From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.c | 611 ---------- contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h | 75 -- contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.sym | 1239 ------------------- .../SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h | 1261 ------------------- contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_procs.h | 1269 -------------------- .../SDL-3.2.8/src/dynapi/SDL_dynapi_unsupported.h | 52 - contrib/SDL-3.2.8/src/dynapi/gendynapi.py | 547 --------- 7 files changed, 5054 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.c delete mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h delete mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.sym delete mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h delete mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_procs.h delete mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_unsupported.h delete mode 100755 contrib/SDL-3.2.8/src/dynapi/gendynapi.py (limited to 'contrib/SDL-3.2.8/src/dynapi') diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.c b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.c deleted file mode 100644 index a7b51af..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.c +++ /dev/null @@ -1,611 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#include "SDL_build_config.h" -#include "SDL_dynapi.h" -#include "SDL_dynapi_unsupported.h" - -#if SDL_DYNAMIC_API - -#define SDL_DYNAMIC_API_ENVVAR "SDL3_DYNAMIC_API" -#define SDL_SLOW_MEMCPY -#define SDL_SLOW_MEMMOVE -#define SDL_SLOW_MEMSET - -#ifdef HAVE_STDIO_H -#include -#endif -#ifdef HAVE_STDLIB_H -#include -#endif - -#include -#define SDL_MAIN_NOIMPL // don't drag in header-only implementation of SDL_main -#include - - -// These headers have system specific definitions, so aren't included above -#include - -#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) -#ifndef WIN32_LEAN_AND_MEAN -#define WIN32_LEAN_AND_MEAN 1 -#endif -#include -#endif - -/* This is the version of the dynamic API. This doesn't match the SDL version - and should not change until there's been a major revamp in API/ABI. - So 2.0.5 adds functions over 2.0.4? This number doesn't change; - the sizeof(jump_table) changes instead. But 2.1.0 changes how a function - works in an incompatible way or removes a function? This number changes, - since sizeof(jump_table) isn't sufficient anymore. It's likely - we'll forget to bump every time we add a function, so this is the - failsafe switch for major API change decisions. Respect it and use it - sparingly. */ -#define SDL_DYNAPI_VERSION 2 - -#ifdef __cplusplus -extern "C" { -#endif - -static void SDL_InitDynamicAPI(void); - -/* BE CAREFUL CALLING ANY SDL CODE IN HERE, IT WILL BLOW UP. - Even self-contained stuff might call SDL_SetError() and break everything. */ - -// behold, the macro salsa! - -// Can't use the macro for varargs nonsense. This is atrocious. -#define SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, logname, prio) \ - _static void SDLCALL SDL_Log##logname##name(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - jump_table.SDL_LogMessageV(category, SDL_LOG_PRIORITY_##prio, fmt, ap); \ - va_end(ap); \ - } - -#define SDL_DYNAPI_VARARGS(_static, name, initcall) \ - _static bool SDLCALL SDL_SetError##name(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - char buf[128], *str = buf; \ - int result; \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vsnprintf(buf, sizeof(buf), fmt, ap); \ - va_end(ap); \ - if (result >= 0 && (size_t)result >= sizeof(buf)) { \ - str = NULL; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vasprintf(&str, fmt, ap); \ - va_end(ap); \ - } \ - if (result >= 0) { \ - jump_table.SDL_SetError("%s", str); \ - } \ - if (str != buf) { \ - jump_table.SDL_free(str); \ - } \ - return false; \ - } \ - _static int SDLCALL SDL_sscanf##name(const char *buf, SDL_SCANF_FORMAT_STRING const char *fmt, ...) \ - { \ - int result; \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vsscanf(buf, fmt, ap); \ - va_end(ap); \ - return result; \ - } \ - _static int SDLCALL SDL_snprintf##name(SDL_OUT_Z_CAP(maxlen) char *buf, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - int result; \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vsnprintf(buf, maxlen, fmt, ap); \ - va_end(ap); \ - return result; \ - } \ - _static int SDLCALL SDL_swprintf##name(SDL_OUT_Z_CAP(maxlen) wchar_t *buf, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) \ - { \ - int result; \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vswprintf(buf, maxlen, fmt, ap); \ - va_end(ap); \ - return result; \ - } \ - _static int SDLCALL SDL_asprintf##name(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - int result; \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vasprintf(strp, fmt, ap); \ - va_end(ap); \ - return result; \ - } \ - _static size_t SDLCALL SDL_IOprintf##name(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - size_t result; \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - result = jump_table.SDL_IOvprintf(context, fmt, ap); \ - va_end(ap); \ - return result; \ - } \ - _static bool SDLCALL SDL_RenderDebugTextFormat##name(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - char buf[128], *str = buf; \ - int result; \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vsnprintf(buf, sizeof(buf), fmt, ap); \ - va_end(ap); \ - if (result >= 0 && (size_t)result >= sizeof(buf)) { \ - str = NULL; \ - va_start(ap, fmt); \ - result = jump_table.SDL_vasprintf(&str, fmt, ap); \ - va_end(ap); \ - } \ - bool retval = false; \ - if (result >= 0) { \ - retval = jump_table.SDL_RenderDebugTextFormat(renderer, x, y, "%s", str); \ - } \ - if (str != buf) { \ - jump_table.SDL_free(str); \ - } \ - return retval; \ - } \ - _static void SDLCALL SDL_Log##name(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - jump_table.SDL_LogMessageV(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap); \ - va_end(ap); \ - } \ - _static void SDLCALL SDL_LogMessage##name(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - va_list ap; \ - initcall; \ - va_start(ap, fmt); \ - jump_table.SDL_LogMessageV(category, priority, fmt, ap); \ - va_end(ap); \ - } \ - SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Trace, TRACE) \ - SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Verbose, VERBOSE) \ - SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Debug, DEBUG) \ - SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Info, INFO) \ - SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Warn, WARN) \ - SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Error, ERROR) \ - SDL_DYNAPI_VARARGS_LOGFN(_static, name, initcall, Critical, CRITICAL) - -// Typedefs for function pointers for jump table, and predeclare funcs -// The DEFAULT funcs will init jump table and then call real function. -// The REAL funcs are the actual functions, name-mangled