From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../SDL-3.2.8/src/joystick/apple/SDL_mfijoystick.m | 1946 -------------------- 1 file changed, 1946 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/apple/SDL_mfijoystick.m (limited to 'contrib/SDL-3.2.8/src/joystick/apple/SDL_mfijoystick.m') diff --git a/contrib/SDL-3.2.8/src/joystick/apple/SDL_mfijoystick.m b/contrib/SDL-3.2.8/src/joystick/apple/SDL_mfijoystick.m deleted file mode 100644 index 811a9f1..0000000 --- a/contrib/SDL-3.2.8/src/joystick/apple/SDL_mfijoystick.m +++ /dev/null @@ -1,1946 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -// This is the iOS implementation of the SDL joystick API -#include "../SDL_sysjoystick.h" -#include "../SDL_joystick_c.h" -#include "../hidapi/SDL_hidapijoystick_c.h" -#include "../usb_ids.h" -#include "../../events/SDL_events_c.h" - -#include "SDL_mfijoystick_c.h" - - -#if defined(SDL_PLATFORM_IOS) && !defined(SDL_PLATFORM_TVOS) -#import -#endif - -#ifdef SDL_PLATFORM_MACOS -#include -#include -#ifndef NSAppKitVersionNumber10_15 -#define NSAppKitVersionNumber10_15 1894 -#endif -#endif // SDL_PLATFORM_MACOS - -#import - -#ifdef SDL_JOYSTICK_MFI -static id connectObserver = nil; -static id disconnectObserver = nil; - -#include - -// Fix build errors when using an older SDK by defining these selectors -@interface GCController (SDL) -#if !((__IPHONE_OS_VERSION_MAX_ALLOWED >= 140500) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140500) || (__MAC_OS_X_VERSION_MAX_ALLOWED >= 110300)) -@property(class, nonatomic, readwrite) BOOL shouldMonitorBackgroundEvents; -#endif -@end - -#import - -#endif // SDL_JOYSTICK_MFI - -static SDL_JoystickDeviceItem *deviceList = NULL; - -static int numjoysticks = 0; -int SDL_AppleTVRemoteOpenedAsJoystick = 0; - -static SDL_JoystickDeviceItem *GetDeviceForIndex(int device_index) -{ - SDL_JoystickDeviceItem *device = deviceList; - int i = 0; - - while (i < device_index) { - if (device == NULL) { - return NULL; - } - device = device->next; - i++; - } - - return device; -} - -#ifdef SDL_JOYSTICK_MFI -static bool IsControllerPS4(GCController *controller) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory isEqualToString:@"DualShock 4"]) { - return true; - } - } else { - if ([controller.vendorName containsString:@"DUALSHOCK"]) { - return true; - } - } - return false; -} -static bool IsControllerPS5(GCController *controller) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory isEqualToString:@"DualSense"]) { - return true; - } - } else { - if ([controller.vendorName containsString:@"DualSense"]) { - return true; - } - } - return false; -} -static bool IsControllerXbox(GCController *controller) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory isEqualToString:@"Xbox One"]) { - return true; - } - } else { - if ([controller.vendorName containsString:@"Xbox"]) { - return true; - } - } - return false; -} -static bool IsControllerSwitchPro(GCController *controller) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory isEqualToString:@"Switch Pro Controller"]) { - return true; - } - } - return false; -} -static bool IsControllerSwitchJoyConL(GCController *controller) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory isEqualToString:@"Nintendo Switch Joy-Con (L)"]) { - return true; - } - } - return false; -} -static bool IsControllerSwitchJoyConR(GCController *controller) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory isEqualToString:@"Nintendo Switch Joy-Con (R)"]) { - return true; - } - } - return false; -} -static bool IsControllerSwitchJoyConPair(GCController *controller) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory isEqualToString:@"Nintendo Switch Joy-Con (L/R)"]) { - return true; - } - } - return false; -} -static bool IsControllerStadia(GCController *controller) -{ - if ([controller.vendorName hasPrefix:@"Stadia"]) { - return true; - } - return false; -} -static bool IsControllerBackboneOne(GCController *controller) -{ - if ([controller.vendorName hasPrefix:@"Backbone One"]) { - return true; - } - return false; -} -static void CheckControllerSiriRemote(GCController *controller, int *is_siri_remote) -{ - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if ([controller.productCategory hasPrefix:@"Siri Remote"]) { - *is_siri_remote = 1; - SDL_sscanf(controller.productCategory.UTF8String, "Siri Remote (%i%*s Generation)", is_siri_remote); - return; - } - } - *is_siri_remote = 0; -} - -static bool ElementAlreadyHandled(SDL_JoystickDeviceItem *device, NSString *element, NSDictionary *elements) -{ - if ([element isEqualToString:@"Left Thumbstick Left"] || - [element isEqualToString:@"Left Thumbstick Right"]) { - if (elements[@"Left Thumbstick X Axis"]) { - return true; - } - } - if ([element isEqualToString:@"Left Thumbstick Up"] || - [element isEqualToString:@"Left Thumbstick Down"]) { - if (elements[@"Left Thumbstick Y Axis"]) { - return true; - } - } - if ([element isEqualToString:@"Right Thumbstick Left"] || - [element isEqualToString:@"Right Thumbstick Right"]) { - if (elements[@"Right Thumbstick X Axis"]) { - return true; - } - } - if ([element isEqualToString:@"Right Thumbstick Up"] || - [element isEqualToString:@"Right Thumbstick Down"]) { - if (elements[@"Right Thumbstick Y Axis"]) { - return true; - } - } - if (device->is_siri_remote) { - if ([element isEqualToString:@"Direction Pad Left"] || - [element isEqualToString:@"Direction Pad Right"]) { - if (elements[@"Direction Pad X Axis"]) { - return true; - } - } - if ([element isEqualToString:@"Direction Pad Up"] || - [element isEqualToString:@"Direction Pad Down"]) { - if (elements[@"Direction Pad Y Axis"]) { - return true; - } - } - } else { - if ([element isEqualToString:@"Direction Pad X Axis"]) { - if (elements[@"Direction Pad Left"] && - elements[@"Direction Pad Right"]) { - return true; - } - } - if ([element isEqualToString:@"Direction Pad Y Axis"]) { - if (elements[@"Direction Pad Up"] && - elements[@"Direction Pad Down"]) { - return true; - } - } - } - if ([element isEqualToString:@"Cardinal Direction Pad X Axis"]) { - if (elements[@"Cardinal Direction Pad Left"] && - elements[@"Cardinal Direction Pad Right"]) { - return true; - } - } - if ([element isEqualToString:@"Cardinal Direction Pad Y Axis"]) { - if (elements[@"Cardinal Direction Pad Up"] && - elements[@"Cardinal Direction Pad Down"]) { - return true; - } - } - if ([element isEqualToString:@"Touchpad 1 X Axis"] || - [element isEqualToString:@"Touchpad 1 Y Axis"] || - [element isEqualToString:@"Touchpad 1 Left"] || - [element isEqualToString:@"Touchpad 1 Right"] || - [element isEqualToString:@"Touchpad 1 Up"] || - [element isEqualToString:@"Touchpad 1 Down"] || - [element isEqualToString:@"Touchpad 2 X Axis"] || - [element isEqualToString:@"Touchpad 2 Y Axis"] || - [element isEqualToString:@"Touchpad 2 Left"] || - [element isEqualToString:@"Touchpad 2 Right"] || - [element isEqualToString:@"Touchpad 2 Up"] || - [element isEqualToString:@"Touchpad 2 Down"]) { - // The touchpad is handled separately - return true; - } - if ([element isEqualToString:@"Button Home"]) { - if (device->is_switch_joycon_pair) { - // The Nintendo Switch JoyCon home button doesn't ever show as being held down - return true; - } -#ifdef SDL_PLATFORM_TVOS - // The OS uses the home button, it's