From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/joystick/SDL_sysjoystick.h | 269 ----------------------- 1 file changed, 269 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/joystick/SDL_sysjoystick.h (limited to 'contrib/SDL-3.2.8/src/joystick/SDL_sysjoystick.h') diff --git a/contrib/SDL-3.2.8/src/joystick/SDL_sysjoystick.h b/contrib/SDL-3.2.8/src/joystick/SDL_sysjoystick.h deleted file mode 100644 index 343d206..0000000 --- a/contrib/SDL-3.2.8/src/joystick/SDL_sysjoystick.h +++ /dev/null @@ -1,269 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifndef SDL_sysjoystick_h_ -#define SDL_sysjoystick_h_ - -// This is the system specific header for the SDL joystick API -#include "SDL_joystick_c.h" - -// Set up for C function definitions, even when using C++ -#ifdef __cplusplus -extern "C" { -#endif - -// The SDL joystick structure - -typedef struct SDL_JoystickAxisInfo -{ - Sint16 initial_value; // Initial axis state - Sint16 value; // Current axis state - Sint16 zero; // Zero point on the axis (-32768 for triggers) - bool has_initial_value; // Whether we've seen a value on the axis yet - bool has_second_value; // Whether we've seen a second value on the axis yet - bool sent_initial_value; // Whether we've sent the initial axis value - bool sending_initial_value; // Whether we are sending the initial axis value -} SDL_JoystickAxisInfo; - -typedef struct SDL_JoystickBallData -{ - int dx; - int dy; -} SDL_JoystickBallData; - -typedef struct SDL_JoystickTouchpadFingerInfo -{ - bool down; - float x; - float y; - float pressure; -} SDL_JoystickTouchpadFingerInfo; - -typedef struct SDL_JoystickTouchpadInfo -{ - int nfingers; - SDL_JoystickTouchpadFingerInfo *fingers; -} SDL_JoystickTouchpadInfo; - -typedef struct SDL_JoystickSensorInfo -{ - SDL_SensorType type; - bool enabled; - float rate; - float data[3]; // If this needs to expand, update SDL_GamepadSensorEvent -} SDL_JoystickSensorInfo; - -#define _guarded SDL_GUARDED_BY(SDL_joystick_lock) - -struct SDL_Joystick -{ - SDL_JoystickID instance_id _guarded; // Device instance, monotonically increasing from 0 - char *name _guarded; // Joystick name - system dependent - char *path _guarded; // Joystick path - system dependent - char *serial _guarded; // Joystick serial - SDL_GUID guid _guarded; // Joystick guid - Uint16 firmware_version _guarded; // Firmware version, if available - Uint64 steam_handle _guarded; // Steam controller API handle - - int naxes _guarded; // Number of axis controls on the joystick - SDL_JoystickAxisInfo *axes _guarded; - - int nballs _guarded; // Number of trackballs on the joystick - SDL_JoystickBallData *balls _guarded; // Current ball motion deltas - - int nhats _guarded; // Number of hats on the joystick - Uint8 *hats _guarded; // Current hat states - - int nbuttons _guarded; // Number of buttons on the joystick - bool *buttons _guarded; // Current button states - - int ntouchpads _guarded; // Number of touchpads on the joystick - SDL_JoystickTouchpadInfo *touchpads _guarded; // Current touchpad states - - int nsensors _guarded; // Number of sensors on the joystick - int nsensors_enabled _guarded; - SDL_JoystickSensorInfo *sensors _guarded; - - Uint16 low_frequency_rumble _guarded; - Uint16 high_frequency_rumble _guarded; - Uint64 rumble_expiration _guarded; - Uint64 rumble_resend _guarded; - - Uint16 left_trigger_rumble _guarded; - Uint16 right_trigger_rumble _guarded; - Uint64 trigger_rumble_expiration _guarded; - - Uint8 led_red _guarded; - Uint8 led_green _guarded; - Uint8 led_blue _guarded; - Uint64 led_expiration _guarded; - - bool attached _guarded; - SDL_JoystickConnectionState connection_state _guarded; - SDL_PowerState battery_state _guarded; - int battery_percent _guarded; - - bool delayed_guide_button _guarded; // true if this device has the guide button event delayed - - SDL_SensorID accel_sensor _guarded; - SDL_Sensor *accel _guarded; - SDL_SensorID gyro_sensor _guarded; - SDL_Sensor *gyro _guarded; - float sensor_transform[3][3] _guarded; - - Uint64 update_complete _guarded; - - struct SDL_JoystickDriver *driver _guarded; - - struct joystick_hwdata *hwdata _guarded; // Driver dependent information - - SDL_PropertiesID props _guarded; - - int ref_count _guarded; // Reference count for multiple opens - - struct SDL_Joystick *next _guarded; // pointer to next joystick we have allocated -}; - -#undef _guarded - -// Device bus definitions -#define SDL_HARDWARE_BUS_UNKNOWN 0x00 -#define SDL_HARDWARE_BUS_USB 0x03 -#define SDL_HARDWARE_BUS_BLUETOOTH 0x05 -#define SDL_HARDWARE_BUS_VIRTUAL 0xFF - -// Macro to