From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/joystick/vita/SDL_sysjoystick.c | 400 --------------------- 1 file changed, 400 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/vita/SDL_sysjoystick.c (limited to 'contrib/SDL-3.2.8/src/joystick/vita') diff --git a/contrib/SDL-3.2.8/src/joystick/vita/SDL_sysjoystick.c b/contrib/SDL-3.2.8/src/joystick/vita/SDL_sysjoystick.c deleted file mode 100644 index 6a69411..0000000 --- a/contrib/SDL-3.2.8/src/joystick/vita/SDL_sysjoystick.c +++ /dev/null @@ -1,400 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_JOYSTICK_VITA - -// This is the PSVita implementation of the SDL joystick API -#include -#include -#include - -#include // For the definition of NULL -#include - -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - -// Current pad state -static SceCtrlData pad0 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 }; -static SceCtrlData pad1 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 }; -static SceCtrlData pad2 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 }; -static SceCtrlData pad3 = { .lx = 0, .ly = 0, .rx = 0, .ry = 0, .lt = 0, .rt = 0, .buttons = 0 }; - -static int ext_port_map[4] = { 1, 2, 3, 4 }; // index: SDL joy number, entry: Vita port number. For external controllers - -static int SDL_numjoysticks = 1; - -static const unsigned int ext_button_map[] = { - SCE_CTRL_TRIANGLE, - SCE_CTRL_CIRCLE, - SCE_CTRL_CROSS, - SCE_CTRL_SQUARE, - SCE_CTRL_L1, - SCE_CTRL_R1, - SCE_CTRL_DOWN, - SCE_CTRL_LEFT, - SCE_CTRL_UP, - SCE_CTRL_RIGHT, - SCE_CTRL_SELECT, - SCE_CTRL_START, - SCE_CTRL_L2, - SCE_CTRL_R2, - SCE_CTRL_L3, - SCE_CTRL_R3 -}; - -static int analog_map[256]; // Map analog inputs to -32768 -> 32767 - -// 4 points define the bezier-curve. -// The Vita has a good amount of analog travel, so use a linear curve -static SDL_Point a = { 0, 0 }; -static SDL_Point b = { 0, 0 }; -static SDL_Point c = { 128, 32767 }; -static SDL_Point d = { 128, 32767 }; - -// simple linear interpolation between two points -static SDL_INLINE void lerp(SDL_Point *dest, const SDL_Point *first, const SDL_Point *second, float t) -{ - dest->x = first->x + (int)((second->x - first->x) * t); - dest->y = first->y + (int)((second->y - first->y) * t); -} - -// evaluate a point on a bezier-curve. t goes from 0 to 1.0 -static int calc_bezier_y(float t) -{ - SDL_Point ab, bc, cd, abbc, bccd, dest; - lerp(&ab, &a, &b, t); // point between a and b - lerp(&bc, &b, &c, t); // point between b and c - lerp(&cd, &c, &d, t); // point between c and d - lerp(&abbc, &ab, &bc, t); // point between ab and bc - lerp(&bccd, &bc, &cd, t); // point between bc and cd - lerp(&dest, &abbc, &bccd, t); // point on the bezier-curve - return dest.y; -} - -/* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * It should return number of joysticks, or -1 on an unrecoverable fatal error. - */ -static bool VITA_JoystickInit(void) -{ - int i; - SceCtrlPortInfo myPortInfo; - - // Setup input - sceCtrlSetSamplingMode(SCE_CTRL_MODE_ANALOG_WIDE); - sceCtrlSetSamplingModeExt(SCE_CTRL_MODE_ANALOG_WIDE); - - /* Create an accurate map from analog inputs (0 to 255) - to SDL joystick positions (-32768 to 32767) */ - for (i = 0; i < 128; i++) { - float t = (float)i / 127.0f; - analog_map[i + 128] = calc_bezier_y(t); - analog_map[127 - i] = -1 * analog_map[i + 128]; - } - - // Assume we have at least one controller, even when nothing is paired - // This way the user can jump in, pair a controller - // and control things immediately even if it is paired - // after the app has already started. - - SDL_numjoysticks = 1; - SDL_PrivateJoystickAdded(SDL_numjoysticks); - - // How many additional paired controllers are there? - sceCtrlGetControllerPortInfo(&myPortInfo); - - // On Vita TV, port 0 and 1 are the same controller - // and that is the first one, so start at port 2 - for (i = 2; i <= 4; i++) { - if (myPortInfo.port[i] != SCE_CTRL_TYPE_UNPAIRED) { - ++SDL_numjoysticks; - SDL_PrivateJoystickAdded(SDL_numjoysticks); - } - } - return SDL_numjoysticks; -} - -static int VITA_JoystickGetCount(void) -{ - return SDL_numjoysticks; -} - -static void VITA_JoystickDetect(void) -{ -} - -static bool VITA_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) -{ - // We don't override any other drivers - return false; -} - -// Function to perform the mapping from device index to the instance id for this index -static SDL_JoystickID VITA_JoystickGetDeviceInstanceID(int device_index) -{ - return device_index + 1; -} - -static const char *VITA_JoystickGetDeviceName(int index) -{ - if (index == 0) { - return "PSVita Controller"; - } - - if (index == 1) { - return "PSVita Controller"; - } - - if (index == 2) { - return "PSVita Controller"; - } - - if (index == 3) { - return "PSVita Controller"; - } - - SDL_SetError("No joystick available with that index"); - return NULL; -} - -static const char *VITA_JoystickGetDevicePath(int index) -{ - return NULL; -} - -static int VITA_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) -{ - return -1; -} - -static int