From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c | 112 +++++++++++++++++++++++ 1 file changed, 112 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c (limited to 'contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c') diff --git a/contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c b/contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c new file mode 100644 index 0000000..3d60718 --- /dev/null +++ b/contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c @@ -0,0 +1,112 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_THREAD_PSP + +// PSP thread management routines for SDL + +#include +#include + +#include "../SDL_systhread.h" +#include "../SDL_thread_c.h" +#include +#include + +static int ThreadEntry(SceSize args, void *argp) +{ + SDL_RunThread(*(SDL_Thread **)argp); + return 0; +} + +bool SDL_SYS_CreateThread(SDL_Thread *thread, + SDL_FunctionPointer pfnBeginThread, + SDL_FunctionPointer pfnEndThread) +{ + SceKernelThreadInfo status; + int priority = 32; + + // Set priority of new thread to the same as the current thread + status.size = sizeof(SceKernelThreadInfo); + if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) { + priority = status.currentPriority; + } + + thread->handle = sceKernelCreateThread(thread->name, ThreadEntry, + priority, thread->stacksize ? ((int)thread->stacksize) : 0x8000, + PSP_THREAD_ATTR_VFPU, NULL); + if (thread->handle < 0) { + return SDL_SetError("sceKernelCreateThread() failed"); + } + + sceKernelStartThread(thread->handle, 4, &thread); + return true; +} + +void SDL_SYS_SetupThread(const char *name) +{ + // Do nothing. +} + +SDL_ThreadID SDL_GetCurrentThreadID(void) +{ + return (SDL_ThreadID)sceKernelGetThreadId(); +} + +void SDL_SYS_WaitThread(SDL_Thread *thread) +{ + sceKernelWaitThreadEnd(thread->handle, NULL); + sceKernelDeleteThread(thread->handle); +} + +void SDL_SYS_DetachThread(SDL_Thread *thread) +{ + // !!! FIXME: is this correct? + sceKernelDeleteThread(thread->handle); +} + +void SDL_SYS_KillThread(SDL_Thread *thread) +{ + sceKernelTerminateDeleteThread(thread->handle); +} + +bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) +{ + int value; + + if (priority == SDL_THREAD_PRIORITY_LOW) { + value = 111; + } else if (priority == SDL_THREAD_PRIORITY_HIGH) { + value = 32; + } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) { + value = 16; + } else { + value = 50; + } + + if (sceKernelChangeThreadPriority(sceKernelGetThreadId(), value) < 0) { + return SDL_SetError("sceKernelChangeThreadPriority() failed"); + } + return true; +} + +#endif // SDL_THREAD_PSP -- cgit v1.2.3