From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m | 140 --------------------- 1 file changed, 140 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m') diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m deleted file mode 100644 index 010dae4..0000000 --- a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmetalview.m +++ /dev/null @@ -1,140 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. - */ - -/* - * @author Mark Callow, www.edgewise-consulting.com. - * - * Thanks to @slime73 on GitHub for their gist showing how to add a CAMetalLayer - * backed view. - */ - -#include "SDL_internal.h" - -#if defined(SDL_VIDEO_DRIVER_UIKIT) && (defined(SDL_VIDEO_VULKAN) || defined(SDL_VIDEO_METAL)) - -#include "../SDL_sysvideo.h" -#include "../../events/SDL_windowevents_c.h" - -#import "SDL_uikitwindow.h" -#import "SDL_uikitmetalview.h" - -@implementation SDL_uikitmetalview - -// Returns a Metal-compatible layer. -+ (Class)layerClass -{ - return [CAMetalLayer class]; -} - -- (instancetype)initWithFrame:(CGRect)frame - scale:(CGFloat)scale -{ - if ((self = [super initWithFrame:frame])) { - self.tag = SDL_METALVIEW_TAG; - self.layer.contentsScale = scale; - [self updateDrawableSize]; - } - - return self; -} - -// Set the size of the metal drawables when the view is resized. -- (void)layoutSubviews -{ - [super layoutSubviews]; - [self updateDrawableSize]; -} - -- (void)updateDrawableSize -{ - CGSize size = self.bounds.size; - size.width *= self.layer.contentsScale; - size.height *= self.layer.contentsScale; - - CAMetalLayer *metallayer = ((CAMetalLayer *)self.layer); - if (metallayer.drawableSize.width != size.width || - metallayer.drawableSize.height != size.height) { - metallayer.drawableSize = size; - SDL_SendWindowEvent([self getSDLWindow], SDL_EVENT_WINDOW_METAL_VIEW_RESIZED, 0, 0); - } -} - -@end - -SDL_MetalView UIKit_Metal_CreateView(SDL_VideoDevice *_this, SDL_Window *window) -{ - @autoreleasepool { - SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal; - CGFloat scale = 1.0; - SDL_uikitmetalview *metalview; - - if (window->flags & SDL_WINDOW_HIGH_PIXEL_DENSITY) { - /* Set the scale to the natural scale factor of the screen - then - * the backing dimensions of the Metal view will match the pixel - * dimensions of the screen rather than the dimensions in points - * yielding high resolution on retine displays. - */ -#ifndef SDL_PLATFORM_VISIONOS - scale = data.uiwindow.screen.nativeScale; -#else - // VisionOS doesn't use the concept of "nativeScale" like other iOS devices. - // We use a fixed scale factor of 2.0 to achieve better pixel density. - // This is because VisionOS presents a virtual 1280x720 "screen", but we need - // to render at a higher resolution for optimal visual quality. - // TODO: Consider making this configurable or determining it dynamically - // based on the specific visionOS device capabilities. - scale = 2.0; -#endif - } - - metalview = [[SDL_uikitmetalview alloc] initWithFrame:data.uiwindow.bounds - scale:scale]; - if (metalview == nil) { - SDL_OutOfMemory(); - return NULL; - } - - [metalview setSDLWindow:window]; - - return (void *)CFBridgingRetain(metalview); - } -} - -void UIKit_Metal_DestroyView(SDL_VideoDevice *_this, SDL_MetalView view) -{ - @autoreleasepool { - SDL_uikitmetalview *metalview = CFBridgingRelease(view); - - if ([metalview isKindOfClass:[SDL_uikitmetalview class]]) { - [metalview setSDLWindow:NULL]; - } - } -} - -void *UIKit_Metal_GetLayer(SDL_VideoDevice *_this, SDL_MetalView view) -{ - @autoreleasepool { - SDL_uikitview *uiview = (__bridge SDL_uikitview *)view; - return (__bridge void *)uiview.layer; - } -} - -#endif // SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) -- cgit v1.2.3