From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c | 86 ------------------------ 1 file changed, 86 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c (limited to 'contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c') diff --git a/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c b/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c deleted file mode 100644 index 8116e4a..0000000 --- a/contrib/SDL-3.2.8/src/video/n3ds/SDL_n3dstouch.c +++ /dev/null @@ -1,86 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_DRIVER_N3DS - -#include <3ds.h> - -#include "../../events/SDL_touch_c.h" -#include "../SDL_sysvideo.h" -#include "SDL_n3dstouch.h" -#include "SDL_n3dsvideo.h" - -#define N3DS_TOUCH_ID 1 -#define N3DS_TOUCH_FINGER 1 - -/* - Factors used to convert touchscreen coordinates to - SDL's 0-1 values. Note that the N3DS's screen is - internally in a portrait disposition so the - GSP_SCREEN constants are flipped. -*/ -#define TOUCHSCREEN_SCALE_X 1.0f / (GSP_SCREEN_HEIGHT_BOTTOM - 1) -#define TOUCHSCREEN_SCALE_Y 1.0f / (GSP_SCREEN_WIDTH - 1) - -void N3DS_InitTouch(void) -{ - SDL_AddTouch(N3DS_TOUCH_ID, SDL_TOUCH_DEVICE_DIRECT, "Touchscreen"); -} - -void N3DS_QuitTouch(void) -{ - SDL_DelTouch(N3DS_TOUCH_ID); -} - -void N3DS_PollTouch(SDL_VideoDevice *_this) -{ - SDL_VideoData *internal = (SDL_VideoData *)_this->internal; - touchPosition touch; - SDL_Window *window; - SDL_VideoDisplay *display; - static bool was_pressed = false; - bool pressed; - hidTouchRead(&touch); - pressed = (touch.px != 0 || touch.py != 0); - - display = SDL_GetVideoDisplay(internal->touch_display); - window = display ? display->fullscreen_window : NULL; - - if (pressed != was_pressed) { - was_pressed = pressed; - SDL_SendTouch(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER, - window, - pressed ? SDL_EVENT_FINGER_DOWN : SDL_EVENT_FINGER_UP, - touch.px * TOUCHSCREEN_SCALE_X, - touch.py * TOUCHSCREEN_SCALE_Y, - pressed ? 1.0f : 0.0f); - } else if (pressed) { - SDL_SendTouchMotion(0, N3DS_TOUCH_ID, N3DS_TOUCH_FINGER, - window, - touch.px * TOUCHSCREEN_SCALE_X, - touch.py * TOUCHSCREEN_SCALE_Y, - 1.0f); - } -} - -#endif // SDL_VIDEO_DRIVER_N3DS -- cgit v1.2.3