From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h | 52 ---------------------- 1 file changed, 52 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h (limited to 'contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h') diff --git a/contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h b/contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h deleted file mode 100644 index 374940a..0000000 --- a/contrib/SDL-3.2.8/src/render/opengl/SDL_shaders_gl.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_shaders_gl_h_ -#define SDL_shaders_gl_h_ - -#include "SDL_internal.h" - -// OpenGL shader implementation - -typedef enum -{ - SHADER_INVALID = -1, - SHADER_NONE, - SHADER_SOLID, - SHADER_RGB, - SHADER_RGBA, -#ifdef SDL_HAVE_YUV - SHADER_YUV, - SHADER_NV12_RA, - SHADER_NV12_RG, - SHADER_NV21_RA, - SHADER_NV21_RG, -#endif - NUM_SHADERS -} GL_Shader; - -typedef struct GL_ShaderContext GL_ShaderContext; - -extern GL_ShaderContext *GL_CreateShaderContext(void); -extern void GL_SelectShader(GL_ShaderContext *ctx, GL_Shader shader, const float *shader_params); -extern void GL_DestroyShaderContext(GL_ShaderContext *ctx); - -#endif // SDL_shaders_gl_h_ -- cgit v1.2.3