From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- .../src/filesystem/gdk/SDL_sysfilesystem.cpp | 150 --------------------- 1 file changed, 150 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp (limited to 'contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp') diff --git a/contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp b/contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp deleted file mode 100644 index ffafe43..0000000 --- a/contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp +++ /dev/null @@ -1,150 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ -// System dependent filesystem routines - -extern "C" { -#include "../SDL_sysfilesystem.h" -} - -#include "../../core/windows/SDL_windows.h" -#include -#include -#include -#include - -char * -SDL_SYS_GetBasePath(void) -{ - /* NOTE: This function is a UTF8 version of the Win32 SDL_GetBasePath()! - * The GDK actually _recommends_ the 'A' functions over the 'W' functions :o - */ - DWORD buflen = 128; - CHAR *path = NULL; - DWORD len = 0; - int i; - - while (true) { - void *ptr = SDL_realloc(path, buflen * sizeof(CHAR)); - if (!ptr) { - SDL_free(path); - return NULL; - } - - path = (CHAR *)ptr; - - len = GetModuleFileNameA(NULL, path, buflen); - // if it truncated, then len >= buflen - 1 - // if there was enough room (or failure), len < buflen - 1 - if (len < buflen - 1) { - break; - } - - // buffer too small? Try again. - buflen *= 2; - } - - if (len == 0) { - SDL_free(path); - WIN_SetError("Couldn't locate our .exe"); - return NULL; - } - - for (i = len - 1; i > 0; i--) { - if (path[i] == '\\') { - break; - } - } - - SDL_assert(i > 0); // Should have been an absolute path. - path[i + 1] = '\0'; // chop off filename. - - return path; -} - -char *SDL_SYS_GetPrefPath(const char *org, const char *app) -{ - XUserHandle user = NULL; - XAsyncBlock block = { 0 }; - char *folderPath; - HRESULT result; - const char *csid = SDL_GetHint("SDL_GDK_SERVICE_CONFIGURATION_ID"); - - if (!app) { - SDL_InvalidParamError("app"); - return NULL; - } - - // This should be set before calling SDL_GetPrefPath! - if (!csid) { - SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Set SDL_GDK_SERVICE_CONFIGURATION_ID before calling SDL_GetPrefPath!"); - return SDL_strdup("T:\\"); - } - - if (!SDL_GetGDKDefaultUser(&user)) { - // Error already set, just return - return NULL; - } - - if (FAILED(result = XGameSaveFilesGetFolderWithUiAsync(user, csid, &block))) { - WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiAsync", result); - return NULL; - } - - folderPath = (char*) SDL_malloc(MAX_PATH); - do { - result = XGameSaveFilesGetFolderWithUiResult(&block, MAX_PATH, folderPath); - } while (result == E_PENDING); - if (FAILED(result)) { - WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiResult", result); - SDL_free(folderPath); - return NULL; - } - - /* We aren't using 'app' here because the container rules are a lot more - * strict than the NTFS rules, so it will most likely be invalid :( - */ - SDL_strlcat(folderPath, "\\SDLPrefPath\\", MAX_PATH); - if (CreateDirectoryA(folderPath, NULL) == FALSE) { - if (GetLastError() != ERROR_ALREADY_EXISTS) { - WIN_SetError("CreateDirectoryA"); - SDL_free(folderPath); - return NULL; - } - } - return folderPath; -} - -// TODO -char *SDL_SYS_GetUserFolder(SDL_Folder folder) -{ - SDL_Unsupported(); - return NULL; -} - -// TODO -char *SDL_SYS_GetCurrentDirectory(void) -{ - SDL_Unsupported(); - return NULL; -} -- cgit v1.2.3