From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/video/android/SDL_androidtouch.c | 96 ++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/android/SDL_androidtouch.c (limited to 'contrib/SDL-3.2.8/src/video/android/SDL_androidtouch.c') diff --git a/contrib/SDL-3.2.8/src/video/android/SDL_androidtouch.c b/contrib/SDL-3.2.8/src/video/android/SDL_androidtouch.c new file mode 100644 index 0000000..661c9a1 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/android/SDL_androidtouch.c @@ -0,0 +1,96 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_VIDEO_DRIVER_ANDROID + +#include + +#include "SDL_androidtouch.h" +#include "../../events/SDL_mouse_c.h" +#include "../../events/SDL_touch_c.h" +#include "../../core/android/SDL_android.h" + +#define ACTION_DOWN 0 +#define ACTION_UP 1 +#define ACTION_MOVE 2 +#define ACTION_CANCEL 3 +// #define ACTION_OUTSIDE 4 +#define ACTION_POINTER_DOWN 5 +#define ACTION_POINTER_UP 6 + +void Android_InitTouch(void) +{ + // Add all touch devices + Android_JNI_InitTouch(); +} + +void Android_QuitTouch(void) +{ +} + +void Android_OnTouch(SDL_Window *window, int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p) +{ + SDL_TouchID touchDeviceId = 0; + SDL_FingerID fingerId = 0; + + if (!window) { + return; + } + + /* Touch device -1 appears when using Android emulator, eg: + * adb shell input mouse tap 100 100 + * adb shell input touchscreen tap 100 100 + */ + touchDeviceId = (SDL_TouchID)(touch_device_id_in + 2); + + // Finger ID should be greater than 0 + fingerId = (SDL_FingerID)(pointer_finger_id_in + 1); + + if (SDL_AddTouch(touchDeviceId, SDL_TOUCH_DEVICE_DIRECT, "") < 0) { + SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__); + } + + switch (action) { + case ACTION_DOWN: + case ACTION_POINTER_DOWN: + SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_DOWN, x, y, p); + break; + + case ACTION_MOVE: + SDL_SendTouchMotion(0, touchDeviceId, fingerId, window, x, y, p); + break; + + case ACTION_UP: + case ACTION_POINTER_UP: + SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_UP, x, y, p); + break; + + case ACTION_CANCEL: + SDL_SendTouch(0, touchDeviceId, fingerId, window, SDL_EVENT_FINGER_CANCELED, x, y, p); + break; + + default: + break; + } +} + +#endif // SDL_VIDEO_DRIVER_ANDROID -- cgit v1.2.3