From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m | 88 ++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m (limited to 'contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m') diff --git a/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m b/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m new file mode 100644 index 0000000..becbda2 --- /dev/null +++ b/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m @@ -0,0 +1,88 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_internal.h" +#include "../SDL_main_callbacks.h" + +#ifdef SDL_PLATFORM_IOS + +#import + +#include "../../video/uikit/SDL_uikitevents.h" // For SDL_UpdateLifecycleObserver() + + +@interface SDLIosMainCallbacksDisplayLink : NSObject +@property(nonatomic, retain) CADisplayLink *displayLink; +- (void)appIteration:(CADisplayLink *)sender; +- (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit; +@end + +static SDLIosMainCallbacksDisplayLink *globalDisplayLink; + +@implementation SDLIosMainCallbacksDisplayLink + +- (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit; +{ + if ((self = [super init])) { + self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(appIteration:)]; + [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; + } + return self; +} + +- (void)appIteration:(CADisplayLink *)sender +{ + const SDL_AppResult rc = SDL_IterateMainCallbacks(true); + if (rc != SDL_APP_CONTINUE) { + [self.displayLink invalidate]; + self.displayLink = nil; + globalDisplayLink = nil; + SDL_QuitMainCallbacks(rc); + SDL_UpdateLifecycleObserver(); + exit((rc == SDL_APP_FAILURE) ? 1 : 0); + } +} +@end + +// SDL_RunApp will land in UIApplicationMain, which calls SDL_main from postFinishLaunch, which calls this. +// When we return from here, we're living in the RunLoop, and a CADisplayLink is firing regularly for us. +int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) +{ + SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); + if (rc == SDL_APP_CONTINUE) { + globalDisplayLink = [[SDLIosMainCallbacksDisplayLink alloc] init:appiter quitfunc:appquit]; + if (globalDisplayLink == nil) { + rc = SDL_APP_FAILURE; + } else { + return 0; // this will fall all the way out of SDL_main, where UIApplicationMain will keep running the RunLoop. + } + } + + // appinit requested quit, just bounce out now. + SDL_QuitMainCallbacks(rc); + exit((rc == SDL_APP_FAILURE) ? 1 : 0); + + return 1; // just in case. +} + +#endif + + -- cgit v1.2.3