From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp | 148 +++++++++++++++++++++ 1 file changed, 148 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp (limited to 'contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp') diff --git a/contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp b/contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp new file mode 100644 index 0000000..d7bdea0 --- /dev/null +++ b/contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp @@ -0,0 +1,148 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +extern "C" { +#include "../../core/gdk/SDL_gdk.h" +#include "../../core/windows/SDL_windows.h" +#include "../../events/SDL_events_c.h" +} +#include +#include +#include // CommandLineToArgvW() +#include + +// Pop up an out of memory message, returns to Windows +static BOOL OutOfMemory(void) +{ + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL); + return FALSE; +} + +/* Gets the arguments with GetCommandLine, converts them to argc and argv + and calls SDL_main */ +extern "C" +int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved) +{ + LPWSTR *argvw; + char **argv; + int i, argc, result; + HRESULT hr; + XTaskQueueHandle taskQueue; + + argvw = CommandLineToArgvW(GetCommandLineW(), &argc); + if (argvw == NULL) { + return OutOfMemory(); + } + + /* Note that we need to be careful about how we allocate/free memory here. + * If the application calls SDL_SetMemoryFunctions(), we can't rely on + * SDL_free() to use the same allocator after SDL_main() returns. + */ + + // Parse it into argv and argc + argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv)); + if (argv == NULL) { + return OutOfMemory(); + } + for (i = 0; i < argc; ++i) { + const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL); + if (!utf8size) { // uhoh? + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL); + return -1; + } + + argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character. + if (!argv[i]) { + return OutOfMemory(); + } + + if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh! + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL); + return -1; + } + } + argv[i] = NULL; + LocalFree(argvw); + + hr = XGameRuntimeInitialize(); + + if (SUCCEEDED(hr) && SDL_GetGDKTaskQueue(&taskQueue)) { + Uint32 titleid = 0; + char scidBuffer[64]; + XblInitArgs xblArgs; + + XTaskQueueSetCurrentProcessTaskQueue(taskQueue); + + // Try to get the title ID and initialize Xbox Live + hr = XGameGetXboxTitleId(&titleid); + if (SUCCEEDED(hr)) { + SDL_zero(xblArgs); + xblArgs.queue = taskQueue; + SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid); + xblArgs.scid = scidBuffer; + hr = XblInitialize(&xblArgs); + } else { + SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!"); + } + + SDL_SetMainReady(); + + if (!GDK_RegisterChangeNotifications()) { + return -1; + } + + // Run the application main() code + result = mainFunction(argc, argv); + + GDK_UnregisterChangeNotifications(); + + // !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? + // Terminate the task queue and dispatch any pending tasks + XTaskQueueTerminate(taskQueue, false, nullptr, nullptr); + while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0)) + ; + + XTaskQueueCloseHandle(taskQueue); + + XGameRuntimeUninitialize(); + } else { +#ifdef SDL_PLATFORM_WINGDK + if (hr == E_GAMERUNTIME_DLL_NOT_FOUND) { + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Gaming Runtime library not found (xgameruntime.dll)", NULL); + } else { + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL); + } +#else + SDL_assert_always(0 && "[GDK] Could not initialize - aborting"); +#endif + result = -1; + } + + // Free argv, to avoid memory leak + for (i = 0; i < argc; ++i) { + HeapFree(GetProcessHeap(), 0, argv[i]); + } + HeapFree(GetProcessHeap(), 0, argv); + + return result; +} + -- cgit v1.2.3