From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h | 63 ---------------------- 1 file changed, 63 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h (limited to 'contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h') diff --git a/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h b/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h deleted file mode 100644 index 16b5a11..0000000 --- a/contrib/SDL-3.2.8/src/render/gpu/SDL_shaders_gpu.h +++ /dev/null @@ -1,63 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_shaders_gpu_h_ -#define SDL_shaders_gpu_h_ - -#include "SDL_internal.h" - -// SDL_GPU shader implementation - -typedef enum -{ - VERT_SHADER_INVALID = -1, - VERT_SHADER_LINEPOINT, - VERT_SHADER_TRI_COLOR, - VERT_SHADER_TRI_TEXTURE, - - NUM_VERT_SHADERS, -} GPU_VertexShaderID; - -typedef enum -{ - FRAG_SHADER_INVALID = -1, - FRAG_SHADER_COLOR, - FRAG_SHADER_TEXTURE_RGB, - FRAG_SHADER_TEXTURE_RGBA, - - NUM_FRAG_SHADERS, -} GPU_FragmentShaderID; - -struct GPU_Shaders -{ - SDL_GPUShader *vert_shaders[NUM_VERT_SHADERS]; - SDL_GPUShader *frag_shaders[NUM_FRAG_SHADERS]; -}; - -typedef struct GPU_Shaders GPU_Shaders; - -void GPU_FillSupportedShaderFormats(SDL_PropertiesID props); -extern bool GPU_InitShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); -extern void GPU_ReleaseShaders(GPU_Shaders *shaders, SDL_GPUDevice *device); -extern SDL_GPUShader *GPU_GetVertexShader(GPU_Shaders *shaders, GPU_VertexShaderID id); -extern SDL_GPUShader *GPU_GetFragmentShader(GPU_Shaders *shaders, GPU_FragmentShaderID id); - -#endif // SDL_shaders_gpu_h_ -- cgit v1.2.3