From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/render/direct3d11/D3D11_PixelShader_Textures.hlsl | 9 +++++++++ 1 file changed, 9 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl (limited to 'contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl') diff --git a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl b/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl new file mode 100644 index 0000000..f2ecf18 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl @@ -0,0 +1,9 @@ +Texture2D theTexture : register(t0); +SamplerState theSampler : register(s0); + +#include "D3D11_PixelShader_Common.hlsli" + +float4 main(PixelShaderInput input) : SV_TARGET +{ + return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color; +} -- cgit v1.2.3