not available to apps - return true; -#endif - } - if ([element isEqualToString:@"Button Share"]) { - if (device->is_backbone_one) { - // The Backbone app uses share button - return true; - } - } - return false; -} - -static bool IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller) -{ - Uint16 vendor = 0; - Uint16 product = 0; - Uint8 subtype = 0; - const char *name = NULL; - - if (@available(macOS 11.3, iOS 14.5, tvOS 14.5, *)) { - if (!GCController.shouldMonitorBackgroundEvents) { - GCController.shouldMonitorBackgroundEvents = YES; - } - } - - /* Explicitly retain the controller because SDL_JoystickDeviceItem is a - * struct, and ARC doesn't work with structs. */ - device->controller = (__bridge GCController *)CFBridgingRetain(controller); - - if (controller.vendorName) { - name = controller.vendorName.UTF8String; - } - - if (!name) { - name = "MFi Gamepad"; - } - - device->name = SDL_CreateJoystickName(0, 0, NULL, name); - -#ifdef DEBUG_CONTROLLER_PROFILE - NSLog(@"Product name: %@\n", controller.vendorName); - NSLog(@"Product category: %@\n", controller.productCategory); - NSLog(@"Elements available:\n"); - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - NSDictionary *elements = controller.physicalInputProfile.elements; - for (id key in controller.physicalInputProfile.buttons) { - NSLog(@"\tButton: %@ (%s)\n", key, elements[key].analog ? "analog" : "digital"); - } - for (id key in controller.physicalInputProfile.axes) { - NSLog(@"\tAxis: %@\n", key); - } - for (id key in controller.physicalInputProfile.dpads) { - NSLog(@"\tHat: %@\n", key); - } - } -#endif // DEBUG_CONTROLLER_PROFILE - - device->is_xbox = IsControllerXbox(controller); - device->is_ps4 = IsControllerPS4(controller); - device->is_ps5 = IsControllerPS5(controller); - device->is_switch_pro = IsControllerSwitchPro(controller); - device->is_switch_joycon_pair = IsControllerSwitchJoyConPair(controller); - device->is_stadia = IsControllerStadia(controller); - device->is_backbone_one = IsControllerBackboneOne(controller); - device->is_switch_joyconL = IsControllerSwitchJoyConL(controller); - device->is_switch_joyconR = IsControllerSwitchJoyConR(controller); -#ifdef SDL_JOYSTICK_HIDAPI - if ((device->is_xbox && (HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOXONE) || - HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_XBOX360))) || - (device->is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS4)) || - (device->is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_PS5)) || - (device->is_switch_pro && HIDAPI_IsDeviceTypePresent(SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO)) || - (device->is_switch_joycon_pair && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR, 0, "")) || - (device->is_stadia && HIDAPI_IsDevicePresent(USB_VENDOR_GOOGLE, USB_PRODUCT_GOOGLE_STADIA_CONTROLLER, 0, "")) || - (device->is_switch_joyconL && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT, 0, "")) || - (device->is_switch_joyconR && HIDAPI_IsDevicePresent(USB_VENDOR_NINTENDO, USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT, 0, ""))) { - // The HIDAPI driver is taking care of this device - return false; - } -#endif - if (device->is_xbox && SDL_strncmp(name, "GamePad-", 8) == 0) { - // This is a Steam Virtual Gamepad, which isn't supported by GCController - return false; - } - CheckControllerSiriRemote(controller, &device->is_siri_remote); - - if (device->is_siri_remote && !SDL_GetHintBoolean(SDL_HINT_TV_REMOTE_AS_JOYSTICK, true)) { - // Ignore remotes, they'll be handled as keyboard input - return false; - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - if (controller.physicalInputProfile.buttons[GCInputDualShockTouchpadButton] != nil) { - device->has_dualshock_touchpad = TRUE; - } - if (controller.physicalInputProfile.buttons[GCInputXboxPaddleOne] != nil) { - device->has_xbox_paddles = TRUE; - } - if (controller.physicalInputProfile.buttons[@"Button Share"] != nil) { - device->has_xbox_share_button = TRUE; - } - } - - if (device->is_backbone_one) { - vendor = USB_VENDOR_BACKBONE; - if (device->is_ps5) { - product = USB_PRODUCT_BACKBONE_ONE_IOS_PS5; - } else { - product = USB_PRODUCT_BACKBONE_ONE_IOS; - } - } else if (device->is_xbox) { - vendor = USB_VENDOR_MICROSOFT; - if (device->has_xbox_paddles) { - // Assume Xbox One Elite Series 2 Controller unless/until GCController flows VID/PID - product = USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH; - } else if (device->has_xbox_share_button) { - // Assume Xbox Series X Controller unless/until GCController flows VID/PID - product = USB_PRODUCT_XBOX_SERIES_X_BLE; - } else { - // Assume Xbox One S Bluetooth Controller unless/until GCController flows VID/PID - product = USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH; - } - } else if (device->is_ps4) { - // Assume DS4 Slim unless/until GCController flows VID/PID - vendor = USB_VENDOR_SONY; - product = USB_PRODUCT_SONY_DS4_SLIM; - if (device->has_dualshock_touchpad) { - subtype = 1; - } - } else if (device->is_ps5) { - vendor = USB_VENDOR_SONY; - product = USB_PRODUCT_SONY_DS5; - } else if (device->is_switch_pro) { - vendor = USB_VENDOR_NINTENDO; - product = USB_PRODUCT_NINTENDO_SWITCH_PRO; - device->has_nintendo_buttons = TRUE; - } else if (device->is_switch_joycon_pair) { - vendor = USB_VENDOR_NINTENDO; - product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_PAIR; - device->has_nintendo_buttons = TRUE; - } else if (device->is_switch_joyconL) { - vendor = USB_VENDOR_NINTENDO; - product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_LEFT; - } else if (device->is_switch_joyconR) { - vendor = USB_VENDOR_NINTENDO; - product = USB_PRODUCT_NINTENDO_SWITCH_JOYCON_RIGHT; - } else if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - vendor = USB_VENDOR_APPLE; - product = 4; - subtype = 4; - } else if (controller.extendedGamepad) { - vendor = USB_VENDOR_APPLE; - product = 1; - subtype = 1; -#ifdef SDL_PLATFORM_TVOS - } else if (controller.microGamepad) { - vendor = USB_VENDOR_APPLE; - product = 3; - subtype = 3; -#endif - } else { - // We don't know how to get input events from this device - return false; - } - - if (SDL_ShouldIgnoreJoystick(vendor, product, 0, name)) { - return false; - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - NSDictionary *elements = controller.physicalInputProfile.elements; - - // Provide both axes and analog buttons as SDL axes - NSArray *axes = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)] - filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(id object, NSDictionary *bindings) { - if (ElementAlreadyHandled(device, (NSString *)object, elements)) { - return false; - } - - GCControllerElement *element = elements[object]; - if (element.analog) { - if ([element isKindOfClass:[GCControllerAxisInput class]] || - [element isKindOfClass:[GCControllerButtonInput class]]) { - return true; - } - } - return false; - }]]; - NSArray *buttons = [[[elements allKeys] sortedArrayUsingSelector:@selector(caseInsensitiveCompare:)] - filteredArrayUsingPredicate:[NSPredicate predicateWithBlock:^BOOL(id object, NSDictionary *bindings) { - if (ElementAlreadyHandled(device, (NSString *)object, elements)) { - return false; - } - - GCControllerElement *element = elements[object]; - if ([element isKindOfClass:[GCControllerButtonInput