From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/render/gpu/SDL_gpu_util.h | 74 -- .../SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.c | 202 ---- .../SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h | 47 - contrib/SDL-3.2.8/src/render/gpu/SDL_render_gpu.c | 1276 -------------------- contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.c | 232 ---- contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h | 63 - .../src/render/gpu/shaders/.gitattributes | 1 - .../SDL-3.2.8/src/render/gpu/shaders/.gitignore | 4 - .../src/render/gpu/shaders/build-shaders.sh | 106 -- .../SDL-3.2.8/src/render/gpu/shaders/color.frag | 9 - .../src/render/gpu/shaders/color.frag.metal.h | 28 - .../src/render/gpu/shaders/color.frag.sm50.dxbc.h | 85 -- .../src/render/gpu/shaders/color.frag.sm60.dxil.h | 340 ------ .../src/render/gpu/shaders/color.frag.spv.h | 29 - contrib/SDL-3.2.8/src/render/gpu/shaders/dxbc50.h | 6 - contrib/SDL-3.2.8/src/render/gpu/shaders/dxil60.h | 6 - .../src/render/gpu/shaders/linepoint.vert | 17 - .../src/render/gpu/shaders/linepoint.vert.metal.h | 51 - .../render/gpu/shaders/linepoint.vert.sm50.dxbc.h | 172 --- .../render/gpu/shaders/linepoint.vert.sm60.dxil.h | 496 -------- .../src/render/gpu/shaders/linepoint.vert.spv.h | 93 -- contrib/SDL-3.2.8/src/render/gpu/shaders/metal.h | 6 - contrib/SDL-3.2.8/src/render/gpu/shaders/spir-v.h | 6 - .../src/render/gpu/shaders/texture_rgb.frag | 12 - .../render/gpu/shaders/texture_rgb.frag.metal.h | 41 - .../gpu/shaders/texture_rgb.frag.sm50.dxbc.h | 123 -- .../gpu/shaders/texture_rgb.frag.sm60.dxil.h | 465 ------- .../src/render/gpu/shaders/texture_rgb.frag.spv.h | 59 - .../src/render/gpu/shaders/texture_rgba.frag | 12 - .../render/gpu/shaders/texture_rgba.frag.metal.h | 40 - .../gpu/shaders/texture_rgba.frag.sm50.dxbc.h | 120 -- .../gpu/shaders/texture_rgba.frag.sm60.dxil.h | 467 ------- .../src/render/gpu/shaders/texture_rgba.frag.spv.h | 50 - .../src/render/gpu/shaders/tri_color.vert | 17 - .../src/render/gpu/shaders/tri_color.vert.metal.h | 48 - .../render/gpu/shaders/tri_color.vert.sm50.dxbc.h | 178 --- .../render/gpu/shaders/tri_color.vert.sm60.dxil.h | 515 -------- .../src/render/gpu/shaders/tri_color.vert.spv.h | 89 -- .../src/render/gpu/shaders/tri_texture.vert | 20 - .../render/gpu/shaders/tri_texture.vert.metal.h | 56 - .../gpu/shaders/tri_texture.vert.sm50.dxbc.h | 195 --- .../gpu/shaders/tri_texture.vert.sm60.dxil.h | 558 --------- .../src/render/gpu/shaders/tri_texture.vert.spv.h | 106 -- 43 files changed, 6520 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_gpu_util.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.c delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_render_gpu.c delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.c delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/.gitattributes delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/.gitignore delete mode 100755 contrib/SDL-3.2.8/src/render/gpu/shaders/build-shaders.sh delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.metal.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm50.dxbc.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm60.dxil.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.spv.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/dxbc50.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/dxil60.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.metal.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm50.dxbc.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm60.dxil.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.spv.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/metal.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/spir-v.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.metal.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm50.dxbc.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm60.dxil.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.spv.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.metal.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm50.dxbc.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm60.dxil.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.spv.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.metal.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.sm50.dxbc.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.sm60.dxil.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.spv.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.metal.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.sm50.dxbc.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.sm60.dxil.h delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.spv.h (limited to 'contrib/SDL-3.2.8/src/render/gpu') diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_gpu_util.h b/contrib/SDL-3.2.8/src/render/gpu/SDL_gpu_util.h deleted file mode 100644 index ca32ce0..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/SDL_gpu_util.h +++ /dev/null @@ -1,74 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_gpu_util_h_ -#define SDL_gpu_util_h_ - -#define SDL_GPU_BLENDOP_INVALID ((SDL_GPUBlendOp)0x7fffffff) -#define SDL_GPU_BLENDFACTOR_INVALID ((SDL_GPUBlendFactor)0x7fffffff) - -static SDL_INLINE SDL_GPUBlendFactor GPU_ConvertBlendFactor(SDL_BlendFactor factor) -{ - switch (factor) { - case SDL_BLENDFACTOR_ZERO: - return SDL_GPU_BLENDFACTOR_ZERO; - case SDL_BLENDFACTOR_ONE: - return SDL_GPU_BLENDFACTOR_ONE; - case SDL_BLENDFACTOR_SRC_COLOR: - return SDL_GPU_BLENDFACTOR_SRC_COLOR; - case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR: - return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_COLOR; - case SDL_BLENDFACTOR_SRC_ALPHA: - return SDL_GPU_BLENDFACTOR_SRC_ALPHA; - case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: - return SDL_GPU_BLENDFACTOR_ONE_MINUS_SRC_ALPHA; - case SDL_BLENDFACTOR_DST_COLOR: - return SDL_GPU_BLENDFACTOR_DST_COLOR; - case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR: - return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_COLOR; - case SDL_BLENDFACTOR_DST_ALPHA: - return SDL_GPU_BLENDFACTOR_DST_ALPHA; - case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA: - return SDL_GPU_BLENDFACTOR_ONE_MINUS_DST_ALPHA; - default: - return SDL_GPU_BLENDFACTOR_INVALID; - } -} - -static SDL_INLINE SDL_GPUBlendOp GPU_ConvertBlendOperation(SDL_BlendOperation operation) -{ - switch (operation) { - case SDL_BLENDOPERATION_ADD: - return SDL_GPU_BLENDOP_ADD; - case SDL_BLENDOPERATION_SUBTRACT: - return SDL_GPU_BLENDOP_SUBTRACT; - case SDL_BLENDOPERATION_REV_SUBTRACT: - return SDL_GPU_BLENDOP_REVERSE_SUBTRACT; - case SDL_BLENDOPERATION_MINIMUM: - return SDL_GPU_BLENDOP_MIN; - case SDL_BLENDOPERATION_MAXIMUM: - return SDL_GPU_BLENDOP_MAX; - default: - return SDL_GPU_BLENDOP_INVALID; - } -} - -#endif // SDL_gpu_util_h diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.c b/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.c deleted file mode 100644 index 0783374..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.c +++ /dev/null @@ -1,202 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_RENDER_GPU - -#include "SDL_gpu_util.h" -#include "SDL_pipeline_gpu.h" - -#include "../SDL_sysrender.h" - -struct GPU_PipelineCacheKeyStruct -{ - Uint64 blend_mode : 28; - Uint64 frag_shader : 4; - Uint64 vert_shader : 4; - Uint64 attachment_format : 6; - Uint64 primitive_type : 3; -}; - -typedef union GPU_PipelineCacheKeyConverter -{ - struct GPU_PipelineCacheKeyStruct as_struct; - Uint64 as_uint64; -} GPU_PipelineCacheKeyConverter; - -SDL_COMPILE_TIME_ASSERT(GPU_PipelineCacheKeyConverter_Size, sizeof(GPU_PipelineCacheKeyConverter) <= sizeof(Uint64)); - -static Uint32 SDLCALL HashPipelineCacheKey(void *userdata, const void *key) -{ - const GPU_PipelineParameters *params = (const GPU_PipelineParameters *) key; - GPU_PipelineCacheKeyConverter cvt; - cvt.as_uint64 = 0; - cvt.as_struct.blend_mode = params->blend_mode; - cvt.as_struct.frag_shader = params->frag_shader; - cvt.as_struct.vert_shader = params->vert_shader; - cvt.as_struct.attachment_format = params->attachment_format; - cvt.as_struct.primitive_type = params->primitive_type; - - // 64-bit uint hash function stolen from taisei (which stole it from somewhere else) - Uint64 x = cvt.as_uint64; - x = (x ^ (x >> 30)) * UINT64_C(0xbf58476d1ce4e5b9); - x = (x ^ (x >> 27)) * UINT64_C(0x94d049bb133111eb); - x = x ^ (x >> 31); - return (Uint32)(x & 0xffffffff); -} - -static bool SDLCALL MatchPipelineCacheKey(void *userdata, const void *a, const void *b) -{ - return (SDL_memcmp(a, b, sizeof (GPU_PipelineParameters)) == 0); -} - -static void SDLCALL DestroyPipelineCacheHashItem(void *userdata, const void *key, const void *value) -{ - SDL_GPUGraphicsPipeline *pipeline = (SDL_GPUGraphicsPipeline *) value; - SDL_GPUDevice *device = (SDL_GPUDevice *) userdata; - SDL_ReleaseGPUGraphicsPipeline(device, pipeline); - SDL_free((GPU_PipelineParameters *) key); -} - -bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device) -{ - cache->table = SDL_CreateHashTable(0, false, HashPipelineCacheKey, MatchPipelineCacheKey, DestroyPipelineCacheHashItem, device); - return (cache->table != NULL); -} - -void GPU_DestroyPipelineCache(GPU_PipelineCache *cache) -{ - SDL_DestroyHashTable(cache->table); -} - -static SDL_GPUGraphicsPipeline *MakePipeline(SDL_GPUDevice *device, GPU_Shaders *shaders, const GPU_PipelineParameters *params) -{ - SDL_GPUColorTargetDescription ad; - SDL_zero(ad); - ad.format = params->attachment_format; - - SDL_BlendMode blend = params->blend_mode; - ad.blend_state.enable_blend = blend != 0; - ad.blend_state.color_write_mask = 0xF; - ad.blend_state.alpha_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeAlphaOperation(blend)); - ad.blend_state.dst_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstAlphaFactor(blend)); - ad.blend_state.src_alpha_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcAlphaFactor(blend)); - ad.blend_state.color_blend_op = GPU_ConvertBlendOperation(SDL_GetBlendModeColorOperation(blend)); - ad.blend_state.dst_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeDstColorFactor(blend)); - ad.blend_state.src_color_blendfactor = GPU_ConvertBlendFactor(SDL_GetBlendModeSrcColorFactor(blend)); - - SDL_GPUGraphicsPipelineCreateInfo pci; - SDL_zero(pci); - pci.target_info.has_depth_stencil_target = false; - pci.target_info.num_color_targets = 1; - pci.target_info.color_target_descriptions = &ad; - pci.vertex_shader = GPU_GetVertexShader(shaders, params->vert_shader); - pci.fragment_shader = GPU_GetFragmentShader(shaders, params->frag_shader); - pci.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1; - pci.multisample_state.enable_mask = false; - pci.primitive_type = params->primitive_type; - - pci.rasterizer_state.cull_mode = SDL_GPU_CULLMODE_NONE; - pci.rasterizer_state.fill_mode = SDL_GPU_FILLMODE_FILL; - pci.rasterizer_state.front_face = SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE; - - SDL_GPUVertexBufferDescription vertex_buffer_desc; - SDL_zero(vertex_buffer_desc); - - Uint32 num_attribs = 0; - SDL_GPUVertexAttribute attribs[4]; - SDL_zero(attribs); - - bool have_attr_color = false; - bool have_attr_uv = false; - - switch (params->vert_shader) { - case VERT_SHADER_TRI_TEXTURE: - have_attr_uv = true; - SDL_FALLTHROUGH; - case VERT_SHADER_TRI_COLOR: - have_attr_color = true; - SDL_FALLTHROUGH; - default: - break; - } - - // Position - attribs[num_attribs].location = num_attribs; - attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2; - attribs[num_attribs].offset = vertex_buffer_desc.pitch; - vertex_buffer_desc.pitch += 2 * sizeof(float); - num_attribs++; - - if (have_attr_color) { - // Color - attribs[num_attribs].location = num_attribs; - attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT4; - attribs[num_attribs].offset = vertex_buffer_desc.pitch; - vertex_buffer_desc.pitch += 4 * sizeof(float); - num_attribs++; - } - - if (have_attr_uv) { - // UVs - attribs[num_attribs].location = num_attribs; - attribs[num_attribs].format = SDL_GPU_VERTEXELEMENTFORMAT_FLOAT2; - attribs[num_attribs].offset = vertex_buffer_desc.pitch; - vertex_buffer_desc.pitch += 2 * sizeof(float); - num_attribs++; - } - - pci.vertex_input_state.num_vertex_attributes = num_attribs; - pci.vertex_input_state.vertex_attributes = attribs; - pci.vertex_input_state.num_vertex_buffers = 1; - pci.vertex_input_state.vertex_buffer_descriptions = &vertex_buffer_desc; - - return SDL_CreateGPUGraphicsPipeline(device, &pci); -} - -SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params) -{ - SDL_GPUGraphicsPipeline *pipeline = NULL; - if (!SDL_FindInHashTable(cache->table, params, (const void **) &pipeline)) { - bool inserted = false; - // !!! FIXME: why don't we have an SDL_alloc_copy function/macro? - GPU_PipelineParameters *paramscpy = (GPU_PipelineParameters *) SDL_malloc(sizeof (*paramscpy)); - if (paramscpy) { - SDL_copyp(paramscpy, params); - pipeline = MakePipeline(device, shaders, params); - if (pipeline) { - inserted = SDL_InsertIntoHashTable(cache->table, paramscpy, pipeline, false); - } - } - - if (!inserted) { - SDL_free(paramscpy); - if (pipeline) { - SDL_ReleaseGPUGraphicsPipeline(device, pipeline); - pipeline = NULL; - } - } - } - - return pipeline; -} - -#endif // SDL_VIDEO_RENDER_GPU diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h b/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h deleted file mode 100644 index c3fc39b..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/SDL_pipeline_gpu.h +++ /dev/null @@ -1,47 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_pipeline_gpu_h_ -#define SDL_pipeline_gpu_h_ - -#include "SDL_internal.h" - -#include "SDL_shaders_gpu.h" - -typedef struct GPU_PipelineParameters -{ - SDL_BlendMode blend_mode; - GPU_FragmentShaderID frag_shader; - GPU_VertexShaderID vert_shader; - SDL_GPUTextureFormat attachment_format; - SDL_GPUPrimitiveType primitive_type; -} GPU_PipelineParameters; - -typedef struct GPU_PipelineCache -{ - SDL_HashTable *table; -} GPU_PipelineCache; - -extern bool GPU_InitPipelineCache(GPU_PipelineCache *cache, SDL_GPUDevice *device); -extern void GPU_DestroyPipelineCache(GPU_PipelineCache *cache); -extern SDL_GPUGraphicsPipeline *GPU_GetPipeline(GPU_PipelineCache *cache, GPU_Shaders *shaders, SDL_GPUDevice *device, const GPU_PipelineParameters *params); - -#endif // SDL_pipeline_gpu_h_ diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_render_gpu.c b/contrib/SDL-3.2.8/src/render/gpu/SDL_render_gpu.c deleted file mode 100644 index 73c1dbe..