From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/main/generic/SDL_sysmain_callbacks.c | 96 ++++++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c (limited to 'contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c') diff --git a/contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c b/contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c new file mode 100644 index 0000000..716489f --- /dev/null +++ b/contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c @@ -0,0 +1,96 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "SDL_internal.h" +#include "../SDL_main_callbacks.h" +#include "../../video/SDL_sysvideo.h" + +#ifndef SDL_PLATFORM_IOS + +static int callback_rate_increment = 0; +static bool iterate_after_waitevent = false; + +static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue) +{ + iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent") == 0); + if (iterate_after_waitevent) { + callback_rate_increment = 0; + } else { + const int callback_rate = newValue ? SDL_atoi(newValue) : 0; + if (callback_rate > 0) { + callback_rate_increment = ((Uint64) 1000000000) / ((Uint64) callback_rate); + } else { + callback_rate_increment = 0; + } + } +} + +static SDL_AppResult GenericIterateMainCallbacks(void) +{ + if (iterate_after_waitevent) { + SDL_WaitEvent(NULL); + } + return SDL_IterateMainCallbacks(!iterate_after_waitevent); +} + +int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) +{ + SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); + if (rc == 0) { + SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); + + Uint64 next_iteration = callback_rate_increment ? (SDL_GetTicksNS() + callback_rate_increment) : 0; + + while ((rc = GenericIterateMainCallbacks()) == SDL_APP_CONTINUE) { + // !!! FIXME: this can be made more complicated if we decide to + // !!! FIXME: optionally hand off callback responsibility to the + // !!! FIXME: video subsystem (for example, if Wayland has a + // !!! FIXME: protocol to drive an animation loop, maybe we hand + // !!! FIXME: off to them here if/when the video subsystem becomes + // !!! FIXME: initialized). + + // Try to run at whatever rate the hint requested. This makes this + // not eat all the CPU in simple things like loopwave. By + // default, we run as fast as possible, which means we'll clamp to + // vsync in common cases, and won't be restrained to vsync if the + // app is doing a benchmark or doesn't want to be, based on how + // they've set up that window. + if (callback_rate_increment == 0) { + next_iteration = 0; // just clear the timer and run at the pace the video subsystem allows. + } else { + const Uint64 now = SDL_GetTicksNS(); + if (next_iteration > now) { // Running faster than the limit, sleep a little. + SDL_DelayPrecise(next_iteration - now); + } else { + next_iteration = now; // if running behind, reset the timer. If right on time, `next_iteration` already equals `now`. + } + next_iteration += callback_rate_increment; + } + } + + SDL_RemoveHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); + } + SDL_QuitMainCallbacks(rc); + + return (rc == SDL_APP_FAILURE) ? 1 : 0; +} + +#endif // !SDL_PLATFORM_IOS -- cgit v1.2.3