to not clash. -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) \ - typedef rc (SDLCALL *SDL_DYNAPIFN_##fn) params;\ - static rc SDLCALL fn##_DEFAULT params; \ - extern rc SDLCALL fn##_REAL params; -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC - -// The jump table! -typedef struct -{ -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) SDL_DYNAPIFN_##fn fn; -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC -} SDL_DYNAPI_jump_table; - -// The actual jump table. -static SDL_DYNAPI_jump_table jump_table = { -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) fn##_DEFAULT, -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC -}; - -// Default functions init the function table then call right thing. -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) \ - static rc SDLCALL fn##_DEFAULT params \ - { \ - SDL_InitDynamicAPI(); \ - ret jump_table.fn args; \ - } -#define SDL_DYNAPI_PROC_NO_VARARGS 1 -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC -#undef SDL_DYNAPI_PROC_NO_VARARGS -SDL_DYNAPI_VARARGS(static, _DEFAULT, SDL_InitDynamicAPI()) - -// Public API functions to jump into the jump table. -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) \ - rc SDLCALL fn params \ - { \ - ret jump_table.fn args; \ - } -#define SDL_DYNAPI_PROC_NO_VARARGS 1 -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC -#undef SDL_DYNAPI_PROC_NO_VARARGS -SDL_DYNAPI_VARARGS(, , ) - -#define ENABLE_SDL_CALL_LOGGING 0 -#if ENABLE_SDL_CALL_LOGGING -static bool SDLCALL SDL_SetError_LOGSDLCALLS(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) -{ - char buf[512]; // !!! FIXME: dynamic allocation - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_SetError"); - va_start(ap, fmt); - SDL_vsnprintf_REAL(buf, sizeof(buf), fmt, ap); - va_end(ap); - return SDL_SetError_REAL("%s", buf); -} -static int SDLCALL SDL_sscanf_LOGSDLCALLS(const char *buf, SDL_SCANF_FORMAT_STRING const char *fmt, ...) -{ - int result; - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_sscanf"); - va_start(ap, fmt); - result = SDL_vsscanf_REAL(buf, fmt, ap); - va_end(ap); - return result; -} -static int SDLCALL SDL_snprintf_LOGSDLCALLS(SDL_OUT_Z_CAP(maxlen) char *buf, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) -{ - int result; - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_snprintf"); - va_start(ap, fmt); - result = SDL_vsnprintf_REAL(buf, maxlen, fmt, ap); - va_end(ap); - return result; -} -static int SDLCALL SDL_asprintf_LOGSDLCALLS(char **strp, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) -{ - int result; - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_asprintf"); - va_start(ap, fmt); - result = SDL_vasprintf_REAL(strp, fmt, ap); - va_end(ap); - return result; -} -static int SDLCALL SDL_swprintf_LOGSDLCALLS(SDL_OUT_Z_CAP(maxlen) wchar_t *buf, size_t maxlen, SDL_PRINTF_FORMAT_STRING const wchar_t *fmt, ...) -{ - int result; - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_swprintf"); - va_start(ap, fmt); - result = SDL_vswprintf_REAL(buf, maxlen, fmt, ap); - va_end(ap); - return result; -} -static size_t SDLCALL SDL_IOprintf_LOGSDLCALLS(SDL_IOStream *context, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) -{ - size_t result; - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_IOprintf"); - va_start(ap, fmt); - result = SDL_IOvprintf_REAL(context, fmt, ap); - va_end(ap); - return result; -} -static bool SDLCALL SDL_RenderDebugTextFormat_LOGSDLCALLS(SDL_Renderer *renderer, float x, float y, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) -{ - char buf[128], *str = buf; - int result; - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_RenderDebugTextFormat"); - va_start(ap, fmt); - result = jump_table.SDL_vsnprintf(buf, sizeof(buf), fmt, ap); - va_end(ap); - if (result >= 0 && (size_t)result >= sizeof(buf)) { - str = NULL; - va_start(ap, fmt); - result = SDL_vasprintf_REAL(&str, fmt, ap); - va_end(ap); - } - bool retval = false; - if (result >= 0) { - retval = SDL_RenderDebugTextFormat_REAL(renderer, x, y, "%s", str); - } - if (str != buf) { - jump_table.SDL_free(str); - } - return retval; -} -static void SDLCALL SDL_Log_LOGSDLCALLS(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) -{ - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_Log"); - va_start(ap, fmt); - SDL_LogMessageV_REAL(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO, fmt, ap); - va_end(ap); -} -static void SDLCALL SDL_LogMessage_LOGSDLCALLS(int category, SDL_LogPriority priority, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) -{ - va_list ap; - SDL_Log_REAL("SDL3CALL SDL_LogMessage"); - va_start(ap, fmt); - SDL_LogMessageV_REAL(category, priority, fmt, ap); - va_end(ap); -} -#define SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(logname, prio) \ - static void SDLCALL SDL_Log##logname##_LOGSDLCALLS(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) \ - { \ - va_list ap; \ - va_start(ap, fmt); \ - SDL_Log_REAL("SDL3CALL SDL_Log%s", #logname); \ - SDL_LogMessageV_REAL(category, SDL_LOG_PRIORITY_##prio, fmt, ap); \ - va_end(ap); \ - } -SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(Trace, TRACE) -SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(Verbose, VERBOSE) -SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(Debug, DEBUG) -SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(Info, INFO) -SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(Warn, WARN) -SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(Error, ERROR) -SDL_DYNAPI_VARARGS_LOGFN_LOGSDLCALLS(Critical, CRITICAL) -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) \ - rc SDLCALL fn##_LOGSDLCALLS params \ - { \ - SDL_Log_REAL("SDL3CALL %s", #fn); \ - ret fn##_REAL args; \ - } -#define SDL_DYNAPI_PROC_NO_VARARGS 1 -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC -#undef SDL_DYNAPI_PROC_NO_VARARGS -#endif - -/* we make this a static function so we can call the correct one without the - system's dynamic linker resolving to the wrong version of this. */ -static Sint32 initialize_jumptable(Uint32 apiver, void *table, Uint32 tablesize) -{ - SDL_DYNAPI_jump_table *output_jump_table = (SDL_DYNAPI_jump_table *)table; - - if (apiver != SDL_DYNAPI_VERSION) { - // !!! FIXME: can maybe handle older versions? - return -1; // not compatible. - } else if (tablesize > sizeof(jump_table)) { - return -1; // newer version of SDL with functions we can't provide. - } - -// Init our jump table first. -#if ENABLE_SDL_CALL_LOGGING - { - const char *env = SDL_getenv_unsafe_REAL("SDL_DYNAPI_LOG_CALLS"); - const bool log_calls = (env && SDL_atoi_REAL(env)); - if (log_calls) { -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) jump_table.fn = fn##_LOGSDLCALLS; -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC - } else { -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) jump_table.fn = fn##_REAL; -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC - } - } -#else -#define SDL_DYNAPI_PROC(rc, fn, params, args, ret) jump_table.fn = fn##_REAL; -#include "SDL_dynapi_procs.h" -#undef SDL_DYNAPI_PROC -#endif - - // Then the external table... - if (output_jump_table != &jump_table) { - jump_table.SDL_memcpy(output_jump_table, &jump_table, tablesize); - } - - // Safe to call SDL functions now; jump table is initialized! - - return 0; // success! -} - -// Here's the exported entry point that fills in the jump table. -// Use specific types when an "int" might suffice to keep this sane. -typedef Sint32 (SDLCALL *SDL_DYNAPI_ENTRYFN)(Uint32 apiver, void *table, Uint32 tablesize); -extern SDL_DECLSPEC Sint32 SDLCALL SDL_DYNAPI_entry(Uint32, void *, Uint32); - -Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize) -{ - return initialize_jumptable(apiver, table, tablesize); -} - -#ifdef __cplusplus -} -#endif - -// Obviously we can't use SDL_LoadObject() to load SDL. :) -// Also obviously, we never close the loaded library. -#if defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN) -static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym) -{ - HMODULE lib = LoadLibraryA(fname); - void *result = NULL; - if (lib) { - result = (void *) GetProcAddress(lib, sym); - if (!result) { - FreeLibrary(lib); - } - } - return result; -} - -#elif defined(SDL_PLATFORM_UNIX) || defined(SDL_PLATFORM_APPLE) || defined(SDL_PLATFORM_HAIKU) -#include -static SDL_INLINE void *get_sdlapi_entry(const char *fname, const char *sym) -{ - void *lib = dlopen(fname, RTLD_NOW | RTLD_LOCAL); - void *result = NULL; - if (lib) { - result = dlsym(lib, sym); - if (!result) { - dlclose(lib); - } - } - return result; -} - -#else -#error Please define your platform. -#endif - -static void dynapi_warn(const char *msg) -{ - const char *caption = "SDL Dynamic API Failure!"; - (void)caption; -// SDL_ShowSimpleMessageBox() is a too heavy for here. -#if (defined(WIN32) || defined(_WIN32) || defined(SDL_PLATFORM_CYGWIN)) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) - MessageBoxA(NULL, msg, caption, MB_OK | MB_ICONERROR); -#elif defined(HAVE_STDIO_H) - fprintf(stderr, "\n\n%s\n%s\n\n", caption, msg); - fflush(stderr); -#endif -} - -/* This is not declared in any header, although it is shared between some - parts of SDL, because we don't want anything calling it without an - extremely good reason. */ -#ifdef __cplusplus -extern "C" { -#endif -extern SDL_NORETURN void SDL_ExitProcess(int exitcode); -#ifdef __WATCOMC__ -#pragma aux SDL_ExitProcess aborts; -#endif -#ifdef __cplusplus -} -#endif - -static void SDL_InitDynamicAPILocked(void) -{ - // this can't use SDL_getenv_unsafe_REAL, because it might allocate memory before the app can set their allocator. -#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) - // We've always used LoadLibraryA for this, so this has never worked with Unicode paths on Windows. Sorry. - char envbuf[512]; // overflows will just report as environment variable being unset, but LoadLibraryA has a MAX_PATH of 260 anyhow, apparently. - const DWORD rc = GetEnvironmentVariableA(SDL_DYNAMIC_API_ENVVAR, envbuf, (DWORD) sizeof (envbuf)); - char *libname = ((rc != 0) && (rc < sizeof (envbuf))) ? envbuf : NULL; -#else - char *libname = getenv(SDL_DYNAMIC_API_ENVVAR); -#endif - - SDL_DYNAPI_ENTRYFN entry = NULL; // funcs from here by default. - bool use_internal = true; - - if (libname) { - while (*libname && !entry) { - // This is evil, but we're not making any permanent changes... - char *ptr = (char *)libname; - while (true) { - char ch = *ptr; - if ((ch == ',') || (ch == '\0')) { - *ptr = '\0'; - entry = (SDL_DYNAPI_ENTRYFN)get_sdlapi_entry(libname, "SDL_DYNAPI_entry"); - *ptr = ch; - libname = (ch == '\0') ? ptr : (ptr + 1); - break; - } else { - ptr++; - } - } - } - if (!entry) { - dynapi_warn("Couldn't load an overriding SDL library. Please fix or remove the " SDL_DYNAMIC_API_ENVVAR " environment variable. Using the default SDL."); - // Just fill in the function pointers from this library, later. - } - } - - if (entry) { - if (entry(SDL_DYNAPI_VERSION, &jump_table, sizeof(jump_table)) < 0) { - dynapi_warn("Couldn't override SDL library. Using a newer SDL build might help. Please fix or remove the " SDL_DYNAMIC_API_ENVVAR " environment variable. Using the default SDL."); - // Just fill in the function pointers from this library, later. - } else { - use_internal = false; // We overrode SDL! Don't use the internal version! - } - } - - // Just fill in the function pointers from this library. - if (use_internal) { - if (initialize_jumptable(SDL_DYNAPI_VERSION, &jump_table, sizeof(jump_table)) < 0) { - // Now we're screwed. Should definitely abort now. - dynapi_warn("Failed to initialize internal SDL dynapi. As this would otherwise crash, we have to abort now."); -#ifndef NDEBUG - SDL_TriggerBreakpoint(); -#endif - SDL_ExitProcess(86); - } - } - - // we intentionally never close the newly-loaded lib, of course. -} - -static void SDL_InitDynamicAPI(void) -{ - /* So the theory is that every function in the jump table defaults to - * calling this function, and then replaces itself with a version that - * doesn't call this function anymore. But it's possible that, in an - * extreme corner case, you can have a second thread hit this function - * while the jump table is being initialized by the first. - * In this case, a spinlock is really painful compared to what spinlocks - * _should_ be used for, but this would only happen once, and should be - * insanely rare, as you would have to spin a thread outside of SDL (as - * SDL_CreateThread() would also call this function before building the - * new thread). - */ - static bool already_initialized = false; - - static SDL_SpinLock lock = 0; - SDL_LockSpinlock_REAL(&lock); - - if (!already_initialized) { - SDL_InitDynamicAPILocked(); - already_initialized = true; - } - - SDL_UnlockSpinlock_REAL(&lock); -} - -#else // SDL_DYNAMIC_API - -#include - -Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize); -Sint32 SDL_DYNAPI_entry(Uint32 apiver, void *table, Uint32 tablesize) -{ - (void)apiver; - (void)table; - (void)tablesize; - return -1; // not compatible. -} - -#endif // SDL_DYNAMIC_API diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h deleted file mode 100644 index 99ef9a9..