From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/haptic/windows/SDL_windowshaptic.c | 369 --------------------- 1 file changed, 369 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic.c (limited to 'contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic.c') diff --git a/contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic.c b/contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic.c deleted file mode 100644 index e21ab91..0000000 --- a/contrib/SDL-3.2.8/src/haptic/windows/SDL_windowshaptic.c +++ /dev/null @@ -1,369 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_HAPTIC_DINPUT - -#include "../SDL_syshaptic.h" -#include "../../joystick/SDL_sysjoystick.h" // For the real SDL_Joystick -#include "../../joystick/windows/SDL_windowsjoystick_c.h" // For joystick hwdata -#include "../../joystick/windows/SDL_xinputjoystick_c.h" // For xinput rumble - -#include "SDL_windowshaptic_c.h" -#include "SDL_dinputhaptic_c.h" - -// Set up for C function definitions, even when using C++ -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Internal stuff. - */ -SDL_hapticlist_item *SDL_hapticlist = NULL; -static SDL_hapticlist_item *SDL_hapticlist_tail = NULL; -static int numhaptics = 0; - -/* - * Initializes the haptic subsystem. - */ -bool SDL_SYS_HapticInit(void) -{ - JoyStick_DeviceData *device; - - if (!SDL_DINPUT_HapticInit()) { - return false; - } - - /* The joystick subsystem will usually be initialized before haptics, - * so the initial HapticMaybeAddDevice() calls from the joystick - * subsystem will arrive too early to create haptic devices. We will - * invoke those callbacks again here to pick up any joysticks that - * were added prior to haptics initialization. */ - for (device = SYS_Joystick; device; device = device->pNext) { - SDL_DINPUT_HapticMaybeAddDevice(&device->dxdevice); - } - - return true; -} - -bool SDL_SYS_AddHapticDevice(SDL_hapticlist_item *item) -{ - if (!SDL_hapticlist_tail) { - SDL_hapticlist = SDL_hapticlist_tail = item; - } else { - SDL_hapticlist_tail->next = item; - SDL_hapticlist_tail = item; - } - - // Device has been added. - ++numhaptics; - - return true; -} - -bool SDL_SYS_RemoveHapticDevice(SDL_hapticlist_item *prev, SDL_hapticlist_item *item) -{ - const bool result = item->haptic ? true : false; - if (prev) { - prev->next = item->next; - } else { - SDL_assert(SDL_hapticlist == item); - SDL_hapticlist = item->next; - } - if (item == SDL_hapticlist_tail) { - SDL_hapticlist_tail = prev; - } - --numhaptics; - // !!! TODO: Send a haptic remove event? - SDL_free(item); - return result; -} - -int SDL_SYS_NumHaptics(void) -{ - return numhaptics; -} - -static SDL_hapticlist_item *HapticByDevIndex(int device_index) -{ - SDL_hapticlist_item *item = SDL_hapticlist; - - if ((device_index < 0) || (device_index >= numhaptics)) { - return NULL; - } - - while (device_index > 0) { - SDL_assert(item != NULL); - --device_index; - item = item->next; - } - return item; -} - -static SDL_hapticlist_item *HapticByInstanceID(SDL_HapticID instance_id) -{ - SDL_hapticlist_item *item; - for (item = SDL_hapticlist; item; item = item->next) { - if (instance_id == item->instance_id) { - return item; - } - } - return NULL; -} - -SDL_HapticID SDL_SYS_HapticInstanceID(int index) -{ - SDL_hapticlist_item *item = HapticByDevIndex(index); - if (item) { - return item->instance_id; - } - return 0; -} - -/* - * Return the name of a haptic device, does not need to be opened. - */ -const char *SDL_SYS_HapticName(int index) -{ - SDL_hapticlist_item *item = HapticByDevIndex(index); - return item->name; -} - -/* - * Opens a haptic device for usage. - */ -bool SDL_SYS_HapticOpen(SDL_Haptic *haptic) -{ - SDL_hapticlist_item *item = HapticByInstanceID(haptic->instance_id); - return SDL_DINPUT_HapticOpen(haptic, item); -} - -/* - * Opens a haptic device from first mouse it finds for usage. - */ -int SDL_SYS_HapticMouse(void) -{ -#ifdef SDL_HAPTIC_DINPUT - SDL_hapticlist_item *item; - int index = 0; - - // Grab the first mouse haptic device we find. - for (item = SDL_hapticlist; item; item = item->next) { - if (item->capabilities.dwDevType == DI8DEVCLASS_POINTER) { - return index; - } - ++index; - } -#endif // SDL_HAPTIC_DINPUT - return -1; -} - -/* - * Checks to see if a joystick has haptic features. - */ -bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick) -{ - if (joystick->driver != &SDL_WINDOWS_JoystickDriver) { - return false; - } - if (joystick->hwdata->Capabilities.dwFlags & DIDC_FORCEFEEDBACK) { - return true; - } - return false; -} - -/* - * Checks to see if the haptic device and joystick are in reality the same. - */ -bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick) -{ - if (joystick->driver != &SDL_WINDOWS_JoystickDriver) { - return false; - } - return SDL_DINPUT_JoystickSameHaptic(haptic, joystick); -} - -/* - * Opens a SDL_Haptic from a SDL_Joystick. - */ -bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick) -{ - SDL_assert(joystick->driver == &SDL_WINDOWS_JoystickDriver); - - return SDL_DINPUT_HapticOpenFromJoystick(haptic, joystick); -} - -/* - * Closes the haptic device. - */ -void SDL_SYS_HapticClose(SDL_Haptic *haptic) -{ - if (haptic->hwdata) { - - // Free effects. - SDL_free(haptic->effects); - haptic->effects = NULL; - haptic->neffects = 0; - - // Clean up - SDL_DINPUT_HapticClose(haptic); - - // Free - SDL_free(haptic->hwdata); - haptic->hwdata = NULL; - } -} - -/* - * Clean up after system specific haptic stuff - */ -void SDL_SYS_HapticQuit(void) -{ - SDL_hapticlist_item *item; - SDL_hapticlist_item *next = NULL; - - for (item = SDL_hapticlist; item; item = next) { - /* Opened and not closed haptics are leaked, this is on purpose. - * Close your haptic devices after usage. */ - // !!! FIXME: (...is leaking on purpose a good idea?) - No, of course not. - next = item->next; - SDL_free(item->name); - SDL_free(item); - } - - SDL_DINPUT_HapticQuit(); - - numhaptics = 0; - SDL_hapticlist = NULL; - SDL_hapticlist_tail = NULL; -} - -/* - * Creates a new haptic effect. - */ -bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, struct haptic_effect *effect, - const SDL_HapticEffect *base) -{ - bool result; - - // Alloc the effect. - effect->hweffect = (struct haptic_hweffect *) SDL_calloc(1, sizeof(struct haptic_hweffect)); - if (!effect->hweffect) { - return false; - } - - result = SDL_DINPUT_HapticNewEffect(haptic, effect, base); - if (!result) { - SDL_free(effect->hweffect); - effect->hweffect = NULL; - } - return result; -} - -/* - * Updates an effect. - */ -bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, struct haptic_effect *effect, const SDL_HapticEffect *data) -{ - return SDL_DINPUT_HapticUpdateEffect(haptic, effect, data); -} - -/* - * Runs an effect. - */ -bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, struct haptic_effect *effect, Uint32 iterations) -{ - return SDL_DINPUT_HapticRunEffect(haptic, effect, iterations); -} - -/* - * Stops an effect. - */ -bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, struct haptic_effect *effect) -{ - return SDL_DINPUT_HapticStopEffect(haptic, effect); -} - -/* - * Frees the effect. - */ -void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, struct haptic_effect *effect) -{ - SDL_DINPUT_HapticDestroyEffect(haptic, effect); - SDL_free(effect->hweffect); - effect->hweffect = NULL; -} - -/* - * Gets the status of a haptic effect. - */ -int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *effect) -{ - return SDL_DINPUT_HapticGetEffectStatus(haptic, effect); -} - -/* - * Sets the gain. - */ -bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain) -{ - return SDL_DINPUT_HapticSetGain(haptic, gain); -} - -/* - * Sets the autocentering. - */ -bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter) -{ - return SDL_DINPUT_HapticSetAutocenter(haptic, autocenter); -} - -/* - * Pauses the device. - */ -bool SDL_SYS_HapticPause(SDL_Haptic *haptic) -{ - return SDL_DINPUT_HapticPause(haptic); -} - -/* - * Pauses the device. - */ -bool SDL_SYS_HapticResume(SDL_Haptic *haptic) -{ - return SDL_DINPUT_HapticResume(haptic); -} - -/* - * Stops all the playing effects on the device. - */ -bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic) -{ - return SDL_DINPUT_HapticStopAll(haptic); -} - -// Ends C function definitions when using C++ -#ifdef __cplusplus -} -#endif - -#endif // SDL_HAPTIC_DINPUT -- cgit v1.2.3