From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h | 63 ++++++++++++++++++++++ 1 file changed, 63 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h (limited to 'contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h') diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h b/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h new file mode 100644 index 0000000..16b5a11 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h @@ -0,0 +1,63 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#ifndef SDL_shaders_gpu_h_ +#define SDL_shaders_gpu_h_ + +#include "SDL_internal.h" + +// SDL_GPU shader implementation + +typedef enum +{ + VERT_SHADER_INVALID = -1, + VERT_SHADER_LINEPOINT, + VERT_SHADER_TRI_COLOR, + VERT_SHADER_TRI_TEXTURE, + + NUM_VERT_SHADERS, +} GPU_VertexShaderID; + +typedef enum +{ + FRAG_SHADER_INVALID = -1, + FRAG_SHADER_COLOR, + FRAG_SHADER_TEXTURE_RGB, + FRAG_SHADER_TEXTURE_RGBA, + + NUM_FRAG_SHADERS, +} GPU_FragmentShaderID; + +struct GPU_Shaders +{ + SDL_GPUShader *vert_shaders[NUM_VERT_SHADERS]; + SDL_GPUShader *frag_shaders[NUM_FRAG_SHADERS]; +}; + +typedef struct GPU_Shaders GPU_Shaders; + +void GPU_FillSupportedShaderFormats(SDL_PropertiesID props); +extern bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); +extern void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); +extern SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id); +extern SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id); + +#endif // SDL_shaders_gpu_h_ -- cgit v1.2.3