From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/haptic/windows/SDL_windowshaptic_c.h | 87 ++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic_c.h (limited to 'contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic_c.h') diff --git a/contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic_c.h b/contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic_c.h new file mode 100644 index 0000000..c4b6928 --- /dev/null +++ b/contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic_c.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifndef SDL_windowshaptic_c_h_ +#define SDL_windowshaptic_c_h_ + +#include "../SDL_syshaptic.h" +#include "../../core/windows/SDL_directx.h" +#include "../../core/windows/SDL_xinput.h" + +// Set up for C function definitions, even when using C++ +#ifdef __cplusplus +extern "C" { +#endif + +/* + * Haptic system hardware data. + */ +struct haptic_hwdata +{ +#ifdef SDL_HAPTIC_DINPUT + LPDIRECTINPUTDEVICE8 device; +#endif + DWORD axes[3]; // Axes to use. + bool is_joystick; // Device is loaded as joystick. + SDL_Thread *thread; + SDL_Mutex *mutex; + Uint64 stopTicks; + SDL_AtomicInt stopThread; +}; + +/* + * Haptic system effect data. + */ +#ifdef SDL_HAPTIC_DINPUT +struct haptic_hweffect +{ + DIEFFECT effect; + LPDIRECTINPUTEFFECT ref; +}; +#endif + +/* + * List of available haptic devices. + */ +typedef struct SDL_hapticlist_item +{ + SDL_HapticID instance_id; + char *name; + SDL_Haptic *haptic; +#ifdef SDL_HAPTIC_DINPUT + DIDEVICEINSTANCE instance; + DIDEVCAPS capabilities; +#endif + struct SDL_hapticlist_item *next; +} SDL_hapticlist_item; + +extern SDL_hapticlist_item *SDL_hapticlist; + +extern bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item); +extern bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item); + +// Ends C function definitions when using C++ +#ifdef __cplusplus +} +#endif + +#endif // SDL_windowshaptic_c_h_ -- cgit v1.2.3