From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/joystick/haiku/SDL_haikujoystick.cc | 315 --------------------- 1 file changed, 315 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc (limited to 'contrib/SDL-3.2.8/src/joystick/haiku') diff --git a/contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc b/contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc deleted file mode 100644 index 977e4fc..0000000 --- a/contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc +++ /dev/null @@ -1,315 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_JOYSTICK_HAIKU - -// This is the Haiku implementation of the SDL joystick API - -#include -#include - -extern "C" -{ - -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" - - -// The maximum number of joysticks we'll detect -#define MAX_JOYSTICKS 16 - -// A list of available joysticks - static char *SDL_joyport[MAX_JOYSTICKS]; - static char *SDL_joyname[MAX_JOYSTICKS]; - -// The private structure used to keep track of a joystick - struct joystick_hwdata - { - BJoystick *stick; - uint8 *new_hats; - int16 *new_axes; - }; - - static int numjoysticks = 0; - - static bool HAIKU_JoystickInit(void) - { - BJoystick joystick; - int i; - int32 nports; - char name[B_OS_NAME_LENGTH]; - - // Search for attached joysticks - nports = joystick.CountDevices(); - numjoysticks = 0; - SDL_memset(SDL_joyport, 0, sizeof(SDL_joyport)); - SDL_memset(SDL_joyname, 0, sizeof(SDL_joyname)); - for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) { - if (joystick.GetDeviceName(i, name) == B_OK) { - if (joystick.Open(name) != B_ERROR) { - BString stick_name; - joystick.GetControllerName(&stick_name); - SDL_joyport[numjoysticks] = SDL_strdup(name); - SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String()); - numjoysticks++; - joystick.Close(); - - SDL_PrivateJoystickAdded(numjoysticks); - } - } - } - return true; - } - - static int HAIKU_JoystickGetCount(void) - { - return numjoysticks; - } - - static void HAIKU_JoystickDetect(void) - { - } - - static bool HAIKU_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) - { - // We don't override any other drivers - return false; - } - - static const char *HAIKU_JoystickGetDeviceName(int device_index) - { - return SDL_joyname[device_index]; - } - - static const char *HAIKU_JoystickGetDevicePath(int device_index) - { - return SDL_joyport[device_index]; - } - - static int HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) - { - return -1; - } - - static int HAIKU_JoystickGetDevicePlayerIndex(int device_index) - { - return -1; - } - - static void HAIKU_JoystickSetDevicePlayerIndex(int device_index, int player_index) - { - } - - static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index) - { - return device_index + 1; - } - - static void HAIKU_JoystickClose(SDL_Joystick *joystick); - - static bool HAIKU_JoystickOpen(SDL_Joystick *joystick, int device_index) - { - BJoystick *stick; - - // Create the joystick data structure - joystick->hwdata = (struct joystick_hwdata *) SDL_calloc(1, sizeof(*joystick->hwdata)); - if (joystick->hwdata == NULL) { - return false; - } - stick = new BJoystick; - joystick->hwdata->stick = stick; - - // Open the requested joystick for use - if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { - HAIKU_JoystickClose(joystick); - return SDL_SetError("Unable to open joystick"); - } - - // Set the joystick to calibrated mode - stick->EnableCalibration(); - - // Get the number of buttons, hats, and axes on the joystick - joystick->nbuttons = stick->CountButtons(); - joystick->naxes = stick->CountAxes(); - joystick->nhats = stick->CountHats(); - - joystick->hwdata->new_axes = (int16 *) SDL_calloc(joystick->naxes, sizeof(int16)); - joystick->hwdata->new_hats = (uint8 *) SDL_calloc(joystick->nhats, sizeof(uint8)); - if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { - HAIKU_JoystickClose(joystick); - return false; - } - - // We're done! - return true; - } - -/* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ - static void HAIKU_JoystickUpdate(SDL_Joystick *joystick) - { - static const Uint8 hat_map[9] = { - SDL_HAT_CENTERED, - SDL_HAT_UP, - SDL_HAT_RIGHTUP, - SDL_HAT_RIGHT, - SDL_HAT_RIGHTDOWN, - SDL_HAT_DOWN, - SDL_HAT_LEFTDOWN, - SDL_HAT_LEFT, - SDL_HAT_LEFTUP - }; - - BJoystick *stick; - int i; - int16 *axes; - uint8 *hats; - uint32 buttons; - Uint64 timestamp = SDL_GetTicksNS(); - - // Set up data pointers - stick = joystick->hwdata->stick; - axes = joystick->hwdata->new_axes; - hats = joystick->hwdata->new_hats; - - // Get the new joystick state - stick->Update(); - stick->GetAxisValues(axes); - stick->GetHatValues(hats); - buttons = stick->ButtonValues(); - - // Generate axis motion events - for (i = 0; i < joystick->naxes; ++i) { - SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); - } - - // Generate hat change events - for (i = 0; i < joystick->nhats; ++i) { - SDL_SendJoystickHat(timestamp, joystick, i, hat_map[hats[i]]); - } - - // Generate button events - for (i = 0; i < joystick->nbuttons; ++i) { - bool down = ((buttons & 0x01) != 0); - SDL_SendJoystickButton(timestamp, joystick, i, down); - buttons >>= 1; - } - } - -// Function to close a joystick after use - static void HAIKU_JoystickClose(SDL_Joystick *joystick) - { - if (joystick->hwdata) { - joystick->hwdata->stick->Close(); - delete joystick->hwdata->stick; - SDL_free(joystick->hwdata->new_hats); - SDL_free(joystick->hwdata->new_axes); - SDL_free(joystick->hwdata); - } - } - -// Function to perform any system-specific joystick related cleanup - static void HAIKU_JoystickQuit(void) - { - int i; - - for (i = 0; i < numjoysticks; ++i) { - SDL_free(SDL_joyport[i]); - } - SDL_joyport[0] = NULL; - - for (i = 0; i < numjoysticks; ++i) { - SDL_free(SDL_joyname[i]); - } - SDL_joyname[0] = NULL; - } - - static SDL_GUID HAIKU_JoystickGetDeviceGUID(int device_index) - { - // the GUID is just the name for now - const char *name = HAIKU_JoystickGetDeviceName(device_index); - return SDL_CreateJoystickGUIDForName(name); - } - - static bool HAIKU_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) - { - return SDL_Unsupported(); - } - - - static bool HAIKU_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) - { - return SDL_Unsupported(); - } - - static bool HAIKU_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) - { - return false; - } - - static bool HAIKU_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) - { - return SDL_Unsupported(); - } - - - static bool HAIKU_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) - { - return SDL_Unsupported(); - } - - static bool HAIKU_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) - { - return SDL_Unsupported(); - } - - SDL_JoystickDriver SDL_HAIKU_JoystickDriver = - { - HAIKU_JoystickInit, - HAIKU_JoystickGetCount, - HAIKU_JoystickDetect, - HAIKU_JoystickIsDevicePresent, - HAIKU_JoystickGetDeviceName, - HAIKU_JoystickGetDevicePath, - HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot, - HAIKU_JoystickGetDevicePlayerIndex, - HAIKU_JoystickSetDevicePlayerIndex, - HAIKU_JoystickGetDeviceGUID, - HAIKU_JoystickGetDeviceInstanceID, - HAIKU_JoystickOpen, - HAIKU_JoystickRumble, - HAIKU_JoystickRumbleTriggers, - HAIKU_JoystickSetLED, - HAIKU_JoystickSendEffect, - HAIKU_JoystickSetSensorsEnabled, - HAIKU_JoystickUpdate, - HAIKU_JoystickClose, - HAIKU_JoystickQuit, - HAIKU_JoystickGetGamepadMapping - }; - -} // extern "C" - -#endif // SDL_JOYSTICK_HAIKU -- cgit v1.2.3