From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h | 81 -------------------------- 1 file changed, 81 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h (limited to 'contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h') diff --git a/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h b/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h deleted file mode 100644 index 971f442..0000000 --- a/contrib/SDL-3.2.8/src/video/psp/SDL_pspvideo.h +++ /dev/null @@ -1,81 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_pspvideo_h_ -#define SDL_pspvideo_h_ - -#include - -#include "SDL_internal.h" -#include "../SDL_sysvideo.h" - -struct SDL_VideoData -{ - bool egl_initialized; // OpenGL ES device initialization status - uint32_t egl_refcount; // OpenGL ES reference count - -}; - -struct SDL_WindowData -{ - bool uses_gles; // if true window must support OpenGL ES - -}; - -/****************************************************************************/ -// SDL_VideoDevice functions declaration -/****************************************************************************/ - -// Display and window functions -extern bool PSP_VideoInit(SDL_VideoDevice *_this); -extern void PSP_VideoQuit(SDL_VideoDevice *_this); -extern bool PSP_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display); -extern bool PSP_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode); -extern bool PSP_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props); -extern void PSP_SetWindowTitle(SDL_VideoDevice *_this, SDL_Window *window); -extern bool PSP_SetWindowPosition(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_SetWindowSize(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_HideWindow(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_MaximizeWindow(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_MinimizeWindow(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_RestoreWindow(SDL_VideoDevice *_this, SDL_Window *window); -extern void PSP_DestroyWindow(SDL_VideoDevice *_this, SDL_Window *window); - -// OpenGL/OpenGL ES functions -extern bool PSP_GL_LoadLibrary(SDL_VideoDevice *_this, const char *path); -extern SDL_FunctionPointer PSP_GL_GetProcAddress(SDL_VideoDevice *_this, const char *proc); -extern void PSP_GL_UnloadLibrary(SDL_VideoDevice *_this); -extern SDL_GLContext PSP_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window *window); -extern bool PSP_GL_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context); -extern bool PSP_GL_SetSwapInterval(SDL_VideoDevice *_this, int interval); -extern bool PSP_GL_GetSwapInterval(SDL_VideoDevice *_this, int *interval); -extern bool PSP_GL_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window); -extern bool PSP_GL_DestroyContext(SDL_VideoDevice *_this, SDL_GLContext context); - -// PSP on screen keyboard -extern bool PSP_HasScreenKeyboardSupport(SDL_VideoDevice *_this); -extern void PSP_ShowScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props); -extern void PSP_HideScreenKeyboard(SDL_VideoDevice *_this, SDL_Window *window); -extern bool PSP_IsScreenKeyboardShown(SDL_VideoDevice *_this, SDL_Window *window); - -#endif // SDL_pspvideo_h_ -- cgit v1.2.3