combine a USB vendor ID and product ID into a single Uint32 value -#define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID)) - -typedef struct SDL_JoystickDriver -{ - /* Function to scan the system for joysticks. - * Joystick 0 should be the system default joystick. - * This function should return 0, or -1 on an unrecoverable error. - */ - bool (*Init)(void); - - // Function to return the number of joystick devices plugged in right now - int (*GetCount)(void); - - // Function to cause any queued joystick insertions to be processed - void (*Detect)(void); - - // Function to determine whether a device is currently detected by this driver - bool (*IsDevicePresent)(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); - - // Function to get the device-dependent name of a joystick - const char *(*GetDeviceName)(int device_index); - - // Function to get the device-dependent path of a joystick - const char *(*GetDevicePath)(int device_index); - - // Function to get the Steam virtual gamepad slot of a joystick - int (*GetDeviceSteamVirtualGamepadSlot)(int device_index); - - // Function to get the player index of a joystick - int (*GetDevicePlayerIndex)(int device_index); - - // Function to set the player index of a joystick - void (*SetDevicePlayerIndex)(int device_index, int player_index); - - // Function to return the stable GUID for a plugged in device - SDL_GUID (*GetDeviceGUID)(int device_index); - - // Function to get the current instance id of the joystick located at device_index - SDL_JoystickID (*GetDeviceInstanceID)(int device_index); - - /* Function to open a joystick for use. - The joystick to open is specified by the device index. - This should fill the nbuttons and naxes fields of the joystick structure. - It returns 0, or -1 if there is an error. - */ - bool (*Open)(SDL_Joystick *joystick, int device_index); - - // Rumble functionality - bool (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); - bool (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble); - - // LED functionality - bool (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); - - // General effects - bool (*SendEffect)(SDL_Joystick *joystick, const void *data, int size); - - // Sensor functionality - bool (*SetSensorsEnabled)(SDL_Joystick *joystick, bool enabled); - - /* Function to update the state of a joystick - called as a device poll. - * This function shouldn't update the joystick structure directly, - * but instead should call SDL_PrivateJoystick*() to deliver events - * and update joystick device state. - */ - void (*Update)(SDL_Joystick *joystick); - - // Function to close a joystick after use - void (*Close)(SDL_Joystick *joystick); - - // Function to perform any system-specific joystick related cleanup - void (*Quit)(void); - - // Function to get the autodetected controller mapping; returns false if there isn't any. - bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping *out); - -} SDL_JoystickDriver; - -// Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF -#define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF - -/* Dualshock4 only rumbles for about 5 seconds max, resend rumble command every 2 seconds - * to make long rumble work. */ -#define SDL_RUMBLE_RESEND_MS 2000 - -#define SDL_LED_MIN_REPEAT_MS 5000 - -// The available joystick drivers -extern SDL_JoystickDriver SDL_PRIVATE_JoystickDriver; -extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver; -extern SDL_JoystickDriver SDL_BSD_JoystickDriver; -extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver; -extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver; -extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver; -extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver; -extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver; -extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver; -extern SDL_JoystickDriver SDL_IOS_JoystickDriver; -extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; -extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver; -extern SDL_JoystickDriver SDL_WGI_JoystickDriver; -extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; -extern SDL_JoystickDriver SDL_WINMM_JoystickDriver; -extern SDL_JoystickDriver SDL_PS2_JoystickDriver; -extern SDL_JoystickDriver SDL_PSP_JoystickDriver; -extern SDL_JoystickDriver SDL_VITA_JoystickDriver; -extern SDL_JoystickDriver SDL_N3DS_JoystickDriver; -extern SDL_JoystickDriver SDL_GAMEINPUT_JoystickDriver; - -// Ends C function definitions when using C++ -#ifdef __cplusplus -} -#endif - -#endif // SDL_sysjoystick_h_ -- cgit v1.2.3