From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/render/direct3d/SDL_shaders_d3d.c | 48 ++++++++++++++++++++++ 1 file changed, 48 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c (limited to 'contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c') diff --git a/contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c b/contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c new file mode 100644 index 0000000..9b1b4b5 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c @@ -0,0 +1,48 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_VIDEO_RENDER_D3D + +#include "../../core/windows/SDL_windows.h" + +#include + +#include "SDL_shaders_d3d.h" + +// The shaders here were compiled with compile_shaders.bat + +#define g_ps20_main D3D9_PixelShader_YUV +#include "D3D9_PixelShader_YUV.h" +#undef g_ps20_main + +static const BYTE *D3D9_shaders[] = { + NULL, + D3D9_PixelShader_YUV +}; +SDL_COMPILE_TIME_ASSERT(D3D9_shaders, SDL_arraysize(D3D9_shaders) == NUM_SHADERS); + +HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader) +{ + return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader); +} + +#endif // SDL_VIDEO_RENDER_D3D -- cgit v1.2.3