From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/video/uikit/SDL_uikitvideo.m | 312 --------------------- 1 file changed, 312 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/uikit/SDL_uikitvideo.m (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitvideo.m') diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitvideo.m b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitvideo.m deleted file mode 100644 index 5c3987d..0000000 --- a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitvideo.m +++ /dev/null @@ -1,312 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_DRIVER_UIKIT - -#import - -#include "../SDL_sysvideo.h" -#include "../SDL_pixels_c.h" -#include "../../events/SDL_events_c.h" - -#include "SDL_uikitvideo.h" -#include "SDL_uikitevents.h" -#include "SDL_uikitmodes.h" -#include "SDL_uikitwindow.h" -#include "SDL_uikitopengles.h" -#include "SDL_uikitclipboard.h" -#include "SDL_uikitvulkan.h" -#include "SDL_uikitmetalview.h" -#include "SDL_uikitmessagebox.h" - -#define UIKITVID_DRIVER_NAME "uikit" - -@implementation SDL_UIKitVideoData - -@end - -// Initialization/Query functions -static bool UIKit_VideoInit(SDL_VideoDevice *_this); -static void UIKit_VideoQuit(SDL_VideoDevice *_this); - -// DUMMY driver bootstrap functions - -static void UIKit_DeleteDevice(SDL_VideoDevice *device) -{ - @autoreleasepool { - if (device->internal){ - CFRelease(device->internal); - } - SDL_free(device); - } -} - -static SDL_VideoDevice *UIKit_CreateDevice(void) -{ - @autoreleasepool { - SDL_VideoDevice *device; - SDL_UIKitVideoData *data; - - // Initialize all variables that we clean on shutdown - device = (SDL_VideoDevice *)SDL_calloc(1, sizeof(SDL_VideoDevice)); - if (!device) { - return NULL; - } - - data = [SDL_UIKitVideoData new]; - - device->internal = (SDL_VideoData *)CFBridgingRetain(data); - device->system_theme = UIKit_GetSystemTheme(); - - // Set the function pointers - device->VideoInit = UIKit_VideoInit; - device->VideoQuit = UIKit_VideoQuit; - device->GetDisplayModes = UIKit_GetDisplayModes; - device->SetDisplayMode = UIKit_SetDisplayMode; - device->PumpEvents = UIKit_PumpEvents; - device->SuspendScreenSaver = UIKit_SuspendScreenSaver; - device->CreateSDLWindow = UIKit_CreateWindow; - device->SetWindowTitle = UIKit_SetWindowTitle; - device->ShowWindow = UIKit_ShowWindow; - device->HideWindow = UIKit_HideWindow; - device->RaiseWindow = UIKit_RaiseWindow; - device->SetWindowBordered = UIKit_SetWindowBordered; - device->SetWindowFullscreen = UIKit_SetWindowFullscreen; - device->DestroyWindow = UIKit_DestroyWindow; - device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds; - device->GetWindowSizeInPixels = UIKit_GetWindowSizeInPixels; - -#ifdef SDL_IPHONE_KEYBOARD - device->HasScreenKeyboardSupport = UIKit_HasScreenKeyboardSupport; - device->StartTextInput = UIKit_StartTextInput; - device->StopTextInput = UIKit_StopTextInput; - device->SetTextInputProperties = UIKit_SetTextInputProperties; - device->IsScreenKeyboardShown = UIKit_IsScreenKeyboardShown; - device->UpdateTextInputArea = UIKit_UpdateTextInputArea; -#endif - - device->SetClipboardText = UIKit_SetClipboardText; - device->GetClipboardText = UIKit_GetClipboardText; - device->HasClipboardText = UIKit_HasClipboardText; - - // OpenGL (ES) functions -#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2) - device->GL_MakeCurrent = UIKit_GL_MakeCurrent; - device->GL_SwapWindow = UIKit_GL_SwapWindow; - device->GL_CreateContext = UIKit_GL_CreateContext; - device->GL_DestroyContext = UIKit_GL_DestroyContext; - device->GL_GetProcAddress = UIKit_GL_GetProcAddress; - device->GL_LoadLibrary = UIKit_GL_LoadLibrary; -#endif - device->free = UIKit_DeleteDevice; - -#ifdef SDL_VIDEO_VULKAN - device->Vulkan_LoadLibrary = UIKit_Vulkan_LoadLibrary; - device->Vulkan_UnloadLibrary = UIKit_Vulkan_UnloadLibrary; - device->Vulkan_GetInstanceExtensions = UIKit_Vulkan_GetInstanceExtensions; - device->Vulkan_CreateSurface = UIKit_Vulkan_CreateSurface; - device->Vulkan_DestroySurface = UIKit_Vulkan_DestroySurface; -#endif - -#ifdef SDL_VIDEO_METAL - device->Metal_CreateView = UIKit_Metal_CreateView; - device->Metal_DestroyView = UIKit_Metal_DestroyView; - device->Metal_GetLayer = UIKit_Metal_GetLayer; -#endif - - device->device_caps = VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS; - - device->gl_config.accelerated = 1; - - return device; - } -} - -VideoBootStrap UIKIT_bootstrap = { - UIKITVID_DRIVER_NAME, "SDL UIKit video driver", - UIKit_CreateDevice, - UIKit_ShowMessageBox, - false -}; - -static bool UIKit_VideoInit(SDL_VideoDevice *_this) -{ - _this->gl_config.driver_loaded = 1; - - if (!UIKit_InitModes(_this)) { - return