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/SDL_render_gpu.c +++ /dev/null @@ -1,1276 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_RENDER_GPU - -#include "../../video/SDL_pixels_c.h" -#include "../SDL_d3dmath.h" -#include "../SDL_sysrender.h" -#include "SDL_gpu_util.h" -#include "SDL_pipeline_gpu.h" -#include "SDL_shaders_gpu.h" - -typedef struct GPU_ShaderUniformData -{ - Float4X4 mvp; - SDL_FColor color; - float texture_size[2]; -} GPU_ShaderUniformData; - -typedef struct GPU_RenderData -{ - SDL_GPUDevice *device; - GPU_Shaders shaders; - GPU_PipelineCache pipeline_cache; - - struct - { - SDL_GPUTexture *texture; - SDL_GPUTextureFormat format; - Uint32 width; - Uint32 height; - } backbuffer; - - struct - { - SDL_GPUSwapchainComposition composition; - SDL_GPUPresentMode present_mode; - } swapchain; - - struct - { - SDL_GPUTransferBuffer *transfer_buf; - SDL_GPUBuffer *buffer; - Uint32 buffer_size; - } vertices; - - struct - { - SDL_GPURenderPass *render_pass; - SDL_Texture *render_target; - SDL_GPUCommandBuffer *command_buffer; - SDL_GPUColorTargetInfo color_attachment; - SDL_GPUViewport viewport; - SDL_Rect scissor; - SDL_FColor draw_color; - bool scissor_enabled; - bool scissor_was_enabled; - GPU_ShaderUniformData shader_data; - } state; - - SDL_GPUSampler *samplers[2][2]; -} GPU_RenderData; - -typedef struct GPU_TextureData -{ - SDL_GPUTexture *texture; - SDL_GPUTextureFormat format; - GPU_FragmentShaderID shader; - void *pixels; - int pitch; - SDL_Rect locked_rect; -} GPU_TextureData; - -static bool GPU_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMode) -{ - SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode); - SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode); - SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode); - SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode); - SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode); - SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode); - - if (GPU_ConvertBlendFactor(srcColorFactor) == SDL_GPU_BLENDFACTOR_INVALID || - GPU_ConvertBlendFactor(srcAlphaFactor) == SDL_GPU_BLENDFACTOR_INVALID || - GPU_ConvertBlendOperation(colorOperation) == SDL_GPU_BLENDOP_INVALID || - GPU_ConvertBlendFactor(dstColorFactor) == SDL_GPU_BLENDFACTOR_INVALID || - GPU_ConvertBlendFactor(dstAlphaFactor) == SDL_GPU_BLENDFACTOR_INVALID || - GPU_ConvertBlendOperation(alphaOperation) == SDL_GPU_BLENDOP_INVALID) { - return false; - } - - return true; -} - -static SDL_GPUTextureFormat PixFormatToTexFormat(SDL_PixelFormat pixel_format) -{ - switch (pixel_format) { - case SDL_PIXELFORMAT_BGRA32: - case SDL_PIXELFORMAT_BGRX32: - return SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM; - case SDL_PIXELFORMAT_RGBA32: - case SDL_PIXELFORMAT_RGBX32: - return SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM; - - // YUV TODO - case SDL_PIXELFORMAT_YV12: - case SDL_PIXELFORMAT_IYUV: - case SDL_PIXELFORMAT_NV12: - case SDL_PIXELFORMAT_NV21: - case SDL_PIXELFORMAT_UYVY: - default: - return SDL_GPU_TEXTUREFORMAT_INVALID; - } -} - -static SDL_PixelFormat TexFormatToPixFormat(SDL_GPUTextureFormat tex_format) -{ - switch (tex_format) { - case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM: - return SDL_PIXELFORMAT_RGBA32; - case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM: - return SDL_PIXELFORMAT_BGRA32; - case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM: - return SDL_PIXELFORMAT_BGR565; - case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM: - return SDL_PIXELFORMAT_BGRA5551; - case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM: - return SDL_PIXELFORMAT_BGRA4444; - case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM: - return SDL_PIXELFORMAT_ABGR2101010; - case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM: - return SDL_PIXELFORMAT_RGBA64; - case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM: - return SDL_PIXELFORMAT_RGBA32; - case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT: - return SDL_PIXELFORMAT_RGBA64_FLOAT; - case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT: - return SDL_PIXELFORMAT_RGBA128_FLOAT; - case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT: - return SDL_PIXELFORMAT_RGBA32; - case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT: - return SDL_PIXELFORMAT_RGBA64; - case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB: - return SDL_PIXELFORMAT_RGBA32; - case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB: - return SDL_PIXELFORMAT_BGRA32; - default: - return SDL_PIXELFORMAT_UNKNOWN; - } -} - -static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props) -{ - GPU_RenderData *renderdata = (GPU_RenderData *)renderer->internal; - GPU_TextureData *data; - SDL_GPUTextureFormat format; - SDL_GPUTextureUsageFlags usage = SDL_GPU_TEXTUREUSAGE_SAMPLER; - - format = PixFormatToTexFormat(texture->format); - - if (format == SDL_GPU_TEXTUREFORMAT_INVALID) { - return SDL_SetError("Texture format %s not supported by SDL_GPU", - SDL_GetPixelFormatName(texture->format)); - } - - data = (GPU_TextureData *)SDL_calloc(1, sizeof(*data)); - if (!data) { - return false; - } - - if (texture->access == SDL_TEXTUREACCESS_STREAMING) { - size_t size; - data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); - size = (size_t)texture->h * data->pitch; - if (texture->format == SDL_PIXELFORMAT_YV12 || - texture->format == SDL_PIXELFORMAT_IYUV) { - // Need to add size for the U and V planes - size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2); - } - if (texture->format == SDL_PIXELFORMAT_NV12 || - texture->format == SDL_PIXELFORMAT_NV21) { - // Need to add size for the U/V plane - size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2); - } - data->pixels = SDL_calloc(1, size); - if (!data->pixels) { - SDL_free(data); - return false; - } - - // TODO allocate a persistent transfer buffer - } - - if (texture->access == SDL_TEXTUREACCESS_TARGET) { - usage |= SDL_GPU_TEXTUREUSAGE_COLOR_TARGET; - } - - texture->internal = data; - SDL_GPUTextureCreateInfo tci; - SDL_zero(tci); - tci.format = format; - tci.layer_count_or_depth = 1; - tci.num_levels = 1; - tci.usage = usage; - tci.width = texture->w; - tci.height = texture->h; - tci.sample_count = SDL_GPU_SAMPLECOUNT_1; - - data->format = format; - data->texture = SDL_CreateGPUTexture(renderdata->device, &tci); - - if (!data->texture) { - return false; - } - - if (texture->format == SDL_PIXELFORMAT_RGBA32 || texture->format == SDL_PIXELFORMAT_BGRA32) { - data->shader = FRAG_SHADER_TEXTURE_RGBA; - } else { - data->shader = FRAG_SHADER_TEXTURE_RGB; - } - - return true; -} - -static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, - const SDL_Rect *rect, const void *pixels, int pitch) -{ - GPU_RenderData *renderdata = (GPU_RenderData *)renderer->internal; - GPU_TextureData *data = (GPU_TextureData *)texture->internal; - const Uint32 texturebpp = SDL_BYTESPERPIXEL(texture->format); - - size_t row_size, data_size; - - if (!SDL_size_mul_check_overflow(rect->w, texturebpp, &row_size) || - !SDL_size_mul_check_overflow(rect->h, row_size, &data_size)) { - return SDL_SetError("update size overflow"); - } - - SDL_GPUTransferBufferCreateInfo tbci; - SDL_zero(tbci); - tbci.size = (Uint32)data_size; - tbci.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD; - - SDL_GPUTransferBuffer *tbuf = SDL_CreateGPUTransferBuffer(renderdata->device, &tbci); - - if (tbuf == NULL) { - return false; - } - - Uint8 *output = SDL_MapGPUTransferBuffer(renderdata->device, tbuf, false); - - if ((size_t)pitch == row_size) { - SDL_memcpy(output, pixels, data_size); - } else { - // FIXME is negative pitch supposed to work? - // If not, maybe use SDL_GPUTextureTransferInfo::pixels_per_row instead of this - const Uint8 *input = pixels; - - for (int i = 0; i < rect->h; ++i) { - SDL_memcpy(output, input, row_size); - output += row_size; - input += pitch; - } - } - - SDL_UnmapGPUTransferBuffer(renderdata->device, tbuf); - - SDL_GPUCommandBuffer *cbuf = renderdata->state.command_buffer; - SDL_GPUCopyPass *cpass = SDL_BeginGPUCopyPass(cbuf); - - SDL_GPUTextureTransferInfo tex_src; - SDL_zero(tex_src); - tex_src.transfer_buffer = tbuf; - tex_src.rows_per_layer = rect->h; - tex_src.pixels_per_row = rect->w; - - SDL_GPUTextureRegion tex_dst; - SDL_zero(tex_dst); - tex_dst.texture = data->texture; - tex_dst.x = rect->x; - tex_dst.y = rect->y; - tex_dst.w = rect->w; - tex_dst.h = rect->h; - tex_dst.d = 1; - - SDL_UploadToGPUTexture(cpass, &tex_src, &tex_dst, false); - SDL_EndGPUCopyPass(cpass); - SDL_ReleaseGPUTransferBuffer(renderdata->device, tbuf); - - return true; -} - -static bool GPU_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture, - const SDL_Rect *rect, void **pixels, int *pitch) -{ - GPU_TextureData *data = (GPU_TextureData *)texture->internal; - - data->locked_rect = *rect; - *pixels = - (void *)((Uint8 *)data->pixels + rect->y * data->pitch + - rect->x * SDL_BYTESPERPIXEL(texture->format)); - *pitch = data->pitch; - return true; -} - -static void GPU_UnlockTexture(SDL_Renderer *renderer, SDL_Texture *texture) -{ - GPU_TextureData *data = (GPU_TextureData *)texture->internal; - const SDL_Rect *rect; - void *pixels; - - rect = &data->locked_rect; - pixels = - (void *)((Uint8 *)data->pixels + rect->y * data->pitch + - rect->x * SDL_BYTESPERPIXEL(texture->format)); - GPU_UpdateTexture(renderer, texture, rect, pixels, data->pitch); -} - -static void GPU_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture, SDL_ScaleMode scale_mode) -{ - // nothing to do in this backend. -} - -static bool GPU_SetRenderTarget(SDL_Renderer *renderer, SDL_Texture *texture) -{ - GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - - data->state.render_target = texture; - - return true; -} - -static bool GPU_QueueNoOp(SDL_Renderer *renderer, SDL_RenderCommand *cmd) -{ - return true; // nothing to do in this backend. -} - -static SDL_FColor GetDrawCmdColor(SDL_Renderer *renderer, SDL_RenderCommand *cmd) -{ - SDL_FColor color = cmd->data.color.color; - - if (SDL_RenderingLinearSpace(renderer)) { - SDL_ConvertToLinear(&color); - } - - color.r *= cmd->data.color.color_scale; - color.g *= cmd->data.color.color_scale; - color.b *= cmd->data.color.color_scale; - - return color; -} - -static bool GPU_QueueDrawPoints(SDL_Renderer *renderer, SDL_RenderCommand *cmd, const SDL_FPoint *points, int count) -{ - float *verts = (float *)SDL_AllocateRenderVertices(renderer, count * 2 * sizeof(float), 0, &cmd->data.draw.first); - - if (!verts) { - return false; - } - - cmd->data.draw.count = count; - for (int i = 0; i < count; i++) { - *(verts++) = 0.5f + points[i].x; - *(verts++) = 0.5f + points[i].y; - } - - return true; -} - -static bool GPU_QueueGeometry(SDL_Renderer *renderer, SDL_RenderCommand *cmd, SDL_Texture *texture, - const float *xy, int xy_stride, const SDL_FColor *color, int color_stride, const float *uv, int uv_stride, - int num_vertices, const void *indices, int num_indices, int size_indices, - float scale_x, float scale_y) -{ - int i; - int count = indices ? num_indices : num_vertices; - float *verts; - size_t sz = 2 * sizeof(float) + 4 * sizeof(float) + (texture ? 2 : 0) * sizeof(float); - const float color_scale = cmd->data.draw.color_scale; - bool convert_color = SDL_RenderingLinearSpace(renderer); - - verts = (float *)SDL_AllocateRenderVertices(renderer, count * sz, 0, &cmd->data.draw.first); - if (!verts) { - return false; - } - - cmd->data.draw.count = count; - size_indices = indices ? size_indices : 0; - - for (i = 0; i < count; i++) { - int j; - float *xy_; - SDL_FColor col_; - if (size_indices == 4) { - j = ((const Uint32 *)indices)[i]; - } else if (size_indices == 2) { - j = ((const Uint16 *)indices)[i]; - } else if (size_indices == 1) { - j = ((const Uint8 *)indices)[i]; - } else { - j = i; - } - - xy_ = (float *)((char *)xy + j * xy_stride); - - *(verts++) = xy_[0] * scale_x; - *(verts++) = xy_[1] * scale_y; - - col_ = *(SDL_FColor *)((char *)color + j * color_stride); - if (convert_color) { - SDL_ConvertToLinear(&col_); - } - - // FIXME: The Vulkan backend doesn't multiply by color_scale. GL does. I'm not sure which one is wrong. - // ANSWER: The color scale should be applied in linear space when using the scRGB colorspace. This is done in shaders in the Vulkan backend. - *(verts++) = col_.r * color_scale; - *(verts++) = col_.g * color_scale; - *(verts++) = col_.b * color_scale; - *(verts++) = col_.a; - - if (texture) { - float *uv_ = (float *)((char *)uv + j * uv_stride); - *(verts++) = uv_[0] * texture->w; - *(verts++) = uv_[1] * texture->h; - } - } - return true; -} - -static void GPU_InvalidateCachedState(SDL_Renderer *renderer) -{ - GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - - data->state.render_target = NULL; - data->state.scissor_enabled = false; -} - -static SDL_GPURenderPass *RestartRenderPass(GPU_RenderData *data) -{ - if (data->state.render_pass) { - SDL_EndGPURenderPass(data->state.render_pass); - } - - data->state.render_pass = SDL_BeginGPURenderPass( - data->state.command_buffer, &data->state.color_attachment, 1, NULL); - - // *** FIXME *** - // This is busted. We should be able to know which load op to use. - // LOAD is incorrect behavior most of the time, unless we had to break a render pass. - // -cosmonaut - data->state.color_attachment.load_op = SDL_GPU_LOADOP_LOAD; - data->state.scissor_was_enabled = false; - - return data->state.render_pass; -} - -static void PushUniforms(GPU_RenderData *data, SDL_RenderCommand *cmd) -{ - GPU_ShaderUniformData uniforms; - SDL_zero(uniforms); - uniforms.mvp.m[0][0] = 2.0f / data->state.viewport.w; - uniforms.mvp.m[1][1] = -2.0f / data->state.viewport.h; - uniforms.mvp.m[2][2] = 1.0f; - uniforms.mvp.m[3][0] = -1.0f; - uniforms.mvp.m[3][1] = 1.0f; - uniforms.mvp.m[3][3] = 1.0f; - - uniforms.color = data->state.draw_color; - - if (cmd->data.draw.texture) { - uniforms.texture_size[0] = cmd->data.draw.texture->w; - uniforms.texture_size[1] = cmd->data.draw.texture->h; - } - - SDL_PushGPUVertexUniformData(data->state.command_buffer, 0, &uniforms, sizeof(uniforms)); -} - -static SDL_GPUSampler **SamplerPointer( - GPU_RenderData *data, SDL_TextureAddressMode address_mode, SDL_ScaleMode scale_mode) -{ - return &data->samplers[scale_mode][address_mode - 1]; -} - -static void SetViewportAndScissor(GPU_RenderData *data) -{ - SDL_SetGPUViewport(data->state.render_pass, &data->state.viewport); - - if (data->state.scissor_enabled) { - SDL_SetGPUScissor(data->state.render_pass, &data->state.scissor); - data->state.scissor_was_enabled = true; - } else if (data->state.scissor_was_enabled) { - SDL_Rect r; - r.x = (int)data->state.viewport.x; - r.y = (int)data->state.viewport.y; - r.w = (int)data->state.viewport.w; - r.h = (int)data->state.viewport.h; - SDL_SetGPUScissor(data->state.render_pass, &r); - data->state.scissor_was_enabled = false; - } -} - -static void Draw( - GPU_RenderData *data, SDL_RenderCommand *cmd, - Uint32 num_verts, - Uint32 offset, - SDL_GPUPrimitiveType prim) -{ - if (!data->state.render_pass || data->state.color_attachment.load_op == SDL_GPU_LOADOP_CLEAR) { - RestartRenderPass(data); - } - - GPU_VertexShaderID v_shader; - GPU_FragmentShaderID f_shader; - SDL_GPURenderPass *pass = data->state.render_pass; - GPU_TextureData *tdata = NULL; - - if (cmd->data.draw.texture) { - tdata = (GPU_TextureData *)cmd->data.draw.texture->internal; - } - - if (prim == SDL_GPU_PRIMITIVETYPE_TRIANGLELIST) { - if (cmd->data.draw.texture) { - v_shader = VERT_SHADER_TRI_TEXTURE; - f_shader = tdata->shader; - } else { - v_shader = VERT_SHADER_TRI_COLOR; - f_shader = FRAG_SHADER_COLOR; - } - } else { - v_shader = VERT_SHADER_LINEPOINT; - f_shader = FRAG_SHADER_COLOR; - } - - GPU_PipelineParameters pipe_params; - SDL_zero(pipe_params); - pipe_params.blend_mode = cmd->data.draw.blend; - pipe_params.vert_shader = v_shader; - pipe_params.frag_shader = f_shader; - pipe_params.primitive_type = prim; - - if (data->state.render_target) { - pipe_params.attachment_format = ((GPU_TextureData *)data->state.render_target->internal)->format; - } else { - pipe_params.attachment_format = data->backbuffer.format; - } - - SDL_GPUGraphicsPipeline *pipe = GPU_GetPipeline(&data->pipeline_cache, &data->shaders, data->device, &pipe_params); - - if (!pipe) { - return; - } - - SetViewportAndScissor(data); - SDL_BindGPUGraphicsPipeline(data->state.render_pass, pipe); - - if (tdata) { - SDL_GPUTextureSamplerBinding sampler_bind; - SDL_zero(sampler_bind); - sampler_bind.sampler = *SamplerPointer(data, cmd->data.draw.texture_address_mode, cmd->data.draw.texture->scaleMode); - sampler_bind.texture = tdata->texture; - SDL_BindGPUFragmentSamplers(pass, 0, &sampler_bind, 1); - } - - SDL_GPUBufferBinding buffer_bind; - SDL_zero(buffer_bind); - buffer_bind.buffer = data->vertices.buffer; - buffer_bind.offset = offset; - - SDL_BindGPUVertexBuffers(pass, 0, &buffer_bind, 1); - PushUniforms(data, cmd); - SDL_DrawGPUPrimitives(data->state.render_pass, num_verts, 1, 0, 0); -} - -static void ReleaseVertexBuffer(GPU_RenderData *data) -{ - if (data->vertices.buffer) { - SDL_ReleaseGPUBuffer(data->device, data->vertices.buffer); - } - - if (data->vertices.transfer_buf) { - SDL_ReleaseGPUTransferBuffer(data->device, data->vertices.transfer_buf); - } - - data->vertices.buffer_size = 0; -} - -static bool InitVertexBuffer(GPU_RenderData *data, Uint32 size) -{ - SDL_GPUBufferCreateInfo bci; - SDL_zero(bci); - bci.size = size; - bci.usage = SDL_GPU_BUFFERUSAGE_VERTEX; - - data->vertices.buffer = SDL_CreateGPUBuffer(data->device, &bci); - - if (!data->vertices.buffer) { - return false; - } - - SDL_GPUTransferBufferCreateInfo tbci; - SDL_zero(tbci); - tbci.size = size; - tbci.usage = SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD; - - data->vertices.transfer_buf = SDL_CreateGPUTransferBuffer(data->device, &tbci); - - if (!data->vertices.transfer_buf) { - return false; - } - - return true; -} - -static bool UploadVertices(GPU_RenderData *data, void *vertices, size_t vertsize) -{ - if (vertsize == 0) { - return true; - } - - if (vertsize > data->vertices.buffer_size) { - ReleaseVertexBuffer(data); - if (!InitVertexBuffer(data, (Uint32)vertsize)) { - return false; - } - } - - void *staging_buf = SDL_MapGPUTransferBuffer(data->device, data->vertices.transfer_buf, true); - SDL_memcpy(staging_buf, vertices, vertsize); - SDL_UnmapGPUTransferBuffer(data->device, data->vertices.transfer_buf); - - SDL_GPUCopyPass *pass = SDL_BeginGPUCopyPass(data->state.command_buffer); - - if (!pass) { - return false; - } - - SDL_GPUTransferBufferLocation src; - SDL_zero(src); - src.transfer_buffer = data->vertices.transfer_buf; - - SDL_GPUBufferRegion dst; - SDL_zero(dst); - dst.buffer = data->vertices.buffer; - dst.size = (Uint32)vertsize; - - SDL_UploadToGPUBuffer(pass, &src, &dst, true); - SDL_EndGPUCopyPass(pass); - - return true; -} - -// *** FIXME *** -// We might be able to run these data uploads on a separate command buffer -// which would allow us to avoid breaking render passes. -// Honestly I'm a little skeptical of this entire approach, -// we already have a command buffer structure -// so it feels weird to be deferring the operations manually. -// We could also fairly easily run the geometry transformations -// on compute shaders instead of the CPU, which would be a HUGE performance win. -// -cosmonaut -static bool GPU_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) -{ - GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - - if (!UploadVertices(data, vertices, vertsize)) { - return false; - } - - data->state.color_attachment.load_op = SDL_GPU_LOADOP_LOAD; - - if (renderer->target) { - GPU_TextureData *tdata = renderer->target->internal; - data->state.color_attachment.texture = tdata->texture; - } else { - data->state.color_attachment.texture = data->backbuffer.texture; - } - - if (!data->state.color_attachment.texture) { - return SDL_SetError("Render target texture is NULL"); - } - - while (cmd) { - switch (cmd->command) { - case SDL_RENDERCMD_SETDRAWCOLOR: - { - data->state.draw_color = GetDrawCmdColor(renderer, cmd); - break; - } - - case SDL_RENDERCMD_SETVIEWPORT: - { - SDL_Rect *viewport = &cmd->data.viewport.rect; - data->state.viewport.x = viewport->x; - data->state.viewport.y = viewport->y; - data->state.viewport.w = viewport->w; - data->state.viewport.h = viewport->h; - break; - } - - case SDL_RENDERCMD_SETCLIPRECT: - { - const SDL_Rect *rect = &cmd->data.cliprect.rect; - data->state.scissor.x = (int)data->state.viewport.x + rect->x; - data->state.scissor.y = (int)data->state.viewport.y + rect->y; - data->state.scissor.w = rect->w; - data->state.scissor.h = rect->h; - data->state.scissor_enabled = cmd->data.cliprect.enabled; - break; - } - - case SDL_RENDERCMD_CLEAR: - { - data->state.color_attachment.clear_color = GetDrawCmdColor(renderer, cmd); - data->state.color_attachment.load_op = SDL_GPU_LOADOP_CLEAR; - break; - } - - case SDL_RENDERCMD_FILL_RECTS: // unused - break; - - case SDL_RENDERCMD_COPY: // unused - break; - - case SDL_RENDERCMD_COPY_EX: // unused - break; - - case SDL_RENDERCMD_DRAW_LINES: - { - Uint32 count = (Uint32)cmd->data.draw.count; - Uint32 offset = (Uint32)cmd->data.draw.first; - - if (count > 2) { - // joined lines cannot be grouped - Draw(data, cmd, count, offset, SDL_GPU_PRIMITIVETYPE_LINESTRIP); - } else { - // let's group non joined lines - SDL_RenderCommand *finalcmd = cmd; - SDL_RenderCommand *nextcmd = cmd->next; - SDL_BlendMode thisblend = cmd->data.draw.blend; - - while (nextcmd) { - const SDL_RenderCommandType nextcmdtype = nextcmd->command; - if (nextcmdtype != SDL_RENDERCMD_DRAW_LINES) { - break; // can't go any further on this draw call, different render command up next. - } else if (nextcmd->data.draw.count != 2) { - break; // can't go any further on this draw call, those are joined lines - } else if (nextcmd->data.draw.blend != thisblend) { - break; // can't go any further on this draw call, different blendmode copy up next. - } else { - finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command. - count += (Uint32)nextcmd->data.draw.count; - } - nextcmd = nextcmd->next; - } - - Draw(data, cmd, count, offset, SDL_GPU_PRIMITIVETYPE_LINELIST); - cmd = finalcmd; // skip any copy commands we just combined in here. - } - break; - } - - case SDL_RENDERCMD_DRAW_POINTS: - case SDL_RENDERCMD_GEOMETRY: - { - /* as long as we have the same copy command in a row, with the - same texture, we can combine them all into a single draw call. */ - SDL_Texture *thistexture = cmd->data.draw.texture; - SDL_BlendMode thisblend = cmd->data.draw.blend; - const SDL_RenderCommandType thiscmdtype = cmd->command; - SDL_RenderCommand *finalcmd = cmd; - SDL_RenderCommand *nextcmd = cmd->next; - Uint32 count = (Uint32)cmd->data.draw.count; - Uint32 offset = (Uint32)cmd->data.draw.first; - - while (nextcmd) { - const SDL_RenderCommandType nextcmdtype = nextcmd->command; - if (nextcmdtype != thiscmdtype) { - break; // can't go any further on this draw call, different render command up next. - } else if (nextcmd->data.draw.texture != thistexture || nextcmd->data.draw.blend != thisblend) { - // FIXME should we check address mode too? - break; // can't go any further on this draw call, different texture/blendmode copy up next. - } else { - finalcmd = nextcmd; // we can combine copy operations here. Mark this one as the furthest okay command. - count += (Uint32)nextcmd->data.draw.count; - } - nextcmd = nextcmd->next; - } - - SDL_GPUPrimitiveType prim = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST; // SDL_RENDERCMD_GEOMETRY - if (thiscmdtype == SDL_RENDERCMD_DRAW_POINTS) { - prim = SDL_GPU_PRIMITIVETYPE_POINTLIST; - } - - Draw(data, cmd, count, offset, prim); - - cmd = finalcmd; // skip any copy commands we just combined in here. - break; - } - - case SDL_RENDERCMD_NO_OP: - break; - } - - cmd = cmd->next; - } - - if (data->state.color_attachment.load_op == SDL_GPU_LOADOP_CLEAR) { - RestartRenderPass(data); - } - - if (data->state.render_pass) { - SDL_EndGPURenderPass(data->state.render_pass); - data->state.render_pass = NULL; - } - - return true; -} - -static SDL_Surface *GPU_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect) -{ - GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - SDL_GPUTexture *gpu_tex; - SDL_PixelFormat pixfmt; - - if (data->state.render_target) { - SDL_Texture *texture = data->state.render_target; - GPU_TextureData *texdata = texture->internal; - gpu_tex = texdata->texture; - pixfmt = texture->format; - } else { - gpu_tex = data->backbuffer.texture; - pixfmt = TexFormatToPixFormat(data->backbuffer.format); - - if (pixfmt == SDL_PIXELFORMAT_UNKNOWN) { - SDL_SetError("Unsupported backbuffer format"); - return NULL; - } - } - - Uint32 bpp = SDL_BYTESPERPIXEL(pixfmt); - size_t row_size, image_size; - - if (!SDL_size_mul_check_overflow(rect->w, bpp, &row_size) || - !SDL_size_mul_check_overflow(rect->h, row_size, &image_size)) { - SDL_SetError("read size overflow"); - return NULL; - } - - SDL_Surface *surface = SDL_CreateSurface(rect->w, rect->h, pixfmt); - - if (!surface) { - return NULL; - } - - SDL_GPUTransferBufferCreateInfo tbci; - SDL_zero(tbci); - tbci.size = (Uint32)image_size; - tbci.usage = SDL_GPU_TRANSFERBUFFERUSAGE_DOWNLOAD; - - SDL_GPUTransferBuffer *tbuf = SDL_CreateGPUTransferBuffer(data->device, &tbci); - - if (!tbuf) { - return NULL; - } - - SDL_GPUCopyPass *pass = SDL_BeginGPUCopyPass(data->state.command_buffer); - - SDL_GPUTextureRegion src; - SDL_zero(src); - src.texture = gpu_tex; - src.x = rect->x; - src.y = rect->y; - src.w = rect->w; - src.h = rect->h; - src.d = 1; - - SDL_GPUTextureTransferInfo dst; - SDL_zero(dst); - dst.transfer_buffer = tbuf; - dst.rows_per_layer = rect->h; - dst.pixels_per_row = rect->w; - - SDL_DownloadFromGPUTexture(pass, &src, &dst); - SDL_EndGPUCopyPass(pass); - - SDL_GPUFence *fence = SDL_SubmitGPUCommandBufferAndAcquireFence(data->state.command_buffer); - SDL_WaitForGPUFences(data->device, true, &fence, 1); - SDL_ReleaseGPUFence(data->device, fence); - data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device); - - void *mapped_tbuf = SDL_MapGPUTransferBuffer(data->device, tbuf, false); - - if ((size_t)surface->pitch == row_size) { - SDL_memcpy(surface->pixels, mapped_tbuf, image_size); - } else { - Uint8 *input = mapped_tbuf; - Uint8 *output = surface->pixels; - - for (int row = 0; row < rect->h; ++row) { - SDL_memcpy(output, input, row_size); - output += surface->pitch; - input += row_size; - } - } - - SDL_UnmapGPUTransferBuffer(data->device, tbuf); - SDL_ReleaseGPUTransferBuffer(data->device, tbuf); - - return surface; -} - -static bool CreateBackbuffer(GPU_RenderData *data, Uint32 w, Uint32 h, SDL_GPUTextureFormat fmt) -{ - SDL_GPUTextureCreateInfo tci; - SDL_zero(tci); - tci.width = w; - tci.height = h; - tci.format = fmt; - tci.layer_count_or_depth = 1; - tci.num_levels = 1; - tci.sample_count = SDL_GPU_SAMPLECOUNT_1; - tci.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | SDL_GPU_TEXTUREUSAGE_SAMPLER; - - data->backbuffer.texture = SDL_CreateGPUTexture(data->device, &tci); - data->backbuffer.width = w; - data->backbuffer.height = h; - data->backbuffer.format = fmt; - - if (!data->backbuffer.texture) { - return false; - } - - return true; -} - -static bool GPU_RenderPresent(SDL_Renderer *renderer) -{ - GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - - SDL_GPUTexture *swapchain; - Uint32 swapchain_texture_width, swapchain_texture_height; - bool result = SDL_WaitAndAcquireGPUSwapchainTexture(data->state.command_buffer, renderer->window, &swapchain, &swapchain_texture_width, &swapchain_texture_height); - - if (!result) { - SDL_LogError(SDL_LOG_CATEGORY_RENDER, "Failed to acquire swapchain texture: %s", SDL_GetError()); - } - - if (swapchain != NULL) { - SDL_GPUBlitInfo blit_info; - SDL_zero(blit_info); - - blit_info.source.texture = data->backbuffer.texture; - blit_info.source.w = data->backbuffer.width; - blit_info.source.h = data->backbuffer.height; - blit_info.destination.texture = swapchain; - blit_info.destination.w = swapchain_texture_width; - blit_info.destination.h = swapchain_texture_height; - blit_info.load_op = SDL_GPU_LOADOP_DONT_CARE; - blit_info.filter = SDL_GPU_FILTER_LINEAR; - - SDL_BlitGPUTexture(data->state.command_buffer, &blit_info); - - SDL_SubmitGPUCommandBuffer(data->state.command_buffer); - - if (swapchain_texture_width != data->backbuffer.width || swapchain_texture_height != data->backbuffer.height) { - SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture); - CreateBackbuffer(data, swapchain_texture_width, swapchain_texture_height, SDL_GetGPUSwapchainTextureFormat(data->device, renderer->window)); - } - } else { - SDL_SubmitGPUCommandBuffer(data->state.command_buffer); - } - - data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device); - - return true; -} - -static void GPU_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture) -{ - GPU_RenderData *renderdata = (GPU_RenderData *)renderer->internal; - GPU_TextureData *data = (GPU_TextureData *)texture->internal; - - if (renderdata->state.render_target == texture) { - renderdata->state.render_target = NULL; - } - - if (!data) { - return; - } - - SDL_ReleaseGPUTexture(renderdata->device, data->texture); - SDL_free(data->pixels); - SDL_free(data); - texture->internal = NULL; -} - -static void GPU_DestroyRenderer(SDL_Renderer *renderer) -{ - GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - - if (!data) { - return; - } - - if (data->state.command_buffer) { - SDL_SubmitGPUCommandBuffer(data->state.command_buffer); - data->state.command_buffer = NULL; - } - - for (Uint32 i = 0; i < sizeof(data->samplers) / sizeof(SDL_GPUSampler *); ++i) { - SDL_ReleaseGPUSampler(data->device, ((SDL_GPUSampler **)data->samplers)[i]); - } - - if (data->backbuffer.texture) { - SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture); - } - - if (renderer->window) { - SDL_ReleaseWindowFromGPUDevice(data->device, renderer->window); - } - - ReleaseVertexBuffer(data); - GPU_DestroyPipelineCache(&data->pipeline_cache); - GPU_ReleaseShaders(&data->shaders, data->device); - SDL_DestroyGPUDevice(data->device); - - SDL_free(data); -} - -static