_free(device->internal); - SDL_free(device); -} - -static SDL_VideoDevice *WIN_CreateDevice(void) -{ - SDL_VideoDevice *device; - SDL_VideoData *data; - - SDL_RegisterApp(NULL, 0, NULL); - - // Initialize all variables that we clean on shutdown - device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice)); - if (device) { - data = (SDL_VideoData *)SDL_calloc(1, sizeof(SDL_VideoData)); - } else { - data = NULL; - } - if (!data) { - SDL_UnregisterApp(); - SDL_free(device); - return NULL; - } - device->internal = data; - device->wakeup_lock = SDL_CreateMutex(); - device->system_theme = WIN_GetSystemTheme(); - -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - data->userDLL = SDL_LoadObject("USER32.DLL"); - if (data->userDLL) { - /* *INDENT-OFF* */ // clang-format off - data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT))SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle"); - data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo"); - data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG))SDL_LoadFunction(data->userDLL, "RegisterTouchWindow"); - data->SetProcessDPIAware = (BOOL (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "SetProcessDPIAware"); - data->SetProcessDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetProcessDpiAwarenessContext"); - data->SetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "SetThreadDpiAwarenessContext"); - data->GetThreadDpiAwarenessContext = (DPI_AWARENESS_CONTEXT (WINAPI *)(void))SDL_LoadFunction(data->userDLL, "GetThreadDpiAwarenessContext"); - data->GetAwarenessFromDpiAwarenessContext = (DPI_AWARENESS (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "GetAwarenessFromDpiAwarenessContext"); - data->EnableNonClientDpiScaling = (BOOL (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "EnableNonClientDpiScaling"); - data->AdjustWindowRectExForDpi = (BOOL (WINAPI *)(LPRECT, DWORD, BOOL, DWORD, UINT))SDL_LoadFunction(data->userDLL, "AdjustWindowRectExForDpi"); - data->GetDpiForWindow = (UINT (WINAPI *)(HWND))SDL_LoadFunction(data->userDLL, "GetDpiForWindow"); - data->AreDpiAwarenessContextsEqual = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "AreDpiAwarenessContextsEqual"); - data->IsValidDpiAwarenessContext = (BOOL (WINAPI *)(DPI_AWARENESS_CONTEXT))SDL_LoadFunction(data->userDLL, "IsValidDpiAwarenessContext"); - data->GetDisplayConfigBufferSizes = (LONG (WINAPI *)(UINT32,UINT32*,UINT32* ))SDL_LoadFunction(data->userDLL, "GetDisplayConfigBufferSizes"); - data->QueryDisplayConfig = (LONG (WINAPI *)(UINT32,UINT32*,DISPLAYCONFIG_PATH_INFO*,UINT32*,DISPLAYCONFIG_MODE_INFO*,DISPLAYCONFIG_TOPOLOGY_ID*))SDL_LoadFunction(data->userDLL, "QueryDisplayConfig"); - data->DisplayConfigGetDeviceInfo = (LONG (WINAPI *)(DISPLAYCONFIG_DEVICE_INFO_HEADER*))SDL_LoadFunction(data->userDLL, "DisplayConfigGetDeviceInfo"); - data->GetPointerType = (BOOL (WINAPI *)(UINT32, POINTER_INPUT_TYPE *))SDL_LoadFunction(data->userDLL, "GetPointerType"); - data->GetPointerPenInfo = (BOOL (WINAPI *)(UINT32, POINTER_PEN_INFO *))SDL_LoadFunction(data->userDLL, "GetPointerPenInfo"); - /* *INDENT-ON* */ // clang-format on - } else { - SDL_ClearError(); - } - - data->shcoreDLL = SDL_LoadObject("SHCORE.DLL"); - if (data->shcoreDLL) { - /* *INDENT-OFF* */ // clang-format off - data->GetDpiForMonitor = (HRESULT (WINAPI *)(HMONITOR, MONITOR_DPI_TYPE, UINT *, UINT *))SDL_LoadFunction(data->shcoreDLL, "GetDpiForMonitor"); - data->SetProcessDpiAwareness = (HRESULT (WINAPI *)(PROCESS_DPI_AWARENESS))SDL_LoadFunction(data->shcoreDLL, "SetProcessDpiAwareness"); - /* *INDENT-ON* */ // clang-format on - } else { - SDL_ClearError(); - } -#endif // #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - -#ifdef HAVE_DXGI_H - data->dxgiDLL = SDL_LoadObject("DXGI.DLL"); - if (data->dxgiDLL) { - /* *INDENT-OFF* */ // clang-format off - typedef HRESULT (WINAPI *CreateDXGI_t)(REFIID riid, void **ppFactory); - /* *INDENT-ON* */ // clang-format on - CreateDXGI_t CreateDXGI; - - CreateDXGI = (CreateDXGI_t)SDL_LoadFunction(data->dxgiDLL, "CreateDXGIFactory"); - if (CreateDXGI) { - GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } }; - CreateDXGI(&dxgiGUID, (void **)&data->pDXGIFactory); - } - } -#endif - - // Set the function pointers - device->VideoInit = WIN_VideoInit; - device->VideoQuit = WIN_VideoQuit; -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - device->RefreshDisplays = WIN_RefreshDisplays; - device->GetDisplayBounds = WIN_GetDisplayBounds; - device->GetDisplayUsableBounds = WIN_GetDisplayUsableBounds; - device->GetDisplayModes = WIN_GetDisplayModes; - device->SetDisplayMode = WIN_SetDisplayMode; -#endif - device->PumpEvents = WIN_PumpEvents; - device->WaitEventTimeout = WIN_WaitEventTimeout; -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - device->SendWakeupEvent = WIN_SendWakeupEvent; - device->SuspendScreenSaver = WIN_SuspendScreenSaver; -#endif - - device->CreateSDLWindow = WIN_CreateWindow; - device->SetWindowTitle = WIN_SetWindowTitle; - device->SetWindowIcon = WIN_SetWindowIcon; - device->SetWindowPosition = WIN_SetWindowPosition; - device->SetWindowSize = WIN_SetWindowSize; - device->GetWindowBordersSize = WIN_GetWindowBordersSize; - device->GetWindowSizeInPixels = WIN_GetWindowSizeInPixels; - device->SetWindowOpacity = WIN_SetWindowOpacity; - device->ShowWindow = WIN_ShowWindow; - device->HideWindow = WIN_HideWindow; - device->RaiseWindow = WIN_RaiseWindow; - device->MaximizeWindow = WIN_MaximizeWindow; - device->MinimizeWindow = WIN_MinimizeWindow; - device->RestoreWindow = WIN_RestoreWindow; - device->SetWindowBordered = WIN_SetWindowBordered; - device->SetWindowResizable = WIN_SetWindowResizable; - device->SetWindowAlwaysOnTop = WIN_SetWindowAlwaysOnTop; - device->SetWindowFullscreen = WIN_SetWindowFullscreen; - device->SetWindowParent = WIN_SetWindowParent; - device->SetWindowModal = WIN_SetWindowModal; -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - device->GetWindowICCProfile = WIN_GetWindowICCProfile; - device->SetWindowMouseRect = WIN_SetWindowMouseRect; - device->SetWindowMouseGrab = WIN_SetWindowMouseGrab; - device->SetWindowKeyboardGrab = WIN_SetWindowKeyboardGrab; -#endif - device->DestroyWindow = WIN_DestroyWindow; -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - device->CreateWindowFramebuffer = WIN_CreateWindowFramebuffer; - device->UpdateWindowFramebuffer = WIN_UpdateWindowFramebuffer; - device->DestroyWindowFramebuffer = WIN_DestroyWindowFramebuffer; - device->OnWindowEnter = WIN_OnWindowEnter; - device->SetWindowHitTest = WIN_SetWindowHitTest; - device->AcceptDragAndDrop = WIN_AcceptDragAndDrop; - device->FlashWindow = WIN_FlashWindow; - device->ShowWindowSystemMenu = WIN_ShowWindowSystemMenu; - device->SetWindowFocusable = WIN_SetWindowFocusable; - device->UpdateWindowShape = WIN_UpdateWindowShape; -#endif - -#ifdef SDL_VIDEO_OPENGL_WGL - device->GL_LoadLibrary = WIN_GL_LoadLibrary; - device->GL_GetProcAddress = WIN_GL_GetProcAddress; - device->GL_UnloadLibrary = WIN_GL_UnloadLibrary; - device->GL_CreateContext = WIN_GL_CreateContext; - device->GL_MakeCurrent = WIN_GL_MakeCurrent; - device->GL_SetSwapInterval = WIN_GL_SetSwapInterval; - device->GL_GetSwapInterval = WIN_GL_GetSwapInterval; - device->GL_SwapWindow = WIN_GL_SwapWindow; - device->GL_DestroyContext = WIN_GL_DestroyContext; - device->GL_GetEGLSurface = NULL; -#endif -#ifdef SDL_VIDEO_OPENGL_EGL -#ifdef SDL_VIDEO_OPENGL_WGL - if (SDL_GetHintBoolean(SDL_HINT_VIDEO_FORCE_EGL, false)) { -#endif - // Use EGL based functions - device->GL_LoadLibrary = WIN_GLES_LoadLibrary; - device->GL_GetProcAddress = WIN_GLES_GetProcAddress; - device->GL_UnloadLibrary = WIN_GLES_UnloadLibrary; - device->GL_CreateContext = WIN_GLES_CreateContext; - device->GL_MakeCurrent = WIN_GLES_MakeCurrent; - device->GL_SetSwapInterval = WIN_GLES_SetSwapInterval; - device->GL_GetSwapInterval = WIN_GLES_GetSwapInterval; - device->GL_SwapWindow = WIN_GLES_SwapWindow; - device->GL_DestroyContext = WIN_GLES_DestroyContext; - device->GL_GetEGLSurface = WIN_GLES_GetEGLSurface; -#ifdef SDL_VIDEO_OPENGL_WGL - } -#endif -#endif -#ifdef SDL_VIDEO_VULKAN - device->Vulkan_LoadLibrary = WIN_Vulkan_LoadLibrary; - device->Vulkan_UnloadLibrary = WIN_Vulkan_UnloadLibrary; - device->Vulkan_GetInstanceExtensions = WIN_Vulkan_GetInstanceExtensions; - device->Vulkan_CreateSurface = WIN_Vulkan_CreateSurface; - device->Vulkan_DestroySurface = WIN_Vulkan_DestroySurface; - device->Vulkan_GetPresentationSupport = WIN_Vulkan_GetPresentationSupport; -#endif - -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - device->StartTextInput = WIN_StartTextInput; - device->StopTextInput = WIN_StopTextInput; - device->UpdateTextInputArea = WIN_UpdateTextInputArea; - device->ClearComposition = WIN_ClearComposition; - - device->SetClipboardData = WIN_SetClipboardData; - device->GetClipboardData = WIN_GetClipboardData; - device->HasClipboardData = WIN_HasClipboardData; -#endif - -#ifdef SDL_GDK_TEXTINPUT - GDK_EnsureHints(); - - device->StartTextInput = GDK_StartTextInput; - device->StopTextInput = GDK_StopTextInput; - device->UpdateTextInputArea = GDK_UpdateTextInputArea; - device->ClearComposition = GDK_ClearComposition; - - device->HasScreenKeyboardSupport = GDK_HasScreenKeyboardSupport; - device->ShowScreenKeyboard = GDK_ShowScreenKeyboard; - device->HideScreenKeyboard = GDK_HideScreenKeyboard; - device->IsScreenKeyboardShown = GDK_IsScreenKeyboardShown; -#endif - - device->free = WIN_DeleteDevice; - - device->device_caps = VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT | - VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS; - - return device; -} - -VideoBootStrap WINDOWS_bootstrap = { - "windows", "SDL Windows video driver", WIN_CreateDevice, - #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - WIN_ShowMessageBox, - #else - NULL, - #endif - false -}; - -static BOOL WIN_DeclareDPIAwareUnaware(SDL_VideoDevice *_this) -{ -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - SDL_VideoData *data = _this->internal; - - if (data->SetProcessDpiAwarenessContext) { - return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_UNAWARE); - } else if (data->SetProcessDpiAwareness) { - // Windows 8.1 - return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_DPI_UNAWARE)); - } -#endif - return FALSE; -} - -static BOOL WIN_DeclareDPIAwareSystem(SDL_VideoDevice *_this) -{ -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - SDL_VideoData *data = _this->internal; - - if (data->SetProcessDpiAwarenessContext) { - // Windows 10, version 1607 - return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_SYSTEM_AWARE); - } else if (data->SetProcessDpiAwareness) { - // Windows 8.1 - return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_SYSTEM_DPI_AWARE)); - } else if (data->SetProcessDPIAware) { - // Windows Vista - return data->SetProcessDPIAware(); - } -#endif - return FALSE; -} - -static BOOL WIN_DeclareDPIAwarePerMonitor(SDL_VideoDevice *_this) -{ -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - SDL_VideoData *data = _this->internal; - - if (data->SetProcessDpiAwarenessContext) { - // Windows 10, version 1607 - return data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE); - } else if (data->SetProcessDpiAwareness) { - // Windows 8.1 - return SUCCEEDED(data->SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE)); - } else { - // Older OS: fall back to system DPI aware - return WIN_DeclareDPIAwareSystem(_this); - } -#else - return FALSE; -#endif -} - -static BOOL