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h +++ /dev/null @@ -1,75 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_dynapi_h_ -#define SDL_dynapi_h_ - -/* IMPORTANT: - This is the master switch to disabling the dynamic API. We made it so you - have to hand-edit an internal source file in SDL to turn it off; you - can do it if you want it badly enough, but hopefully you won't want to. - You should understand the ramifications of turning this off: it makes it - hard to update your SDL in the field, and impossible if you've statically - linked SDL into your app. Understand that platforms change, and if we can't - drop in an updated SDL, your application can definitely break some time - in the future, even if it's fine today. - To be sure, as new system-level video and audio APIs are introduced, an - updated SDL can transparently take advantage of them, but your program will - not without this feature. Think hard before turning it off. -*/ -#ifdef SDL_DYNAMIC_API // Tried to force it on the command line? -#error Nope, you have to edit this file to force this off. -#endif - -#ifdef SDL_PLATFORM_APPLE -#include "TargetConditionals.h" -#endif - -#if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms. -#define SDL_DYNAMIC_API 0 -#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS. -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android. -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten. -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2 -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking. -#define SDL_DYNAMIC_API 0 -#elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS) -#define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear. -#elif defined(SDL_PLATFORM_VITA) -#define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking -#elif defined(SDL_PLATFORM_3DS) -#define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking -#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN) -#define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it.... -#endif - -// everyone else. This is where we turn on the API if nothing forced it off. -#ifndef SDL_DYNAMIC_API -#define SDL_DYNAMIC_API 1 -#endif - -#endif diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.sym b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.sym deleted file mode 100644 index 73f3484..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.sym +++ /dev/null @@ -1,1239 +0,0 @@ -SDL3_0.0.0 { - global: - JNI_OnLoad; - SDL_DYNAPI_entry; - SDL_AcquireCameraFrame; - SDL_AcquireGPUCommandBuffer; - SDL_AcquireGPUSwapchainTexture; - SDL_AddAtomicInt; - SDL_AddEventWatch; - SDL_AddGamepadMapping; - SDL_AddGamepadMappingsFromFile; - SDL_AddGamepadMappingsFromIO; - SDL_AddHintCallback; - SDL_AddSurfaceAlternateImage; - SDL_AddTimer; - SDL_AddTimerNS; - SDL_AddVulkanRenderSemaphores; - SDL_AttachVirtualJoystick; - SDL_AudioDevicePaused; - SDL_BeginGPUComputePass; - SDL_BeginGPUCopyPass; - SDL_BeginGPURenderPass; - SDL_BindAudioStream; - SDL_BindAudioStreams; - SDL_BindGPUComputePipeline; - SDL_BindGPUComputeSamplers; - SDL_BindGPUComputeStorageBuffers; - SDL_BindGPUComputeStorageTextures; - SDL_BindGPUFragmentSamplers; - SDL_BindGPUFragmentStorageBuffers; - SDL_BindGPUFragmentStorageTextures; - SDL_BindGPUGraphicsPipeline; - SDL_BindGPUIndexBuffer; - SDL_BindGPUVertexBuffers; - SDL_BindGPUVertexSamplers; - SDL_BindGPUVertexStorageBuffers; - SDL_BindGPUVertexStorageTextures; - SDL_BlitGPUTexture; - SDL_BlitSurface9Grid; - SDL_BlitSurface; - SDL_BlitSurfaceScaled; - SDL_BlitSurfaceTiled; - SDL_BlitSurfaceTiledWithScale; - SDL_BlitSurfaceUnchecked; - SDL_BlitSurfaceUncheckedScaled; - SDL_BroadcastCondition; - SDL_CaptureMouse; - SDL_ClaimWindowForGPUDevice; - SDL_CleanupTLS; - SDL_ClearAudioStream; - SDL_ClearClipboardData; - SDL_ClearComposition; - SDL_ClearError; - SDL_ClearProperty; - SDL_ClearSurface; - SDL_CloseAudioDevice; - SDL_CloseCamera; - SDL_CloseGamepad; - SDL_CloseHaptic; - SDL_CloseIO; - SDL_CloseJoystick; - SDL_CloseSensor; - SDL_CloseStorage; - SDL_CompareAndSwapAtomicInt; - SDL_CompareAndSwapAtomicPointer; - SDL_CompareAndSwapAtomicU32; - SDL_ComposeCustomBlendMode; - SDL_ConvertAudioSamples; - SDL_ConvertEventToRenderCoordinates; - SDL_ConvertPixels; - SDL_ConvertPixelsAndColorspace; - SDL_ConvertSurface; - SDL_ConvertSurfaceAndColorspace; - SDL_CopyFile; - SDL_CopyGPUBufferToBuffer; - SDL_CopyGPUTextureToTexture; - SDL_CopyProperties; - SDL_CopyStorageFile; - SDL_CreateAudioStream; - SDL_CreateColorCursor; - SDL_CreateCondition; - SDL_CreateCursor; - SDL_CreateDirectory; - SDL_CreateEnvironment; - SDL_CreateGPUBuffer; - SDL_CreateGPUComputePipeline; - SDL_CreateGPUDevice; - SDL_CreateGPUDeviceWithProperties; - SDL_CreateGPUGraphicsPipeline; - SDL_CreateGPUSampler; - SDL_CreateGPUShader; - SDL_CreateGPUTexture; - SDL_CreateGPUTransferBuffer; - SDL_CreateHapticEffect; - SDL_CreateMutex; - SDL_CreatePalette; - SDL_CreatePopupWindow; - SDL_CreateProcess; - SDL_CreateProcessWithProperties; - SDL_CreateProperties; - SDL_CreateRWLock; - SDL_CreateRenderer; - SDL_CreateRendererWithProperties; - SDL_CreateSemaphore; - SDL_CreateSoftwareRenderer; - SDL_CreateStorageDirectory; - SDL_CreateSurface; - SDL_CreateSurfaceFrom; - SDL_CreateSurfacePalette; - SDL_CreateSystemCursor; - SDL_CreateTexture; - SDL_CreateTextureFromSurface; - SDL_CreateTextureWithProperties; - SDL_CreateThreadRuntime; - SDL_CreateThreadWithPropertiesRuntime; - SDL_CreateWindow; - SDL_CreateWindowAndRenderer; - SDL_CreateWindowWithProperties; - SDL_CursorVisible; - SDL_DateTimeToTime; - SDL_Delay; - SDL_DelayNS; - SDL_DestroyAudioStream; - SDL_DestroyCondition; - SDL_DestroyCursor; - SDL_DestroyEnvironment; - SDL_DestroyGPUDevice; - SDL_DestroyHapticEffect; - SDL_DestroyMutex; - SDL_DestroyPalette; - SDL_DestroyProcess; - SDL_DestroyProperties; - SDL_DestroyRWLock; - SDL_DestroyRenderer; - SDL_DestroySemaphore; - SDL_DestroySurface; - SDL_DestroyTexture; - SDL_DestroyWindow; - SDL_DestroyWindowSurface; - SDL_DetachThread; - SDL_DetachVirtualJoystick; - SDL_DisableScreenSaver; - SDL_DispatchGPUCompute; - SDL_DispatchGPUComputeIndirect; - SDL_DownloadFromGPUBuffer; - SDL_DownloadFromGPUTexture; - SDL_DrawGPUIndexedPrimitives; - SDL_DrawGPUIndexedPrimitivesIndirect; - SDL_DrawGPUPrimitives; - SDL_DrawGPUPrimitivesIndirect; - SDL_DuplicateSurface; - SDL_EGL_GetCurrentConfig; - SDL_EGL_GetCurrentDisplay; - SDL_EGL_GetProcAddress; - SDL_EGL_GetWindowSurface; - SDL_EGL_SetAttributeCallbacks; - SDL_EnableScreenSaver; - SDL_EndGPUComputePass; - SDL_EndGPUCopyPass; - SDL_EndGPURenderPass; - SDL_EnterAppMainCallbacks; - SDL_EnumerateDirectory; - SDL_EnumerateProperties; - SDL_EnumerateStorageDirectory; - SDL_EventEnabled; - SDL_FillSurfaceRect; - SDL_FillSurfaceRects; - SDL_FilterEvents; - SDL_FlashWindow; - SDL_FlipSurface; - SDL_FlushAudioStream; - SDL_FlushEvent; - SDL_FlushEvents; - SDL_FlushIO; - SDL_FlushRenderer; - SDL_GDKResumeGPU; - SDL_GDKSuspendComplete; - SDL_GDKSuspendGPU; - SDL_GL_CreateContext; - SDL_GL_DestroyContext; - SDL_GL_ExtensionSupported; - SDL_GL_GetAttribute; - SDL_GL_GetCurrentContext; - SDL_GL_GetCurrentWindow; - SDL_GL_GetProcAddress; - SDL_GL_GetSwapInterval; - SDL_GL_LoadLibrary; - SDL_GL_MakeCurrent; - SDL_GL_ResetAttributes; - SDL_GL_SetAttribute; - SDL_GL_SetSwapInterval; - SDL_GL_SwapWindow; - SDL_GL_UnloadLibrary; - SDL_GPUSupportsProperties; - SDL_GPUSupportsShaderFormats; - SDL_GPUTextureFormatTexelBlockSize; - SDL_GPUTextureSupportsFormat; - SDL_GPUTextureSupportsSampleCount; - SDL_GUIDToString; - SDL_GamepadConnected; - SDL_