From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/joystick/windows/SDL_xinputjoystick.c | 473 --------------------- 1 file changed, 473 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c (limited to 'contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c') diff --git a/contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c b/contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c deleted file mode 100644 index 9f6ce10..0000000 --- a/contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c +++ /dev/null @@ -1,473 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#include "../SDL_sysjoystick.h" - -#ifdef SDL_JOYSTICK_XINPUT - -#include "SDL_windowsjoystick_c.h" -#include "SDL_xinputjoystick_c.h" -#include "SDL_rawinputjoystick_c.h" -#include "../hidapi/SDL_hidapijoystick_c.h" - -// Set up for C function definitions, even when using C++ -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Internal stuff. - */ -static bool s_bXInputEnabled = false; - -bool SDL_XINPUT_Enabled(void) -{ - return s_bXInputEnabled; -} - -bool SDL_XINPUT_JoystickInit(void) -{ - bool enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, true); - - if (enabled && !WIN_LoadXInputDLL()) { - enabled = false; // oh well. - } - s_bXInputEnabled = enabled; - - return true; -} - -static const char *GetXInputName(const Uint8 userid, BYTE SubType) -{ - static char name[32]; - - switch (SubType) { - case XINPUT_DEVSUBTYPE_GAMEPAD: - (void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_WHEEL: - (void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_ARCADE_STICK: - (void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_FLIGHT_STICK: - (void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_DANCE_PAD: - (void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_GUITAR: - case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: - case XINPUT_DEVSUBTYPE_GUITAR_BASS: - (void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_DRUM_KIT: - (void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid); - break; - case XINPUT_DEVSUBTYPE_ARCADE_PAD: - (void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid); - break; - default: - (void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid); - break; - } - return name; -} - -static bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion) -{ - SDL_XINPUT_CAPABILITIES_EX capabilities; - - if (!XINPUTGETCAPABILITIESEX || XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) != ERROR_SUCCESS) { - // Use a generic VID/PID representing an XInput controller - if (pVID) { - *pVID = USB_VENDOR_MICROSOFT; - } - if (pPID) { - *pPID = USB_PRODUCT_XBOX360_XUSB_CONTROLLER; - } - return false; - } - - // Fixup for Wireless Xbox 360 Controller - if (capabilities.ProductId == 0 && capabilities.Capabilities.Flags & XINPUT_CAPS_WIRELESS) { - capabilities.VendorId = USB_VENDOR_MICROSOFT; - capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER; - } - - if (pVID) { - *pVID = capabilities.VendorId; - } - if (pPID) { - *pPID = capabilities.ProductId; - } - if (pVersion) { - *pVersion = capabilities.ProductVersion; - } - return true; -} - -int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid) -{ - SDL_XINPUT_CAPABILITIES_EX capabilities; - - if (XINPUTGETCAPABILITIESEX && - XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) == ERROR_SUCCESS && - capabilities.VendorId == USB_VENDOR_VALVE && - capabilities.ProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) { - return (int)capabilities.unk2; - } - return -1; -} - -static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext) -{ - const char *name = NULL; - Uint16 vendor = 0; - Uint16 product = 0; - Uint16 version = 0; - JoyStick_DeviceData *pPrevJoystick = NULL; - JoyStick_DeviceData *pNewJoystick = *pContext; - -#ifdef SDL_JOYSTICK_RAWINPUT - if (RAWINPUT_IsEnabled()) { - // The raw input driver handles more than 4 controllers, so prefer that when available - /* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because - we need to check XInput state before RAWINPUT gets a hold of the device, otherwise - when a controller is connected via the wireless adapter, it will shut down at the - first subsequent XInput call. This seems like a driver stack bug? - - Reference: https://github.com/libsdl-org/SDL/issues/3468 - */ - return; - } -#endif - - if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) { - return; - } - - while (pNewJoystick) { - if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) { - // if we are replacing the front of the list then update it - if (pNewJoystick == *pContext) { - *pContext = pNewJoystick->pNext; - } else if (pPrevJoystick) { - pPrevJoystick->pNext = pNewJoystick->pNext; - } - - pNewJoystick->pNext = SYS_Joystick; - SYS_Joystick = pNewJoystick; - return; // already in the list. - } - - pPrevJoystick = pNewJoystick; - pNewJoystick = pNewJoystick->pNext; - } - - name = GetXInputName(userid, SubType); - GetXInputDeviceInfo(userid, &vendor, &product, &version); - if (SDL_ShouldIgnoreJoystick(vendor, product, version, name) || - SDL_JoystickHandledByAnotherDriver(&SDL_WINDOWS_JoystickDriver, vendor, product, version, name)) { - return; - } - - pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData)); - if (!pNewJoystick) { - return; // better luck next time? - } - - pNewJoystick->bXInputDevice = true; - pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, name); - if (!pNewJoystick->joystickname) { - SDL_free(pNewJoystick); - return; // better luck next time? - } - (void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%u", userid); - pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType); - pNewJoystick->SubType = SubType; - pNewJoystick->XInputUserId = userid; - - WINDOWS_AddJoystickDevice(pNewJoystick); -} - -void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) -{ - int iuserid; - - if (!s_bXInputEnabled) { - return; - } - - // iterate in reverse, so these are in the final list in ascending numeric order. - for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) { - const Uint8 userid = (Uint8)iuserid; - XINPUT_CAPABILITIES capabilities; - if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) { - AddXInputDevice(userid, capabilities.SubType, pContext); - } - } -} - -bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version) -{ - int iuserid; - - if (!s_bXInputEnabled) { - return false; - } - - // iterate in reverse, so these are in the final list in ascending numeric order. - for (iuserid = 0; iuserid < XUSER_MAX_COUNT; ++iuserid) { - const Uint8 userid = (Uint8)iuserid; - Uint16 slot_vendor; - Uint16 slot_product; - Uint16 slot_version; - if (GetXInputDeviceInfo(userid, &slot_vendor, &slot_product, &slot_version)) { - if (vendor == slot_vendor && product == slot_product && version == slot_version) { - return true; - } - } - } - return false; -} - -bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice) -{ - const Uint8 userId = joystickdevice->XInputUserId; - XINPUT_CAPABILITIES capabilities; - XINPUT_VIBRATION state; - - SDL_assert(s_bXInputEnabled); - SDL_assert(XINPUTGETCAPABILITIES); - SDL_assert(XINPUTSETSTATE); - SDL_assert(userId < XUSER_MAX_COUNT); - - joystick->hwdata->bXInputDevice = true; - - if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) { - SDL_free(joystick->hwdata); - joystick->hwdata = NULL; - return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?"); - } - SDL_zero(state); - joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS); - joystick->hwdata->userid = userId; - - // The XInput API has a hard coded button/axis mapping, so we just match it - joystick->naxes = 6; - joystick->nbuttons = 11; - joystick->nhats = 1; - - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true); - - return true; -} - -static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) -{ - SDL_PowerState state; - int percent; - switch (pBatteryInformation->BatteryType) { - case BATTERY_TYPE_WIRED: - state = SDL_POWERSTATE_CHARGING; - break; - case BATTERY_TYPE_UNKNOWN: - case BATTERY_TYPE_DISCONNECTED: - state = SDL_POWERSTATE_UNKNOWN; - break; - default: - state = SDL_POWERSTATE_ON_BATTERY; - break; - } - switch (pBatteryInformation->BatteryLevel) { - case BATTERY_LEVEL_EMPTY: - percent = 10; - break; - case BATTERY_LEVEL_LOW: - percent = 40; - break; - case BATTERY_LEVEL_MEDIUM: - percent = 70; - break; - default: - case BATTERY_LEVEL_FULL: - percent = 100; - break; - } - SDL_SendJoystickPowerInfo(joystick, state, percent); -} - -static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) -{ - static WORD s_XInputButtons[] = { - XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, - XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START, - XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB, - XINPUT_GAMEPAD_GUIDE - }; - WORD wButtons = pXInputState->Gamepad.wButtons; - Uint8 button; - Uint8 hat = SDL_HAT_CENTERED; - Uint64 timestamp = SDL_GetTicksNS(); - - SDL_SendJoystickAxis(timestamp, joystick, 0, pXInputState->Gamepad.sThumbLX); - SDL_SendJoystickAxis(timestamp, joystick, 1, ~pXInputState->Gamepad.sThumbLY); - SDL_SendJoystickAxis(timestamp, joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768); - SDL_SendJoystickAxis(timestamp, joystick, 3, pXInputState->Gamepad.sThumbRX); - SDL_SendJoystickAxis(timestamp, joystick, 4, ~pXInputState->Gamepad.sThumbRY); - SDL_SendJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768); - - for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) { - bool down = ((wButtons & s_XInputButtons[button]) != 0); - SDL_SendJoystickButton(timestamp, joystick, button, down); - } - - if (wButtons & XINPUT_GAMEPAD_DPAD_UP) { - hat |= SDL_HAT_UP; - } - if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { - hat |= SDL_HAT_DOWN; - } - if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { - hat |= SDL_HAT_LEFT; - } - if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { - hat |= SDL_HAT_RIGHT; - } - SDL_SendJoystickHat(timestamp, joystick, 0, hat); - - UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); -} - -bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) -{ - XINPUT_VIBRATION XVibration; - - if (!XINPUTSETSTATE) { - return SDL_Unsupported(); - } - - XVibration.wLeftMotorSpeed = low_frequency_rumble; - XVibration.wRightMotorSpeed = high_frequency_rumble; - if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) { - return SDL_SetError("XInputSetState() failed"); - } - return true; -} - -void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick) -{ - DWORD result; - XINPUT_STATE XInputState; - XINPUT_BATTERY_INFORMATION_EX XBatteryInformation; - - if (!XINPUTGETSTATE) { - return; - } - - result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState); - if (result == ERROR_DEVICE_NOT_CONNECTED) { - return; - } - - SDL_zero(XBatteryInformation); - if (XINPUTGETBATTERYINFORMATION) { - result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation); - } - -#if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) - // XInputOnGameInput doesn't ever change dwPacketNumber, so have to just update every frame - UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation); -#else - // only fire events if the data changed from last time - if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) { - UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation); - joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber; - } -#endif -} - -void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick) -{ -} - -void SDL_XINPUT_JoystickQuit(void) -{ - if (s_bXInputEnabled) { - s_bXInputEnabled = false; - WIN_UnloadXInputDLL(); - } -} - -// Ends C function definitions when using C++ -#ifdef __cplusplus -} -#endif - -#else // !SDL_JOYSTICK_XINPUT - -typedef struct JoyStick_DeviceData JoyStick_DeviceData; - -bool SDL_XINPUT_Enabled(void) -{ - return false; -} - -bool SDL_XINPUT_JoystickInit(void) -{ - return true; -} - -void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) -{ -} - -bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version) -{ - return false; -} - -bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice) -{ - return SDL_Unsupported(); -} - -bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) -{ - return SDL_Unsupported(); -} - -void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick) -{ -} - -void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick) -{ -} - -void SDL_XINPUT_JoystickQuit(void) -{ -} - -#endif // SDL_JOYSTICK_XINPUT -- cgit v1.2.3