class]]) { - return true; - } - return false; - }]]; - /* Explicitly retain the arrays because SDL_JoystickDeviceItem is a - * struct, and ARC doesn't work with structs. */ - device->naxes = (int)axes.count; - device->axes = (__bridge NSArray *)CFBridgingRetain(axes); - device->nbuttons = (int)buttons.count; - device->buttons = (__bridge NSArray *)CFBridgingRetain(buttons); - subtype = 4; - -#ifdef DEBUG_CONTROLLER_PROFILE - NSLog(@"Elements used:\n", controller.vendorName); - for (id key in device->buttons) { - NSLog(@"\tButton: %@ (%s)\n", key, elements[key].analog ? "analog" : "digital"); - } - for (id key in device->axes) { - NSLog(@"\tAxis: %@\n", key); - } -#endif // DEBUG_CONTROLLER_PROFILE - -#ifdef SDL_PLATFORM_TVOS - // tvOS turns the menu button into a system gesture, so we grab it here instead - if (elements[GCInputButtonMenu] && !elements[@"Button Home"]) { - device->pause_button_index = (int)[device->buttons indexOfObject:GCInputButtonMenu]; - } -#endif - } else if (controller.extendedGamepad) { - GCExtendedGamepad *gamepad = controller.extendedGamepad; - int nbuttons = 0; - BOOL has_direct_menu = FALSE; - - // These buttons are part of the original MFi spec - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_SOUTH); - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_EAST); - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_WEST); - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_NORTH); - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_SHOULDER); - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER); - nbuttons += 6; - - // These buttons are available on some newer controllers - if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) { - if (gamepad.leftThumbstickButton) { - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK); - ++nbuttons; - } - if (gamepad.rightThumbstickButton) { - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK); - ++nbuttons; - } - } - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if (gamepad.buttonOptions) { - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_BACK); - ++nbuttons; - } - } - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_START); - ++nbuttons; - - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if (gamepad.buttonMenu) { - has_direct_menu = TRUE; - } - } -#ifdef SDL_PLATFORM_TVOS - // The single menu button isn't very reliable, at least as of tvOS 16.1 - if ((device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) == 0) { - has_direct_menu = FALSE; - } -#endif - if (!has_direct_menu) { - device->pause_button_index = (nbuttons - 1); - } - - device->naxes = 6; // 2 thumbsticks and 2 triggers - device->nhats = 1; // d-pad - device->nbuttons = nbuttons; - } -#ifdef SDL_PLATFORM_TVOS - else if (controller.microGamepad) { - int nbuttons = 0; - - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_SOUTH); - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_WEST); // Button X on microGamepad - device->button_mask |= (1 << SDL_GAMEPAD_BUTTON_EAST); - nbuttons += 3; - device->pause_button_index = (nbuttons - 1); - - device->naxes = 2; // treat the touch surface as two axes - device->nhats = 0; // apparently the touch surface-as-dpad is buggy - device->nbuttons = nbuttons; - - controller.microGamepad.allowsRotation = SDL_GetHintBoolean(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, false); - } -#endif - else { - // We don't know how to get input events from this device - return false; - } - - Uint16 signature; - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - signature = 0; - signature = SDL_crc16(signature, device->name, SDL_strlen(device->name)); - for (id key in device->axes) { - const char *string = ((NSString *)key).UTF8String; - signature = SDL_crc16(signature, string, SDL_strlen(string)); - } - for (id key in device->buttons) { - const char *string = ((NSString *)key).UTF8String; - signature = SDL_crc16(signature, string, SDL_strlen(string)); - } - } else { - signature = device->button_mask; - } - device->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_BLUETOOTH, vendor, product, signature, NULL, name, 'm', subtype); - - /* This will be set when the first button press of the controller is - * detected. */ - controller.playerIndex = -1; - return true; -} -#endif // SDL_JOYSTICK_MFI - -#ifdef SDL_JOYSTICK_MFI -static void IOS_AddJoystickDevice(GCController *controller) -{ - SDL_JoystickDeviceItem *device = deviceList; - - while (device != NULL) { - if (device->controller == controller) { - return; - } - device = device->next; - } - - device = (SDL_JoystickDeviceItem *)SDL_calloc(1, sizeof(SDL_JoystickDeviceItem)); - if (device == NULL) { - return; - } - - device->instance_id = SDL_GetNextObjectID(); - device->pause_button_index = -1; - - if (controller) { -#ifdef SDL_JOYSTICK_MFI - if (!IOS_AddMFIJoystickDevice(device, controller)) { - SDL_free(device->name); - SDL_free(device); - return; - } -#else - SDL_free(device); - return; -#endif // SDL_JOYSTICK_MFI - } - - if (deviceList == NULL) { - deviceList = device; - } else { - SDL_JoystickDeviceItem *lastdevice = deviceList; - while (lastdevice->next != NULL) { - lastdevice = lastdevice->next; - } - lastdevice->next = device; - } - - ++numjoysticks; - - SDL_PrivateJoystickAdded(device->instance_id); -} -#endif // SDL_JOYSTICK_MFI - -static SDL_JoystickDeviceItem *IOS_RemoveJoystickDevice(SDL_JoystickDeviceItem *device) -{ - SDL_JoystickDeviceItem *prev = NULL; - SDL_JoystickDeviceItem *next = NULL; - SDL_JoystickDeviceItem *item = deviceList; - - if (device == NULL) { - return NULL; - } - - next = device->next; - - while (item != NULL) { - if (item == device) { - break; - } - prev = item; - item = item->next; - } - - // Unlink the device item from the device list. - if (prev) { - prev->next = device->next; - } else if (device == deviceList) { - deviceList = device->next; - } - - if (device->joystick) { - device->joystick->hwdata = NULL; - } - -#ifdef SDL_JOYSTICK_MFI - @autoreleasepool { - // These were explicitly retained in the struct, so they should be explicitly released before freeing the struct. - if (device->controller) { - GCController *controller = CFBridgingRelease((__bridge CFTypeRef)(device->controller)); - controller.controllerPausedHandler = nil; - device->controller = nil; - } - if (device->axes) { - CFRelease((__bridge CFTypeRef)device->axes); - device->axes = nil; - } - if (device->buttons) { - CFRelease((__bridge CFTypeRef)device->buttons); - device->buttons = nil; - } - } -#endif // SDL_JOYSTICK_MFI - - --numjoysticks; - - SDL_PrivateJoystickRemoved(device->instance_id); - - SDL_free(device->name); - SDL_free(device); - - return next; -} - -#ifdef SDL_PLATFORM_TVOS -static void SDLCALL SDL_AppleTVRemoteRotationHintChanged(void *udata, const char *name, const char *oldValue, const char *newValue) -{ - BOOL allowRotation = newValue != NULL && *newValue != '0'; - - @autoreleasepool { - for (GCController *controller in [GCController controllers]) { - if (controller.microGamepad) { - controller.microGamepad.allowsRotation = allowRotation; - } - } - } -} -#endif // SDL_PLATFORM_TVOS - -static bool IOS_JoystickInit(void) -{ - if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_MFI, true)) { - return true; - } - -#ifdef SDL_PLATFORM_MACOS - if (@available(macOS 