GamepadEventsEnabled; - SDL_GamepadHasAxis; - SDL_GamepadHasButton; - SDL_GamepadHasSensor; - SDL_GamepadSensorEnabled; - SDL_GenerateMipmapsForGPUTexture; - SDL_GetAndroidActivity; - SDL_GetAndroidCachePath; - SDL_GetAndroidExternalStoragePath; - SDL_GetAndroidExternalStorageState; - SDL_GetAndroidInternalStoragePath; - SDL_GetAndroidJNIEnv; - SDL_GetAndroidSDKVersion; - SDL_GetAppMetadataProperty; - SDL_GetAssertionHandler; - SDL_GetAssertionReport; - SDL_GetAtomicInt; - SDL_GetAtomicPointer; - SDL_GetAtomicU32; - SDL_GetAudioDeviceChannelMap; - SDL_GetAudioDeviceFormat; - SDL_GetAudioDeviceGain; - SDL_GetAudioDeviceName; - SDL_GetAudioDriver; - SDL_GetAudioFormatName; - SDL_GetAudioPlaybackDevices; - SDL_GetAudioRecordingDevices; - SDL_GetAudioStreamAvailable; - SDL_GetAudioStreamData; - SDL_GetAudioStreamDevice; - SDL_GetAudioStreamFormat; - SDL_GetAudioStreamFrequencyRatio; - SDL_GetAudioStreamGain; - SDL_GetAudioStreamInputChannelMap; - SDL_GetAudioStreamOutputChannelMap; - SDL_GetAudioStreamProperties; - SDL_GetAudioStreamQueued; - SDL_GetBasePath; - SDL_GetBooleanProperty; - SDL_GetCPUCacheLineSize; - SDL_GetCameraDriver; - SDL_GetCameraFormat; - SDL_GetCameraID; - SDL_GetCameraName; - SDL_GetCameraPermissionState; - SDL_GetCameraPosition; - SDL_GetCameraProperties; - SDL_GetCameraSupportedFormats; - SDL_GetCameras; - SDL_GetClipboardData; - SDL_GetClipboardMimeTypes; - SDL_GetClipboardText; - SDL_GetClosestFullscreenDisplayMode; - SDL_GetCurrentAudioDriver; - SDL_GetCurrentCameraDriver; - SDL_GetCurrentDisplayMode; - SDL_GetCurrentDisplayOrientation; - SDL_GetCurrentRenderOutputSize; - SDL_GetCurrentThreadID; - SDL_GetCurrentTime; - SDL_GetCurrentVideoDriver; - SDL_GetCursor; - SDL_GetDXGIOutputInfo; - SDL_GetDateTimeLocalePreferences; - SDL_GetDayOfWeek; - SDL_GetDayOfYear; - SDL_GetDaysInMonth; - SDL_GetDefaultAssertionHandler; - SDL_GetDefaultCursor; - SDL_GetDesktopDisplayMode; - SDL_GetDirect3D9AdapterIndex; - SDL_GetDisplayBounds; - SDL_GetDisplayContentScale; - SDL_GetDisplayForPoint; - SDL_GetDisplayForRect; - SDL_GetDisplayForWindow; - SDL_GetDisplayName; - SDL_GetDisplayProperties; - SDL_GetDisplayUsableBounds; - SDL_GetDisplays; - SDL_GetEnvironment; - SDL_GetEnvironmentVariable; - SDL_GetEnvironmentVariables; - SDL_GetError; - SDL_GetEventFilter; - SDL_GetFloatProperty; - SDL_GetFullscreenDisplayModes; - SDL_GetGDKDefaultUser; - SDL_GetGDKTaskQueue; - SDL_GetGPUDeviceDriver; - SDL_GetGPUDriver; - SDL_GetGPUShaderFormats; - SDL_GetGPUSwapchainTextureFormat; - SDL_GetGamepadAppleSFSymbolsNameForAxis; - SDL_GetGamepadAppleSFSymbolsNameForButton; - SDL_GetGamepadAxis; - SDL_GetGamepadAxisFromString; - SDL_GetGamepadBindings; - SDL_GetGamepadButton; - SDL_GetGamepadButtonFromString; - SDL_GetGamepadButtonLabel; - SDL_GetGamepadButtonLabelForType; - SDL_GetGamepadConnectionState; - SDL_GetGamepadFirmwareVersion; - SDL_GetGamepadFromID; - SDL_GetGamepadFromPlayerIndex; - SDL_GetGamepadGUIDForID; - SDL_GetGamepadID; - SDL_GetGamepadJoystick; - SDL_GetGamepadMapping; - SDL_GetGamepadMappingForGUID; - SDL_GetGamepadMappingForID; - SDL_GetGamepadMappings; - SDL_GetGamepadName; - SDL_GetGamepadNameForID; - SDL_GetGamepadPath; - SDL_GetGamepadPathForID; - SDL_GetGamepadPlayerIndex; - SDL_GetGamepadPlayerIndexForID; - SDL_GetGamepadPowerInfo; - SDL_GetGamepadProduct; - SDL_GetGamepadProductForID; - SDL_GetGamepadProductVersion; - SDL_GetGamepadProductVersionForID; - SDL_GetGamepadProperties; - SDL_GetGamepadSensorData; - SDL_GetGamepadSensorDataRate; - SDL_GetGamepadSerial; - SDL_GetGamepadSteamHandle; - SDL_GetGamepadStringForAxis; - SDL_GetGamepadStringForButton; - SDL_GetGamepadStringForType; - SDL_GetGamepadTouchpadFinger; - SDL_GetGamepadType; - SDL_GetGamepadTypeForID; - SDL_GetGamepadTypeFromString; - SDL_GetGamepadVendor; - SDL_GetGamepadVendorForID; - SDL_GetGamepads; - SDL_GetGlobalMouseState; - SDL_GetGlobalProperties; - SDL_GetGrabbedWindow; - SDL_GetHapticEffectStatus; - SDL_GetHapticFeatures; - SDL_GetHapticFromID; - SDL_GetHapticID; - SDL_GetHapticName; - SDL_GetHapticNameForID; - SDL_GetHaptics; - SDL_GetHint; - SDL_GetHintBoolean; - SDL_GetIOProperties; - SDL_GetIOSize; - SDL_GetIOStatus; - SDL_GetJoystickAxis; - SDL_GetJoystickAxisInitialState; - SDL_GetJoystickBall; - SDL_GetJoystickButton; - SDL_GetJoystickConnectionState; - SDL_GetJoystickFirmwareVersion; - SDL_GetJoystickFromID; - SDL_GetJoystickFromPlayerIndex; - SDL_GetJoystickGUID; - SDL_GetJoystickGUIDForID; - SDL_GetJoystickGUIDInfo; - SDL_GetJoystickHat; - SDL_GetJoystickID; - SDL_GetJoystickName; - SDL_GetJoystickNameForID; - SDL_GetJoystickPath; - SDL_GetJoystickPathForID; - SDL_GetJoystickPlayerIndex; - SDL_GetJoystickPlayerIndexForID; - SDL_GetJoystickPowerInfo; - SDL_GetJoystickProduct; - SDL_GetJoystickProductForID; - SDL_GetJoystickProductVersion; - SDL_GetJoystickProductVersionForID; - SDL_GetJoystickProperties; - SDL_GetJoystickSerial; - SDL_GetJoystickType; - SDL_GetJoystickTypeForID; - SDL_GetJoystickVendor; - SDL_GetJoystickVendorForID; - SDL_GetJoysticks; - SDL_GetKeyFromName; - SDL_GetKeyFromScancode; - SDL_GetKeyName; - SDL_GetKeyboardFocus; - SDL_GetKeyboardNameForID; - SDL_GetKeyboardState; - SDL_GetKeyboards; - SDL_GetLogOutputFunction; - SDL_GetLogPriority; - SDL_GetMasksForPixelFormat; - SDL_GetMaxHapticEffects; - SDL_GetMaxHapticEffectsPlaying; - SDL_GetMemoryFunctions; - SDL_GetMice; - SDL_GetModState; - SDL_GetMouseFocus; - SDL_GetMouseNameForID; - SDL_GetMouseState; - SDL_GetNaturalDisplayOrientation; - SDL_GetNumAllocations; - SDL_GetNumAudioDrivers; - SDL_GetNumCameraDrivers; - SDL_GetNumGPUDrivers; - SDL_GetNumGamepadTouchpadFingers; - SDL_GetNumGamepadTouchpads; - SDL_GetNumHapticAxes; - SDL_GetNumJoystickAxes; - SDL_GetNumJoystickBalls; - SDL_GetNumJoystickButtons; - SDL_GetNumJoystickHats; - SDL_GetNumLogicalCPUCores; - SDL_GetNumRenderDrivers; - SDL_GetNumVideoDrivers; - SDL_GetNumberProperty; - SDL_GetOriginalMemoryFunctions; - SDL_GetPathInfo; - SDL_GetPerformanceCounter; - SDL_GetPerformanceFrequency; - SDL_GetPixelFormatDetails; - SDL_GetPixelFormatForMasks; - SDL_GetPixelFormatName; - SDL_GetPlatform; - SDL_GetPointerProperty; - SDL_GetPowerInfo; - SDL_GetPrefPath; - SDL_GetPreferredLocales; - SDL_GetPrimaryDisplay; - SDL_GetPrimarySelectionText; - SDL_GetProcessInput; - SDL_GetProcessOutput; - SDL_GetProcessProperties; - SDL_GetPropertyType; - SDL_GetRGB; - SDL_GetRGBA; - SDL_GetRealGamepadType; - SDL_GetRealGamepadTypeForID; - SDL_GetRectAndLineIntersection; - SDL_GetRectAndLineIntersectionFloat; - SDL_GetRectEnclosingPoints; - SDL_GetRectEnclosingPointsFloat; - SDL_GetRectIntersection; - SDL_GetRectIntersectionFloat; - SDL_GetRectUnion; - SDL_GetRectUnionFloat; - SDL_GetRelativeMouseState; - SDL_GetRenderClipRect; - SDL_GetRenderColorScale; - SDL_GetRenderDrawBlendMode; - SDL_GetRenderDrawColor; - SDL_GetRenderDrawColorFloat; - SDL_GetRenderDriver; - SDL_GetRenderLogicalPresentation; - SDL_GetRenderLogicalPresentationRect; - SDL_GetRenderMetalCommandEncoder; - SDL_GetRenderMetalLayer; - SDL_GetRenderOutputSize; - SDL_GetRenderSafeArea; - SDL_GetRenderScale; - SDL_GetRenderTarget; - SDL_GetRenderVSync; - SDL_GetRenderViewport; - SDL_GetRenderWindow; - SDL_GetRenderer; - SDL_GetRendererFromTexture; - SDL_GetRendererName; - SDL_GetRendererProperties; - SDL_GetRevision; - SDL_GetSIMDAlignment; - SDL_GetScancodeFromKey; - SDL_GetScancodeFromName; - SDL_GetScancodeName; - SDL_GetSemaphoreValue; - SDL_GetSensorData; - SDL_GetSensorFromID; - SDL_GetSensorID; - SDL_GetSensorName; - SDL_GetSensorNameForID; - SDL_GetSensorNonPortableType; - SDL_GetSensorNonPortableTypeForID; - SDL_GetSensorProperties; - SDL_GetSensorType; - SDL_GetSensorTypeForID; - SDL_GetSensors; - SDL_GetSilenceValueForFormat; - SDL_GetStorageFileSize; - SDL_GetStoragePathInfo; - SDL_GetStorageSpaceRemaining; - SDL_GetStringProperty; - SDL_GetSurfaceAlphaMod; - SDL_GetSurfaceBlendMode; - SDL_GetSurfaceClipRect; - SDL_GetSurfaceColorKey; - SDL_GetSurfaceColorMod; - SDL_GetSurfaceColorspace; - SDL_GetSurfaceImages; - SDL_GetSurfacePalette; - SDL_GetSurfaceProperties; - SDL_GetSystemRAM; - SDL_GetSystemTheme; - SDL_GetTLS; - SDL_GetTextInputArea; - SDL_GetTextureAlphaMod; - SDL_GetTextureAlphaModFloat; - SDL_GetTextureBlendMode; - SDL_GetTextureColorMod; - SDL_GetTextureColorModFloat; - SDL_GetTextureProperties; - SDL_GetTextureScaleMode; - SDL_GetTextureSize; - SDL_GetThreadID; - SDL_GetThreadName; - SDL_GetTicks; - SDL_GetTicksNS; - SDL_GetTouchDeviceName; - SDL_GetTouchDeviceType; - SDL_GetTouchDevices; - SDL_GetTouchFingers; - SDL_GetUserFolder; - SDL_GetVersion; - SDL_GetVideoDriver; - SDL_GetWindowAspectRatio; - SDL_GetWindowBordersSize; - SDL_GetWindowDisplayScale; - SDL_GetWindowFlags; - SDL_GetWindowFromEvent; - SDL_GetWindowFromID; - SDL_GetWindowFullscreenMode; - SDL_GetWindowICCProfile; - SDL_GetWindowID; - SDL_GetWindowKeyboardGrab; - SDL_GetWindowMaximumSize; - SDL_GetWindowMinimumSize; - SDL_GetWindowMouseGrab; - SDL_GetWindowMouseRect; - SDL_GetWindowOpacity; - SDL_GetWindowParent; - SDL_GetWindowPixelDensity; - SDL_GetWindowPixelFormat; - SDL_GetWindowPosition; - SDL_GetWindowProperties; - SDL_GetWindowRelativeMouseMode; - SDL_GetWindowSafeArea; - SDL_GetWindowSize; - SDL_GetWindowSizeInPixels; - SDL_GetWindowSurface; - SDL_GetWindowSurfaceVSync; - SDL_GetWindowTitle; - SDL_GetWindows; - SDL_GlobDirectory; - SDL_GlobStorageDirectory; - SDL_HapticEffectSupported; - SDL_HapticRumbleSupported; - SDL_HasARMSIMD; - SDL_HasAVX2; - SDL_HasAVX512F; - SDL_HasAVX; - SDL_HasAltiVec; - SDL_HasClipboardData; - SDL_HasClipboardText; - SDL_HasEvent; - SDL_HasEvents; - SDL_HasGamepad; - SDL_HasJoystick; - SDL_HasKeyboard; - SDL_HasLASX; - SDL_HasLSX; - SDL_HasMMX; - SDL_HasMouse; - SDL_HasNEON; - SDL_HasPrimarySelectionText; - SDL_HasProperty; - SDL_HasRectIntersection; - SDL_HasRectIntersectionFloat; - SDL_HasSSE2; - SDL_HasSSE3; - SDL_HasSSE41; - SDL_HasSSE42; - SDL_HasSSE; - SDL_HasScreenKeyboardSupport; - SDL_HideCursor; - SDL_HideWindow; - SDL_IOFromConstMem; - SDL_IOFromDynamicMem; - SDL_IOFromFile; - SDL_IOFromMem; - SDL_IOprintf; - SDL_IOvprintf; - SDL_Init; - SDL_InitHapticRumble; - SDL_InitSubSystem; - SDL_InsertGPUDebugLabel; - SDL_IsChromebook; - SDL_IsDeXMode; - SDL_IsGamepad; - SDL_IsJoystickHaptic; - SDL_IsJoystickVirtual; - SDL_IsMouseHaptic; - SDL_IsTV; - SDL_IsTablet; - SDL_JoystickConnected; - SDL_JoystickEventsEnabled; - SDL_KillProcess; - SDL_LoadBMP; - SDL_LoadBMP_IO; - SDL_LoadFile; - SDL_LoadFile_IO; - SDL_LoadFunction; - SDL_LoadObject; - SDL_LoadWAV; - SDL_LoadWAV_IO; - SDL_LockAudioStream; - SDL_LockJoysticks; - SDL_LockMutex; - SDL_LockProperties; - SDL_LockRWLockForReading; - SDL_LockRWLockForWriting; - SDL_LockSpinlock; - SDL_LockSurface; - SDL_LockTexture; - SDL_LockTextureToSurface; - SDL_Log; - SDL_LogCritical; - SDL_LogDebug; - SDL_LogError; - SDL_LogInfo; - SDL_LogMessage; - SDL_LogMessageV; - SDL_LogTrace; - SDL_LogVerbose; - SDL_LogWarn; - SDL_MapGPUTransferBuffer; - SDL_MapRGB; - SDL_MapRGBA; - SDL_MapSurfaceRGB; - SDL_MapSurfaceRGBA; - SDL_MaximizeWindow; - SDL_MemoryBarrierAcquireFunction; - SDL_MemoryBarrierReleaseFunction; - SDL_Metal_CreateView; - SDL_Metal_DestroyView; - SDL_Metal_GetLayer; - SDL_MinimizeWindow; - SDL_MixAudio; - SDL_OnApplicationDidChangeStatusBarOrientation; - SDL_OnApplicationDidEnterBackground; - SDL_OnApplicationDidEnterForeground; - SDL_OnApplicationDidReceiveMemoryWarning; - SDL_OnApplicationWillEnterBackground; - SDL_OnApplicationWillEnterForeground; - SDL_OnApplicationWillTerminate; - SDL_OpenAudioDevice; - SDL_OpenAudioDeviceStream; - SDL_OpenCamera; - SDL_OpenFileStorage; - SDL_OpenGamepad; - SDL_OpenHaptic; - SDL_OpenHapticFromJoystick; - SDL_OpenHapticFromMouse; - SDL_OpenIO; - SDL_OpenJoystick; - SDL_OpenSensor; - SDL_OpenStorage; - SDL_OpenTitleStorage; - SDL_OpenURL; - SDL_OpenUserStorage; - SDL_OutOfMemory; - SDL_PauseAudioDevice; - SDL_PauseAudioStreamDevice; - SDL_PauseHaptic; - SDL_PeepEvents; - SDL_PlayHapticRumble; - SDL_PollEvent; - SDL_PopGPUDebugGroup; - SDL_PremultiplyAlpha; - SDL_PremultiplySurfaceAlpha; - SDL_PumpEvents; - SDL_PushEvent; - SDL_PushGPUComputeUniformData; - SDL_PushGPUDebugGroup; - SDL_PushGPUFragmentUniformData; - SDL_PushGPUVertexUniformData; - SDL_PutAudioStreamData; - SDL_QueryGPUFence; - SDL_Quit; - SDL_QuitSubSystem; - SDL_RaiseWindow; - SDL_ReadIO; - SDL_ReadProcess; - SDL_ReadS16BE; - SDL_ReadS16LE; - SDL_ReadS32BE; - SDL_ReadS32LE; - SDL_ReadS64BE; - SDL_ReadS64LE; - SDL_ReadS8; - SDL_ReadStorageFile; - SDL_ReadSurfacePixel; - SDL_ReadSurfacePixelFloat; - SDL_ReadU16BE; - SDL_ReadU16LE; - SDL_ReadU32BE; - SDL_ReadU32LE; - SDL_ReadU64BE; - SDL_ReadU64LE; - SDL_ReadU8; - SDL_RegisterApp; - SDL_RegisterEvents; - SDL_ReleaseCameraFrame; - SDL_ReleaseGPUBuffer; - SDL_ReleaseGPUComputePipeline; - SDL_ReleaseGPUFence; - SDL_ReleaseGPUGraphicsPipeline; - SDL_ReleaseGPUSampler; - SDL_ReleaseGPUShader; - SDL_ReleaseGPUTexture; - SDL_ReleaseGPUTransferBuffer; - SDL_ReleaseWindowFromGPUDevice; - SDL_ReloadGamepadMappings; - SDL_RemoveEventWatch; - SDL_RemoveHintCallback; - SDL_RemovePath; - SDL_RemoveStoragePath; - SDL_RemoveSurfaceAlternateImages; - SDL_RemoveTimer; - SDL_RenamePath; - SDL_RenameStoragePath; - SDL_RenderClear; - SDL_RenderClipEnabled; - SDL_RenderCoordinatesFromWindow; - SDL_RenderCoordinatesToWindow; - SDL_RenderFillRect; - SDL_RenderFillRects; - SDL_RenderGeometry; - SDL_RenderGeometryRaw; - SDL_RenderLine; - SDL_RenderLines; - SDL_RenderPoint; - SDL_RenderPoints; - SDL_RenderPresent; - SDL_RenderReadPixels; - SDL_RenderRect; - SDL_RenderRects; - SDL_RenderTexture9Grid; - SDL_RenderTexture; - SDL_RenderTextureRotated; - SDL_RenderTextureTiled; - SDL_RenderViewportSet; - SDL_ReportAssertion; - SDL_RequestAndroidPermission; - SDL_ResetAssertionReport; - SDL_ResetHint; - SDL_ResetHints; - SDL_