From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/video/cocoa/SDL_cocoaevents.m | 680 --------------------- 1 file changed, 680 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaevents.m (limited to 'contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaevents.m') diff --git a/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaevents.m b/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaevents.m deleted file mode 100644 index 58cae99..0000000 --- a/contrib/SDL-3.2.8/src/video/cocoa/SDL_cocoaevents.m +++ /dev/null @@ -1,680 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_DRIVER_COCOA - -#include "SDL_cocoavideo.h" -#include "../../events/SDL_events_c.h" - -static SDL_Window *FindSDLWindowForNSWindow(NSWindow *win) -{ - SDL_Window *sdlwindow = NULL; - SDL_VideoDevice *device = SDL_GetVideoDevice(); - if (device && device->windows) { - for (sdlwindow = device->windows; sdlwindow; sdlwindow = sdlwindow->next) { - NSWindow *nswindow = ((__bridge SDL_CocoaWindowData *)sdlwindow->internal).nswindow; - if (win == nswindow) { - return sdlwindow; - } - } - } - - return sdlwindow; -} - -@interface SDL3Application : NSApplication - -- (void)terminate:(id)sender; -- (void)sendEvent:(NSEvent *)theEvent; - -+ (void)registerUserDefaults; - -@end - -@implementation SDL3Application - -// Override terminate to handle Quit and System Shutdown smoothly. -- (void)terminate:(id)sender -{ - SDL_SendQuit(); -} - -static bool s_bShouldHandleEventsInSDLApplication = false; - -static void Cocoa_DispatchEvent(NSEvent *theEvent) -{ - SDL_VideoDevice *_this = SDL_GetVideoDevice(); - - switch ([theEvent type]) { - case NSEventTypeLeftMouseDown: - case NSEventTypeOtherMouseDown: - case NSEventTypeRightMouseDown: - case NSEventTypeLeftMouseUp: - case NSEventTypeOtherMouseUp: - case NSEventTypeRightMouseUp: - case NSEventTypeLeftMouseDragged: - case NSEventTypeRightMouseDragged: - case NSEventTypeOtherMouseDragged: // usually middle mouse dragged - case NSEventTypeMouseMoved: - case NSEventTypeScrollWheel: - case NSEventTypeMouseEntered: - case NSEventTypeMouseExited: - Cocoa_HandleMouseEvent(_this, theEvent); - break; - case NSEventTypeKeyDown: - case NSEventTypeKeyUp: - case NSEventTypeFlagsChanged: - Cocoa_HandleKeyEvent(_this, theEvent); - break; - default: - break; - } -} - -// Dispatch events here so that we can handle events caught by -// nextEventMatchingMask in SDL, as well as events caught by other -// processes (such as CEF) that are passed down to NSApp. -- (void)sendEvent:(NSEvent *)theEvent -{ - if (s_bShouldHandleEventsInSDLApplication) { - Cocoa_DispatchEvent(theEvent); - } - - [super sendEvent:theEvent]; -} - -+ (void)registerUserDefaults -{ - BOOL momentumScrollSupported = (BOOL)SDL_GetHintBoolean(SDL_HINT_MAC_SCROLL_MOMENTUM, false); - - NSDictionary *appDefaults = [[NSDictionary alloc] initWithObjectsAndKeys: - [NSNumber numberWithBool:momentumScrollSupported], @"AppleMomentumScrollSupported", - [NSNumber numberWithBool:YES], @"ApplePressAndHoldEnabled", - [NSNumber numberWithBool:YES], @"ApplePersistenceIgnoreState", - nil]; - [[NSUserDefaults standardUserDefaults] registerDefaults:appDefaults]; -} - -@end // SDL3Application - -// setAppleMenu disappeared from the headers in 10.4 -@interface NSApplication (NSAppleMenu) -- (void)setAppleMenu:(NSMenu *)menu; -@end - -@interface SDL3AppDelegate : NSObject -{ - @public - BOOL seenFirstActivate; -} - -- (id)init; -- (void)localeDidChange:(NSNotification *)notification; -- (void)observeValueForKeyPath:(NSString *)keyPath - ofObject:(id)object - change:(NSDictionary *)change - context:(void *)context; -- (BOOL)applicationSupportsSecureRestorableState:(NSApplication *)app; -- (IBAction)menu:(id)sender; -@end - -@implementation SDL3AppDelegate : NSObject -- (id)init -{ - self = [super init]; - if (self) { - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - bool registerActivationHandlers = SDL_GetHintBoolean("SDL_MAC_REGISTER_ACTIVATION_HANDLERS", true); - - seenFirstActivate = NO; - - if (registerActivationHandlers) { - [center addObserver:self - selector:@selector(windowWillClose:) - name:NSWindowWillCloseNotification - object:nil]; - - [center addObserver:self - selector:@selector(focusSomeWindow:) - name:NSApplicationDidBecomeActiveNotification - object:nil]; - - [center addObserver:self - selector:@selector(screenParametersChanged:) - name:NSApplicationDidChangeScreenParametersNotification - object:nil]; - } - - [center addObserver:self - selector:@selector(localeDidChange:) - name:NSCurrentLocaleDidChangeNotification - object:nil]; - - [NSApp addObserver:self - forKeyPath:@"effectiveAppearance" - options:NSKeyValueObservingOptionInitial - context:nil]; - } - - return self; -} - -- (void)dealloc -{ - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - - [center removeObserver:self name:NSWindowWillCloseNotification object:nil]; - [center removeObserver:self name:NSApplicationDidBecomeActiveNotification object:nil]; - [center removeObserver:self name:NSApplicationDidChangeScreenParametersNotification object:nil]; - [center removeObserver:self name:NSCurrentLocaleDidChangeNotification object:nil]; - [NSApp removeObserver:self forKeyPath:@"effectiveAppearance"]; - - // Remove our URL event handler only if we set it - if ([NSApp delegate] == self) { - [[NSAppleEventManager sharedAppleEventManager] - removeEventHandlerForEventClass:kInternetEventClass - andEventID:kAEGetURL]; - } -} - -- (void)windowWillClose:(NSNotification *)notification -{ - NSWindow *win = (NSWindow *)[notification object]; - - if (![win isKeyWindow]) { - return; - } - - // Don't do anything if this was not an SDL window that was closed - if (FindSDLWindowForNSWindow(win) == NULL) { - return; - } - - /* HACK: Make the next window in the z-order key when the key window is - * closed. The custom event loop and/or windowing code we have seems to - * prevent the normal behavior: https://bugzilla.libsdl.org/show_bug.cgi?id=1825 - */ - - /* +[NSApp orderedWindows] never includes the 'About' window, but we still - * want to try its list first since the behavior in other apps is to only - * make the 'About' window key if no other windows are on-screen. - */ - for (NSWindow *window in [NSApp orderedWindows]) { - if (window != win && [window canBecomeKeyWindow]) { - if (![window isOnActiveSpace]) { - continue; - } - [window makeKeyAndOrderFront:self]; - return; - } - } - - /* If a window wasn't found above, iterate through all visible windows in - * the active Space in z-order (including the 'About' window, if it's shown) - * and make the first one key. - */ - for (NSNumber *num in [NSWindow windowNumbersWithOptions:0]) { - NSWindow *window = [NSApp windowWithWindowNumber:[num integerValue]]; - if (window && window != win && [window canBecomeKeyWindow]) { - [window makeKeyAndOrderFront:self]; - return; - } - } -} - -- (void)focusSomeWindow:(NSNotification *)aNotification -{ - SDL_VideoDevice *device; - /* HACK: Ignore the first call. The application gets a - * applicationDidBecomeActive: a little bit after the first window is - * created, and if we don't ignore it, a window that has been created with - * SDL_WINDOW_MINIMIZED will ~immediately be restored. - */ - if (!seenFirstActivate) { - seenFirstActivate = YES; - return; - } - - /* Don't do anything if the application already has a key window - * that is not an SDL window. - */ - if ([NSApp keyWindow] && FindSDLWindowForNSWindow([NSApp keyWindow]) == NULL) { - return; - } - - device = SDL_GetVideoDevice(); - if (device && device->windows) { - SDL_Window *window = device->windows; - int i; - for (i = 0; i < device->num_displays; ++i) { - SDL_Window *fullscreen_window = device->displays[i]->fullscreen_window; - if (fullscreen_window) { - if (fullscreen_window->flags & SDL_WINDOW_MINIMIZED) { - SDL_RestoreWindow(fullscreen_window); - } - return; - } - } - - if (window->flags & SDL_WINDOW_MINIMIZED) { - SDL_RestoreWindow(window); - } else { - SDL_RaiseWindow(window); - } - } -} - -- (void)screenParametersChanged:(NSNotification *)aNotification -{ - SDL_VideoDevice *device = SDL_GetVideoDevice(); - if (device) { - Cocoa_UpdateDisplays(device); - } -} - -- (void)localeDidChange:(NSNotification *)notification -{ - SDL_SendLocaleChangedEvent(); -} - -- (void)observeValueForKeyPath:(NSString *)keyPath - ofObject:(id)object - change:(NSDictionary *)change - context:(void *)context -{ - SDL_SetSystemTheme(Cocoa_GetSystemTheme()); -} - -- (BOOL)application:(NSApplication *)theApplication openFile:(NSString *)filename -{ - return (BOOL)SDL_SendDropFile(NULL, NULL, [filename UTF8String]) && SDL_SendDropComplete(NULL); -} - -- (void)applicationDidFinishLaunching:(NSNotification *)notification -{ - if (!SDL_GetHintBoolean("SDL_MAC_REGISTER_ACTIVATION_HANDLERS", true)) - return; - - /* The menu bar of SDL apps which don't have the typical .app bundle - * structure fails to work the first time a window is created (until it's - * de-focused and re-focused), if this call is in Cocoa_RegisterApp instead - * of here. https://bugzilla.libsdl.org/show_bug.cgi?id=3051 - */ - if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, false)) { - // Get more aggressive for Catalina: activate the Dock first so we definitely reset all activation state. - for (NSRunningApplication *i in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) { - [i activateWithOptions:NSApplicationActivateIgnoringOtherApps]; - break; - } - SDL_Delay(300); // !!! FIXME: this isn't right. - [NSApp activateIgnoringOtherApps:YES]; - } - - /* If we call this before NSApp activation, macOS might print a complaint - * about ApplePersistenceIgnoreState. */ - [SDL3Application registerUserDefaults]; -} - -- (void)handleURLEvent:(NSAppleEventDescriptor *)event withReplyEvent:(NSAppleEventDescriptor *)replyEvent -{ - NSString *path = [[event paramDescriptorForKeyword:keyDirectObject] stringValue]; - SDL_SendDropFile(NULL, NULL, [path UTF8String]); - SDL_SendDropComplete(NULL); -} - -- (BOOL)applicationSupportsSecureRestorableState:(NSApplication *)app -{ - // This just tells Cocoa that we didn't do any custom save state magic for the app, - // so the system is safe to use NSSecureCoding internally, instead of using unencrypted - // save states for backwards compatibility. If we don't return YES here, we'll get a - // warning on the console at startup: - // - // ``` - // WARNING: Secure coding is not enabled for restorable state! Enable secure coding by implementing NSApplicationDelegate.applicationSupportsSecureRestorableState: and returning YES. - // ``` - // - // More-detailed explanation: - // https://stackoverflow.com/questions/77283578/sonoma-and-nsapplicationdelegate-applicationsupportssecurerestorablestate/77320845#77320845 - return YES; -} - -- (IBAction)menu:(id)sender -{ - SDL_TrayEntry *entry = [[sender representedObject] pointerValue]; - - SDL_ClickTrayEntry(entry); -} - -@end - -static SDL3AppDelegate *appDelegate = nil; - -static NSString *GetApplicationName(void) -{ - NSString *appName = nil; - - const char *metaname = SDL_GetStringProperty(SDL_GetGlobalProperties(), SDL_PROP_APP_METADATA_NAME_STRING, NULL); - if (metaname && *metaname) { - appName = [NSString stringWithUTF8String:metaname]; - } - - // Determine the application name - if (!appName) { - appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleDisplayName"]; - if (!appName) { - appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"CFBundleName"]; - } - } - - if (![appName length]) { - appName = [[NSProcessInfo processInfo] processName]; - } - - return appName; -} - -static bool LoadMainMenuNibIfAvailable(void) -{ - NSDictionary *infoDict; - NSString *mainNibFileName; - bool success = false; - - infoDict = [[NSBundle mainBundle] infoDictionary]; - if (infoDict) { - mainNibFileName = [infoDict valueForKey:@"NSMainNibFile"]; - - if (mainNibFileName) { - success = [[NSBundle mainBundle] loadNibNamed:mainNibFileName owner:[NSApplication sharedApplication] topLevelObjects:nil]; - } - } - - return success; -} - -static