bool ChoosePresentMode(SDL_GPUDevice *device, SDL_Window *window, const int vsync, SDL_GPUPresentMode *out_mode) -{ - SDL_GPUPresentMode mode; - - switch (vsync) { - case 0: - mode = SDL_GPU_PRESENTMODE_MAILBOX; - - if (!SDL_WindowSupportsGPUPresentMode(device, window, mode)) { - mode = SDL_GPU_PRESENTMODE_IMMEDIATE; - - if (!SDL_WindowSupportsGPUPresentMode(device, window, mode)) { - mode = SDL_GPU_PRESENTMODE_VSYNC; - } - } - - // FIXME should we return an error if both mailbox and immediate fail? - break; - - case 1: - mode = SDL_GPU_PRESENTMODE_VSYNC; - break; - - default: - return SDL_Unsupported(); - } - - *out_mode = mode; - return true; -} - -static bool GPU_SetVSync(SDL_Renderer *renderer, const int vsync) -{ - GPU_RenderData *data = (GPU_RenderData *)renderer->internal; - SDL_GPUPresentMode mode = SDL_GPU_PRESENTMODE_VSYNC; - - if (!ChoosePresentMode(data->device, renderer->window, vsync, &mode)) { - return false; - } - - if (mode != data->swapchain.present_mode) { - // XXX returns bool instead of SDL-style error code - if (SDL_SetGPUSwapchainParameters(data->device, renderer->window, data->swapchain.composition, mode)) { - data->swapchain.present_mode = mode; - return true; - } else { - return false; - } - } - - return true; -} - -static bool InitSamplers(GPU_RenderData *data) -{ - struct - { - struct - { - SDL_TextureAddressMode address_mode; - SDL_ScaleMode scale_mode; - } sdl; - struct - { - SDL_GPUSamplerAddressMode address_mode; - SDL_GPUFilter filter; - SDL_GPUSamplerMipmapMode mipmap_mode; - Uint32 anisotropy; - } gpu; - } configs[] = { - { - { SDL_TEXTURE_ADDRESS_CLAMP, SDL_SCALEMODE_NEAREST }, - { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_NEAREST, SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, 0 }, - }, - { - { SDL_TEXTURE_ADDRESS_CLAMP, SDL_SCALEMODE_LINEAR }, - { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_LINEAR, SDL_GPU_SAMPLERMIPMAPMODE_LINEAR, 0 }, - }, - { - { SDL_TEXTURE_ADDRESS_WRAP, SDL_SCALEMODE_NEAREST }, - { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_NEAREST, SDL_GPU_SAMPLERMIPMAPMODE_NEAREST, 0 }, - }, - { - { SDL_TEXTURE_ADDRESS_WRAP, SDL_SCALEMODE_LINEAR }, - { SDL_GPU_SAMPLERADDRESSMODE_REPEAT, SDL_GPU_FILTER_LINEAR, SDL_GPU_SAMPLERMIPMAPMODE_LINEAR, 0 }, - }, - }; - - for (Uint32 i = 0; i < SDL_arraysize(configs); ++i) { - SDL_GPUSamplerCreateInfo sci; - SDL_zero(sci); - sci.max_anisotropy = configs[i].gpu.anisotropy; - sci.enable_anisotropy = configs[i].gpu.anisotropy > 0; - sci.address_mode_u = sci.address_mode_v = sci.address_mode_w = configs[i].gpu.address_mode; - sci.min_filter = sci.mag_filter = configs[i].gpu.filter; - sci.mipmap_mode = configs[i].gpu.mipmap_mode; - - SDL_GPUSampler *sampler = SDL_CreateGPUSampler(data->device, &sci); - - if (sampler == NULL) { - return false; - } - - *SamplerPointer(data, configs[i].sdl.address_mode, configs[i].sdl.scale_mode) = sampler; - } - - return true; -} - -static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_PropertiesID create_props) -{ - GPU_RenderData *data = NULL; - - SDL_SetupRendererColorspace(renderer, create_props); - - if (renderer->output_colorspace != SDL_COLORSPACE_SRGB) { - // TODO - return SDL_SetError("Unsupported output colorspace"); - } - - data = (GPU_RenderData *)SDL_calloc(1, sizeof(*data)); - if (!data) { - return false; - } - - renderer->SupportsBlendMode = GPU_SupportsBlendMode; - renderer->CreateTexture = GPU_CreateTexture; - renderer->UpdateTexture = GPU_UpdateTexture; - renderer->LockTexture = GPU_LockTexture; - renderer->UnlockTexture = GPU_UnlockTexture; - renderer->SetTextureScaleMode = GPU_SetTextureScaleMode; - renderer->SetRenderTarget = GPU_SetRenderTarget; - renderer->QueueSetViewport = GPU_QueueNoOp; - renderer->QueueSetDrawColor = GPU_QueueNoOp; - renderer->QueueDrawPoints = GPU_QueueDrawPoints; - renderer->QueueDrawLines = GPU_QueueDrawPoints; // lines and points queue vertices the same way. - renderer->QueueGeometry = GPU_QueueGeometry; - renderer->InvalidateCachedState = GPU_InvalidateCachedState; - renderer->RunCommandQueue = GPU_RunCommandQueue; - renderer->RenderReadPixels = GPU_RenderReadPixels; - renderer->RenderPresent = GPU_RenderPresent; - renderer->DestroyTexture = GPU_DestroyTexture; - renderer->DestroyRenderer = GPU_DestroyRenderer; - renderer->SetVSync = GPU_SetVSync; - renderer->internal = data; - renderer->window = window; - renderer->name = GPU_RenderDriver.name; - - bool debug = SDL_GetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, false); - bool lowpower = SDL_GetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN, false); - - // Prefer environment variables/hints if they exist, otherwise defer to properties - debug = SDL_GetHintBoolean(SDL_HINT_RENDER_GPU_DEBUG, debug); - lowpower = SDL_GetHintBoolean(SDL_HINT_RENDER_GPU_LOW_POWER, lowpower); - - SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, debug); - SDL_SetBooleanProperty(create_props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN, lowpower); - - GPU_FillSupportedShaderFormats(create_props); - data->device = SDL_CreateGPUDeviceWithProperties(create_props); - - if (!data->device) { - return false; - } - - if (!GPU_InitShaders(&data->shaders, data->device)) { - return false; - } - - if (!GPU_InitPipelineCache(&data->pipeline_cache, data->device)) { - return false; - } - - // XXX what's a good initial size? - if (!InitVertexBuffer(data, 1 << 16)) { - return false; - } - - if (!InitSamplers(data)) { - return false; - } - - if (!SDL_ClaimWindowForGPUDevice(data->device, window)) { - return false; - } - - data->swapchain.composition = SDL_GPU_SWAPCHAINCOMPOSITION_SDR; - data->swapchain.present_mode = SDL_GPU_PRESENTMODE_VSYNC; - - int vsync = (int)SDL_GetNumberProperty(create_props, SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER, 0); - ChoosePresentMode(data->device, window, vsync, &data->swapchain.present_mode); - - SDL_SetGPUSwapchainParameters(data->device, window, data->swapchain.composition, data->swapchain.present_mode); - - SDL_SetGPUAllowedFramesInFlight(data->device, 1); - - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRA32); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBA32); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_BGRX32); - SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_RGBX32); - - SDL_SetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER, 16384); - - data->state.draw_color.r = 1.0f; - data->state.draw_color.g = 1.0f; - data->state.draw_color.b = 1.0f; - data->state.draw_color.a = 1.0f; - data->state.viewport.min_depth = 0; - data->state.viewport.max_depth = 1; - data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device); - - int w, h; - SDL_GetWindowSizeInPixels(window, &w, &h); - - if (!CreateBackbuffer(data, w, h, SDL_GetGPUSwapchainTextureFormat(data->device, window))) { - return false; - } - - SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_GPU_DEVICE_POINTER, data->device); - - return true; -} - -SDL_RenderDriver GPU_RenderDriver = { - GPU_CreateRenderer, "gpu" -}; - -#endif // SDL_VIDEO_RENDER_GPU diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.c b/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.c deleted file mode 100644 index a56fb0c..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.c +++ /dev/null @@ -1,232 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_VIDEO_RENDER_GPU - -#include "SDL_shaders_gpu.h" - -// SDL_GPU shader implementation - -typedef struct GPU_ShaderModuleSource -{ - const unsigned char *code; - unsigned int code_len; - SDL_GPUShaderFormat format; -} GPU_ShaderModuleSource; - -#if defined(SDL_GPU_VULKAN) && SDL_GPU_VULKAN -#define IF_VULKAN(...) __VA_ARGS__ -#define HAVE_SPIRV_SHADERS 1 -#include "shaders/spir-v.h" -#else -#define IF_VULKAN(...) -#define HAVE_SPIRV_SHADERS 0 -#endif - -#ifdef SDL_GPU_D3D12 -#define IF_D3D12(...) __VA_ARGS__ -#define HAVE_DXIL60_SHADERS 1 -#include "shaders/dxil60.h" -#else -#define IF_D3D12(...) -#define HAVE_DXIL60_SHADERS 0 -#endif - -#ifdef SDL_GPU_METAL -#define IF_METAL(...) __VA_ARGS__ -#define HAVE_METAL_SHADERS 1 -#include "shaders/metal.h" -#else -#define IF_METAL(...) -#define HAVE_METAL_SHADERS 0 -#endif - -typedef struct GPU_ShaderSources -{ - IF_VULKAN(GPU_ShaderModuleSource spirv;) - IF_D3D12(GPU_ShaderModuleSource dxil60;) - IF_METAL(GPU_ShaderModuleSource msl;) - unsigned int num_samplers; - unsigned int num_uniform_buffers; -} GPU_ShaderSources; - -#define SHADER_SPIRV(code) \ - IF_VULKAN(.spirv = { code, sizeof(code), SDL_GPU_SHADERFORMAT_SPIRV }, ) - -#define SHADER_DXIL60(code) \ - IF_D3D12(.dxil60 = { code, sizeof(code), SDL_GPU_SHADERFORMAT_DXIL }, ) - -#define SHADER_METAL(code) \ - IF_METAL(.msl = { code, sizeof(code), SDL_GPU_SHADERFORMAT_MSL }, ) - -// clang-format off -static const GPU_ShaderSources vert_shader_sources[NUM_VERT_SHADERS] = { - [VERT_SHADER_LINEPOINT] = { - .num_samplers = 0, - .num_uniform_buffers = 1, - SHADER_SPIRV(linepoint_vert_spv) - SHADER_DXIL60(linepoint_vert_sm60_dxil) - SHADER_METAL(linepoint_vert_metal) - }, - [VERT_SHADER_TRI_COLOR] = { - .num_samplers = 0, - .num_uniform_buffers = 1, - SHADER_SPIRV(tri_color_vert_spv) - SHADER_DXIL60(tri_color_vert_sm60_dxil) - SHADER_METAL(tri_color_vert_metal) - }, - [VERT_SHADER_TRI_TEXTURE] = { - .num_samplers = 0, - .num_uniform_buffers = 1, - SHADER_SPIRV(tri_texture_vert_spv) - SHADER_DXIL60(tri_texture_vert_sm60_dxil) - SHADER_METAL(tri_texture_vert_metal) - }, -}; - -static const GPU_ShaderSources frag_shader_sources[NUM_FRAG_SHADERS] = { - [FRAG_SHADER_COLOR] = { - .num_samplers = 0, - .num_uniform_buffers = 0, - SHADER_SPIRV(color_frag_spv) - SHADER_DXIL60(color_frag_sm60_dxil) - SHADER_METAL(color_frag_metal) - }, - [FRAG_SHADER_TEXTURE_RGB] = { - .num_samplers = 1, - .num_uniform_buffers = 0, - SHADER_SPIRV(texture_rgb_frag_spv) - SHADER_DXIL60(texture_rgb_frag_sm60_dxil) - SHADER_METAL(texture_rgb_frag_metal) - }, - [FRAG_SHADER_TEXTURE_RGBA] = { - .num_samplers = 1, - .num_uniform_buffers = 0, - SHADER_SPIRV(texture_rgba_frag_spv) - SHADER_DXIL60(texture_rgba_frag_sm60_dxil) - SHADER_METAL(texture_rgba_frag_metal) - }, -}; -// clang-format on - -static SDL_GPUShader *CompileShader(const GPU_ShaderSources *sources, SDL_GPUDevice *device, SDL_GPUShaderStage stage) -{ - const GPU_ShaderModuleSource *sms = NULL; - SDL_GPUShaderFormat formats = SDL_GetGPUShaderFormats(device); - - if (formats == SDL_GPU_SHADERFORMAT_INVALID) { - // SDL_GetGPUShaderFormats already set the error - return NULL; -#if HAVE_SPIRV_SHADERS - } else if (formats & SDL_GPU_SHADERFORMAT_SPIRV) { - sms = &sources->spirv; -#endif // HAVE_SPIRV_SHADERS -#if HAVE_DXIL60_SHADERS - } else if (formats & SDL_GPU_SHADERFORMAT_DXIL) { - sms = &sources->dxil60; -#endif // HAVE_DXIL60_SHADERS -#if HAVE_METAL_SHADERS - } else if (formats & SDL_GPU_SHADERFORMAT_MSL) { - sms = &sources->msl; -#endif // HAVE_METAL_SHADERS - } else { - SDL_SetError("Unsupported GPU backend"); - return NULL; - } - - SDL_GPUShaderCreateInfo sci = { 0 }; - sci.code = sms->code; - sci.code_size = sms->code_len; - sci.format = sms->format; - // FIXME not sure if this is correct - sci.entrypoint = -#if HAVE_METAL_SHADERS - (sms == &sources->msl) ? "main0" : -#endif // HAVE_METAL_SHADERS - "main"; - sci.num_samplers = sources->num_samplers; - sci.num_uniform_buffers = sources->num_uniform_buffers; - sci.stage = stage; - - return SDL_CreateGPUShader(device, &sci); -} - -bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device) -{ - for (int i = 0; i < SDL_arraysize(vert_shader_sources); ++i) { - shaders->vert_shaders[i] = CompileShader( - &vert_shader_sources[i], device, SDL_GPU_SHADERSTAGE_VERTEX); - if (shaders->vert_shaders[i] == NULL) { - GPU_ReleaseShaders(shaders, device); - return false; - } - } - - for (int i = 0; i < SDL_arraysize(frag_shader_sources); ++i) { - shaders->frag_shaders[i] = CompileShader( - &frag_shader_sources[i], device, SDL_GPU_SHADERSTAGE_FRAGMENT); - if (shaders->frag_shaders[i] == NULL) { - GPU_ReleaseShaders(shaders, device); - return false; - } - } - - return true; -} - -void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device) -{ - for (int i = 0; i < SDL_arraysize(shaders->vert_shaders); ++i) { - SDL_ReleaseGPUShader(device, shaders->vert_shaders[i]); - shaders->vert_shaders[i] = NULL; - } - - for (int i = 0; i < SDL_arraysize(shaders->frag_shaders); ++i) { - SDL_ReleaseGPUShader(device, shaders->frag_shaders[i]); - shaders->frag_shaders[i] = NULL; - } -} - -SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id) -{ - SDL_assert((unsigned int)id < SDL_arraysize(shaders->vert_shaders)); - SDL_GPUShader *shader = shaders->vert_shaders[id]; - SDL_assert(shader != NULL); - return shader; -} - -SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id) -{ - SDL_assert((unsigned int)id < SDL_arraysize(shaders->frag_shaders)); - SDL_GPUShader *shader = shaders->frag_shaders[id]; - SDL_assert(shader != NULL); - return shader; -} - -void GPU_FillSupportedShaderFormats(SDL_PropertiesID props) -{ - SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN, HAVE_SPIRV_SHADERS); - SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN, HAVE_DXIL60_SHADERS); - SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN, HAVE_METAL_SHADERS); -} - -#endif // SDL_VIDEO_RENDER_GPU diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h b/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h deleted file mode 100644 index 16b5a11..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_shaders_gpu_h_ -#define SDL_shaders_gpu_h_ - -#include "SDL_internal.h" - -// SDL_GPU shader implementation - -typedef enum -{ - VERT_SHADER_INVALID = -1, - VERT_SHADER_LINEPOINT, - VERT_SHADER_TRI_COLOR, - VERT_SHADER_TRI_TEXTURE, - - NUM_VERT_SHADERS, -} GPU_VertexShaderID; - -typedef enum -{ - FRAG_SHADER_INVALID = -1, - FRAG_SHADER_COLOR, - FRAG_SHADER_TEXTURE_RGB, - FRAG_SHADER_TEXTURE_RGBA, - - NUM_FRAG_SHADERS, -} GPU_FragmentShaderID; - -struct GPU_Shaders -{ - SDL_GPUShader *vert_shaders[NUM_VERT_SHADERS]; - SDL_GPUShader *frag_shaders[NUM_FRAG_SHADERS]; -}; - -typedef struct GPU_Shaders GPU_Shaders; - -void GPU_FillSupportedShaderFormats(SDL_PropertiesID props); -extern bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); -extern void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); -extern SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id); -extern SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id); - -#endif // SDL_shaders_gpu_h_ diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/.gitattributes b/contrib/SDL-3.2.8/src/render/gpu/shaders/.gitattributes deleted file mode 100644 index 4689bbb..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/.gitattributes +++ /dev/null @@ -1 +0,0 @@ -*.h linguist-generated diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/.gitignore b/contrib/SDL-3.2.8/src/render/gpu/shaders/.gitignore deleted file mode 100644 index 2741428..