From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/misc/unix/SDL_sysurl.c | 71 ---------------------------- 1 file changed, 71 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/misc/unix/SDL_sysurl.c (limited to 'contrib/SDL-3.2.8/src/misc/unix/SDL_sysurl.c') diff --git a/contrib/SDL-3.2.8/src/misc/unix/SDL_sysurl.c b/contrib/SDL-3.2.8/src/misc/unix/SDL_sysurl.c deleted file mode 100644 index e72894b..0000000 --- a/contrib/SDL-3.2.8/src/misc/unix/SDL_sysurl.c +++ /dev/null @@ -1,71 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#include "../SDL_sysurl.h" - -#include -#include -#include -#include -#include -#include -#ifdef USE_POSIX_SPAWN -#include -extern char **environ; -#endif - -bool SDL_SYS_OpenURL(const char *url) -{ - const char *args[] = { "xdg-open", url, NULL }; - SDL_Environment *env = NULL; - SDL_Process *process = NULL; - bool result = false; - - env = SDL_CreateEnvironment(true); - if (!env) { - goto done; - } - - // Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam - SDL_UnsetEnvironmentVariable(env, "LD_PRELOAD"); - - SDL_PropertiesID props = SDL_CreateProperties(); - if (!props) { - goto done; - } - SDL_SetPointerProperty(props, SDL_PROP_PROCESS_CREATE_ARGS_POINTER, args); - SDL_SetPointerProperty(props, SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER, env); - SDL_SetBooleanProperty(props, SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN, true); - process = SDL_CreateProcessWithProperties(props); - SDL_DestroyProperties(props); - if (!process) { - goto done; - } - - result = true; - -done: - SDL_DestroyEnvironment(env); - SDL_DestroyProcess(process); - - return result; -} -- cgit v1.2.3