From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c | 112 ----------------------- 1 file changed, 112 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c (limited to 'contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c') diff --git a/contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c b/contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c deleted file mode 100644 index 3d60718..0000000 --- a/contrib/SDL-3.2.8/src/thread/psp/SDL_systhread.c +++ /dev/null @@ -1,112 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_THREAD_PSP - -// PSP thread management routines for SDL - -#include -#include - -#include "../SDL_systhread.h" -#include "../SDL_thread_c.h" -#include -#include - -static int ThreadEntry(SceSize args, void *argp) -{ - SDL_RunThread(*(SDL_Thread **)argp); - return 0; -} - -bool SDL_SYS_CreateThread(SDL_Thread *thread, - SDL_FunctionPointer pfnBeginThread, - SDL_FunctionPointer pfnEndThread) -{ - SceKernelThreadInfo status; - int priority = 32; - - // Set priority of new thread to the same as the current thread - status.size = sizeof(SceKernelThreadInfo); - if (sceKernelReferThreadStatus(sceKernelGetThreadId(), &status) == 0) { - priority = status.currentPriority; - } - - thread->handle = sceKernelCreateThread(thread->name, ThreadEntry, - priority, thread->stacksize ? ((int)thread->stacksize) : 0x8000, - PSP_THREAD_ATTR_VFPU, NULL); - if (thread->handle < 0) { - return SDL_SetError("sceKernelCreateThread() failed"); - } - - sceKernelStartThread(thread->handle, 4, &thread); - return true; -} - -void SDL_SYS_SetupThread(const char *name) -{ - // Do nothing. -} - -SDL_ThreadID SDL_GetCurrentThreadID(void) -{ - return (SDL_ThreadID)sceKernelGetThreadId(); -} - -void SDL_SYS_WaitThread(SDL_Thread *thread) -{ - sceKernelWaitThreadEnd(thread->handle, NULL); - sceKernelDeleteThread(thread->handle); -} - -void SDL_SYS_DetachThread(SDL_Thread *thread) -{ - // !!! FIXME: is this correct? - sceKernelDeleteThread(thread->handle); -} - -void SDL_SYS_KillThread(SDL_Thread *thread) -{ - sceKernelTerminateDeleteThread(thread->handle); -} - -bool SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority) -{ - int value; - - if (priority == SDL_THREAD_PRIORITY_LOW) { - value = 111; - } else if (priority == SDL_THREAD_PRIORITY_HIGH) { - value = 32; - } else if (priority == SDL_THREAD_PRIORITY_TIME_CRITICAL) { - value = 16; - } else { - value = 50; - } - - if (sceKernelChangeThreadPriority(sceKernelGetThreadId(), value) < 0) { - return SDL_SetError("sceKernelChangeThreadPriority() failed"); - } - return true; -} - -#endif // SDL_THREAD_PSP -- cgit v1.2.3