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/.gitignore +++ /dev/null @@ -1,4 +0,0 @@ -*.hlsl -*.metal -*.spv -*.tmp.h diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/build-shaders.sh b/contrib/SDL-3.2.8/src/render/gpu/shaders/build-shaders.sh deleted file mode 100755 index 9b019e5..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/build-shaders.sh +++ /dev/null @@ -1,106 +0,0 @@ -#!/usr/bin/env bash - -set -e - -# NOTE: fxc is tested on Linux with https://github.com/mozilla/fxc2 - -which fxc &>/dev/null && HAVE_FXC=1 || HAVE_FXC=0 -which dxc &>/dev/null && HAVE_DXC=1 || HAVE_DXC=0 -which spirv-cross &>/dev/null && HAVE_SPIRV_CROSS=1 || HAVE_SPIRV_CROSS=0 - -[ "$HAVE_FXC" != 0 ] || echo "fxc not in PATH; D3D11 shaders will not be rebuilt" -[ "$HAVE_DXC" != 0 ] || echo "dxc not in PATH; D3D12 shaders will not be rebuilt" -[ "$HAVE_SPIRV_CROSS" != 0 ] || echo "spirv-cross not in PATH; D3D11, D3D12, Metal shaders will not be rebuilt" - -USE_FXC=${USE_FXC:-$HAVE_FXC} -USE_DXC=${USE_DXC:-$HAVE_DXC} -USE_SPIRV_CROSS=${USE_SPIRV_CROSS:-$HAVE_SPIRV_CROSS} - -spirv_bundle="spir-v.h" -dxbc50_bundle="dxbc50.h" -dxil60_bundle="dxil60.h" -metal_bundle="metal.h" - -rm -f "$spirv_bundle" -[ "$USE_SPIRV_CROSS" != 0 ] && rm -f "$metal_bundle" -[ "$USE_SPIRV_CROSS" != 0 ] && [ "$USE_FXC" != 0 ] && rm -f "$dxbc50_bundle" -[ "$USE_SPIRV_CROSS" != 0 ] && [ "$USE_DXC" != 0 ] && rm -f "$dxil60_bundle" - -make-header() { - xxd -i "$1" | sed \ - -e 's/^unsigned /const unsigned /g' \ - -e 's,^const,static const,' \ - > "$1.h" -} - -compile-hlsl-dxbc() { - local src="$1" - local profile="$2" - local output_basename="$3" - local var_name="$(echo "$output_basename" | sed -e 's/\./_/g')" - - fxc "$src" /E main /T $2 /Fh "$output_basename.tmp.h" || exit $? - sed \ - -e "s/g_main/$var_name/;s/\r//g" \ - -e 's,^const,static const,' \ - -e 's,const unsigned,const signed,' \ - < "$output_basename.tmp.h" \ - > "$output_basename.h" - rm -f "$output_basename.tmp.h" -} - -compile-hlsl-dxil() { - local src="$1" - local profile="$2" - local output_basename="$3" - local var_name="$(echo "$output_basename" | sed -e 's/\./_/g')" - - dxc "$src" -E main -T $2 -Fh "$output_basename.tmp.h" -O3 || exit $? - sed \ - -e "s/g_main/$var_name/;s/\r//g" \ - -e 's,^const,static const,' \ - < "$output_basename.tmp.h" \ - > "$output_basename.h" - rm -f "$output_basename.tmp.h" -} - -for i in *.vert *.frag; do - spv="$i.spv" - metal="$i.metal" - hlsl50="$i.sm50.hlsl" - dxbc50="$i.sm50.dxbc" - hlsl60="$i.sm60.hlsl" - dxil60="$i.sm60.dxil" - - glslangValidator -g0 -Os "$i" -V -o "$spv" --quiet - - make-header "$spv" - echo "#include \"$spv.h\"" >> "$spirv_bundle" - - if [ "$USE_SPIRV_CROSS" = "0" ]; then - continue - fi - - spirv-cross "$spv" --hlsl --shader-model 50 --hlsl-enable-compat --output "$hlsl50" - spirv-cross "$spv" --hlsl --shader-model 60 --hlsl-enable-compat --output "$hlsl60" - - if [ "${i##*.}" == "frag" ]; then - hlsl_stage="ps" - else - hlsl_stage="vs" - fi - - if [ "$USE_FXC" != "0" ]; then - compile-hlsl-dxbc "$hlsl50" ${hlsl_stage}_5_0 "$dxbc50" - echo "#include \"$dxbc50.h\"" >> "$dxbc50_bundle" - fi - - if [ "$USE_DXC" != "0" ]; then - compile-hlsl-dxil "$hlsl60" ${hlsl_stage}_6_0 "$dxil60" - echo "#include \"$dxil60.h\"" >> "$dxil60_bundle" - fi - - spirv-cross "$spv" --msl --output "$metal" - make-header "$metal" - echo "#include \"$metal.h\"" >> "$metal_bundle" -done diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag b/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag deleted file mode 100644 index 8ce1e6b..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag +++ /dev/null @@ -1,9 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 v_color; - -layout(location = 0) out vec4 o_color; - -void main() { - o_color = v_color; -} diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.metal.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.metal.h deleted file mode 100644 index a5f9899..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.metal.h +++ /dev/null @@ -1,28 +0,0 @@ -static const unsigned char color_frag_metal[] = { - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, - 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, - 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, - 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, - 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, - 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, - 0x5f, 0x6f, 0x75, 0x74, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, - 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x39, 0x20, 0x5b, 0x5b, - 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, - 0x7d, 0x3b, 0x0a, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x6d, - 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x0a, 0x7b, 0x0a, 0x20, 0x20, - 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x6d, 0x5f, 0x31, - 0x31, 0x20, 0x5b, 0x5b, 0x75, 0x73, 0x65, 0x72, 0x28, 0x6c, 0x6f, 0x63, - 0x6e, 0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x0a, 0x66, - 0x72, 0x61, 0x67, 0x6d, 0x65, 0x6e, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, - 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x28, - 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, - 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, - 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, - 0x30, 0x5f, 0x6f, 0x75, 0x74, 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, - 0x7b, 0x7d, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, - 0x6d, 0x5f, 0x39, 0x20, 0x3d, 0x20, 0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x31, - 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, - 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a -}; -static const unsigned int color_frag_metal_len = 298; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm50.dxbc.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm50.dxbc.h deleted file mode 100644 index ddd8012..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm50.dxbc.h +++ /dev/null @@ -1,85 +0,0 @@ -static const signed char color_frag_sm50_dxbc[] = -{ - 68, 88, 66, 67, 114,-117, --124, 82, -97, 76, -66, -74, - 70, 116, 14, -14, 95,-122, - 65, 73, 1, 0, 0, 0, - -24, 1, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - -96, 0, 0, 0, -44, 0, - 0, 0, 8, 1, 0, 0, - 76, 1, 0, 0, 82, 68, - 69, 70, 100, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - -1, -1, 0, 1, 0, 0, - 60, 0, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 77, 105, 99, 114, 111, 115, - 111, 102, 116, 32, 40, 82, - 41, 32, 72, 76, 83, 76, - 32, 83, 104, 97, 100, 101, - 114, 32, 67, 111, 109, 112, - 105, 108, 101, 114, 32, 49, - 48, 46, 49, 0, 73, 83, - 71, 78, 44, 0, 0, 0, - 1, 0, 0, 0, 8, 0, - 0, 0, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 15, - 0, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, -85, - -85, -85, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, -85, -85, - 83, 72, 69, 88, 60, 0, - 0, 0, 80, 0, 0, 0, - 15, 0, 0, 0, 106, 8, - 0, 1, 98, 16, 0, 3, - -14, 16, 16, 0, 0, 0, - 0, 0, 101, 0, 0, 3, - -14, 32, 16, 0, 0, 0, - 0, 0, 54, 0, 0, 5, - -14, 32, 16, 0, 0, 0, - 0, 0, 70, 30, 16, 0, - 0, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, --108, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 2, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm60.dxil.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm60.dxil.h deleted file mode 100644 index f8d2a1c..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/color.frag.sm60.dxil.h +++ /dev/null @@ -1,340 +0,0 @@ -#if 0 -; -; Input signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xyzw 0 NONE float xyzw -; -; -; Output signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; SV_Target 0 xyzw 0 TARGET float xyzw -; -; shader hash: 79268435b7929fdbc9f529459f44b878 -; -; Pipeline Runtime Information: -; -; Pixel Shader -; DepthOutput=0 -; SampleFrequency=0 -; -; -; Input signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 linear -; -; Output signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; SV_Target 0 -; -; Buffer Definitions: -; -; -; Resource Bindings: -; -; Name Type Format Dim ID HLSL Bind Count -; ------------------------------ ---------- ------- ----------- ------- -------------- ------ -; -; -; ViewId state: -; -; Number of inputs: 4, outputs: 4 -; Outputs dependent on ViewId: { } -; Inputs contributing to computation of Outputs: -; output 0 depends on inputs: { 0 } -; output 1 depends on inputs: { 1 } -; output 2 depends on inputs: { 2 } -; output 3 depends on inputs: { 3 } -; -target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" -target triple = "dxil-ms-dx" - -define void @main() { - %1 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %4 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %1) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - ret void -} - -; Function Attrs: nounwind readnone -declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 - -; Function Attrs: nounwind -declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 - -attributes #0 = { nounwind readnone } -attributes #1 = { nounwind } - -!llvm.ident = !{!0} -!dx.version = !{!1} -!dx.valver = !{!2} -!dx.shaderModel = !{!3} -!dx.viewIdState = !{!4} -!dx.entryPoints = !{!5} - -!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"} -!1 = !{i32 1, i32 0} -!2 = !{i32 1, i32 8} -!3 = !{!"ps", i32 6, i32 0} -!4 = !{[6 x i32] [i32 4, i32 4, i32 1, i32 2, i32 4, i32 8]} -!5 = !{void ()* @main, !"main", !6, null, null} -!6 = !{!7, !11, null} -!7 = !{!8} -!8 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !9, i8 2, i32 1, i8 4, i32 0, i8 0, !10} -!9 = !{i32 0} -!10 = !{i32 3, i32 15} -!11 = !{!12} -!12 = !{i32 0, !"SV_Target", i8 9, i8 16, !9, i8 0, i32 1, i8 4, i32 0, i8 0, !10} - -#endif - -static const unsigned char color_frag_sm60_dxil[] = { - 0x44, 0x58, 0x42, 0x43, 0x33, 0x91, 0x9f, 0xec, 0x78, 0x7d, 0xbb, 0xfa, - 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0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, - 0x04, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x08, 0x00, 0x00, 0x00, - 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, - 0x08, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, - 0x20, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, - 0x07, 0x00, 0x00, 0x00, 0x3b, 0x00, 0x04, 0x00, 0x0a, 0x00, 0x00, 0x00, - 0x0b, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, - 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x03, 0x00, 0x00, 0x00, 0xf8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00, - 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x00, 0x00, - 0x0b, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, - 0x0c, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 -}; -static const unsigned int color_frag_spv_len = 312; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/dxbc50.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/dxbc50.h deleted file mode 100644 index 1c01126..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/dxbc50.h +++ /dev/null @@ -1,6 +0,0 @@ -#include "linepoint.vert.sm50.dxbc.h" -#include "tri_color.vert.sm50.dxbc.h" -#include "tri_texture.vert.sm50.dxbc.h" -#include "color.frag.sm50.dxbc.h" -#include "texture_rgba.frag.sm50.dxbc.h" -#include "texture_rgb.frag.sm50.dxbc.h" diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/dxil60.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/dxil60.h deleted file mode 100644 index 88489f9..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/dxil60.h +++ /dev/null @@ -1,6 +0,0 @@ -#include "linepoint.vert.sm60.dxil.h" -#include "tri_color.vert.sm60.dxil.h" -#include "tri_texture.vert.sm60.dxil.h" -#include "color.frag.sm60.dxil.h" -#include "texture_rgba.frag.sm60.dxil.h" -#include "texture_rgb.frag.sm60.dxil.h" diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert b/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert deleted file mode 100644 index 34596d5..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 a_position; - -layout(location = 0) out vec4 v_color; - -layout(set = 1, binding = 0) uniform Context { - mat4 mvp; - vec4 color; - vec2 texture_size; /* XXX unused */ -} u_context; - -void main() { - gl_PointSize = 1.0; /* FIXME: D3D11 pls */ - gl_Position = u_context.mvp * vec4(a_position, 0, 1); - v_color = u_context.color; -} diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.metal.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.metal.h deleted file mode 100644 index 96b1c37..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.metal.h +++ /dev/null @@ -1,51 +0,0 @@ -static const unsigned char linepoint_vert_metal[] = { - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, - 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, - 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, - 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0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, - 0x0a -}; -static const unsigned int linepoint_vert_metal_len = 565; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm50.dxbc.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm50.dxbc.h deleted file mode 100644 index c626676..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm50.dxbc.h +++ /dev/null @@ -1,172 +0,0 @@ -static const signed char linepoint_vert_sm50_dxbc[] = -{ - 68, 88, 66, 67, 0, 119, - 101, -18, 103, 113, 34, 52, - -82, 96, 17, 4, -92, 11, - -67, 71, 1, 0, 0, 0, - -12, 3, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - -12, 1, 0, 0, 40, 2, - 0, 0,-128, 2, 0, 0, - 88, 3, 0, 0, 82, 68, - 69, 70, -72, 1, 0, 0, - 1, 0, 0, 0, 100, 0, - 0, 0, 1, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - -2, -1, 0, 1, 0, 0, --112, 1, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 92, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 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0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0 -}; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm60.dxil.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm60.dxil.h deleted file mode 100644 index 8320325..