10.16, *)) { - // Continue with initialization on macOS 11+ - } else { - return true; - } -#endif - - @autoreleasepool { -#ifdef SDL_JOYSTICK_MFI - NSNotificationCenter *center; -#endif - -#ifdef SDL_JOYSTICK_MFI - // GameController.framework was added in iOS 7. - if (![GCController class]) { - return true; - } - - /* For whatever reason, this always returns an empty array on - macOS 11.0.1 */ - for (GCController *controller in [GCController controllers]) { - IOS_AddJoystickDevice(controller); - } - -#ifdef SDL_PLATFORM_TVOS - SDL_AddHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, - SDL_AppleTVRemoteRotationHintChanged, NULL); -#endif // SDL_PLATFORM_TVOS - - center = [NSNotificationCenter defaultCenter]; - - connectObserver = [center addObserverForName:GCControllerDidConnectNotification - object:nil - queue:nil - usingBlock:^(NSNotification *note) { - GCController *controller = note.object; - SDL_LockJoysticks(); - IOS_AddJoystickDevice(controller); - SDL_UnlockJoysticks(); - }]; - - disconnectObserver = [center addObserverForName:GCControllerDidDisconnectNotification - object:nil - queue:nil - usingBlock:^(NSNotification *note) { - GCController *controller = note.object; - SDL_JoystickDeviceItem *device; - SDL_LockJoysticks(); - for (device = deviceList; device != NULL; device = device->next) { - if (device->controller == controller) { - IOS_RemoveJoystickDevice(device); - break; - } - } - SDL_UnlockJoysticks(); - }]; -#endif // SDL_JOYSTICK_MFI - } - - return true; -} - -static int IOS_JoystickGetCount(void) -{ - return numjoysticks; -} - -static void IOS_JoystickDetect(void) -{ -} - -static bool IOS_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) -{ - // We don't override any other drivers through this method - return false; -} - -static const char *IOS_JoystickGetDeviceName(int device_index) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - return device ? device->name : "Unknown"; -} - -static const char *IOS_JoystickGetDevicePath(int device_index) -{ - return NULL; -} - -static int IOS_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) -{ - return -1; -} - -static int IOS_JoystickGetDevicePlayerIndex(int device_index) -{ -#ifdef SDL_JOYSTICK_MFI - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - if (device && device->controller) { - return (int)device->controller.playerIndex; - } -#endif - return -1; -} - -static void IOS_JoystickSetDevicePlayerIndex(int device_index, int player_index) -{ -#ifdef SDL_JOYSTICK_MFI - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - if (device && device->controller) { - device->controller.playerIndex = player_index; - } -#endif -} - -static SDL_GUID IOS_JoystickGetDeviceGUID(int device_index) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - SDL_GUID guid; - if (device) { - guid = device->guid; - } else { - SDL_zero(guid); - } - return guid; -} - -static SDL_JoystickID IOS_JoystickGetDeviceInstanceID(int device_index) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - return device ? device->instance_id : 0; -} - -static bool IOS_JoystickOpen(SDL_Joystick *joystick, int device_index) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - if (device == NULL) { - return SDL_SetError("Could not open Joystick: no hardware device for the specified index"); - } - - joystick->hwdata = device; - - joystick->naxes = device->naxes; - joystick->nhats = device->nhats; - joystick->nbuttons = device->nbuttons; - - if (device->has_dualshock_touchpad) { - SDL_PrivateJoystickAddTouchpad(joystick, 2); - } - - device->joystick = joystick; - - @autoreleasepool { -#ifdef SDL_JOYSTICK_MFI - if (device->pause_button_index >= 0) { - GCController *controller = device->controller; - controller.controllerPausedHandler = ^(GCController *c) { - if (joystick->hwdata) { - joystick->hwdata->pause_button_pressed = SDL_GetTicks(); - } - }; - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCController *controller = joystick->hwdata->controller; - GCMotion *motion = controller.motion; - if (motion && motion.hasRotationRate) { - SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f); - } - if (motion && motion.hasGravityAndUserAcceleration) { - SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f); - } - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCController *controller = joystick->hwdata->controller; - for (id key in controller.physicalInputProfile.buttons) { - GCControllerButtonInput *button = controller.physicalInputProfile.buttons[key]; - if ([button isBoundToSystemGesture]) { - button.preferredSystemGestureState = GCSystemGestureStateDisabled; - } - } - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCController *controller = device->controller; - if (controller.light) { - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN, true); - } - - if (controller.haptics) { - for (GCHapticsLocality locality in controller.haptics.supportedLocalities) { - if ([locality isEqualToString:GCHapticsLocalityHandles]) { - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true); - } else if ([locality isEqualToString:GCHapticsLocalityTriggers]) { - SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN, true); - } - } - } - } -#endif // SDL_JOYSTICK_MFI - } - if (device->is_siri_remote) { - ++SDL_AppleTVRemoteOpenedAsJoystick; - } - - return true; -} - -#ifdef SDL_JOYSTICK_MFI -static Uint8 IOS_MFIJoystickHatStateForDPad(GCControllerDirectionPad *dpad) -{ - Uint8 hat = 0; - - if (dpad.up.isPressed) { - hat |= SDL_HAT_UP; - } else if (dpad.down.isPressed) { - hat |= SDL_HAT_DOWN; - } - - if (dpad.left.isPressed) { - hat |= SDL_HAT_LEFT; - } else if (dpad.right.isPressed) { - hat |= SDL_HAT_RIGHT; - } - - if (hat == 0) { - return SDL_HAT_CENTERED; - } - - return hat; -} -#endif - -static void IOS_MFIJoystickUpdate(SDL_Joystick *joystick) -{ -#ifdef SDL_JOYSTICK_MFI - @autoreleasepool { - SDL_JoystickDeviceItem *device = joystick->hwdata; - GCController *controller = device->controller; - Uint8 hatstate = SDL_HAT_CENTERED; - int i; - Uint64 timestamp = SDL_GetTicksNS(); - -#ifdef DEBUG_CONTROLLER_STATE - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - if (controller.physicalInputProfile) { - for (id key in controller.physicalInputProfile.buttons) { - GCControllerButtonInput *button = controller.physicalInputProfile.buttons[key]; - if (button.isPressed) - NSLog(@"Button %@ = %s\n", key, button.isPressed ? "pressed" : "released"); - } - for (id key in controller.physicalInputProfile.axes) { - GCControllerAxisInput *axis = controller.physicalInputProfile.axes[key]; - if (axis.value != 0.0f) - NSLog(@"Axis %@ = %g\n", key, axis.value); - } - for (id key in controller.physicalInputProfile.dpads) { - GCControllerDirectionPad *dpad = controller.physicalInputProfile.dpads[key]; - if (dpad.up.isPressed || dpad.down.isPressed || dpad.left.isPressed || dpad.right.isPressed) { - NSLog(@"Hat %@ =%s%s%s%s\n", key, - dpad.up.isPressed ? " UP" : "", - dpad.down.isPressed ? " DOWN" : "", - dpad.left.isPressed ? " LEFT" : "", - dpad.right.isPressed ? " RIGHT" : ""); - } - } - } - } -#endif // DEBUG_CONTROLLER_STATE - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - NSDictionary *elements = controller.physicalInputProfile.elements; - NSDictionary *buttons = controller.physicalInputProfile.buttons; - - int axis = 