From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- .../src/filesystem/cocoa/SDL_sysfilesystem.m | 240 +++++++++++++++++++++ 1 file changed, 240 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/filesystem/cocoa/SDL_sysfilesystem.m (limited to 'contrib/SDL-3.2.8/src/filesystem/cocoa') diff --git a/contrib/SDL-3.2.8/src/filesystem/cocoa/SDL_sysfilesystem.m b/contrib/SDL-3.2.8/src/filesystem/cocoa/SDL_sysfilesystem.m new file mode 100644 index 0000000..5818764 --- /dev/null +++ b/contrib/SDL-3.2.8/src/filesystem/cocoa/SDL_sysfilesystem.m @@ -0,0 +1,240 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifdef SDL_FILESYSTEM_COCOA + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +// System dependent filesystem routines + +#include "../SDL_sysfilesystem.h" + +#include +#include +#include + +char *SDL_SYS_GetBasePath(void) +{ + @autoreleasepool { + NSBundle *bundle = [NSBundle mainBundle]; + const char *baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String]; + const char *base = NULL; + char *result = NULL; + + if (baseType == NULL) { + baseType = "resource"; + } + if (SDL_strcasecmp(baseType, "bundle") == 0) { + base = [[bundle bundlePath] fileSystemRepresentation]; + } else if (SDL_strcasecmp(baseType, "parent") == 0) { + base = [[[bundle bundlePath] stringByDeletingLastPathComponent] fileSystemRepresentation]; + } else { + // this returns the exedir for non-bundled and the resourceDir for bundled apps + base = [[bundle resourcePath] fileSystemRepresentation]; + } + + if (base) { + const size_t len = SDL_strlen(base) + 2; + result = (char *)SDL_malloc(len); + if (result != NULL) { + SDL_snprintf(result, len, "%s/", base); + } + } + + return result; + } +} + +char *SDL_SYS_GetPrefPath(const char *org, const char *app) +{ + @autoreleasepool { + char *result = NULL; + NSArray *array; + + if (!app) { + SDL_InvalidParamError("app"); + return NULL; + } + if (!org) { + org = ""; + } + +#ifndef SDL_PLATFORM_TVOS + array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES); +#else + /* tvOS does not have persistent local storage! + * The only place on-device where we can store data is + * a cache directory that the OS can empty at any time. + * + * It's therefore very likely that save data will be erased + * between sessions. If you want your app's save data to + * actually stick around, you'll need to use iCloud storage. + */ + { + static bool shown = false; + if (!shown) { + shown = true; + SDL_LogCritical(SDL_LOG_CATEGORY_SYSTEM, "tvOS does not have persistent local storage! Use iCloud storage if you want your data to persist between sessions."); + } + } + + array = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES); +#endif // !SDL_PLATFORM_TVOS + + if ([array count] > 0) { // we only want the first item in the list. + NSString *str = [array objectAtIndex:0]; + const char *base = [str fileSystemRepresentation]; + if (base) { + const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4; + result = (char *)SDL_malloc(len); + if (result != NULL) { + char *ptr; + if (*org) { + SDL_snprintf(result, len, "%s/%s/%s/", base, org, app); + } else { + SDL_snprintf(result, len, "%s/%s/", base, app); + } + for (ptr = result + 1; *ptr; ptr++) { + if (*ptr == '/') { + *ptr = '\0'; + mkdir(result, 0700); + *ptr = '/'; + } + } + mkdir(result, 0700); + } + } + } + + return result; + } +} + +char *SDL_SYS_GetUserFolder(SDL_Folder folder) +{ + @autoreleasepool { +#ifdef SDL_PLATFORM_TVOS + SDL_SetError("tvOS does not have persistent storage"); + return NULL; +#else + char *result = NULL; + const char* base; + NSArray *array; + NSSearchPathDirectory dir; + NSString *str; + char *ptr; + + switch (folder) { + case SDL_FOLDER_HOME: + base = SDL_getenv("HOME"); + + if (!base) { + SDL_SetError("No $HOME environment variable available"); + return NULL; + } + + goto append_slash; + + case SDL_FOLDER_DESKTOP: + dir = NSDesktopDirectory; + break; + + case SDL_FOLDER_DOCUMENTS: + dir = NSDocumentDirectory; + break; + + case SDL_FOLDER_DOWNLOADS: + dir = NSDownloadsDirectory; + break; + + case SDL_FOLDER_MUSIC: + dir = NSMusicDirectory; + break; + + case SDL_FOLDER_PICTURES: + dir = NSPicturesDirectory; + break; + + case SDL_FOLDER_PUBLICSHARE: + dir = NSSharedPublicDirectory; + break; + + case SDL_FOLDER_SAVEDGAMES: + SDL_SetError("Saved games folder not supported on Cocoa"); + return NULL; + + case SDL_FOLDER_SCREENSHOTS: + SDL_SetError("Screenshots folder not supported on Cocoa"); + return NULL; + + case SDL_FOLDER_TEMPLATES: + SDL_SetError("Templates folder not supported on Cocoa"); + return NULL; + + case SDL_FOLDER_VIDEOS: + dir = NSMoviesDirectory; + break; + + default: + SDL_SetError("Invalid SDL_Folder: %d", (int) folder); + return NULL; + }; + + array = NSSearchPathForDirectoriesInDomains(dir, NSUserDomainMask, YES); + + if ([array count] <= 0) { + SDL_SetError("Directory not found"); + return NULL; + } + + str = [array objectAtIndex:0]; + base = [str fileSystemRepresentation]; + if (!base) { + SDL_SetError("Couldn't get folder path"); + return NULL; + } + +append_slash: + result = SDL_malloc(SDL_strlen(base) + 2); + if (result == NULL) { + return NULL; + } + + if (SDL_snprintf(result, SDL_strlen(base) + 2, "%s/", base) < 0) { + SDL_SetError("Couldn't snprintf folder path for Cocoa: %s", base); + SDL_free(result); + return NULL; + } + + for (ptr = result + 1; *ptr; ptr++) { + if (*ptr == '/') { + *ptr = '\0'; + mkdir(result, 0700); + *ptr = '/'; + } + } + + return result; +#endif // SDL_PLATFORM_TVOS + } +} + +#endif // SDL_FILESYSTEM_COCOA -- cgit v1.2.3