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/linepoint.vert.sm60.dxil.h +++ /dev/null @@ -1,496 +0,0 @@ -#if 0 -; -; Input signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xy 0 NONE float xy -; -; -; Output signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xyzw 0 NONE float xyzw -; SV_Position 0 xyzw 1 POS float xyzw -; -; shader hash: 28e70f2da15e5a0c84402943a6b12723 -; -; Pipeline Runtime Information: -; -; Vertex Shader -; OutputPositionPresent=1 -; -; -; Input signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 -; -; Output signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 linear -; SV_Position 0 noperspective -; -; Buffer Definitions: -; -; cbuffer _22_24 -; { -; -; struct hostlayout._22_24 -; { -; -; row_major float4x4 _24_m0; ; Offset: 0 -; float4 _24_m1; ; Offset: 64 -; float2 _24_m2; ; Offset: 80 -; -; } _22_24; ; Offset: 0 Size: 88 -; -; } -; -; -; Resource Bindings: -; -; Name Type Format Dim ID HLSL Bind Count -; ------------------------------ ---------- ------- ----------- ------- -------------- ------ -; _22_24 cbuffer NA NA CB0 cb0,space1 1 -; -; -; ViewId state: -; -; Number of inputs: 2, outputs: 8 -; Outputs dependent on ViewId: { } -; Inputs contributing to computation of Outputs: -; output 4 depends on inputs: { 0, 1 } -; output 5 depends on inputs: { 0, 1 } -; output 6 depends on inputs: { 0, 1 } -; output 7 depends on inputs: { 0, 1 } -; -target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" -target triple = "dxil-ms-dx" - -%dx.types.Handle = type { i8* } -%dx.types.CBufRet.f32 = type { float, float, float, float } -%hostlayout._22_24 = type { [4 x <4 x float>], <4 x float>, <2 x float> } - -define void @main() { - %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) - %2 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %3 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %4 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex) - %5 = extractvalue %dx.types.CBufRet.f32 %4, 0 - %6 = extractvalue %dx.types.CBufRet.f32 %4, 1 - %7 = extractvalue %dx.types.CBufRet.f32 %4, 2 - %8 = extractvalue %dx.types.CBufRet.f32 %4, 3 - %9 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex) - %10 = extractvalue %dx.types.CBufRet.f32 %9, 0 - %11 = extractvalue %dx.types.CBufRet.f32 %9, 1 - %12 = extractvalue %dx.types.CBufRet.f32 %9, 2 - %13 = extractvalue %dx.types.CBufRet.f32 %9, 3 - %14 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex) - %15 = extractvalue %dx.types.CBufRet.f32 %14, 0 - %16 = extractvalue %dx.types.CBufRet.f32 %14, 1 - %17 = extractvalue %dx.types.CBufRet.f32 %14, 2 - %18 = extractvalue %dx.types.CBufRet.f32 %14, 3 - %19 = fmul fast float %5, %2 - %20 = call float @dx.op.tertiary.f32(i32 46, float %3, float %10, float %19) ; FMad(a,b,c) - %21 = fadd fast float %15, %20 - %22 = fmul fast float %6, %2 - %23 = call float @dx.op.tertiary.f32(i32 46, float %3, float %11, float %22) ; FMad(a,b,c) - %24 = fadd fast float %23, %16 - %25 = fmul fast float %7, %2 - %26 = call float @dx.op.tertiary.f32(i32 46, float %3, float %12, float %25) ; FMad(a,b,c) - %27 = fadd fast float %26, %17 - %28 = fmul fast float %8, %2 - %29 = call float @dx.op.tertiary.f32(i32 46, float %3, float %13, float %28) ; FMad(a,b,c) - %30 = fadd fast float %29, %18 - %31 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 4) ; CBufferLoadLegacy(handle,regIndex) - %32 = extractvalue %dx.types.CBufRet.f32 %31, 0 - %33 = extractvalue %dx.types.CBufRet.f32 %31, 1 - %34 = extractvalue %dx.types.CBufRet.f32 %31, 2 - %35 = extractvalue %dx.types.CBufRet.f32 %31, 3 - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %32) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %33) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %34) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %35) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %21) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %24) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float %27) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float %30) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - ret void -} - -; Function Attrs: nounwind readnone -declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 - -; Function Attrs: nounwind -declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 - -; Function Attrs: nounwind readonly -declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 - -; Function Attrs: nounwind readnone -declare float @dx.op.tertiary.f32(i32, float, float, float) #0 - -; Function Attrs: nounwind readonly -declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 - -attributes #0 = { nounwind readnone } -attributes #1 = { nounwind } -attributes #2 = { nounwind readonly } - -!llvm.ident = !{!0} -!dx.version = !{!1} -!dx.valver = !{!2} -!dx.shaderModel = !{!3} -!dx.resources = !{!4} -!dx.viewIdState = !{!7} -!dx.entryPoints = !{!8} - -!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"} -!1 = !{i32 1, i32 0} -!2 = !{i32 1, i32 8} -!3 = !{!"vs", i32 6, i32 0} -!4 = !{null, null, !5, null} -!5 = !{!6} -!6 = !{i32 0, %hostlayout._22_24* undef, !"", i32 1, i32 0, i32 1, i32 88, null} -!7 = !{[4 x i32] [i32 2, i32 8, i32 240, i32 240]} -!8 = !{void ()* @main, !"main", !9, !4, null} -!9 = !{!10, !14, null} -!10 = !{!11} -!11 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 0, i8 0, !13} -!12 = !{i32 0} -!13 = !{i32 3, i32 3} -!14 = !{!15, !17} -!15 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 0, i8 0, !16} -!16 = !{i32 3, i32 15} -!17 = !{i32 1, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 1, i8 0, !16} - -#endif - -static const unsigned char linepoint_vert_sm60_dxil[] = { - 0x44, 0x58, 0x42, 0x43, 0x07, 0x97, 0x68, 0xde, 0x5f, 0x50, 0x0b, 0x5d, - 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0x12, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, - 0x19, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00, - 0x13, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00, - 0x1b, 0x00, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, - 0x15, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, 0x1d, 0x00, 0x00, 0x00, - 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, - 0x1e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, - 0x06, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x1e, 0x00, 0x00, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, - 0x22, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, - 0x1f, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00, 0x91, 0x00, 0x05, 0x00, - 0x07, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0x1b, 0x00, 0x00, 0x00, - 0x22, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x24, 0x00, 0x00, 0x00, - 0x25, 0x00, 0x00, 0x00, 0x0d, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, - 0x3e, 0x00, 0x03, 0x00, 0x25, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, - 0x41, 0x00, 0x05, 0x00, 0x27, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, - 0x18, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, - 0x07, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, - 0x3e, 0x00, 0x03, 0x00, 0x26, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, - 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 -}; -static const unsigned int linepoint_vert_spv_len = 1076; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/metal.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/metal.h deleted file mode 100644 index 1841a69..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/metal.h +++ /dev/null @@ -1,6 +0,0 @@ -#include "linepoint.vert.metal.h" -#include "tri_color.vert.metal.h" -#include "tri_texture.vert.metal.h" -#include "color.frag.metal.h" -#include "texture_rgba.frag.metal.h" -#include "texture_rgb.frag.metal.h" diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/spir-v.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/spir-v.h deleted file mode 100644 index 85aa3c2..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/spir-v.h +++ /dev/null @@ -1,6 +0,0 @@ -#include "linepoint.vert.spv.h" -#include "tri_color.vert.spv.h" -#include "tri_texture.vert.spv.h" -#include "color.frag.spv.h" -#include "texture_rgba.frag.spv.h" -#include "texture_rgb.frag.spv.h" diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag deleted file mode 100644 index 9a9ada8..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag +++ /dev/null @@ -1,12 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 v_color; -layout(location = 1) in vec2 v_uv; - -layout(set = 2, binding = 0) uniform sampler2D u_texture; - -layout(location = 0) out vec4 o_color; - -void main() { - o_color = vec4(texture(u_texture, v_uv).rgb, 1) * v_color; -} diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.metal.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.metal.h deleted file mode 100644 index fbde876..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.metal.h +++ /dev/null @@ -1,41 +0,0 @@ -static const unsigned char texture_rgb_frag_metal[] = { - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, - 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, - 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, - 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, - 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, - 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0x6e, 0x30, 0x5f, 0x69, 0x6e, 0x20, 0x69, 0x6e, 0x20, 0x5b, 0x5b, 0x73, - 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, 0x2c, 0x20, 0x74, - 0x65, 0x78, 0x74, 0x75, 0x72, 0x65, 0x32, 0x64, 0x3c, 0x66, 0x6c, 0x6f, - 0x61, 0x74, 0x3e, 0x20, 0x5f, 0x31, 0x33, 0x20, 0x5b, 0x5b, 0x74, 0x65, - 0x78, 0x74, 0x75, 0x72, 0x65, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x2c, 0x20, - 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x72, 0x20, 0x5f, 0x31, 0x33, 0x53, - 0x6d, 0x70, 0x6c, 0x72, 0x20, 0x5b, 0x5b, 0x73, 0x61, 0x6d, 0x70, 0x6c, - 0x65, 0x72, 0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, - 0x20, 0x20, 0x20, 0x6d, 0x61, 0x69, 0x6e, 0x30, 0x5f, 0x6f, 0x75, 0x74, - 0x20, 0x6f, 0x75, 0x74, 0x20, 0x3d, 0x20, 0x7b, 0x7d, 0x3b, 0x0a, 0x20, - 0x20, 0x20, 0x20, 0x6f, 0x75, 0x74, 0x2e, 0x6d, 0x5f, 0x39, 0x20, 0x3d, - 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x28, 0x5f, 0x31, 0x33, 0x2e, - 0x73, 0x61, 0x6d, 0x70, 0x6c, 0x65, 0x28, 0x5f, 0x31, 0x33, 0x53, 0x6d, - 0x70, 0x6c, 0x72, 0x2c, 0x20, 0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x31, 0x37, - 0x29, 0x2e, 0x78, 0x79, 0x7a, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x20, - 0x2a, 0x20, 0x69, 0x6e, 0x2e, 0x6d, 0x5f, 0x32, 0x38, 0x3b, 0x0a, 0x20, - 0x20, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, - 0x74, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a -}; -static const unsigned int texture_rgb_frag_metal_len = 450; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm50.dxbc.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm50.dxbc.h deleted file mode 100644 index 183103a..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm50.dxbc.h +++ /dev/null @@ -1,123 +0,0 @@ -static const signed char texture_rgb_frag_sm50_dxbc[] = -{ - 68, 88, 66, 67, -22, -54, - -48, 73, -47, -40, -92, -21, - -43, -46, 13,-120, -20, 126, - 110, 46, 1, 0, 0, 0, - -52, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - -12, 0, 0, 0, 64, 1, - 0, 0, 116, 1, 0, 0, - 48, 2, 0, 0, 82, 68, - 69, 70, -72, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - -1, -1, 0, 1, 0, 0, --115, 0, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 124, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0,-119, 0, 0, 0, - 2, 0, 0, 0, 5, 0, - 0, 0, 4, 0, 0, 0, - -1, -1, -1, -1, 0, 0, - 0, 0, 1, 0, 0, 0, - 13, 0, 0, 0, 95, 95, - 49, 51, 95, 115, 97, 109, - 112, 108, 101, 114, 0, 95, - 49, 51, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 49, 48, 46, 49, - 0, -85, -85, -85, 73, 83, - 71, 78, 68, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 15, - 0, 0, 56, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 3, 3, - 0, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, -85, - -85, -85, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, -85, -85, - 83, 72, 69, 88, -76, 0, - 0, 0, 80, 0, 0, 0, - 45, 0, 0, 0, 106, 8, - 0, 1, 90, 0, 0, 3, - 0, 96, 16, 0, 0, 0, - 0, 0, 88, 24, 0, 4, - 0, 112, 16, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 98, 16, 0, 3, -14, 16, - 16, 0, 0, 0, 0, 0, - 98, 16, 0, 3, 50, 16, - 16, 0, 1, 0, 0, 0, - 101, 0, 0, 3, -14, 32, - 16, 0, 0, 0, 0, 0, - 104, 0, 0, 2, 1, 0, - 0, 0, 69, 0, 0,-117, - -62, 0, 0,-128, 67, 85, - 21, 0, 114, 0, 16, 0, - 0, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 54, 0, - 0, 5,-126, 0, 16, 0, - 0, 0, 0, 0, 1, 64, - 0, 0, 0, 0,-128, 63, - 56, 0, 0, 7, -14, 32, - 16, 0, 0, 0, 0, 0, - 70, 14, 16, 0, 0, 0, - 0, 0, 70, 30, 16, 0, - 0, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, --108, 0, 0, 0, 4, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm60.dxil.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm60.dxil.h deleted file mode 100644 index e07e135..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag.sm60.dxil.h +++ /dev/null @@ -1,465 +0,0 @@ -#if 0 -; -; Input signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xyzw 0 NONE float xyzw -; TEXCOORD 1 xy 1 NONE float xy -; -; -; Output signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; SV_Target 0 xyzw 0 TARGET float xyzw -; -; shader hash: 6899b843a76b999aab785570052af6a1 -; -; Pipeline Runtime Information: -; -; Pixel Shader -; DepthOutput=0 -; SampleFrequency=0 -; -; -; Input signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 linear -; TEXCOORD 1 linear -; -; Output signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; SV_Target 0 -; -; Buffer Definitions: -; -; -; Resource Bindings: -; -; Name Type Format Dim ID HLSL Bind Count -; ------------------------------ ---------- ------- ----------- ------- -------------- ------ -; __13_sampler sampler NA NA S0 s0,space2 1 -; _13 texture f32 2d T0 t0,space2 1 -; -; -; ViewId state: -; -; Number of inputs: 6, outputs: 4 -; Outputs dependent on ViewId: { } -; Inputs contributing to computation of Outputs: -; output 0 depends on inputs: { 0, 4, 5 } -; output 1 depends on inputs: { 1, 4, 5 } -; output 2 depends on inputs: { 2, 4, 5 } -; output 3 depends on inputs: { 3 } -; -target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" -target triple = "dxil-ms-dx" - -%dx.types.Handle = type { i8* } -%dx.types.ResRet.f32 = type { float, float, float, float, i32 } -%"class.Texture2D >" = type { <4 x float>, %"class.Texture2D >::mips_type" } -%"class.Texture2D >::mips_type" = type { i32 } -%struct.SamplerState = type { i32 } - -define void @main() { - %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) - %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) - %3 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %7 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %9 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %2, float %3, float %4, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp) - %10 = extractvalue %dx.types.ResRet.f32 %9, 0 - %11 = extractvalue %dx.types.ResRet.f32 %9, 1 - %12 = extractvalue %dx.types.ResRet.f32 %9, 2 - %13 = fmul fast float %10, %5 - %14 = fmul fast float %11, %6 - %15 = fmul fast float %12, %7 - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %13) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %14) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %15) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %8) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - ret void -} - -; Function Attrs: nounwind readnone -declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 - -; Function Attrs: nounwind -declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 - -; Function Attrs: nounwind readonly -declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2 - -; Function Attrs: nounwind readonly -declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 - -attributes #0 = { nounwind readnone } -attributes #1 = { nounwind } -attributes #2 = { nounwind readonly } - -!llvm.ident = !