0; - for (id key in device->axes) { - Sint16 value; - GCControllerElement *element = elements[key]; - if ([element isKindOfClass:[GCControllerAxisInput class]]) { - value = (Sint16)([(GCControllerAxisInput *)element value] * 32767); - } else { - value = (Sint16)([(GCControllerButtonInput *)element value] * 32767); - } - SDL_SendJoystickAxis(timestamp, joystick, axis++, value); - } - - int button = 0; - for (id key in device->buttons) { - bool down; - if (button == device->pause_button_index) { - down = (device->pause_button_pressed > 0); - } else { - down = buttons[key].isPressed; - } - SDL_SendJoystickButton(timestamp, joystick, button++, down); - } - } else if (controller.extendedGamepad) { - bool isstack; - GCExtendedGamepad *gamepad = controller.extendedGamepad; - - // Axis order matches the XInput Windows mappings. - Sint16 axes[] = { - (Sint16)(gamepad.leftThumbstick.xAxis.value * 32767), - (Sint16)(gamepad.leftThumbstick.yAxis.value * -32767), - (Sint16)((gamepad.leftTrigger.value * 65535) - 32768), - (Sint16)(gamepad.rightThumbstick.xAxis.value * 32767), - (Sint16)(gamepad.rightThumbstick.yAxis.value * -32767), - (Sint16)((gamepad.rightTrigger.value * 65535) - 32768), - }; - - // Button order matches the XInput Windows mappings. - bool *buttons = SDL_small_alloc(bool, joystick->nbuttons, &isstack); - int button_count = 0; - - if (buttons == NULL) { - return; - } - - // These buttons are part of the original MFi spec - buttons[button_count++] = gamepad.buttonA.isPressed; - buttons[button_count++] = gamepad.buttonB.isPressed; - buttons[button_count++] = gamepad.buttonX.isPressed; - buttons[button_count++] = gamepad.buttonY.isPressed; - buttons[button_count++] = gamepad.leftShoulder.isPressed; - buttons[button_count++] = gamepad.rightShoulder.isPressed; - - // These buttons are available on some newer controllers - if (@available(macOS 10.14.1, iOS 12.1, tvOS 12.1, *)) { - if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_LEFT_STICK)) { - buttons[button_count++] = gamepad.leftThumbstickButton.isPressed; - } - if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_RIGHT_STICK)) { - buttons[button_count++] = gamepad.rightThumbstickButton.isPressed; - } - } - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_BACK)) { - buttons[button_count++] = gamepad.buttonOptions.isPressed; - } - } - if (device->button_mask & (1 << SDL_GAMEPAD_BUTTON_START)) { - if (device->pause_button_index >= 0) { - // Guaranteed if buttonMenu is not supported on this OS - buttons[button_count++] = (device->pause_button_pressed > 0); - } else { - if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { - buttons[button_count++] = gamepad.buttonMenu.isPressed; - } - } - } - - hatstate = IOS_MFIJoystickHatStateForDPad(gamepad.dpad); - - for (i = 0; i < SDL_arraysize(axes); i++) { - SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); - } - - for (i = 0; i < button_count; i++) { - SDL_SendJoystickButton(timestamp, joystick, i, buttons[i]); - } - - SDL_small_free(buttons, isstack); - } -#ifdef SDL_PLATFORM_TVOS - else if (controller.microGamepad) { - GCMicroGamepad *gamepad = controller.microGamepad; - - Sint16 axes[] = { - (Sint16)(gamepad.dpad.xAxis.value * 32767), - (Sint16)(gamepad.dpad.yAxis.value * -32767), - }; - - for (i = 0; i < SDL_arraysize(axes); i++) { - SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); - } - - bool buttons[joystick->nbuttons]; - int button_count = 0; - buttons[button_count++] = gamepad.buttonA.isPressed; - buttons[button_count++] = gamepad.buttonX.isPressed; - buttons[button_count++] = (device->pause_button_pressed > 0); - - for (i = 0; i < button_count; i++) { - SDL_SendJoystickButton(timestamp, joystick, i, buttons[i]); - } - } -#endif // SDL_PLATFORM_TVOS - - if (joystick->nhats > 0) { - SDL_SendJoystickHat(timestamp, joystick, 0, hatstate); - } - - if (device->pause_button_pressed) { - // The pause callback is instantaneous, so we extend the duration to allow "holding down" by pressing it repeatedly - const int PAUSE_BUTTON_PRESS_DURATION_MS = 250; - if (SDL_GetTicks() >= device->pause_button_pressed + PAUSE_BUTTON_PRESS_DURATION_MS) { - device->pause_button_pressed = 0; - } - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - if (device->has_dualshock_touchpad) { - GCControllerDirectionPad *dpad; - - dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadOne]; - if (dpad.xAxis.value != 0.f || dpad.yAxis.value != 0.f) { - SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, true, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f); - } else { - SDL_SendJoystickTouchpad(timestamp, joystick, 0, 0, false, 0.0f, 0.0f, 1.0f); - } - - dpad = controller.physicalInputProfile.dpads[GCInputDualShockTouchpadTwo]; - if (dpad.xAxis.value != 0.f || dpad.yAxis.value != 0.f) { - SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, true, (1.0f + dpad.xAxis.value) * 0.5f, 1.0f - (1.0f + dpad.yAxis.value) * 0.5f, 1.0f); - } else { - SDL_SendJoystickTouchpad(timestamp, joystick, 0, 1, false, 0.0f, 0.0f, 1.0f); - } - } - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCMotion *motion = controller.motion; - if (motion && motion.sensorsActive) { - float data[3]; - - if (motion.hasRotationRate) { - GCRotationRate rate = motion.rotationRate; - data[0] = rate.x; - data[1] = rate.z; - data[2] = -rate.y; - SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_GYRO, timestamp, data, 3); - } - if (motion.hasGravityAndUserAcceleration) { - GCAcceleration accel = motion.acceleration; - data[0] = -accel.x * SDL_STANDARD_GRAVITY; - data[1] = -accel.y * SDL_STANDARD_GRAVITY; - data[2] = -accel.z * SDL_STANDARD_GRAVITY; - SDL_SendJoystickSensor(timestamp, joystick, SDL_SENSOR_ACCEL, timestamp, data, 3); - } - } - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCDeviceBattery *battery = controller.battery; - if (battery) { - SDL_PowerState state = SDL_POWERSTATE_UNKNOWN; - int percent = (int)SDL_roundf(battery.batteryLevel * 100.0f); - - switch (battery.batteryState) { - case GCDeviceBatteryStateDischarging: - state = SDL_POWERSTATE_ON_BATTERY; - break; - case GCDeviceBatteryStateCharging: - state = SDL_POWERSTATE_CHARGING; - break; - case GCDeviceBatteryStateFull: - state = SDL_POWERSTATE_CHARGED; - break; - default: - break; - } - - SDL_SendJoystickPowerInfo(joystick, state, percent); - } - } - } -#endif // SDL_JOYSTICK_MFI -} - -#ifdef SDL_JOYSTICK_MFI -@interface SDL3_RumbleMotor : NSObject -@property(nonatomic, strong) CHHapticEngine *engine API_AVAILABLE(macos(10.16), ios(13.0), tvos(14.0)); -@property(nonatomic, strong) id player API_AVAILABLE(macos(10.16), ios(13.0), tvos(14.0)); -@property bool active; -@end - -@implementation SDL3_RumbleMotor -{ -} - -- (void)cleanup -{ - @autoreleasepool { - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - if (self.player != nil) { - [self.player cancelAndReturnError:nil]; - self.player = nil; - } - if (self.engine != nil) { - [self.engine stopWithCompletionHandler:nil]; - self.engine = nil; - } - } - } -} - -- (bool)setIntensity:(float)intensity -{ - @autoreleasepool { - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - NSError *error = nil; - CHHapticDynamicParameter *param; - - if (self.engine == nil) { - return SDL_SetError("Haptics engine was stopped"); - } - - if (intensity == 0.0f) { - if (self.player && self.active) { - [self.player stopAtTime:0 error:&error]; - } - self.active = false; - return true; - } - - if (self.player == nil) { - CHHapticEventParameter *event_param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:1.0f]; - CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:event_param, nil] relativeTime:0 duration:GCHapticDurationInfinite]; - CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error]; - if (error != nil) { - return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]); - } - - self.player = [self.engine createPlayerWithPattern:pattern error:&error]; - if (error != nil) { - return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]); - } - self.active = false; - } - - param = [[CHHapticDynamicParameter alloc] initWithParameterID:CHHapticDynamicParameterIDHapticIntensityControl value:intensity relativeTime:0]; - [self.player sendParameters:[NSArray arrayWithObject:param] atTime:0 error:&error]; - if (error != nil) { - return SDL_SetError("Couldn't update haptic player: %s", [error.localizedDescription UTF8String]); - } - - if (!self.active) { - [self.player startAtTime:0 error:&error]; - self.active = true; - } - } - - return true; - } -} - -- (id)initWithController:(GCController *)controller locality:(GCHapticsLocality)locality API_AVAILABLE(macos(10.16), ios(14.0), tvos(14.0)) -{ - @autoreleasepool { - NSError *error; - __weak __typeof(self) weakSelf; - self = [super init]; - weakSelf = self; - - self.engine = [controller.haptics createEngineWithLocality:locality]; - if (self.engine == nil) { - SDL_SetError("Couldn't create haptics engine"); - return nil; - } - - [self.engine startAndReturnError:&error]; - if (error != nil) { - SDL_SetError("Couldn't start haptics engine"); - return nil; - } - - self.engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) { - SDL3_RumbleMotor *_this = weakSelf; - if (_this == nil) { - return; - } - - _this.player = nil; - _this.engine = nil; - }; - self.engine.resetHandler = ^{ - SDL3_RumbleMotor *_this = weakSelf; - if (_this == nil) { - return; - } - - _this.player = nil; - [_this.engine startAndReturnError:nil]; - }; - - return self; - } -} - -@end - -@interface SDL3_RumbleContext : NSObject -@property(nonatomic, strong) SDL3_RumbleMotor *lowFrequencyMotor; -@property(nonatomic, strong) SDL3_RumbleMotor *highFrequencyMotor; -@property(nonatomic, strong) SDL3_RumbleMotor *leftTriggerMotor; -@property(nonatomic, strong) SDL3_RumbleMotor *rightTriggerMotor; -@end - -@implementation SDL3_RumbleContext -{ -} - -- (id)initWithLowFrequencyMotor:(SDL3_RumbleMotor *)low_frequency_motor - HighFrequencyMotor:(SDL3_RumbleMotor *)high_frequency_motor - LeftTriggerMotor:(SDL3_RumbleMotor *)left_trigger_motor - RightTriggerMotor:(SDL3_RumbleMotor *)right_trigger_motor -{ - self = [super init]; - self.lowFrequencyMotor = low_frequency_motor; - self.highFrequencyMotor = high_frequency_motor; - self.leftTriggerMotor = left_trigger_motor; - self.rightTriggerMotor = right_trigger_motor; - return self; -} - -- (bool)rumbleWithLowFrequency:(Uint16)low_frequency_rumble andHighFrequency:(Uint16)high_frequency_rumble -{ - bool result = true; - - result &= [self.lowFrequencyMotor setIntensity:((float)low_frequency_rumble / 65535.0f)]; - result &= [self.highFrequencyMotor setIntensity:((float)high_frequency_rumble / 65535.0f)]; - return result; -} - -- (bool)rumbleLeftTrigger:(Uint16)left_rumble andRightTrigger:(Uint16)right_rumble -{ - bool result = false; - - if (self.leftTriggerMotor && self.rightTriggerMotor) { - result &= [self.leftTriggerMotor setIntensity:((float)left_rumble / 65535.0f)]; - result &= [self.rightTriggerMotor setIntensity:((float)right_rumble / 65535.0f)]; - } else { - result = SDL_Unsupported(); - } - return result; -} - -- (void)cleanup -{ - [self.lowFrequencyMotor cleanup]; - [self.highFrequencyMotor cleanup]; -} - -@end - -static SDL3_RumbleContext *IOS_JoystickInitRumble(GCController *controller) -{ - @autoreleasepool { - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - SDL3_RumbleMotor *low_frequency_motor = [[SDL3_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle]; - SDL3_RumbleMotor *high_frequency_motor = [[SDL3_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle]; - SDL3_RumbleMotor *left_trigger_motor = [[SDL3_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftTrigger]; - SDL3_RumbleMotor *right_trigger_motor = [[SDL3_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightTrigger]; - if (low_frequency_motor && high_frequency_motor) { - return [[SDL3_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor - HighFrequencyMotor:high_frequency_motor - LeftTriggerMotor:left_trigger_motor - RightTriggerMotor:right_trigger_motor]; - } - } - } - return nil; -} - -#endif // SDL_JOYSTICK_MFI - -static bool IOS_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) -{ -#ifdef SDL_JOYSTICK_MFI - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return SDL_SetError("Controller is no longer connected"); - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - if (!device->rumble && device->controller && device->controller.haptics) { - SDL3_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller); - if (rumble) { - device->rumble = (void *)CFBridgingRetain(rumble); - } - } - } - - if (device->rumble) { - SDL3_RumbleContext *rumble = (__bridge SDL3_RumbleContext *)device->rumble; - return [rumble rumbleWithLowFrequency:low_frequency_rumble andHighFrequency:high_frequency_rumble]; - } -#endif - return SDL_Unsupported(); -} - -static bool IOS_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) -{ -#ifdef SDL_JOYSTICK_MFI - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return SDL_SetError("Controller is no longer connected"); - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - if (!device->rumble && device->controller && device->controller.haptics) { - SDL3_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller); - if (rumble) { - device->rumble = (void *)CFBridgingRetain(rumble); - } - } - } - - if (device->rumble) { - SDL3_RumbleContext *rumble = (__bridge SDL3_RumbleContext *)device->rumble; - return [rumble rumbleLeftTrigger:left_rumble andRightTrigger:right_rumble]; - } -#endif - return SDL_Unsupported(); -} - -static bool IOS_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) -{ - @autoreleasepool { - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return SDL_SetError("Controller is no longer connected"); - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCController *controller = device->controller; - GCDeviceLight *light = controller.light; - if (light) { - light.color = [[GCColor alloc] initWithRed:(float)red / 255.0f - green:(float)green / 255.0f - blue:(float)blue / 255.0f]; - return true; - } - } - } - return SDL_Unsupported(); -} - -static bool IOS_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) -{ - return SDL_Unsupported(); -} - -static bool IOS_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) -{ - @autoreleasepool { - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return SDL_SetError("Controller is no longer connected"); - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCController *controller = device->controller; - GCMotion *motion = controller.motion; - if (motion) { - motion.sensorsActive = enabled ? YES : NO; - return true; - } - } - } - - return SDL_Unsupported(); -} - -static void IOS_JoystickUpdate(SDL_Joystick *joystick) -{ - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return; - } - - if (device->controller) { - IOS_MFIJoystickUpdate(joystick); - } -} - -static void IOS_JoystickClose(SDL_Joystick *joystick) -{ - SDL_JoystickDeviceItem *device = joystick->hwdata; - - if (device == NULL) { - return; - } - - device->joystick = NULL; - -#ifdef SDL_JOYSTICK_MFI - @autoreleasepool { - if (device->rumble) { - SDL3_RumbleContext *rumble = (__bridge SDL3_RumbleContext *)device->rumble; - - [rumble cleanup]; - CFRelease(device->rumble); - device->rumble = NULL; - } - - if (device->controller) { - GCController *controller = device->controller; - controller.controllerPausedHandler = nil; - controller.playerIndex = -1; - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - for (id key in controller.physicalInputProfile.buttons) { - GCControllerButtonInput *button = controller.physicalInputProfile.buttons[key]; - if ([button isBoundToSystemGesture]) { - button.preferredSystemGestureState = GCSystemGestureStateEnabled; - } - } - } - } - } -#endif // SDL_JOYSTICK_MFI - - if (device->is_siri_remote) { - --SDL_AppleTVRemoteOpenedAsJoystick; - } -} - -static void IOS_JoystickQuit(void) -{ - @autoreleasepool { -#ifdef SDL_JOYSTICK_MFI - NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; - - if (connectObserver) { - [center removeObserver:connectObserver name:GCControllerDidConnectNotification object:nil]; - connectObserver = nil; - } - - if (disconnectObserver) { - [center removeObserver:disconnectObserver name:GCControllerDidDisconnectNotification object:nil]; - disconnectObserver = nil; - } - -#ifdef SDL_PLATFORM_TVOS - SDL_RemoveHintCallback(SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION, - SDL_AppleTVRemoteRotationHintChanged, NULL); -#endif // SDL_PLATFORM_TVOS -#endif // SDL_JOYSTICK_MFI - - while (deviceList != NULL) { - IOS_RemoveJoystickDevice(deviceList); - } - } - - numjoysticks = 0; -} - -static bool IOS_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) -{ - SDL_JoystickDeviceItem *device = GetDeviceForIndex(device_index); - if (device == NULL) { - return false; - } - - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - int axis = 0; - for (id key in device->axes) { - if ([(NSString *)key isEqualToString:@"Left Thumbstick X Axis"] || - [(NSString *)key isEqualToString:@"Direction Pad X Axis"]) { - out->leftx.kind = EMappingKind_Axis; - out->leftx.target = axis; - } else if ([(NSString *)key isEqualToString:@"Left Thumbstick Y Axis"] || - [(NSString *)key isEqualToString:@"Direction Pad Y Axis"]) { - out->lefty.kind = EMappingKind_Axis; - out->lefty.target = axis; - out->lefty.axis_reversed = true; - } else if ([(NSString *)key isEqualToString:@"Right Thumbstick X Axis"]) { - out->rightx.kind = EMappingKind_Axis; - out->rightx.target = axis; - } else if ([(NSString *)key isEqualToString:@"Right Thumbstick Y Axis"]) { - out->righty.kind = EMappingKind_Axis; - out->righty.target = axis; - out->righty.axis_reversed = true; - } else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) { - out->lefttrigger.kind = EMappingKind_Axis; - out->lefttrigger.target = axis; - out->lefttrigger.half_axis_positive = true; - } else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) { - out->righttrigger.kind = EMappingKind_Axis; - out->righttrigger.target = axis; - out->righttrigger.half_axis_positive = true; - } - ++axis; - } - - int button = 0; - for (id key in device->buttons) { - SDL_InputMapping *mapping = NULL; - - if ([(NSString *)key isEqualToString:GCInputButtonA]) { - if (device->is_siri_remote > 1) { - // GCInputButtonA is triggered for any D-Pad press, ignore it in favor of "Button Center" - } else if (device->has_nintendo_buttons) { - mapping = &out->b; - } else { - mapping = &out->a; - } - } else if ([(NSString *)key isEqualToString:GCInputButtonB]) { - if (device->has_nintendo_buttons) { - mapping = &out->a; - } else if (device->is_switch_joyconL || device->is_switch_joyconR) { - mapping = &out->x; - } else { - mapping = &out->b; - } - } else if ([(NSString *)key isEqualToString:GCInputButtonX]) { - if (device->has_nintendo_buttons) { - mapping = &out->y; - } else if (device->is_switch_joyconL || device->is_switch_joyconR) { - mapping = &out->b; - } else { - mapping = &out->x; - } - } else if ([(NSString *)key isEqualToString:GCInputButtonY]) { - if (device->has_nintendo_buttons) { - mapping = &out->x; - } else { - mapping = &out->y; - } - } else if ([(NSString *)key isEqualToString:@"Direction Pad Left"]) { - mapping = &out->dpleft; - } else if ([(NSString *)key isEqualToString:@"Direction Pad Right"]) { - mapping = &out->dpright; - } else if ([(NSString *)key isEqualToString:@"Direction Pad Up"]) { - mapping = &out->dpup; - } else if ([(NSString *)key isEqualToString:@"Direction Pad Down"]) { - mapping = &out->dpdown; - } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Left"]) { - mapping = &out->dpleft; - } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Right"]) { - mapping = &out->dpright; - } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Up"]) { - mapping = &out->dpup; - } else if ([(NSString *)key isEqualToString:@"Cardinal Direction Pad Down"]) { - mapping = &out->dpdown; - } else if ([(NSString *)key isEqualToString:GCInputLeftShoulder]) { - mapping = &out->leftshoulder; - } else if ([(NSString *)key isEqualToString:GCInputRightShoulder]) { - mapping = &out->rightshoulder; - } else if ([(NSString *)key isEqualToString:GCInputLeftThumbstickButton]) { - mapping = &out->leftstick; - } else if ([(NSString *)key isEqualToString:GCInputRightThumbstickButton]) { - mapping = &out->rightstick; - } else if ([(NSString *)key isEqualToString:@"Button Home"]) { - mapping = &out->guide; - } else if ([(NSString *)key isEqualToString:GCInputButtonMenu]) { - if (device->is_siri_remote) { - mapping = &out->b; - } else { - mapping = &out->start; - } - } else if ([(NSString *)key isEqualToString:GCInputButtonOptions]) { - mapping = &out->back; - } else if ([(NSString *)key isEqualToString:@"Button Share"]) { - mapping = &out->misc1; - } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleOne]) { - mapping = &out->right_paddle1; - } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleTwo]) { - mapping = &out->right_paddle2; - } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleThree]) { - mapping = &out->left_paddle1; - } else if ([(NSString *)key isEqualToString:GCInputXboxPaddleFour]) { - mapping = &out->left_paddle2; - } else if ([(NSString *)key isEqualToString:GCInputLeftTrigger]) { - mapping = &out->lefttrigger; - } else if ([(NSString *)key isEqualToString:GCInputRightTrigger]) { - mapping = &out->righttrigger; - } else if ([(NSString *)key isEqualToString:GCInputDualShockTouchpadButton]) { - mapping = &out->touchpad; - } else if ([(NSString *)key isEqualToString:@"Button Center"]) { - mapping = &out->a; - } - if (mapping && mapping->kind == EMappingKind_None) { - mapping->kind = EMappingKind_Button; - mapping->target = button; - } - ++button; - } - - return true; - } - return false; -} - -#if defined(SDL_JOYSTICK_MFI) && defined(SDL_PLATFORM_MACOS) -bool IOS_SupportedHIDDevice(IOHIDDeviceRef device) -{ - if (!SDL_GetHintBoolean(SDL_HINT_JOYSTICK_MFI, true)) { - return false; - } - - if (@available(macOS 10.16, *)) { - const int MAX_ATTEMPTS = 3; - for (int attempt = 0; attempt < MAX_ATTEMPTS; ++attempt) { - if ([GCController supportsHIDDevice:device]) { - return true; - } - - // The framework may not have seen the device yet - SDL_Delay(10); - } - } - return false; -} -#endif - -#ifdef SDL_JOYSTICK_MFI -/* NOLINTNEXTLINE(readability-non-const-parameter): getCString takes a non-const char* */ -static void GetAppleSFSymbolsNameForElement(GCControllerElement *element, char *name) -{ - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - if (element) { - [element.sfSymbolsName getCString:name maxLength:255 encoding:NSASCIIStringEncoding]; - } - } -} - -static GCControllerDirectionPad *GetDirectionalPadForController(GCController *controller) -{ - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - return controller.physicalInputProfile.dpads[GCInputDirectionPad]; - } - - if (controller.extendedGamepad) { - return controller.extendedGamepad.dpad; - } - - if (controller.microGamepad) { - return controller.microGamepad.dpad; - } - - return nil; -} -#endif // SDL_JOYSTICK_MFI - -const char *IOS_GetAppleSFSymbolsNameForButton(SDL_Gamepad *gamepad, SDL_GamepadButton button) -{ - char elementName[256]; - elementName[0] = '\0'; - -#ifdef SDL_JOYSTICK_MFI - if (gamepad && SDL_GetGamepadJoystick(gamepad)->driver == &SDL_IOS_JoystickDriver) { - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCController *controller = SDL_GetGamepadJoystick(gamepad)->hwdata->controller; - NSDictionary *elements = controller.physicalInputProfile.elements; - switch (button) { - case SDL_GAMEPAD_BUTTON_SOUTH: - GetAppleSFSymbolsNameForElement(elements[GCInputButtonA], elementName); - break; - case SDL_GAMEPAD_BUTTON_EAST: - GetAppleSFSymbolsNameForElement(elements[GCInputButtonB], elementName); - break; - case SDL_GAMEPAD_BUTTON_WEST: - GetAppleSFSymbolsNameForElement(elements[GCInputButtonX], elementName); - break; - case SDL_GAMEPAD_BUTTON_NORTH: - GetAppleSFSymbolsNameForElement(elements[GCInputButtonY], elementName); - break; - case SDL_GAMEPAD_BUTTON_BACK: - GetAppleSFSymbolsNameForElement(elements[GCInputButtonOptions], elementName); - break; - case SDL_GAMEPAD_BUTTON_GUIDE: - GetAppleSFSymbolsNameForElement(elements[@"Button Home"], elementName); - break; - case SDL_GAMEPAD_BUTTON_START: - GetAppleSFSymbolsNameForElement(elements[GCInputButtonMenu], elementName); - break; - case SDL_GAMEPAD_BUTTON_LEFT_STICK: - GetAppleSFSymbolsNameForElement(elements[GCInputLeftThumbstickButton], elementName); - break; - case SDL_GAMEPAD_BUTTON_RIGHT_STICK: - GetAppleSFSymbolsNameForElement(elements[GCInputRightThumbstickButton], elementName); - break; - case SDL_GAMEPAD_BUTTON_LEFT_SHOULDER: - GetAppleSFSymbolsNameForElement(elements[GCInputLeftShoulder], elementName); - break; - case SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER: - GetAppleSFSymbolsNameForElement(elements[GCInputRightShoulder], elementName); - break; - case SDL_GAMEPAD_BUTTON_DPAD_UP: - { - GCControllerDirectionPad *dpad = GetDirectionalPadForController(controller); - if (dpad) { - GetAppleSFSymbolsNameForElement(dpad.up, elementName); - if (SDL_strlen(elementName) == 0) { - SDL_strlcpy(elementName, "dpad.up.fill", sizeof(elementName)); - } - } - break; - } - case SDL_GAMEPAD_BUTTON_DPAD_DOWN: - { - GCControllerDirectionPad *dpad = GetDirectionalPadForController(controller); - if (dpad) { - GetAppleSFSymbolsNameForElement(dpad.down, elementName); - if (SDL_strlen(elementName) == 0) { - SDL_strlcpy(elementName, "dpad.down.fill", sizeof(elementName)); - } - } - break; - } - case SDL_GAMEPAD_BUTTON_DPAD_LEFT: - { - GCControllerDirectionPad *dpad = GetDirectionalPadForController(controller); - if (dpad) { - GetAppleSFSymbolsNameForElement(dpad.left, elementName); - if (SDL_strlen(elementName) == 0) { - SDL_strlcpy(elementName, "dpad.left.fill", sizeof(elementName)); - } - } - break; - } - case SDL_GAMEPAD_BUTTON_DPAD_RIGHT: - { - GCControllerDirectionPad *dpad = GetDirectionalPadForController(controller); - if (dpad) { - GetAppleSFSymbolsNameForElement(dpad.right, elementName); - if (SDL_strlen(elementName) == 0) { - SDL_strlcpy(elementName, "dpad.right.fill", sizeof(elementName)); - } - } - break; - } - case SDL_GAMEPAD_BUTTON_MISC1: - GetAppleSFSymbolsNameForElement(elements[GCInputDualShockTouchpadButton], elementName); - break; - case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE1: - GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleOne], elementName); - break; - case SDL_GAMEPAD_BUTTON_LEFT_PADDLE1: - GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleThree], elementName); - break; - case SDL_GAMEPAD_BUTTON_RIGHT_PADDLE2: - GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleTwo], elementName); - break; - case SDL_GAMEPAD_BUTTON_LEFT_PADDLE2: - GetAppleSFSymbolsNameForElement(elements[GCInputXboxPaddleFour], elementName); - break; - case SDL_GAMEPAD_BUTTON_TOUCHPAD: - GetAppleSFSymbolsNameForElement(elements[GCInputDualShockTouchpadButton], elementName); - break; - default: - break; - } - } - } -#endif // SDL_JOYSTICK_MFI - - return *elementName ? SDL_GetPersistentString(elementName) : NULL; -} - -const char *IOS_GetAppleSFSymbolsNameForAxis(SDL_Gamepad *gamepad, SDL_GamepadAxis axis) -{ - char elementName[256]; - elementName[0] = '\0'; - -#ifdef SDL_JOYSTICK_MFI - if (gamepad && SDL_GetGamepadJoystick(gamepad)->driver == &SDL_IOS_JoystickDriver) { - if (@available(macOS 10.16, iOS 14.0, tvOS 14.0, *)) { - GCController *controller = SDL_GetGamepadJoystick(gamepad)->hwdata->controller; - NSDictionary *elements = controller.physicalInputProfile.elements; - switch (axis) { - case SDL_GAMEPAD_AXIS_LEFTX: - GetAppleSFSymbolsNameForElement(elements[GCInputLeftThumbstick], elementName); - break; - case SDL_GAMEPAD_AXIS_LEFTY: - GetAppleSFSymbolsNameForElement(elements[GCInputLeftThumbstick], elementName); - break; - case SDL_GAMEPAD_AXIS_RIGHTX: - GetAppleSFSymbolsNameForElement(elements[GCInputRightThumbstick], elementName); - break; - case SDL_GAMEPAD_AXIS_RIGHTY: - GetAppleSFSymbolsNameForElement(elements[GCInputRightThumbstick], elementName); - break; - case SDL_GAMEPAD_AXIS_LEFT_TRIGGER: - GetAppleSFSymbolsNameForElement(elements[GCInputLeftTrigger], elementName); - break; - case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER: - GetAppleSFSymbolsNameForElement(elements[GCInputRightTrigger], elementName); - break; - default: - break; - } - } - } -#endif // SDL_JOYSTICK_MFI - - return *elementName ? SDL_GetPersistentString(elementName) : NULL; -} - -SDL_JoystickDriver SDL_IOS_JoystickDriver = { - IOS_JoystickInit, - IOS_JoystickGetCount, - IOS_JoystickDetect, - IOS_JoystickIsDevicePresent, - IOS_JoystickGetDeviceName, - IOS_JoystickGetDevicePath, - IOS_JoystickGetDeviceSteamVirtualGamepadSlot, - IOS_JoystickGetDevicePlayerIndex, - IOS_JoystickSetDevicePlayerIndex, - IOS_JoystickGetDeviceGUID, - IOS_JoystickGetDeviceInstanceID, - IOS_JoystickOpen, - IOS_JoystickRumble, - IOS_JoystickRumbleTriggers, - IOS_JoystickSetLED, - IOS_JoystickSendEffect, - IOS_JoystickSetSensorsEnabled, - IOS_JoystickUpdate, - IOS_JoystickClose, - IOS_JoystickQuit, - IOS_JoystickGetGamepadMapping -}; -- cgit v1.2.3