From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/video/SDL_video_c.h | 69 +++++++++++++++++++++++++++++++ 1 file changed, 69 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/video/SDL_video_c.h (limited to 'contrib/SDL-3.2.8/src/video/SDL_video_c.h') diff --git a/contrib/SDL-3.2.8/src/video/SDL_video_c.h b/contrib/SDL-3.2.8/src/video/SDL_video_c.h new file mode 100644 index 0000000..fc0843b --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/SDL_video_c.h @@ -0,0 +1,69 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_video_c_h_ +#define SDL_video_c_h_ + +#include "SDL_internal.h" + +struct SDL_VideoDevice; + +/** + * Initialize the video subsystem, optionally specifying a video driver. + * + * This function initializes the video subsystem, setting up a connection to + * the window manager, etc, and determines the available display modes and + * pixel formats, but does not initialize a window or graphics mode. + * + * If you use this function and you haven't used the SDL_INIT_VIDEO flag with + * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() + * before calling SDL_Quit(). + * + * It is safe to call this function multiple times. SDL_VideoInit() will call + * SDL_VideoQuit() itself if the video subsystem has already been initialized. + * + * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a + * specific `driver_name`. + * + * \param driver_name the name of a video driver to initialize, or NULL for + * the default driver + * \returns true on success or false on failure; call + * SDL_GetError() for more information. + */ +extern bool SDL_VideoInit(const char *driver_name); + +/** + * Shut down the video subsystem, if initialized with SDL_VideoInit(). + * + * This function closes all windows, and restores the original video mode. + */ +extern void SDL_VideoQuit(void); + +extern bool SDL_SetWindowTextureVSync(struct SDL_VideoDevice *_this, SDL_Window *window, int vsync); + +#if defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_EMSCRIPTEN) +const char *SDL_GetCSSCursorName(SDL_SystemCursor id, const char **fallback_name); +#endif + +extern bool SDL_AddWindowRenderer(SDL_Window *window, SDL_Renderer *renderer); +extern void SDL_RemoveWindowRenderer(SDL_Window *window, SDL_Renderer *renderer); + +#endif // SDL_video_c_h_ -- cgit v1.2.3