{!0} -!dx.version = !{!1} -!dx.valver = !{!2} -!dx.shaderModel = !{!3} -!dx.resources = !{!4} -!dx.viewIdState = !{!10} -!dx.entryPoints = !{!11} - -!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"} -!1 = !{i32 1, i32 0} -!2 = !{i32 1, i32 8} -!3 = !{!"ps", i32 6, i32 0} -!4 = !{!5, null, null, !8} -!5 = !{!6} -!6 = !{i32 0, %"class.Texture2D >"* undef, !"", i32 2, i32 0, i32 1, i32 2, i32 0, !7} -!7 = !{i32 0, i32 9} -!8 = !{!9} -!9 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null} -!10 = !{[8 x i32] [i32 6, i32 4, i32 1, i32 2, i32 4, i32 8, i32 7, i32 7]} -!11 = !{void ()* @main, !"main", !12, !4, null} -!12 = !{!13, !20, null} -!13 = !{!14, !17} -!14 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !15, i8 2, i32 1, i8 4, i32 0, i8 0, !16} -!15 = !{i32 0} -!16 = !{i32 3, i32 15} -!17 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !19} -!18 = !{i32 1} -!19 = !{i32 3, i32 3} -!20 = !{!21} -!21 = !{i32 0, !"SV_Target", i8 9, i8 16, !15, i8 0, i32 1, i8 4, i32 0, i8 0, !16} - -#endif - -static const unsigned char texture_rgb_frag_sm60_dxil[] = { - 0x44, 0x58, 0x42, 0x43, 0x80, 0x0c, 0x49, 0xdc, 0x1e, 0x21, 0x6f, 0xab, - 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-layout(location = 0) in vec4 v_color; -layout(location = 1) in vec2 v_uv; - -layout(set = 2, binding = 0) uniform sampler2D u_texture; - -layout(location = 0) out vec4 o_color; - -void main() { - o_color = texture(u_texture, v_uv) * v_color; -} diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.metal.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.metal.h deleted file mode 100644 index 9c8f150..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.metal.h +++ /dev/null @@ -1,40 +0,0 @@ -static const unsigned char texture_rgba_frag_metal[] = { - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, - 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, - 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, - 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, - 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, - 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0x6d, 0x5f, 0x32, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, - 0x74, 0x75, 0x72, 0x6e, 0x20, 0x6f, 0x75, 0x74, 0x3b, 0x0a, 0x7d, 0x0a, - 0x0a -}; -static const unsigned int texture_rgba_frag_metal_len = 433; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm50.dxbc.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm50.dxbc.h deleted file mode 100644 index d240991..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm50.dxbc.h +++ /dev/null @@ -1,120 +0,0 @@ -static const signed char texture_rgba_frag_sm50_dxbc[] = -{ - 68, 88, 66, 67, -83, 124, - -3, -84,-102, 126, 29, -62, --107, 79, -74, 72, -7, 33, - 124,-103, 1, 0, 0, 0, - -72, 2, 0, 0, 5, 0, - 0, 0, 52, 0, 0, 0, - -12, 0, 0, 0, 64, 1, - 0, 0, 116, 1, 0, 0, - 28, 2, 0, 0, 82, 68, - 69, 70, -72, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 2, 0, 0, 0, - 60, 0, 0, 0, 0, 5, - -1, -1, 0, 1, 0, 0, --115, 0, 0, 0, 82, 68, - 49, 49, 60, 0, 0, 0, - 24, 0, 0, 0, 32, 0, - 0, 0, 40, 0, 0, 0, - 36, 0, 0, 0, 12, 0, - 0, 0, 0, 0, 0, 0, - 124, 0, 0, 0, 3, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 1, 0, - 0, 0,-119, 0, 0, 0, - 2, 0, 0, 0, 5, 0, - 0, 0, 4, 0, 0, 0, - -1, -1, -1, -1, 0, 0, - 0, 0, 1, 0, 0, 0, - 13, 0, 0, 0, 95, 95, - 49, 51, 95, 115, 97, 109, - 112, 108, 101, 114, 0, 95, - 49, 51, 0, 77, 105, 99, - 114, 111, 115, 111, 102, 116, - 32, 40, 82, 41, 32, 72, - 76, 83, 76, 32, 83, 104, - 97, 100, 101, 114, 32, 67, - 111, 109, 112, 105, 108, 101, - 114, 32, 49, 48, 46, 49, - 0, -85, -85, -85, 73, 83, - 71, 78, 68, 0, 0, 0, - 2, 0, 0, 0, 8, 0, - 0, 0, 56, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 0, 0, 0, 0, 15, 15, - 0, 0, 56, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 3, 3, - 0, 0, 84, 69, 88, 67, - 79, 79, 82, 68, 0, -85, - -85, -85, 79, 83, 71, 78, - 44, 0, 0, 0, 1, 0, - 0, 0, 8, 0, 0, 0, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 15, 0, 0, 0, - 83, 86, 95, 84, 97, 114, - 103, 101, 116, 0, -85, -85, - 83, 72, 69, 88, -96, 0, - 0, 0, 80, 0, 0, 0, - 40, 0, 0, 0, 106, 8, - 0, 1, 90, 0, 0, 3, - 0, 96, 16, 0, 0, 0, - 0, 0, 88, 24, 0, 4, - 0, 112, 16, 0, 0, 0, - 0, 0, 85, 85, 0, 0, - 98, 16, 0, 3, -14, 16, - 16, 0, 0, 0, 0, 0, - 98, 16, 0, 3, 50, 16, - 16, 0, 1, 0, 0, 0, - 101, 0, 0, 3, -14, 32, - 16, 0, 0, 0, 0, 0, - 104, 0, 0, 2, 1, 0, - 0, 0, 69, 0, 0,-117, - -62, 0, 0,-128, 67, 85, - 21, 0, -14, 0, 16, 0, - 0, 0, 0, 0, 70, 16, - 16, 0, 1, 0, 0, 0, - 70, 126, 16, 0, 0, 0, - 0, 0, 0, 96, 16, 0, - 0, 0, 0, 0, 56, 0, - 0, 7, -14, 32, 16, 0, - 0, 0, 0, 0, 70, 14, - 16, 0, 0, 0, 0, 0, - 70, 30, 16, 0, 0, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84,-108, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 3, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 1, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 - -}; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm60.dxil.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm60.dxil.h deleted file mode 100644 index eba7080..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgba.frag.sm60.dxil.h +++ /dev/null @@ -1,467 +0,0 @@ -#if 0 -; -; Input signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xyzw 0 NONE float xyzw -; TEXCOORD 1 xy 1 NONE float xy -; -; -; Output signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; SV_Target 0 xyzw 0 TARGET float xyzw -; -; shader hash: ab99026f3068b3314341ba15eaf626a8 -; -; Pipeline Runtime Information: -; -; Pixel Shader -; DepthOutput=0 -; SampleFrequency=0 -; -; -; Input signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 linear -; TEXCOORD 1 linear -; -; Output signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; SV_Target 0 -; -; Buffer Definitions: -; -; -; Resource Bindings: -; -; Name Type Format Dim ID HLSL Bind Count -; ------------------------------ ---------- ------- ----------- ------- -------------- ------ -; __13_sampler sampler NA NA S0 s0,space2 1 -; _13 texture f32 2d T0 t0,space2 1 -; -; -; ViewId state: -; -; Number of inputs: 6, outputs: 4 -; Outputs dependent on ViewId: { } -; Inputs contributing to computation of Outputs: -; output 0 depends on inputs: { 0, 4, 5 } -; output 1 depends on inputs: { 1, 4, 5 } -; output 2 depends on inputs: { 2, 4, 5 } -; output 3 depends on inputs: { 3, 4, 5 } -; -target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" -target triple = "dxil-ms-dx" - -%dx.types.Handle = type { i8* } -%dx.types.ResRet.f32 = type { float, float, float, float, i32 } -%"class.Texture2D >" = type { <4 x float>, %"class.Texture2D >::mips_type" } -%"class.Texture2D >::mips_type" = type { i32 } -%struct.SamplerState = type { i32 } - -define void @main() { - %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 0, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) - %2 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 3, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) - %3 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %5 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %7 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %9 = call %dx.types.ResRet.f32 @dx.op.sample.f32(i32 60, %dx.types.Handle %1, %dx.types.Handle %2, float %3, float %4, float undef, float undef, i32 0, i32 0, i32 undef, float undef) ; Sample(srv,sampler,coord0,coord1,coord2,coord3,offset0,offset1,offset2,clamp) - %10 = extractvalue %dx.types.ResRet.f32 %9, 0 - %11 = extractvalue %dx.types.ResRet.f32 %9, 1 - %12 = extractvalue %dx.types.ResRet.f32 %9, 2 - %13 = extractvalue %dx.types.ResRet.f32 %9, 3 - %14 = fmul fast float %10, %5 - %15 = fmul fast float %11, %6 - %16 = fmul fast float %12, %7 - %17 = fmul fast float %13, %8 - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %14) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %15) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %16) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %17) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - ret void -} - -; Function Attrs: nounwind readnone -declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 - -; Function Attrs: nounwind -declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 - -; Function Attrs: nounwind readonly -declare %dx.types.ResRet.f32 @dx.op.sample.f32(i32, %dx.types.Handle, %dx.types.Handle, float, float, float, float, i32, i32, i32, float) #2 - -; Function Attrs: nounwind readonly -declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 - -attributes #0 = { nounwind readnone } -attributes #1 = { nounwind } -attributes #2 = { nounwind readonly } - -!llvm.ident = !{!0} -!dx.version = !{!1} -!dx.valver = !{!2} -!dx.shaderModel = !{!3} -!dx.resources = !{!4} -!dx.viewIdState = !{!10} -!dx.entryPoints = !{!11} - -!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"} -!1 = !{i32 1, i32 0} -!2 = !{i32 1, i32 8} -!3 = !{!"ps", i32 6, i32 0} -!4 = !{!5, null, null, !8} -!5 = !{!6} -!6 = !{i32 0, %"class.Texture2D >"* undef, !"", i32 2, i32 0, i32 1, i32 2, i32 0, !7} -!7 = !{i32 0, i32 9} -!8 = !{!9} -!9 = !{i32 0, %struct.SamplerState* undef, !"", i32 2, i32 0, i32 1, i32 0, null} -!10 = !{[8 x i32] [i32 6, i32 4, i32 1, i32 2, i32 4, i32 8, i32 15, i32 15]} -!11 = !{void ()* @main, !"main", !12, !4, null} -!12 = !{!13, !20, null} -!13 = !{!14, !17} -!14 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !15, i8 2, i32 1, i8 4, i32 0, i8 0, !16} -!15 = !{i32 0} -!16 = !{i32 3, i32 15} -!17 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !18, i8 2, i32 1, i8 2, i32 1, i8 0, !19} -!18 = !{i32 1} -!19 = !{i32 3, i32 3} -!20 = !{!21} -!21 = !{i32 0, !"SV_Target", i8 9, i8 16, !15, i8 0, i32 1, i8 4, i32 0, i8 0, !16} - -#endif - -static const unsigned char texture_rgba_frag_sm60_dxil[] = { - 0x44, 0x58, 0x42, 0x43, 0x5c, 0x82, 0x6d, 0x45, 0x43, 0x35, 0xdf, 0xf5, - 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0x12, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, - 0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00, - 0x07, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, - 0x16, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x03, 0x00, 0x09, 0x00, 0x00, 0x00, - 0x17, 0x00, 0x00, 0x00, 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 -}; -static const unsigned int texture_rgba_frag_spv_len = 564; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert b/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert deleted file mode 100644 index d9ad22e..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert +++ /dev/null @@ -1,17 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 a_position; -layout(location = 1) in vec4 a_color; - -layout(location = 0) out vec4 v_color; - -layout(set = 1, binding = 0) uniform Context { - mat4 mvp; - vec4 color; /* XXX unused */ - vec2 texture_size; /* XXX unused */ -} u_context; - -void main() { - gl_Position = u_context.mvp * vec4(a_position, 0, 1); - v_color = a_color; -} diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.metal.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.metal.h deleted file mode 100644 index b2993e5..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.metal.h +++ /dev/null @@ -1,48 +0,0 @@ -static const unsigned char tri_color_vert_metal[] = { - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x6d, 0x65, - 0x74, 0x61, 0x6c, 0x5f, 0x73, 0x74, 0x64, 0x6c, 0x69, 0x62, 0x3e, 0x0a, - 0x23, 0x69, 0x6e, 0x63, 0x6c, 0x75, 0x64, 0x65, 0x20, 0x3c, 0x73, 0x69, - 0x6d, 0x64, 0x2f, 0x73, 0x69, 0x6d, 0x64, 0x2e, 0x68, 0x3e, 0x0a, 0x0a, - 0x75, 0x73, 0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, - 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, 0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x0a, - 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x5f, 0x31, 0x38, 0x0a, 0x7b, - 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, - 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0, 0, 50, 0, 0, 10, - -14, 0, 16, 0, 0, 0, - 0, 0, 6, 16, 16, 0, - 0, 0, 0, 0, 70,-114, - 32, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 70, 14, - 16, 0, 0, 0, 0, 0, - 0, 0, 0, 8, -14, 32, - 16, 0, 1, 0, 0, 0, - 70, 14, 16, 0, 0, 0, - 0, 0, 70,-114, 32, 0, - 0, 0, 0, 0, 3, 0, - 0, 0, 62, 0, 0, 1, - 83, 84, 65, 84,-108, 0, - 0, 0, 5, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 4, 0, 0, 0, - 3, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0 - -}; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.sm60.dxil.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.sm60.dxil.h deleted file mode 100644 index 0bb9325..