From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/main/psp/SDL_sysmain_runapp.c | 82 ++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/main/psp/SDL_sysmain_runapp.c (limited to 'contrib/SDL-3.2.8/src/main/psp/SDL_sysmain_runapp.c') diff --git a/contrib/SDL-3.2.8/src/main/psp/SDL_sysmain_runapp.c b/contrib/SDL-3.2.8/src/main/psp/SDL_sysmain_runapp.c new file mode 100644 index 0000000..e89f5ff --- /dev/null +++ b/contrib/SDL-3.2.8/src/main/psp/SDL_sysmain_runapp.c @@ -0,0 +1,82 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_internal.h" + +#ifdef SDL_PLATFORM_PSP + +// SDL_RunApp() for PSP based on SDL_psp_main.c, placed in the public domain by Sam Lantinga 3/13/14 + +#include +#include +#include "../../events/SDL_events_c.h" + +/* If application's main() is redefined as SDL_main, and libSDL_main is + linked, then this file will create the standard exit callback, + define the PSP_MODULE_INFO macro, and exit back to the browser when + the program is finished. + + You can still override other parameters in your own code if you + desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR, + PSP_MAIN_THREAD_STACK_SIZE, etc. +*/ + +PSP_MODULE_INFO("SDL App", 0, 1, 0); +PSP_MAIN_THREAD_ATTR(THREAD_ATTR_VFPU | THREAD_ATTR_USER); + +int sdl_psp_exit_callback(int arg1, int arg2, void *common) +{ + SDL_SendQuit(); + return 0; +} + +int sdl_psp_callback_thread(SceSize args, void *argp) +{ + int cbid; + cbid = sceKernelCreateCallback("Exit Callback", + sdl_psp_exit_callback, NULL); + sceKernelRegisterExitCallback(cbid); + sceKernelSleepThreadCB(); + return 0; +} + +int sdl_psp_setup_callbacks(void) +{ + int thid; + thid = sceKernelCreateThread("update_thread", + sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0); + if (thid >= 0) { + sceKernelStartThread(thid, 0, 0); + } + return thid; +} + +int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved) +{ + (void)reserved; + sdl_psp_setup_callbacks(); + + SDL_SetMainReady(); + + return mainFunction(argc, argv); +} + +#endif // SDL_PLATFORM_PSP -- cgit v1.2.3