void CreateApplicationMenus(void) -{ - NSString *appName; - NSString *title; - NSMenu *appleMenu; - NSMenu *serviceMenu; - NSMenu *windowMenu; - NSMenuItem *menuItem; - NSMenu *mainMenu; - - if (NSApp == nil) { - return; - } - - mainMenu = [[NSMenu alloc] init]; - - // Create the main menu bar - [NSApp setMainMenu:mainMenu]; - - // Create the application menu - appName = GetApplicationName(); - appleMenu = [[NSMenu alloc] initWithTitle:@""]; - - // Add menu items - title = [@"About " stringByAppendingString:appName]; - - // !!! FIXME: Menu items can't take parameters, just a basic selector, so this should instead call a selector - // !!! FIXME: that itself calls -[NSApplication orderFrontStandardAboutPanelWithOptions:optionsDictionary], - // !!! FIXME: filling in that NSDictionary with SDL_GetAppMetadataProperty() - [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - [appleMenu addItemWithTitle:@"Preferences…" action:nil keyEquivalent:@","]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - serviceMenu = [[NSMenu alloc] initWithTitle:@""]; - menuItem = [appleMenu addItemWithTitle:@"Services" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:serviceMenu]; - - [NSApp setServicesMenu:serviceMenu]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Hide " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; - - menuItem = [appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; - [menuItem setKeyEquivalentModifierMask:(NSEventModifierFlagOption | NSEventModifierFlagCommand)]; - - [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; - - [appleMenu addItem:[NSMenuItem separatorItem]]; - - title = [@"Quit " stringByAppendingString:appName]; - [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; - - // Put menu into the menubar - menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:appleMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - // Tell the application object that this is now the application menu - [NSApp setAppleMenu:appleMenu]; - - // Create the window menu - windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; - - // Add menu items - [windowMenu addItemWithTitle:@"Close" action:@selector(performClose:) keyEquivalent:@"w"]; - - [windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; - - [windowMenu addItemWithTitle:@"Zoom" action:@selector(performZoom:) keyEquivalent:@""]; - - // Add the fullscreen toggle menu option. - /* Cocoa should update the title to Enter or Exit Full Screen automatically. - * But if not, then just fallback to Toggle Full Screen. - */ - menuItem = [[NSMenuItem alloc] initWithTitle:@"Toggle Full Screen" action:@selector(toggleFullScreen:) keyEquivalent:@"f"]; - [menuItem setKeyEquivalentModifierMask:NSEventModifierFlagControl | NSEventModifierFlagCommand]; - [windowMenu addItem:menuItem]; - - // Put menu into the menubar - menuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; - [menuItem setSubmenu:windowMenu]; - [[NSApp mainMenu] addItem:menuItem]; - - // Tell the application object that this is now the window menu - [NSApp setWindowsMenu:windowMenu]; -} - -void Cocoa_RegisterApp(void) -{ - @autoreleasepool { - // This can get called more than once! Be careful what you initialize! - - if (NSApp == nil) { - [SDL3Application sharedApplication]; - SDL_assert(NSApp != nil); - - s_bShouldHandleEventsInSDLApplication = true; - - if (!SDL_GetHintBoolean(SDL_HINT_MAC_BACKGROUND_APP, false)) { - [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; - } - - /* If there aren't already menus in place, look to see if there's - * a nib we should use. If not, then manually create the basic - * menus we meed. - */ - if ([NSApp mainMenu] == nil) { - bool nibLoaded; - - nibLoaded = LoadMainMenuNibIfAvailable(); - if (!nibLoaded) { - CreateApplicationMenus(); - } - } - [NSApp finishLaunching]; - if ([NSApp delegate]) { - /* The SDL app delegate calls this in didFinishLaunching if it's - * attached to the NSApp, otherwise we need to call it manually. - */ - [SDL3Application