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_color.vert.sm60.dxil.h +++ /dev/null @@ -1,515 +0,0 @@ -#if 0 -; -; Input signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xy 0 NONE float xy -; TEXCOORD 1 xyzw 1 NONE float xyzw -; -; -; Output signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xyzw 0 NONE float xyzw -; SV_Position 0 xyzw 1 POS float xyzw -; -; shader hash: f13b1cc9b87e560da744659dd5d39dcb -; -; Pipeline Runtime Information: -; -; Vertex Shader -; OutputPositionPresent=1 -; -; -; Input signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 -; TEXCOORD 1 -; -; Output signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 linear -; SV_Position 0 noperspective -; -; Buffer Definitions: -; -; cbuffer _18_20 -; { -; -; struct hostlayout._18_20 -; { -; -; row_major float4x4 _20_m0; ; Offset: 0 -; float4 _20_m1; ; Offset: 64 -; float2 _20_m2; ; Offset: 80 -; -; } _18_20; ; Offset: 0 Size: 88 -; -; } -; -; -; Resource Bindings: -; -; Name Type Format Dim ID HLSL Bind Count -; ------------------------------ ---------- ------- ----------- ------- -------------- ------ -; _18_20 cbuffer NA NA CB0 cb0,space1 1 -; -; -; ViewId state: -; -; Number of inputs: 8, outputs: 8 -; Outputs dependent on ViewId: { } -; Inputs contributing to computation of Outputs: -; output 0 depends on inputs: { 4 } -; output 1 depends on inputs: { 5 } -; output 2 depends on inputs: { 6 } -; output 3 depends on inputs: { 7 } -; output 4 depends on inputs: { 0, 1 } -; output 5 depends on inputs: { 0, 1 } -; output 6 depends on inputs: { 0, 1 } -; output 7 depends on inputs: { 0, 1 } -; -target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" -target triple = "dxil-ms-dx" - -%dx.types.Handle = type { i8* } -%dx.types.CBufRet.f32 = type { float, float, float, float } -%hostlayout._18_20 = type { [4 x <4 x float>], <4 x float>, <2 x float> } - -define void @main() { - %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) - %2 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %3 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %5 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %6 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %7 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %8 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex) - %9 = extractvalue %dx.types.CBufRet.f32 %8, 0 - %10 = extractvalue %dx.types.CBufRet.f32 %8, 1 - %11 = extractvalue %dx.types.CBufRet.f32 %8, 2 - %12 = extractvalue %dx.types.CBufRet.f32 %8, 3 - %13 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex) - %14 = extractvalue %dx.types.CBufRet.f32 %13, 0 - %15 = extractvalue %dx.types.CBufRet.f32 %13, 1 - %16 = extractvalue %dx.types.CBufRet.f32 %13, 2 - %17 = extractvalue %dx.types.CBufRet.f32 %13, 3 - %18 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex) - %19 = extractvalue %dx.types.CBufRet.f32 %18, 0 - %20 = extractvalue %dx.types.CBufRet.f32 %18, 1 - %21 = extractvalue %dx.types.CBufRet.f32 %18, 2 - %22 = extractvalue %dx.types.CBufRet.f32 %18, 3 - %23 = fmul fast float %9, %6 - %24 = call float @dx.op.tertiary.f32(i32 46, float %7, float %14, float %23) ; FMad(a,b,c) - %25 = fadd fast float %19, %24 - %26 = fmul fast float %10, %6 - %27 = call float @dx.op.tertiary.f32(i32 46, float %7, float %15, float %26) ; FMad(a,b,c) - %28 = fadd fast float %27, %20 - %29 = fmul fast float %11, %6 - %30 = call float @dx.op.tertiary.f32(i32 46, float %7, float %16, float %29) ; FMad(a,b,c) - %31 = fadd fast float %30, %21 - %32 = fmul fast float %12, %6 - %33 = call float @dx.op.tertiary.f32(i32 46, float %7, float %17, float %32) ; FMad(a,b,c) - %34 = fadd fast float %33, %22 - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %2) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %3) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %25) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %28) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 2, float %31) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 3, float %34) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - ret void -} - -; Function Attrs: nounwind readnone -declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 - -; Function Attrs: nounwind -declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 - -; Function Attrs: nounwind readonly -declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 - -; Function Attrs: nounwind readnone -declare float @dx.op.tertiary.f32(i32, float, float, float) #0 - -; Function Attrs: nounwind readonly -declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 - -attributes #0 = { nounwind readnone } -attributes #1 = { nounwind } -attributes #2 = { nounwind readonly } - -!llvm.ident = !{!0} -!dx.version = !{!1} -!dx.valver = !{!2} -!dx.shaderModel = !{!3} -!dx.resources = !{!4} -!dx.viewIdState = !{!7} -!dx.entryPoints = !{!8} - -!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"} -!1 = !{i32 1, i32 0} -!2 = !{i32 1, i32 8} -!3 = !{!"vs", i32 6, i32 0} -!4 = !{null, null, !5, null} -!5 = !{!6} -!6 = !{i32 0, %hostlayout._18_20* undef, !"", i32 1, i32 0, i32 1, i32 88, null} -!7 = !{[10 x i32] [i32 8, i32 8, i32 240, i32 240, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8]} -!8 = !{void ()* @main, !"main", !9, !4, null} -!9 = !{!10, !17, null} -!10 = !{!11, !14} -!11 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 0, i8 0, !13} -!12 = !{i32 0} -!13 = !{i32 3, i32 3} -!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 0, i32 1, i8 4, i32 1, i8 0, !16} -!15 = !{i32 1} -!16 = !{i32 3, i32 15} -!17 = !{!18, !19} -!18 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 0, i8 0, !16} -!19 = !{i32 1, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 1, i8 0, !16} - -#endif - -static const unsigned char tri_color_vert_sm60_dxil[] = { - 0x44, 0x58, 0x42, 0x43, 0xeb, 0x11, 0xa0, 0x76, 0xea, 0x69, 0xbc, 0x28, - 0xcd, 0xbc, 0x0c, 0xab, 0x14, 0x5d, 0xfa, 0x53, 0x01, 0x00, 0x00, 0x00, - 0x98, 0x0f, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, - 0x4c, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x10, 0x01, 0x00, 0x00, - 0x08, 0x02, 0x00, 0x00, 0x70, 0x08, 0x00, 0x00, 0x8c, 0x08, 0x00, 0x00, - 0x53, 0x46, 0x49, 0x30, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x31, 0x54, 0x00, 0x00, 0x00, - 0x02, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x48, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x00, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, - 0x01, 0x00, 0x00, 0x00, 0x0f, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 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0x3e, 0x00, 0x03, 0x00, 0x23, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, - 0xfd, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 -}; -static const unsigned int tri_color_vert_spv_len = 1028; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert b/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert deleted file mode 100644 index bdf4366..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert +++ /dev/null @@ -1,20 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 a_position; -layout(location = 1) in vec4 a_color; -layout(location = 2) in vec2 a_uv; - -layout(location = 0) out vec4 v_color; -layout(location = 1) out vec2 v_uv; - -layout(set = 1, binding = 0) uniform Context { - mat4 mvp; - vec4 color; /* XXX unused */ - vec2 texture_size; -} u_context; - -void main() { - gl_Position = u_context.mvp * vec4(a_position, 0, 1); - v_color = a_color; - v_uv = a_uv / u_context.texture_size; -} diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.metal.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.metal.h deleted file mode 100644 index a5019fc..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.metal.h +++ /dev/null @@ -1,56 +0,0 @@ -static const unsigned char tri_texture_vert_metal[] = { - 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0, 4, -14, 32, 16, 0, - 2, 0, 0, 0, 1, 0, - 0, 0, 104, 0, 0, 2, - 1, 0, 0, 0, 54, 0, - 0, 5, -14, 32, 16, 0, - 0, 0, 0, 0, 70, 30, - 16, 0, 1, 0, 0, 0, - 14, 0, 0, 8, 50, 32, - 16, 0, 1, 0, 0, 0, - 70, 16, 16, 0, 2, 0, - 0, 0, 70,-128, 32, 0, - 0, 0, 0, 0, 5, 0, - 0, 0, 56, 0, 0, 8, - -14, 0, 16, 0, 0, 0, - 0, 0, 86, 21, 16, 0, - 0, 0, 0, 0, 70,-114, - 32, 0, 0, 0, 0, 0, - 1, 0, 0, 0, 50, 0, - 0, 10, -14, 0, 16, 0, - 0, 0, 0, 0, 6, 16, - 16, 0, 0, 0, 0, 0, - 70,-114, 32, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 70, 14, 16, 0, 0, 0, - 0, 0, 0, 0, 0, 8, - -14, 32, 16, 0, 2, 0, - 0, 0, 70, 14, 16, 0, - 0, 0, 0, 0, 70,-114, - 32, 0, 0, 0, 0, 0, - 3, 0, 0, 0, 62, 0, - 0, 1, 83, 84, 65, 84, --108, 0, 0, 0, 6, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 6, 0, - 0, 0, 4, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 1, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 0, 0 -}; diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.sm60.dxil.h b/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.sm60.dxil.h deleted file mode 100644 index 4324106..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/shaders/tri_texture.vert.sm60.dxil.h +++ /dev/null @@ -1,558 +0,0 @@ -#if 0 -; -; Input signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xy 0 NONE float xy -; TEXCOORD 1 xyzw 1 NONE float xyzw -; TEXCOORD 2 xy 2 NONE float xy -; -; -; Output signature: -; -; Name Index Mask Register SysValue Format Used -; -------------------- ----- ------ -------- -------- ------- ------ -; TEXCOORD 0 xyzw 0 NONE float xyzw -; TEXCOORD 1 xy 1 NONE float xy -; SV_Position 0 xyzw 2 POS float xyzw -; -; shader hash: c10d07e0100207069cb29b72a35d05b6 -; -; Pipeline Runtime Information: -; -; Vertex Shader -; OutputPositionPresent=1 -; -; -; Input signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 -; TEXCOORD 1 -; TEXCOORD 2 -; -; Output signature: -; -; Name Index InterpMode DynIdx -; -------------------- ----- ---------------------- ------ -; TEXCOORD 0 linear -; TEXCOORD 1 linear -; SV_Position 0 noperspective -; -; Buffer Definitions: -; -; cbuffer _18_20 -; { -; -; struct hostlayout._18_20 -; { -; -; row_major float4x4 _20_m0; ; Offset: 0 -; float4 _20_m1; ; Offset: 64 -; float2 _20_m2; ; Offset: 80 -; -; } _18_20; ; Offset: 0 Size: 88 -; -; } -; -; -; Resource Bindings: -; -; Name Type Format Dim ID HLSL Bind Count -; ------------------------------ ---------- ------- ----------- ------- -------------- ------ -; _18_20 cbuffer NA NA CB0 cb0,space1 1 -; -; -; ViewId state: -; -; Number of inputs: 10, outputs: 12 -; Outputs dependent on ViewId: { } -; Inputs contributing to computation of Outputs: -; output 0 depends on inputs: { 4 } -; output 1 depends on inputs: { 5 } -; output 2 depends on inputs: { 6 } -; output 3 depends on inputs: { 7 } -; output 4 depends on inputs: { 8 } -; output 5 depends on inputs: { 9 } -; output 8 depends on inputs: { 0, 1 } -; output 9 depends on inputs: { 0, 1 } -; output 10 depends on inputs: { 0, 1 } -; output 11 depends on inputs: { 0, 1 } -; -target datalayout = "e-m:e-p:32:32-i1:32-i8:32-i16:32-i32:32-i64:64-f16:32-f32:32-f64:64-n8:16:32:64" -target triple = "dxil-ms-dx" - -%dx.types.Handle = type { i8* } -%dx.types.CBufRet.f32 = type { float, float, float, float } -%hostlayout._18_20 = type { [4 x <4 x float>], <4 x float>, <2 x float> } - -define void @main() { - %1 = call %dx.types.Handle @dx.op.createHandle(i32 57, i8 2, i32 0, i32 0, i1 false) ; CreateHandle(resourceClass,rangeId,index,nonUniformIndex) - %2 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %3 = call float @dx.op.loadInput.f32(i32 4, i32 2, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %4 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %5 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %6 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 2, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %7 = call float @dx.op.loadInput.f32(i32 4, i32 1, i32 0, i8 3, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %8 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 0, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %9 = call float @dx.op.loadInput.f32(i32 4, i32 0, i32 0, i8 1, i32 undef) ; LoadInput(inputSigId,rowIndex,colIndex,gsVertexAxis) - %10 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 0) ; CBufferLoadLegacy(handle,regIndex) - %11 = extractvalue %dx.types.CBufRet.f32 %10, 0 - %12 = extractvalue %dx.types.CBufRet.f32 %10, 1 - %13 = extractvalue %dx.types.CBufRet.f32 %10, 2 - %14 = extractvalue %dx.types.CBufRet.f32 %10, 3 - %15 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 1) ; CBufferLoadLegacy(handle,regIndex) - %16 = extractvalue %dx.types.CBufRet.f32 %15, 0 - %17 = extractvalue %dx.types.CBufRet.f32 %15, 1 - %18 = extractvalue %dx.types.CBufRet.f32 %15, 2 - %19 = extractvalue %dx.types.CBufRet.f32 %15, 3 - %20 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 3) ; CBufferLoadLegacy(handle,regIndex) - %21 = extractvalue %dx.types.CBufRet.f32 %20, 0 - %22 = extractvalue %dx.types.CBufRet.f32 %20, 1 - %23 = extractvalue %dx.types.CBufRet.f32 %20, 2 - %24 = extractvalue %dx.types.CBufRet.f32 %20, 3 - %25 = fmul fast float %11, %8 - %26 = call float @dx.op.tertiary.f32(i32 46, float %9, float %16, float %25) ; FMad(a,b,c) - %27 = fadd fast float %21, %26 - %28 = fmul fast float %12, %8 - %29 = call float @dx.op.tertiary.f32(i32 46, float %9, float %17, float %28) ; FMad(a,b,c) - %30 = fadd fast float %29, %22 - %31 = fmul fast float %13, %8 - %32 = call float @dx.op.tertiary.f32(i32 46, float %9, float %18, float %31) ; FMad(a,b,c) - %33 = fadd fast float %32, %23 - %34 = fmul fast float %14, %8 - %35 = call float @dx.op.tertiary.f32(i32 46, float %9, float %19, float %34) ; FMad(a,b,c) - %36 = fadd fast float %35, %24 - %37 = call %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32 59, %dx.types.Handle %1, i32 5) ; CBufferLoadLegacy(handle,regIndex) - %38 = extractvalue %dx.types.CBufRet.f32 %37, 0 - %39 = extractvalue %dx.types.CBufRet.f32 %37, 1 - %40 = fdiv fast float %2, %38 - %41 = fdiv fast float %3, %39 - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 0, float %4) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 1, float %5) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 2, float %6) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 0, i32 0, i8 3, float %7) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 0, float %40) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 1, i32 0, i8 1, float %41) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 0, float %27) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 1, float %30) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 2, float %33) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - call void @dx.op.storeOutput.f32(i32 5, i32 2, i32 0, i8 3, float %36) ; StoreOutput(outputSigId,rowIndex,colIndex,value) - ret void -} - -; Function Attrs: nounwind readnone -declare float @dx.op.loadInput.f32(i32, i32, i32, i8, i32) #0 - -; Function Attrs: nounwind -declare void @dx.op.storeOutput.f32(i32, i32, i32, i8, float) #1 - -; Function Attrs: nounwind readonly -declare %dx.types.CBufRet.f32 @dx.op.cbufferLoadLegacy.f32(i32, %dx.types.Handle, i32) #2 - -; Function Attrs: nounwind readnone -declare float @dx.op.tertiary.f32(i32, float, float, float) #0 - -; Function Attrs: nounwind readonly -declare %dx.types.Handle @dx.op.createHandle(i32, i8, i32, i32, i1) #2 - -attributes #0 = { nounwind readnone } -attributes #1 = { nounwind } -attributes #2 = { nounwind readonly } - -!llvm.ident = !{!0} -!dx.version = !{!1} -!dx.valver = !{!2} -!dx.shaderModel = !{!3} -!dx.resources = !{!4} -!dx.viewIdState = !{!7} -!dx.entryPoints = !{!8} - -!0 = !{!"dxc(private) 1.8.0.4662 (416fab6b5)"} -!1 = !{i32 1, i32 0} -!2 = !{i32 1, i32 8} -!3 = !{!"vs", i32 6, i32 0} -!4 = !{null, null, !5, null} -!5 = !{!6} -!6 = !{i32 0, %hostlayout._18_20* undef, !"", i32 1, i32 0, i32 1, i32 88, null} -!7 = !{[12 x i32] [i32 10, i32 12, i32 3840, i32 3840, i32 0, i32 0, i32 1, i32 2, i32 4, i32 8, i32 16, i32 32]} -!8 = !{void ()* @main, !"main", !9, !4, null} -!9 = !{!10, !19, null} -!10 = !{!11, !14, !17} -!11 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 0, i32 1, i8 2, i32 0, i8 0, !13} -!12 = !{i32 0} -!13 = !{i32 3, i32 3} -!14 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 0, i32 1, i8 4, i32 1, i8 0, !16} -!15 = !{i32 1} -!16 = !{i32 3, i32 15} -!17 = !{i32 2, !"TEXCOORD", i8 9, i8 0, !18, i8 0, i32 1, i8 2, i32 2, i8 0, !13} -!18 = !{i32 2} -!19 = !{!20, !21, !22} -!20 = !{i32 0, !"TEXCOORD", i8 9, i8 0, !12, i8 2, i32 1, i8 4, i32 0, i8 0, !16} -!21 = !{i32 1, !"TEXCOORD", i8 9, i8 0, !15, i8 2, i32 1, i8 2, i32 1, i8 0, !13} -!22 = !{i32 2, !"SV_Position", i8 9, i8 3, !12, i8 4, i32 1, i8 4, i32 2, i8 0, !16} - 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