From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/joystick/psp/SDL_sysjoystick.c | 277 --------------------- 1 file changed, 277 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/psp/SDL_sysjoystick.c (limited to 'contrib/SDL-3.2.8/src/joystick/psp') diff --git a/contrib/SDL-3.2.8/src/joystick/psp/SDL_sysjoystick.c b/contrib/SDL-3.2.8/src/joystick/psp/SDL_sysjoystick.c deleted file mode 100644 index 8a0154c..0000000 --- a/contrib/SDL-3.2.8/src/joystick/psp/SDL_sysjoystick.c +++ /dev/null @@ -1,277 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_JOYSTICK_PSP - -// This is the PSP implementation of the SDL joystick API -#include - -#include // For the definition of NULL -#include - -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - -// Current pad state -static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 }; -static const enum PspCtrlButtons button_map[] = { - PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE, - PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER, - PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT, - PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD -}; -static int analog_map[256]; // Map analog inputs to -32768 -> 32767 - -// 4 points define the bezier-curve. -static SDL_Point a = { 0, 0 }; -static SDL_Point b = { 50, 0 }; -static SDL_Point c = { 78, 32767 }; -static SDL_Point d = { 128, 32767 }; - -// simple linear interpolation between two points -static SDL_INLINE void lerp(SDL_Point *dest, const SDL_Point *pt_a, const SDL_Point *pt_b, float t) -{ - dest->x = pt_a->x + (int)((pt_b->x - pt_a->x) * t); - dest->y = pt_a->y + (int)((pt_b->y - pt_a->y) * t); -} - -// evaluate a point on a bezier-curve. t goes from 0 to 1.0 -static int calc_bezier_y(float t) -{ - SDL_Point ab, bc, cd, abbc, bccd, dest; - lerp(&ab, &a, &b, t); // point between a and b - lerp(&bc, &b, &c, t); // point between b and c - lerp(&cd, &c, &d, t); // point between c and d - lerp(&abbc, &ab, &bc, t); // point between ab and bc - lerp(&bccd, &bc, &cd, t); // point between bc and cd - lerp(&dest, &abbc, &bccd, t); // point on the bezier-curve - return dest.y; -} - -/* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * It should return number of joysticks, or -1 on an unrecoverable fatal error. - */ -static bool PSP_JoystickInit(void) -{ - int i; - - // Setup input - sceCtrlSetSamplingCycle(0); - sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG); - - /* Create an accurate map from analog inputs (0 to 255) - to SDL joystick positions (-32768 to 32767) */ - for (i = 0; i < 128; i++) { - float t = (float)i / 127.0f; - analog_map[i + 128] = calc_bezier_y(t); - analog_map[127 - i] = -1 * analog_map[i + 128]; - } - - SDL_PrivateJoystickAdded(1); - - return 1; -} - -static int PSP_JoystickGetCount(void) -{ - return 1; -} - -static void PSP_JoystickDetect(void) -{ -} - -static bool PSP_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) -{ - // We don't override any other drivers - return false; -} - -// Function to get the device-dependent name of a joystick -static const char *PSP_JoystickGetDeviceName(int device_index) -{ - if (device_index == 0) { - return "PSP builtin joypad"; - } - - SDL_SetError("No joystick available with that index"); - return NULL; -} - -static const char *PSP_JoystickGetDevicePath(int index) -{ - return NULL; -} - -static int PSP_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) -{ - return -1; -} - -static int PSP_JoystickGetDevicePlayerIndex(int device_index) -{ - return -1; -} - -static void PSP_JoystickSetDevicePlayerIndex(int device_index, int player_index) -{ -} - -static SDL_GUID PSP_JoystickGetDeviceGUID(int device_index) -{ - // the GUID is just the name for now - const char *name = PSP_JoystickGetDeviceName(device_index); - return SDL_CreateJoystickGUIDForName(name); -} - -// Function to perform the mapping from device index to the instance id for this index -static SDL_JoystickID PSP_JoystickGetDeviceInstanceID(int device_index) -{ - return device_index + 1; -} - -/* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ -static bool PSP_JoystickOpen(SDL_Joystick *joystick, int device_index) -{ - joystick->nbuttons = SDL_arraysize(button_map); - joystick->naxes = 2; - joystick->nhats = 0; - - return true; -} - -static bool PSP_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) -{ - return SDL_Unsupported(); -} - -static bool PSP_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) -{ - return SDL_Unsupported(); -} - -static bool PSP_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) -{ - return SDL_Unsupported(); -} - -static bool PSP_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) -{ - return SDL_Unsupported(); -} - -static bool PSP_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) -{ - return SDL_Unsupported(); -} - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ -static void PSP_JoystickUpdate(SDL_Joystick *joystick) -{ - int i; - enum PspCtrlButtons buttons; - enum PspCtrlButtons changed; - unsigned char x, y; - static enum PspCtrlButtons old_buttons = 0; - static unsigned char old_x = 0, old_y = 0; - Uint64 timestamp = SDL_GetTicksNS(); - - if (sceCtrlPeekBufferPositive(&pad, 1) <= 0) { - return; - } - buttons = pad.Buttons; - x = pad.Lx; - y = pad.Ly; - - // Axes - if (old_x != x) { - SDL_SendJoystickAxis(timestamp, joystick, 0, analog_map[x]); - old_x = x; - } - if (old_y != y) { - SDL_SendJoystickAxis(timestamp, joystick, 1, analog_map[y]); - old_y = y; - } - - // Buttons - changed = old_buttons ^ buttons; - old_buttons = buttons; - if (changed) { - for (i = 0; i < SDL_arraysize(button_map); i++) { - if (changed & button_map[i]) { - bool down = ((buttons & button_map[i]) != 0); - SDL_SendJoystickButton(timestamp, - joystick, i, down); - } - } - } -} - -// Function to close a joystick after use -static void PSP_JoystickClose(SDL_Joystick *joystick) -{ -} - -// Function to perform any system-specific joystick related cleanup -static void PSP_JoystickQuit(void) -{ -} - -static bool PSP_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) -{ - return false; -} - -SDL_JoystickDriver SDL_PSP_JoystickDriver = { - PSP_JoystickInit, - PSP_JoystickGetCount, - PSP_JoystickDetect, - PSP_JoystickIsDevicePresent, - PSP_JoystickGetDeviceName, - PSP_JoystickGetDevicePath, - PSP_JoystickGetDeviceSteamVirtualGamepadSlot, - PSP_JoystickGetDevicePlayerIndex, - PSP_JoystickSetDevicePlayerIndex, - PSP_JoystickGetDeviceGUID, - PSP_JoystickGetDeviceInstanceID, - PSP_JoystickOpen, - PSP_JoystickRumble, - PSP_JoystickRumbleTriggers, - PSP_JoystickSetLED, - PSP_JoystickSendEffect, - PSP_JoystickSetSensorsEnabled, - PSP_JoystickUpdate, - PSP_JoystickClose, - PSP_JoystickQuit, - PSP_JoystickGetGamepadMapping -}; - -#endif // SDL_JOYSTICK_PSP -- cgit v1.2.3