From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m | 88 ---------------------- 1 file changed, 88 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m (limited to 'contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m') diff --git a/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m b/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m deleted file mode 100644 index becbda2..0000000 --- a/contrib/SDL-3.2.8/src/main/ios/SDL_sysmain_callbacks.m +++ /dev/null @@ -1,88 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SDL_internal.h" -#include "../SDL_main_callbacks.h" - -#ifdef SDL_PLATFORM_IOS - -#import - -#include "../../video/uikit/SDL_uikitevents.h" // For SDL_UpdateLifecycleObserver() - - -@interface SDLIosMainCallbacksDisplayLink : NSObject -@property(nonatomic, retain) CADisplayLink *displayLink; -- (void)appIteration:(CADisplayLink *)sender; -- (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit; -@end - -static SDLIosMainCallbacksDisplayLink *globalDisplayLink; - -@implementation SDLIosMainCallbacksDisplayLink - -- (instancetype)init:(SDL_AppIterate_func)_appiter quitfunc:(SDL_AppQuit_func)_appquit; -{ - if ((self = [super init])) { - self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(appIteration:)]; - [self.displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; - } - return self; -} - -- (void)appIteration:(CADisplayLink *)sender -{ - const SDL_AppResult rc = SDL_IterateMainCallbacks(true); - if (rc != SDL_APP_CONTINUE) { - [self.displayLink invalidate]; - self.displayLink = nil; - globalDisplayLink = nil; - SDL_QuitMainCallbacks(rc); - SDL_UpdateLifecycleObserver(); - exit((rc == SDL_APP_FAILURE) ? 1 : 0); - } -} -@end - -// SDL_RunApp will land in UIApplicationMain, which calls SDL_main from postFinishLaunch, which calls this. -// When we return from here, we're living in the RunLoop, and a CADisplayLink is firing regularly for us. -int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) -{ - SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); - if (rc == SDL_APP_CONTINUE) { - globalDisplayLink = [[SDLIosMainCallbacksDisplayLink alloc] init:appiter quitfunc:appquit]; - if (globalDisplayLink == nil) { - rc = SDL_APP_FAILURE; - } else { - return 0; // this will fall all the way out of SDL_main, where UIApplicationMain will keep running the RunLoop. - } - } - - // appinit requested quit, just bounce out now. - SDL_QuitMainCallbacks(rc); - exit((rc == SDL_APP_FAILURE) ? 1 : 0); - - return 1; // just in case. -} - -#endif - - -- cgit v1.2.3