From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/video/SDL_video_c.h | 69 ------------------------------- 1 file changed, 69 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/video/SDL_video_c.h (limited to 'contrib/SDL-3.2.8/src/video/SDL_video_c.h') diff --git a/contrib/SDL-3.2.8/src/video/SDL_video_c.h b/contrib/SDL-3.2.8/src/video/SDL_video_c.h deleted file mode 100644 index fc0843b..0000000 --- a/contrib/SDL-3.2.8/src/video/SDL_video_c.h +++ /dev/null @@ -1,69 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_video_c_h_ -#define SDL_video_c_h_ - -#include "SDL_internal.h" - -struct SDL_VideoDevice; - -/** - * Initialize the video subsystem, optionally specifying a video driver. - * - * This function initializes the video subsystem, setting up a connection to - * the window manager, etc, and determines the available display modes and - * pixel formats, but does not initialize a window or graphics mode. - * - * If you use this function and you haven't used the SDL_INIT_VIDEO flag with - * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit() - * before calling SDL_Quit(). - * - * It is safe to call this function multiple times. SDL_VideoInit() will call - * SDL_VideoQuit() itself if the video subsystem has already been initialized. - * - * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a - * specific `driver_name`. - * - * \param driver_name the name of a video driver to initialize, or NULL for - * the default driver - * \returns true on success or false on failure; call - * SDL_GetError() for more information. - */ -extern bool SDL_VideoInit(const char *driver_name); - -/** - * Shut down the video subsystem, if initialized with SDL_VideoInit(). - * - * This function closes all windows, and restores the original video mode. - */ -extern void SDL_VideoQuit(void); - -extern bool SDL_SetWindowTextureVSync(struct SDL_VideoDevice *_this, SDL_Window *window, int vsync); - -#if defined(SDL_VIDEO_DRIVER_X11) || defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_EMSCRIPTEN) -const char *SDL_GetCSSCursorName(SDL_SystemCursor id, const char **fallback_name); -#endif - -extern bool SDL_AddWindowRenderer(SDL_Window *window, SDL_Renderer *renderer); -extern void SDL_RemoveWindowRenderer(SDL_Window *window, SDL_Renderer *renderer); - -#endif // SDL_video_c_h_ -- cgit v1.2.3