From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/render/SDL_d3dmath.h | 85 ++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/render/SDL_d3dmath.h (limited to 'contrib/SDL-3.2.8/src/render/SDL_d3dmath.h') diff --git a/contrib/SDL-3.2.8/src/render/SDL_d3dmath.h b/contrib/SDL-3.2.8/src/render/SDL_d3dmath.h new file mode 100644 index 0000000..84cff9e --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/SDL_d3dmath.h @@ -0,0 +1,85 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#if defined(SDL_VIDEO_RENDER_D3D) || \ + defined(SDL_VIDEO_RENDER_D3D11) || \ + defined(SDL_VIDEO_RENDER_D3D12) || \ + defined(SDL_VIDEO_RENDER_GPU) || \ + defined(SDL_VIDEO_RENDER_VULKAN) + +// Set up for C function definitions, even when using C++ +#ifdef __cplusplus +extern "C" { +#endif + +// Direct3D matrix math functions + +typedef struct +{ + float x; + float y; +} Float2; + +typedef struct +{ + float x; + float y; + float z; +} Float3; + +typedef struct +{ + float x; + float y; + float z; + float w; +} Float4; + +typedef struct +{ + union + { + struct + { + float _11, _12, _13, _14; + float _21, _22, _23, _24; + float _31, _32, _33, _34; + float _41, _42, _43, _44; + } v; + float m[4][4]; + }; +} Float4X4; + +extern Float4X4 MatrixIdentity(void); +extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); +extern Float4X4 MatrixScaling(float x, float y, float z); +extern Float4X4 MatrixTranslation(float x, float y, float z); +extern Float4X4 MatrixRotationX(float r); +extern Float4X4 MatrixRotationY(float r); +extern Float4X4 MatrixRotationZ(float r); + +// Ends C function definitions when using C++ +#ifdef __cplusplus +} +#endif + +#endif // SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12 || SDL_VIDEO_RENDER_VULKAN -- cgit v1.2.3