false; - } - - SDL_InitGCKeyboard(); - SDL_InitGCMouse(); - - UIKit_InitClipboard(_this); - - return true; -} - -static void UIKit_VideoQuit(SDL_VideoDevice *_this) -{ - UIKit_QuitClipboard(_this); - - SDL_QuitGCKeyboard(); - SDL_QuitGCMouse(); - - UIKit_QuitModes(_this); -} - -bool UIKit_SuspendScreenSaver(SDL_VideoDevice *_this) -{ - @autoreleasepool { - UIApplication *app = [UIApplication sharedApplication]; - - // Prevent the display from dimming and going to sleep. - app.idleTimerDisabled = (_this->suspend_screensaver != false); - } - return true; -} - -bool UIKit_IsSystemVersionAtLeast(double version) -{ - return [[UIDevice currentDevice].systemVersion doubleValue] >= version; -} - -SDL_SystemTheme UIKit_GetSystemTheme(void) -{ -#ifndef SDL_PLATFORM_VISIONOS - if (@available(iOS 12.0, tvOS 10.0, *)) { - switch ([UIScreen mainScreen].traitCollection.userInterfaceStyle) { - case UIUserInterfaceStyleDark: - return SDL_SYSTEM_THEME_DARK; - case UIUserInterfaceStyleLight: - return SDL_SYSTEM_THEME_LIGHT; - default: - break; - } - } -#endif - return SDL_SYSTEM_THEME_UNKNOWN; -} - -#ifdef SDL_PLATFORM_VISIONOS -CGRect UIKit_ComputeViewFrame(SDL_Window *window){ - return CGRectMake(window->x, window->y, window->w, window->h); -} -#else -CGRect UIKit_ComputeViewFrame(SDL_Window *window, UIScreen *screen) -{ - SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal; - CGRect frame = screen.bounds; - - /* Use the UIWindow bounds instead of the UIScreen bounds, when possible. - * The uiwindow bounds may be smaller than the screen bounds when Split View - * is used on an iPad. */ - if (data != nil && data.uiwindow != nil) { - frame = data.uiwindow.bounds; - } - -#ifndef SDL_PLATFORM_TVOS - /* iOS 10 seems to have a bug where, in certain conditions, putting the - * device to sleep with the a landscape-only app open, re-orienting the - * device to portrait, and turning it back on will result in the screen - * bounds returning portrait orientation despite the app being in landscape. - * This is a workaround until a better solution can be found. - * https://bugzilla.libsdl.org/show_bug.cgi?id=3505 - * https://bugzilla.libsdl.org/show_bug.cgi?id=3465 - * https://forums.developer.apple.com/thread/65337 */ - UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation; - BOOL landscape = UIInterfaceOrientationIsLandscape(orient) || - !(UIKit_GetSupportedOrientations(window) & (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown)); - BOOL fullscreen = CGRectEqualToRect(screen.bounds, frame); - - /* The orientation flip doesn't make sense when the window is smaller - * than the screen (iPad Split View, for example). */ - if (fullscreen && (landscape != (frame.size.width > frame.size.height))) { - float height = frame.size.width; - frame.size.width = frame.size.height; - frame.size.height = height; - } -#endif - - return frame; -} - -#endif - -void UIKit_ForceUpdateHomeIndicator(void) -{ -#ifndef SDL_PLATFORM_TVOS - // Force the main SDL window to re-evaluate home indicator state - SDL_Window *focus = SDL_GetKeyboardFocus(); - if (focus) { - SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)focus->internal; - if (data != nil) { - [data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfHomeIndicatorAutoHidden) withObject:nil waitUntilDone:NO]; - [data.viewcontroller performSelectorOnMainThread:@selector(setNeedsUpdateOfScreenEdgesDeferringSystemGestures) withObject:nil waitUntilDone:NO]; - } - } -#endif // !SDL_PLATFORM_TVOS -} - -/* - * iOS log support. - * - * This doesn't really have anything to do with the interfaces of the SDL video - * subsystem, but we need to stuff this into an Objective-C source code file. - * - * NOTE: This is copypasted from src/video/cocoa/SDL_cocoavideo.m! Thus, if - * Cocoa is supported, we use that one instead. Be sure both versions remain - * identical! - */ - -#ifndef SDL_VIDEO_DRIVER_COCOA -void SDL_NSLog(const char *prefix, const char *text) -{ - @autoreleasepool { - NSString *nsText = [NSString stringWithUTF8String:text]; - if (prefix && *prefix) { - NSString *nsPrefix = [NSString stringWithUTF8String:prefix]; - NSLog(@"%@%@", nsPrefix, nsText); - } else { - NSLog(@"%@", nsText); - } - } -} -#endif // SDL_VIDEO_DRIVER_COCOA - -/* - * iOS Tablet, etc, detection - * - * This doesn't really have anything to do with the interfaces of the SDL video - * subsystem, but we need to stuff this into an Objective-C source code file. - */ -bool SDL_IsIPad(void) -{ - return ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad); -} - -bool SDL_IsAppleTV(void) -{ - return ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomTV); -} - -#endif // SDL_VIDEO_DRIVER_UIKIT -- cgit v1.2.3