From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/events/SDL_keyboard_c.h | 87 +++++++++++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/events/SDL_keyboard_c.h (limited to 'contrib/SDL-3.2.8/src/events/SDL_keyboard_c.h') diff --git a/contrib/SDL-3.2.8/src/events/SDL_keyboard_c.h b/contrib/SDL-3.2.8/src/events/SDL_keyboard_c.h new file mode 100644 index 0000000..ddfb5c5 --- /dev/null +++ b/contrib/SDL-3.2.8/src/events/SDL_keyboard_c.h @@ -0,0 +1,87 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifndef SDL_keyboard_c_h_ +#define SDL_keyboard_c_h_ + +#include "SDL_keymap_c.h" + +// Keyboard events not associated with a specific input device +#define SDL_GLOBAL_KEYBOARD_ID 0 + +// The default keyboard input device, for platforms that don't have multiple keyboards +#define SDL_DEFAULT_KEYBOARD_ID 1 + +// Initialize the keyboard subsystem +extern bool SDL_InitKeyboard(void); + +// Return whether a device is actually a keyboard +extern bool SDL_IsKeyboard(Uint16 vendor, Uint16 product, int num_keys); + +// A keyboard has been added to the system +extern void SDL_AddKeyboard(SDL_KeyboardID keyboardID, const char *name, bool send_event); + +// A keyboard has been removed from the system +extern void SDL_RemoveKeyboard(SDL_KeyboardID keyboardID, bool send_event); + +// Set the mapping of scancode to key codes +extern void SDL_SetKeymap(SDL_Keymap *keymap, bool send_event); + +// Set the keyboard focus window +extern bool SDL_SetKeyboardFocus(SDL_Window *window); + +/* Send a character from an on-screen keyboard as scancode and modifier key events, + currently assuming ASCII characters on a US keyboard layout + */ +extern void SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch); + +// Send a keyboard key event +extern bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down); +extern bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down); +extern bool SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode); + +/* This is for platforms that don't know the keymap but can report scancode and keycode directly. + Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */ +extern bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, bool down); + +// Release all the autorelease keys +extern void SDL_ReleaseAutoReleaseKeys(void); + +// Return true if any hardware key is pressed +extern bool SDL_HardwareKeyboardKeyPressed(void); + +// Send keyboard text input +extern void SDL_SendKeyboardText(const char *text); + +// Send editing text for selected range from start to end +extern void SDL_SendEditingText(const char *text, int start, int length); + +// Send editing text candidates, which will be copied into the event +extern void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int selected_candidate, bool horizontal); + +// Shutdown the keyboard subsystem +extern void SDL_QuitKeyboard(void); + +// Toggle on or off pieces of the keyboard mod state. +extern void SDL_ToggleModState(SDL_Keymod modstate, bool toggle); + +#endif // SDL_keyboard_c_h_ -- cgit v1.2.3