WIN_DeclareDPIAwarePerMonitorV2(SDL_VideoDevice *_this) -{ -#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) - return FALSE; -#else - SDL_VideoData *data = _this->internal; - - // Declare DPI aware (may have been done in external code or a manifest, as well) - if (data->SetProcessDpiAwarenessContext) { - // Windows 10, version 1607 - - /* NOTE: SetThreadDpiAwarenessContext doesn't work here with OpenGL - the OpenGL contents - end up still getting OS scaled. (tested on Windows 10 21H1 19043.1348, NVIDIA 496.49) - - NOTE: Enabling DPI awareness through Windows Explorer - (right click .exe -> Properties -> Compatibility -> High DPI Settings -> - check "Override high DPI Scaling behaviour", select Application) gives - a DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE context (at least on Windows 10 21H1), and - setting DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 will fail. - - NOTE: Entering exclusive fullscreen in a DPI_AWARENESS_CONTEXT_UNAWARE process - appears to cause Windows to change the .exe manifest to DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE - on future launches. This means attempting to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 - will fail in the future until you manually clear the "Override high DPI Scaling behaviour" - setting in Windows Explorer (tested on Windows 10 21H2). - */ - if (data->SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) { - return TRUE; - } else { - return WIN_DeclareDPIAwarePerMonitor(_this); - } - } else { - // Older OS: fall back to per-monitor (or system) - return WIN_DeclareDPIAwarePerMonitor(_this); - } -#endif -} - -#ifdef HIGHDPI_DEBUG -static const char *WIN_GetDPIAwareness(SDL_VideoDevice *_this) -{ - SDL_VideoData *data = _this->internal; - - if (data->GetThreadDpiAwarenessContext && data->AreDpiAwarenessContextsEqual) { - DPI_AWARENESS_CONTEXT context = data->GetThreadDpiAwarenessContext(); - - if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE)) { - return "unaware"; - } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_SYSTEM_AWARE)) { - return "system"; - } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE)) { - return "permonitor"; - } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)) { - return "permonitorv2"; - } else if (data->AreDpiAwarenessContextsEqual(context, DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED)) { - return "unaware_gdiscaled"; - } - } - - return ""; -} -#endif - -static void WIN_InitDPIAwareness(SDL_VideoDevice *_this) -{ - const char *hint = SDL_GetHint("SDL_WINDOWS_DPI_AWARENESS"); - - if (!hint || SDL_strcmp(hint, "permonitorv2") == 0) { - WIN_DeclareDPIAwarePerMonitorV2(_this); - } else if (SDL_strcmp(hint, "permonitor") == 0) { - WIN_DeclareDPIAwarePerMonitor(_this); - } else if (SDL_strcmp(hint, "system") == 0) { - WIN_DeclareDPIAwareSystem(_this); - } else if (SDL_strcmp(hint, "unaware") == 0) { - WIN_DeclareDPIAwareUnaware(_this); - } -} - -static bool WIN_VideoInit(SDL_VideoDevice *_this) -{ - SDL_VideoData *data = _this->internal; - HRESULT hr; - - hr = WIN_CoInitialize(); - if (SUCCEEDED(hr)) { - data->coinitialized = true; - -#if !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) - hr = OleInitialize(NULL); - if (SUCCEEDED(hr)) { - data->oleinitialized = true; - } else { - SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, "OleInitialize() failed: 0x%.8x, using fallback drag-n-drop functionality", (unsigned int)hr); - } -#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) - } else { - SDL_LogInfo(SDL_LOG_CATEGORY_VIDEO, "CoInitialize() failed: 0x%.8x, using fallback drag-n-drop functionality", (unsigned int)hr); - } - - WIN_InitDPIAwareness(_this); - -#ifdef HIGHDPI_DEBUG - SDL_Log("DPI awareness: %s", WIN_GetDPIAwareness(_this)); -#endif - - if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_GAMEINPUT, true)) { - WIN_InitGameInput(_this); - } - -#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) - // For Xbox, we just need to create the single display - { - SDL_DisplayMode mode; - - SDL_zero(mode); - D3D12_XBOX_GetResolution(&mode.w, &mode.h); - mode.refresh_rate = 60.0f; - mode.format = SDL_PIXELFORMAT_ARGB8888; - - SDL_AddBasicVideoDisplay(&mode); - } -#else // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - if (!WIN_InitModes(_this)) { - return false; - } - - WIN_InitKeyboard(_this); - WIN_InitMouse(_this); - WIN_InitDeviceNotification(); - if (!_this->internal->gameinput_context) { - WIN_CheckKeyboardAndMouseHotplug(_this, true); - } -#endif - - SDL_AddHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this); - SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL); - SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL); - SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL); - -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - data->_SDL_WAKEUP = RegisterWindowMessageA("_SDL_WAKEUP"); -#endif - - return true; -} - -void WIN_VideoQuit(SDL_VideoDevice *_this) -{ - SDL_VideoData *data = _this->internal; - - SDL_RemoveHintCallback(SDL_HINT_WINDOWS_RAW_KEYBOARD, UpdateWindowsRawKeyboard, _this); - SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL); - SDL_RemoveHintCallback(SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS, UpdateWindowsEnableMenuMnemonics, NULL); - SDL_RemoveHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL); - - WIN_SetRawMouseEnabled(_this, false); - WIN_SetRawKeyboardEnabled(_this, false); - WIN_QuitGameInput(_this); - -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - WIN_QuitModes(_this); - WIN_QuitDeviceNotification(); - WIN_QuitKeyboard(_this); - WIN_QuitMouse(_this); - - if (data->oleinitialized) { - OleUninitialize(); - data->oleinitialized = false; - } -#endif // !(defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES)) - - if (data->coinitialized) { - WIN_CoUninitialize(); - data->coinitialized = false; - } -} - -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) -#define D3D_DEBUG_INFO -#include - -#ifdef D3D_DEBUG_INFO -#ifndef D3D_SDK_VERSION -#define D3D_SDK_VERSION (32 | 0x80000000) -#endif -#ifndef D3D9b_SDK_VERSION -#define D3D9b_SDK_VERSION (31 | 0x80000000) -#endif -#else // -#ifndef D3D_SDK_VERSION -#define D3D_SDK_VERSION 32 -#endif -#ifndef D3D9b_SDK_VERSION -#define D3D9b_SDK_VERSION 31 -#endif -#endif - -bool D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface) -{ - *pD3DDLL = SDL_LoadObject("D3D9.DLL"); - if (*pD3DDLL) { - /* *INDENT-OFF* */ // clang-format off - typedef IDirect3D9 *(WINAPI *Direct3DCreate9_t)(UINT SDKVersion); - typedef HRESULT (WINAPI* Direct3DCreate9Ex_t)(UINT SDKVersion, IDirect3D9Ex** ppD3D); - /* *INDENT-ON* */ // clang-format on - Direct3DCreate9_t Direct3DCreate9Func; - - if (SDL_GetHintBoolean(SDL_HINT_WINDOWS_USE_D3D9EX, false)) { - Direct3DCreate9Ex_t Direct3DCreate9ExFunc; - - Direct3DCreate9ExFunc = (Direct3DCreate9Ex_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9Ex"); - if (Direct3DCreate9ExFunc) { - IDirect3D9Ex *pDirect3D9ExInterface; - HRESULT hr = Direct3DCreate9ExFunc(D3D_SDK_VERSION, &pDirect3D9ExInterface); - if (SUCCEEDED(hr)) { - const GUID IDirect3D9_GUID = { 0x81bdcbca, 0x64d4, 0x426d, { 0xae, 0x8d, 0xad, 0x1, 0x47, 0xf4, 0x27, 0x5c } }; - hr = IDirect3D9Ex_QueryInterface(pDirect3D9ExInterface, &IDirect3D9_GUID, (void **)pDirect3D9Interface); - IDirect3D9Ex_Release(pDirect3D9ExInterface); - if (SUCCEEDED(hr)) { - return true; - } - } - } - } - - Direct3DCreate9Func = (Direct3DCreate9_t)SDL_LoadFunction(*pD3DDLL, "Direct3DCreate9"); - if (Direct3DCreate9Func) { - *pDirect3D9Interface = Direct3DCreate9Func(D3D_SDK_VERSION); - if (*pDirect3D9Interface) { - return true; - } - } - - SDL_UnloadObject(*pD3DDLL); - *pD3DDLL = NULL; - } - *pDirect3D9Interface = NULL; - return false; -} - -int SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID) -{ - void *pD3DDLL; - IDirect3D9 *pD3D; - if (!D3D_LoadDLL(&pD3DDLL, &pD3D)) { - SDL_SetError("Unable to create Direct3D interface"); - return -1; - } else { - SDL_DisplayData *pData = SDL_GetDisplayDriverData(displayID); - int adapterIndex = D3DADAPTER_DEFAULT; - - if (!pData) { - SDL_SetError("Invalid display index"); - adapterIndex = -1; // make sure we return something invalid - } else { - char *displayName = WIN_StringToUTF8W(pData->DeviceName); - unsigned int count = IDirect3D9_GetAdapterCount(pD3D); - unsigned int i; - for (i = 0; i < count; i++) { - D3DADAPTER_IDENTIFIER9 id; - IDirect3D9_GetAdapterIdentifier(pD3D, i, 0, &id); - - if (SDL_strcmp(id.DeviceName, displayName) == 0) { - adapterIndex = i; - break; - } - } - SDL_free(displayName); - } - - // free up the D3D stuff we inited - IDirect3D9_Release(pD3D); - SDL_UnloadObject(pD3DDLL); - - return adapterIndex; - } -} -#endif // !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - -bool SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex) -{ -#ifndef HAVE_DXGI_H - if (adapterIndex) { - *adapterIndex = -1; - } - if (outputIndex) { - *outputIndex = -1; - } - return SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header"); -#else - const SDL_VideoDevice *videodevice = SDL_GetVideoDevice(); - const SDL_VideoData *videodata = videodevice ? videodevice->internal : NULL; - SDL_DisplayData *pData = SDL_GetDisplayDriverData(displayID); - int nAdapter, nOutput; - IDXGIAdapter *pDXGIAdapter; - IDXGIOutput *pDXGIOutput; - - if (!adapterIndex) { - return SDL_InvalidParamError("adapterIndex"); - } - - if (!outputIndex) { - return SDL_InvalidParamError("outputIndex"); - } - - *adapterIndex = -1; - *outputIndex = -1; - - if (!pData) { - return SDL_SetError("Invalid display index"); - } - - if (!videodata || !videodata->pDXGIFactory) { - return SDL_SetError("Unable to create DXGI interface"); - } - - nAdapter = 0; - while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(videodata->pDXGIFactory, nAdapter, &pDXGIAdapter))) { - nOutput = 0; - while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) { - DXGI_OUTPUT_DESC outputDesc; - if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) { - if (SDL_wcscmp(outputDesc.DeviceName, pData->DeviceName) == 0) { - *adapterIndex = nAdapter; - *outputIndex = nOutput; - } - } - IDXGIOutput_Release(pDXGIOutput); - nOutput++; - } - IDXGIAdapter_Release(pDXGIAdapter); - nAdapter++; - } - - if (*adapterIndex == -1) { - return SDL_SetError("Couldn't find matching adapter"); - } - return true; -#endif -} - -SDL_SystemTheme WIN_GetSystemTheme(void) -{ - SDL_SystemTheme theme = SDL_SYSTEM_THEME_LIGHT; - HKEY hKey; - DWORD dwType = REG_DWORD; - DWORD value = ~0U; - DWORD length = sizeof(value); - - // Technically this isn't the system theme, but it's the preference for applications - if (RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Microsoft\\Windows\\CurrentVersion\\Themes\\Personalize", 0, KEY_READ, &hKey) == ERROR_SUCCESS) { - if (RegQueryValueExW(hKey, L"AppsUseLightTheme", 0, &dwType, (LPBYTE)&value, &length) == ERROR_SUCCESS) { - if (value == 0) { - theme = SDL_SYSTEM_THEME_DARK; - } - } - RegCloseKey(hKey); - } - return theme; -} - -bool WIN_IsPerMonitorV2DPIAware(SDL_VideoDevice *_this) -{ -#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - SDL_VideoData *data = _this->internal; - - if (data->AreDpiAwarenessContextsEqual && data->GetThreadDpiAwarenessContext) { - // Windows 10, version 1607 - return data->AreDpiAwarenessContextsEqual(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2, data->GetThreadDpiAwarenessContext()); - } -#endif - return false; -} - -#endif // SDL_VIDEO_DRIVER_WINDOWS -- cgit v1.2.3