registerUserDefaults]; - } - } - if (NSApp && !appDelegate) { - appDelegate = [[SDL3AppDelegate alloc] init]; - - /* If someone else has an app delegate, it means we can't turn a - * termination into SDL_Quit, and we can't handle application:openFile: - */ - if (![NSApp delegate]) { - /* Only register the URL event handler if we are being set as the - * app delegate to avoid replacing any existing event handler. - */ - [[NSAppleEventManager sharedAppleEventManager] - setEventHandler:appDelegate - andSelector:@selector(handleURLEvent:withReplyEvent:) - forEventClass:kInternetEventClass - andEventID:kAEGetURL]; - - [(NSApplication *)NSApp setDelegate:appDelegate]; - } else { - appDelegate->seenFirstActivate = YES; - } - } - } -} - -Uint64 Cocoa_GetEventTimestamp(NSTimeInterval nsTimestamp) -{ - static Uint64 timestamp_offset; - Uint64 timestamp = (Uint64)(nsTimestamp * SDL_NS_PER_SECOND); - Uint64 now = SDL_GetTicksNS(); - - if (!timestamp_offset) { - timestamp_offset = (now - timestamp); - } - timestamp += timestamp_offset; - - if (timestamp > now) { - timestamp_offset -= (timestamp - now); - timestamp = now; - } - return timestamp; -} - -int Cocoa_PumpEventsUntilDate(SDL_VideoDevice *_this, NSDate *expiration, bool accumulate) -{ - // Run any existing modal sessions. - for (SDL_Window *w = _this->windows; w; w = w->next) { - SDL_CocoaWindowData *data = (__bridge SDL_CocoaWindowData *)w->internal; - if (data.modal_session) { - [NSApp runModalSession:data.modal_session]; - } - } - - for (;;) { - NSEvent *event = [NSApp nextEventMatchingMask:NSEventMaskAny untilDate:expiration inMode:NSDefaultRunLoopMode dequeue:YES]; - if (event == nil) { - return 0; - } - - if (!s_bShouldHandleEventsInSDLApplication) { - Cocoa_DispatchEvent(event); - } - - // Pass events down to SDL3Application to be handled in sendEvent: - [NSApp sendEvent:event]; - if (!accumulate) { - break; - } - } - return 1; -} - -int Cocoa_WaitEventTimeout(SDL_VideoDevice *_this, Sint64 timeoutNS) -{ - @autoreleasepool { - if (timeoutNS > 0) { - NSDate *limitDate = [NSDate dateWithTimeIntervalSinceNow:(double)timeoutNS / SDL_NS_PER_SECOND]; - return Cocoa_PumpEventsUntilDate(_this, limitDate, false); - } else if (timeoutNS == 0) { - return Cocoa_PumpEventsUntilDate(_this, [NSDate distantPast], false); - } else { - while (Cocoa_PumpEventsUntilDate(_this, [NSDate distantFuture], false) == 0) { - } - } - return 1; - } -} - -void Cocoa_PumpEvents(SDL_VideoDevice *_this) -{ - @autoreleasepool { - Cocoa_PumpEventsUntilDate(_this, [NSDate distantPast], true); - } -} - -void Cocoa_SendWakeupEvent(SDL_VideoDevice *_this, SDL_Window *window) -{ - @autoreleasepool { - NSEvent *event = [NSEvent otherEventWithType:NSEventTypeApplicationDefined - location:NSMakePoint(0, 0) - modifierFlags:0 - timestamp:0.0 - windowNumber:((__bridge SDL_CocoaWindowData *)window->internal).window_number - context:nil - subtype:0 - data1:0 - data2:0]; - - [NSApp postEvent:event atStart:YES]; - } -} - -bool Cocoa_SuspendScreenSaver(SDL_VideoDevice *_this) -{ - @autoreleasepool { - SDL_CocoaVideoData *data = (__bridge SDL_CocoaVideoData *)_this->internal; - - if (data.screensaver_assertion) { - IOPMAssertionRelease(data.screensaver_assertion); - data.screensaver_assertion = kIOPMNullAssertionID; - } - - if (_this->suspend_screensaver) { - /* FIXME: this should ideally describe the real reason why the game - * called SDL_DisableScreenSaver. Note that the name is only meant to be - * seen by macOS power users. there's an additional optional human-readable - * (localized) reason parameter which we don't set. - */ - IOPMAssertionID assertion = kIOPMNullAssertionID; - NSString *name = [GetApplicationName() stringByAppendingString:@" using SDL_DisableScreenSaver"]; - IOPMAssertionCreateWithDescription(kIOPMAssertPreventUserIdleDisplaySleep, - (__bridge CFStringRef)name, - NULL, NULL, NULL, 0, NULL, - &assertion); - data.screensaver_assertion = assertion; - } - } - return true; -} - -#endif // SDL_VIDEO_DRIVER_COCOA -- cgit v1.2.3