VITA_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static void VITA_JoystickSetDevicePlayerIndex(int device_index, int player_index) -{ -} - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -static bool VITA_JoystickOpen(SDL_Joystick *joystick, int device_index) -{ - joystick->nbuttons = SDL_arraysize(ext_button_map); - joystick->naxes = 6; - joystick->nhats = 0; - - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, true); - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true); - - return true; -} - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ -static void VITA_JoystickUpdate(SDL_Joystick *joystick) -{ - int i; - unsigned int buttons; - unsigned int changed; - unsigned char lx, ly, rx, ry, lt, rt; - static unsigned int old_buttons[] = { 0, 0, 0, 0 }; - static unsigned char old_lx[] = { 0, 0, 0, 0 }; - static unsigned char old_ly[] = { 0, 0, 0, 0 }; - static unsigned char old_rx[] = { 0, 0, 0, 0 }; - static unsigned char old_ry[] = { 0, 0, 0, 0 }; - static unsigned char old_lt[] = { 0, 0, 0, 0 }; - static unsigned char old_rt[] = { 0, 0, 0, 0 }; - SceCtrlData *pad = NULL; - Uint64 timestamp = SDL_GetTicksNS(); - - int index = (int)SDL_GetJoystickID(joystick) - 1; - - if (index == 0) - pad = &pad0; - else if (index == 1) - pad = &pad1; - else if (index == 2) - pad = &pad2; - else if (index == 3) - pad = &pad3; - else - return; - - if (index == 0) { - if (sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1) < 0) { - // on vita fallback to port 0 - sceCtrlPeekBufferPositive2(0, pad, 1); - } - } else { - sceCtrlPeekBufferPositive2(ext_port_map[index], pad, 1); - } - - buttons = pad->buttons; - - lx = pad->lx; - ly = pad->ly; - rx = pad->rx; - ry = pad->ry; - lt = pad->lt; - rt = pad->rt; - - // Axes - - if (old_lx[index] != lx) { - SDL_SendJoystickAxis(timestamp, joystick, 0, analog_map[lx]); - old_lx[index] = lx; - } - if (old_ly[index] != ly) { - SDL_SendJoystickAxis(timestamp, joystick, 1, analog_map[ly]); - old_ly[index] = ly; - } - if (old_rx[index] != rx) { - SDL_SendJoystickAxis(timestamp, joystick, 2, analog_map[rx]); - old_rx[index] = rx; - } - if (old_ry[index] != ry) { - SDL_SendJoystickAxis(timestamp, joystick, 3, analog_map[ry]); - old_ry[index] = ry; - } - - if (old_lt[index] != lt) { - SDL_SendJoystickAxis(timestamp, joystick, 4, analog_map[lt]); - old_lt[index] = lt; - } - if (old_rt[index] != rt) { - SDL_SendJoystickAxis(timestamp, joystick, 5, analog_map[rt]); - old_rt[index] = rt; - } - - // Buttons - changed = old_buttons[index] ^ buttons; - old_buttons[index] = buttons; - - if (changed) { - for (i = 0; i < SDL_arraysize(ext_button_map); i++) { - if (changed & ext_button_map[i]) { - bool down = ((buttons & ext_button_map[i]) != 0); - SDL_SendJoystickButton(timestamp, joystick, i, down); - } - } - } -} - -// Function to close a joystick after use -static void VITA_JoystickClose(SDL_Joystick *joystick) -{ -} - -// Function to perform any system-specific joystick related cleanup -static void VITA_JoystickQuit(void) -{ -} - -static SDL_GUID VITA_JoystickGetDeviceGUID(int device_index) -{ - // the GUID is just the name for now - const char *name = VITA_JoystickGetDeviceName(device_index); - return SDL_CreateJoystickGUIDForName(name); -} - -static bool VITA_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) -{ - int index = (int)SDL_GetJoystickID(joystick) - 1; - SceCtrlActuator act; - - if (index < 0 || index > 3) { - return false; - } - SDL_zero(act); - act.small = high_frequency_rumble / 256; - act.large = low_frequency_rumble / 256; - if (sceCtrlSetActuator(ext_port_map[index], &act) < 0) { - return SDL_Unsupported(); - } - return true; -} - -static bool VITA_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left, Uint16 right) -{ - return SDL_Unsupported(); -} - -static bool VITA_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) -{ - int index = (int)SDL_GetJoystickID(joystick) - 1; - if (index < 0 || index > 3) { - return false; - } - if (sceCtrlSetLightBar(ext_port_map[index], red, green, blue) < 0) { - return SDL_Unsupported(); - } - return true; -} - -static bool VITA_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) -{ - return SDL_Unsupported(); -} - -static bool VITA_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) -{ - return SDL_Unsupported(); -} - -static bool VITA_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) -{ - return false; -} - -SDL_JoystickDriver SDL_VITA_JoystickDriver = { - VITA_JoystickInit, - VITA_JoystickGetCount, - VITA_JoystickDetect, - VITA_JoystickIsDevicePresent, - VITA_JoystickGetDeviceName, - VITA_JoystickGetDevicePath, - VITA_JoystickGetDeviceSteamVirtualGamepadSlot, - VITA_JoystickGetDevicePlayerIndex, - VITA_JoystickSetDevicePlayerIndex, - VITA_JoystickGetDeviceGUID, - VITA_JoystickGetDeviceInstanceID, - VITA_JoystickOpen, - VITA_JoystickRumble, - VITA_JoystickRumbleTriggers, - VITA_JoystickSetLED, - VITA_JoystickSendEffect, - VITA_JoystickSetSensorsEnabled, - VITA_JoystickUpdate, - VITA_JoystickClose, - VITA_JoystickQuit, - VITA_JoystickGetGamepadMapping, -}; - -#endif // SDL_JOYSTICK_VITA -- cgit v1.2.3