From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../render/direct3d11/D3D11_PixelShader_Textures.h | 332 --------------------- 1 file changed, 332 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.h (limited to 'contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.h') diff --git a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.h b/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.h deleted file mode 100644 index 996cac6..0000000 --- a/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Textures.h +++ /dev/null @@ -1,332 +0,0 @@ -#if 0 -// -// Generated by Microsoft (R) HLSL Shader Compiler 10.1 -// -// -// Buffer Definitions: -// -// cbuffer Constants -// { -// -// float scRGB_output; // Offset: 0 Size: 4 [unused] -// float texture_type; // Offset: 4 Size: 4 [unused] -// float input_type; // Offset: 8 Size: 4 [unused] -// float color_scale; // Offset: 12 Size: 4 -// float tonemap_method; // Offset: 16 Size: 4 [unused] -// float tonemap_factor1; // Offset: 20 Size: 4 [unused] -// float tonemap_factor2; // Offset: 24 Size: 4 [unused] -// float sdr_white_point; // Offset: 28 Size: 4 [unused] -// float4 Yoffset; // Offset: 32 Size: 16 [unused] -// float4 Rcoeff; // Offset: 48 Size: 16 [unused] -// float4 Gcoeff; // Offset: 64 Size: 16 [unused] -// float4 Bcoeff; // Offset: 80 Size: 16 [unused] -// -// } -// -// -// Resource Bindings: -// -// Name Type Format Dim HLSL Bind Count -// ------------------------------ ---------- ------- ----------- -------------- ------ -// theSampler sampler NA NA s0 1 -// theTexture texture float4 2d t0 1 -// Constants cbuffer NA NA cb0 1 -// -// -// -// Input signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_POSITION 0 xyzw 0 POS float -// TEXCOORD 0 xy 1 NONE float xy -// COLOR 0 xyzw 2 NONE float xyzw -// -// -// Output signature: -// -// Name Index Mask Register SysValue Format Used -// -------------------- ----- ------ -------- -------- ------- ------ -// SV_TARGET 0 xyzw 0 TARGET float xyzw -// -// -// Constant buffer to DX9 shader constant mappings: -// -// Target Reg Buffer Start Reg # of Regs Data Conversion -// ---------- ------- --------- --------- ---------------------- -// c0 cb0 0 1 ( FLT, FLT, FLT, FLT) -// -// -// Sampler/Resource to DX9 shader sampler mappings: -// -// Target Sampler Source Sampler Source Resource -// -------------- --------------- ---------------- -// s0 s0 t0 -// -// -// Level9 shader bytecode: -// - ps_2_0 - dcl t0.xy - dcl t1 - dcl_2d s0 - texld r0, t0, s0 - mul r0.xyz, r0, c0.w - mul r0, r0, t1 - mov oC0, r0 - -// approximately 4 instruction slots used (1 texture, 3 arithmetic) -ps_4_0 -dcl_constantbuffer CB0[1], immediateIndexed -dcl_sampler s0, mode_default -dcl_resource_texture2d (float,float,float,float) t0 -dcl_input_ps linear v1.xy -dcl_input_ps linear v2.xyzw -dcl_output o0.xyzw -dcl_temps 1 -sample r0.xyzw, v1.xyxx, t0.xyzw, s0 -mul r0.xyz, r0.xyzx, cb0[0].wwww -mul o0.xyzw, r0.xyzw, v2.xyzw -ret -// Approximately 4 instruction slots used -#endif - -const BYTE g_main[] = -{ - 68, 88, 66, 67, 8, 152, - 224, 210, 182, 254, 37, 89, - 68, 213, 13, 174, 95, 42, - 2, 11, 1, 0, 0, 0, - 132, 5, 0, 0, 6, 0, - 0, 0, 56, 0, 0, 0, - 220, 0, 0, 0, 168, 1, - 0, 0, 36, 2, 0, 0, - 220, 4, 0, 0, 80, 5, - 0, 0, 65, 111, 110, 57, - 156, 0, 0, 0, 156, 0, - 0, 0, 0, 2, 255, 255, - 104, 0, 0, 0, 52, 0, - 0, 0, 1, 0, 40, 0, - 0, 0, 52, 0, 0, 0, - 52, 0, 1, 0, 36, 0, - 0, 0, 52, 0, 0, 0, - 0, 0, 0, 0, 0, 0, - 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