From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/render/direct3d12/SDL_render_d3d12_xbox.h | 44 ---------------------- 1 file changed, 44 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h (limited to 'contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h') diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h deleted file mode 100644 index 947148e..0000000 --- a/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h +++ /dev/null @@ -1,44 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_render_d3d12_xbox_h_ -#define SDL_render_d3d12_xbox_h_ - -#include "../../SDL_internal.h" -#include "../../video/directx/SDL_d3d12.h" - -// Set up for C function definitions, even when using C++ -#ifdef __cplusplus -extern "C" { -#endif - -extern HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug); -extern HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource); -extern HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken); -extern HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget); -extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); - -// Ends C function definitions when using C++ -#ifdef __cplusplus -} -#endif - -#endif -- cgit v1.2.3