ResetKeyboard; - SDL_ResetLogPriorities; - SDL_RestoreWindow; - SDL_ResumeAudioDevice; - SDL_ResumeAudioStreamDevice; - SDL_ResumeHaptic; - SDL_RumbleGamepad; - SDL_RumbleGamepadTriggers; - SDL_RumbleJoystick; - SDL_RumbleJoystickTriggers; - SDL_RunApp; - SDL_RunHapticEffect; - SDL_SaveBMP; - SDL_SaveBMP_IO; - SDL_ScaleSurface; - SDL_ScreenKeyboardShown; - SDL_ScreenSaverEnabled; - SDL_SeekIO; - SDL_SendAndroidBackButton; - SDL_SendAndroidMessage; - SDL_SendGamepadEffect; - SDL_SendJoystickEffect; - SDL_SendJoystickVirtualSensorData; - SDL_SetAppMetadata; - SDL_SetAppMetadataProperty; - SDL_SetAssertionHandler; - SDL_SetAtomicInt; - SDL_SetAtomicPointer; - SDL_SetAtomicU32; - SDL_SetAudioDeviceGain; - SDL_SetAudioPostmixCallback; - SDL_SetAudioStreamFormat; - SDL_SetAudioStreamFrequencyRatio; - SDL_SetAudioStreamGain; - SDL_SetAudioStreamGetCallback; - SDL_SetAudioStreamInputChannelMap; - SDL_SetAudioStreamOutputChannelMap; - SDL_SetAudioStreamPutCallback; - SDL_SetBooleanProperty; - SDL_SetClipboardData; - SDL_SetClipboardText; - SDL_SetCurrentThreadPriority; - SDL_SetCursor; - SDL_SetEnvironmentVariable; - SDL_SetError; - SDL_SetEventEnabled; - SDL_SetEventFilter; - SDL_SetFloatProperty; - SDL_SetGPUBlendConstants; - SDL_SetGPUBufferName; - SDL_SetGPUScissor; - SDL_SetGPUStencilReference; - SDL_SetGPUSwapchainParameters; - SDL_SetGPUTextureName; - SDL_SetGPUViewport; - SDL_SetGamepadEventsEnabled; - SDL_SetGamepadLED; - SDL_SetGamepadMapping; - SDL_SetGamepadPlayerIndex; - SDL_SetGamepadSensorEnabled; - SDL_SetHapticAutocenter; - SDL_SetHapticGain; - SDL_SetHint; - SDL_SetHintWithPriority; - SDL_SetInitialized; - SDL_SetJoystickEventsEnabled; - SDL_SetJoystickLED; - SDL_SetJoystickPlayerIndex; - SDL_SetJoystickVirtualAxis; - SDL_SetJoystickVirtualBall; - SDL_SetJoystickVirtualButton; - SDL_SetJoystickVirtualHat; - SDL_SetJoystickVirtualTouchpad; - SDL_SetLinuxThreadPriority; - SDL_SetLinuxThreadPriorityAndPolicy; - SDL_SetLogOutputFunction; - SDL_SetLogPriorities; - SDL_SetLogPriority; - SDL_SetLogPriorityPrefix; - SDL_SetMainReady; - SDL_SetMemoryFunctions; - SDL_SetModState; - SDL_SetNumberProperty; - SDL_SetPaletteColors; - SDL_SetPointerProperty; - SDL_SetPointerPropertyWithCleanup; - SDL_SetPrimarySelectionText; - SDL_SetRenderClipRect; - SDL_SetRenderColorScale; - SDL_SetRenderDrawBlendMode; - SDL_SetRenderDrawColor; - SDL_SetRenderDrawColorFloat; - SDL_SetRenderLogicalPresentation; - SDL_SetRenderScale; - SDL_SetRenderTarget; - SDL_SetRenderVSync; - SDL_SetRenderViewport; - SDL_SetScancodeName; - SDL_SetStringProperty; - SDL_SetSurfaceAlphaMod; - SDL_SetSurfaceBlendMode; - SDL_SetSurfaceClipRect; - SDL_SetSurfaceColorKey; - SDL_SetSurfaceColorMod; - SDL_SetSurfaceColorspace; - SDL_SetSurfacePalette; - SDL_SetSurfaceRLE; - SDL_SetTLS; - SDL_SetTextInputArea; - SDL_SetTextureAlphaMod; - SDL_SetTextureAlphaModFloat; - SDL_SetTextureBlendMode; - SDL_SetTextureColorMod; - SDL_SetTextureColorModFloat; - SDL_SetTextureScaleMode; - SDL_SetWindowAlwaysOnTop; - SDL_SetWindowAspectRatio; - SDL_SetWindowBordered; - SDL_SetWindowFocusable; - SDL_SetWindowFullscreen; - SDL_SetWindowFullscreenMode; - SDL_SetWindowHitTest; - SDL_SetWindowIcon; - SDL_SetWindowKeyboardGrab; - SDL_SetWindowMaximumSize; - SDL_SetWindowMinimumSize; - SDL_SetWindowModal; - SDL_SetWindowMouseGrab; - SDL_SetWindowMouseRect; - SDL_SetWindowOpacity; - SDL_SetWindowParent; - SDL_SetWindowPosition; - SDL_SetWindowRelativeMouseMode; - SDL_SetWindowResizable; - SDL_SetWindowShape; - SDL_SetWindowSize; - SDL_SetWindowSurfaceVSync; - SDL_SetWindowTitle; - SDL_SetWindowsMessageHook; - SDL_SetX11EventHook; - SDL_SetiOSAnimationCallback; - SDL_SetiOSEventPump; - SDL_ShouldInit; - SDL_ShouldQuit; - SDL_ShowAndroidToast; - SDL_ShowCursor; - SDL_ShowMessageBox; - SDL_ShowOpenFileDialog; - SDL_ShowOpenFolderDialog; - SDL_ShowSaveFileDialog; - SDL_ShowSimpleMessageBox; - SDL_ShowWindow; - SDL_ShowWindowSystemMenu; - SDL_SignalCondition; - SDL_SignalSemaphore; - SDL_StartTextInput; - SDL_StartTextInputWithProperties; - SDL_StepUTF8; - SDL_StopHapticEffect; - SDL_StopHapticEffects; - SDL_StopHapticRumble; - SDL_StopTextInput; - SDL_StorageReady; - SDL_StringToGUID; - SDL_SubmitGPUCommandBuffer; - SDL_SubmitGPUCommandBufferAndAcquireFence; - SDL_SurfaceHasAlternateImages; - SDL_SurfaceHasColorKey; - SDL_SurfaceHasRLE; - SDL_SyncWindow; - SDL_TellIO; - SDL_TextInputActive; - SDL_TimeFromWindows; - SDL_TimeToDateTime; - SDL_TimeToWindows; - SDL_TryLockMutex; - SDL_TryLockRWLockForReading; - SDL_TryLockRWLockForWriting; - SDL_TryLockSpinlock; - SDL_TryWaitSemaphore; - SDL_UCS4ToUTF8; - SDL_UnbindAudioStream; - SDL_UnbindAudioStreams; - SDL_UnloadObject; - SDL_UnlockAudioStream; - SDL_UnlockJoysticks; - SDL_UnlockMutex; - SDL_UnlockProperties; - SDL_UnlockRWLock; - SDL_UnlockSpinlock; - SDL_UnlockSurface; - SDL_UnlockTexture; - SDL_UnmapGPUTransferBuffer; - SDL_UnregisterApp; - SDL_UnsetEnvironmentVariable; - SDL_UpdateGamepads; - SDL_UpdateHapticEffect; - SDL_UpdateJoysticks; - SDL_UpdateNVTexture; - SDL_UpdateSensors; - SDL_UpdateTexture; - SDL_UpdateWindowSurface; - SDL_UpdateWindowSurfaceRects; - SDL_UpdateYUVTexture; - SDL_UploadToGPUBuffer; - SDL_UploadToGPUTexture; - SDL_Vulkan_CreateSurface; - SDL_Vulkan_DestroySurface; - SDL_Vulkan_GetInstanceExtensions; - SDL_Vulkan_GetPresentationSupport; - SDL_Vulkan_GetVkGetInstanceProcAddr; - SDL_Vulkan_LoadLibrary; - SDL_Vulkan_UnloadLibrary; - SDL_WaitCondition; - SDL_WaitConditionTimeout; - SDL_WaitEvent; - SDL_WaitEventTimeout; - SDL_WaitForGPUFences; - SDL_WaitForGPUIdle; - SDL_WaitProcess; - SDL_WaitSemaphore; - SDL_WaitSemaphoreTimeout; - SDL_WaitThread; - SDL_WarpMouseGlobal; - SDL_WarpMouseInWindow; - SDL_WasInit; - SDL_WindowHasSurface; - SDL_WindowSupportsGPUPresentMode; - SDL_WindowSupportsGPUSwapchainComposition; - SDL_WriteIO; - SDL_WriteS16BE; - SDL_WriteS16LE; - SDL_WriteS32BE; - SDL_WriteS32LE; - SDL_WriteS64BE; - SDL_WriteS64LE; - SDL_WriteS8; - SDL_WriteStorageFile; - SDL_WriteSurfacePixel; - SDL_WriteSurfacePixelFloat; - SDL_WriteU16BE; - SDL_WriteU16LE; - SDL_WriteU32BE; - SDL_WriteU32LE; - SDL_WriteU64BE; - SDL_WriteU64LE; - SDL_WriteU8; - SDL_abs; - SDL_acos; - SDL_acosf; - SDL_aligned_alloc; - SDL_aligned_free; - SDL_asin; - SDL_asinf; - SDL_asprintf; - SDL_atan2; - SDL_atan2f; - SDL_atan; - SDL_atanf; - SDL_atof; - SDL_atoi; - SDL_bsearch; - SDL_bsearch_r; - SDL_calloc; - SDL_ceil; - SDL_ceilf; - SDL_copysign; - SDL_copysignf; - SDL_cos; - SDL_cosf; - SDL_crc16; - SDL_crc32; - SDL_exp; - SDL_expf; - SDL_fabs; - SDL_fabsf; - SDL_floor; - SDL_floorf; - SDL_fmod; - SDL_fmodf; - SDL_free; - SDL_getenv; - SDL_getenv_unsafe; - SDL_hid_ble_scan; - SDL_hid_close; - SDL_hid_device_change_count; - SDL_hid_enumerate; - SDL_hid_exit; - SDL_hid_free_enumeration; - SDL_hid_get_device_info; - SDL_hid_get_feature_report; - SDL_hid_get_indexed_string; - SDL_hid_get_input_report; - SDL_hid_get_manufacturer_string; - SDL_hid_get_product_string; - SDL_hid_get_report_descriptor; - SDL_hid_get_serial_number_string; - SDL_hid_init; - SDL_hid_open; - SDL_hid_open_path; - SDL_hid_read; - SDL_hid_read_timeout; - SDL_hid_send_feature_report; - SDL_hid_set_nonblocking; - SDL_hid_write; - SDL_iconv; - SDL_iconv_close; - SDL_iconv_open; - SDL_iconv_string; - SDL_isalnum; - SDL_isalpha; - SDL_isblank; - SDL_iscntrl; - SDL_isdigit; - SDL_isgraph; - SDL_isinf; - SDL_isinff; - SDL_islower; - SDL_isnan; - SDL_isnanf; - SDL_isprint; - SDL_ispunct; - SDL_isspace; - SDL_isupper; - SDL_isxdigit; - SDL_itoa; - SDL_lltoa; - SDL_log10; - SDL_log10f; - SDL_log; - SDL_logf; - SDL_lround; - SDL_lroundf; - SDL_ltoa; - SDL_malloc; - SDL_memcmp; - SDL_memcpy; - SDL_memmove; - SDL_memset4; - SDL_memset; - SDL_modf; - SDL_modff; - SDL_murmur3_32; - SDL_pow; - SDL_powf; - SDL_qsort; - SDL_qsort_r; - SDL_rand; - SDL_rand_bits; - SDL_rand_bits_r; - SDL_rand_r; - SDL_randf; - SDL_randf_r; - SDL_realloc; - SDL_round; - SDL_roundf; - SDL_scalbn; - SDL_scalbnf; - SDL_setenv_unsafe; - SDL_sin; - SDL_sinf; - SDL_snprintf; - SDL_sqrt; - SDL_sqrtf; - SDL_srand; - SDL_sscanf; - SDL_strcasecmp; - SDL_strcasestr; - SDL_strchr; - SDL_strcmp; - SDL_strdup; - SDL_strlcat; - SDL_strlcpy; - SDL_strlen; - SDL_strlwr; - SDL_strncasecmp; - SDL_strncmp; - SDL_strndup; - SDL_strnlen; - SDL_strnstr; - SDL_strpbrk; - SDL_strrchr; - SDL_strrev; - SDL_strstr; - SDL_strtod; - SDL_strtok_r; - SDL_strtol; - SDL_strtoll; - SDL_strtoul; - SDL_strtoull; - SDL_strupr; - SDL_swprintf; - SDL_tan; - SDL_tanf; - SDL_tolower; - SDL_toupper; - SDL_trunc; - SDL_truncf; - SDL_uitoa; - SDL_ulltoa; - SDL_ultoa; - SDL_unsetenv_unsafe; - SDL_utf8strlcpy; - SDL_utf8strlen; - SDL_utf8strnlen; - SDL_vasprintf; - SDL_vsnprintf; - SDL_vsscanf; - SDL_vswprintf; - SDL_wcscasecmp; - SDL_wcscmp; - SDL_wcsdup; - SDL_wcslcat; - SDL_wcslcpy; - SDL_wcslen; - SDL_wcsncasecmp; - SDL_wcsncmp; - SDL_wcsnlen; - SDL_wcsnstr; - SDL_wcsstr; - SDL_wcstol; - SDL_StepBackUTF8; - SDL_DelayPrecise; - SDL_CalculateGPUTextureFormatSize; - SDL_SetErrorV; - SDL_GetDefaultLogOutputFunction; - SDL_RenderDebugText; - SDL_GetSandbox; - SDL_CancelGPUCommandBuffer; - SDL_SaveFile_IO; - SDL_SaveFile; - SDL_GetCurrentDirectory; - SDL_IsAudioDevicePhysical; - SDL_IsAudioDevicePlayback; - SDL_AsyncIOFromFile; - SDL_GetAsyncIOSize; - SDL_ReadAsyncIO; - SDL_WriteAsyncIO; - SDL_CloseAsyncIO; - SDL_CreateAsyncIOQueue; - SDL_DestroyAsyncIOQueue; - SDL_GetAsyncIOResult; - SDL_WaitAsyncIOResult; - SDL_SignalAsyncIOQueue; - SDL_LoadFileAsync; - SDL_ShowFileDialogWithProperties; - SDL_IsMainThread; - SDL_RunOnMainThread; - SDL_SetGPUAllowedFramesInFlight; - SDL_RenderTextureAffine; - SDL_WaitForGPUSwapchain; - SDL_WaitAndAcquireGPUSwapchainTexture; - SDL_RenderDebugTextFormat; - SDL_CreateTray; - SDL_SetTrayIcon; - SDL_SetTrayTooltip; - SDL_CreateTrayMenu; - SDL_CreateTraySubmenu; - SDL_GetTrayMenu; - SDL_GetTraySubmenu; - SDL_GetTrayEntries; - SDL_RemoveTrayEntry; - SDL_InsertTrayEntryAt; - SDL_SetTrayEntryLabel; - SDL_GetTrayEntryLabel; - SDL_SetTrayEntryChecked; - SDL_GetTrayEntryChecked; - SDL_SetTrayEntryEnabled; - SDL_GetTrayEntryEnabled; - SDL_SetTrayEntryCallback; - SDL_DestroyTray; - SDL_GetTrayEntryParent; - SDL_GetTrayMenuParentEntry; - SDL_GetTrayMenuParentTray; - SDL_GetThreadState; - SDL_AudioStreamDevicePaused; - SDL_ClickTrayEntry; - SDL_UpdateTrays; - SDL_StretchSurface; - # extra symbols go here (don't modify this line) - local: *; -}; diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h deleted file mode 100644 index 77fd553..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_overrides.h +++ /dev/null @@ -1,1261 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - - -// DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py. - -#if !SDL_DYNAMIC_API -#error You should not be here. -#endif - -// New API symbols are added at the end -#define SDL_AcquireCameraFrame SDL_AcquireCameraFrame_REAL -#define SDL_AcquireGPUCommandBuffer SDL_AcquireGPUCommandBuffer_REAL -#define SDL_AcquireGPUSwapchainTexture SDL_AcquireGPUSwapchainTexture_REAL -#define SDL_AddAtomicInt SDL_AddAtomicInt_REAL -#define SDL_AddEventWatch SDL_AddEventWatch_REAL -#define SDL_AddGamepadMapping SDL_AddGamepadMapping_REAL -#define SDL_AddGamepadMappingsFromFile SDL_AddGamepadMappingsFromFile_REAL -#define SDL_AddGamepadMappingsFromIO SDL_AddGamepadMappingsFromIO_REAL -#define SDL_AddHintCallback SDL_AddHintCallback_REAL -#define SDL_AddSurfaceAlternateImage SDL_AddSurfaceAlternateImage_REAL -#define SDL_AddTimer SDL_AddTimer_REAL -#define SDL_AddTimerNS SDL_AddTimerNS_REAL -#define SDL_AddVulkanRenderSemaphores SDL_AddVulkanRenderSemaphores_REAL -#define SDL_AttachVirtualJoystick SDL_AttachVirtualJoystick_REAL -#define SDL_AudioDevicePaused SDL_AudioDevicePaused_REAL -#define SDL_BeginGPUComputePass SDL_BeginGPUComputePass_REAL -#define SDL_BeginGPUCopyPass SDL_BeginGPUCopyPass_REAL -#define SDL_BeginGPURenderPass SDL_BeginGPURenderPass_REAL -#define SDL_BindAudioStream SDL_BindAudioStream_REAL -#define SDL_BindAudioStreams SDL_BindAudioStreams_REAL -#define SDL_BindGPUComputePipeline SDL_BindGPUComputePipeline_REAL -#define SDL_BindGPUComputeSamplers SDL_BindGPUComputeSamplers_REAL -#define SDL_BindGPUComputeStorageBuffers SDL_BindGPUComputeStorageBuffers_REAL -#define SDL_BindGPUComputeStorageTextures SDL_BindGPUComputeStorageTextures_REAL -#define SDL_BindGPUFragmentSamplers SDL_BindGPUFragmentSamplers_REAL -#define SDL_BindGPUFragmentStorageBuffers SDL_BindGPUFragmentStorageBuffers_REAL -#define SDL_BindGPUFragmentStorageTextures SDL_BindGPUFragmentStorageTextures_REAL -#define SDL_BindGPUGraphicsPipeline SDL_BindGPUGraphicsPipeline_REAL -#define SDL_BindGPUIndexBuffer SDL_BindGPUIndexBuffer_REAL -#define SDL_BindGPUVertexBuffers SDL_BindGPUVertexBuffers_REAL -#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL -#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL -#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL -#define SDL_BlitGPUTexture SDL_BlitGPUTexture_REAL -#define SDL_BlitSurface SDL_BlitSurface_REAL -#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL -#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL -#define SDL_BlitSurfaceTiled SDL_BlitSurfaceTiled_REAL -#define SDL_BlitSurfaceTiledWithScale SDL_BlitSurfaceTiledWithScale_REAL -#define SDL_BlitSurfaceUnchecked SDL_BlitSurfaceUnchecked_REAL -#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL -#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL -#define SDL_CaptureMouse SDL_CaptureMouse_REAL -#define SDL_ClaimWindowForGPUDevice SDL_ClaimWindowForGPUDevice_REAL -#define SDL_CleanupTLS SDL_CleanupTLS_REAL -#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL -#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL -#define SDL_ClearComposition SDL_ClearComposition_REAL -#define SDL_ClearError SDL_ClearError_REAL -#define SDL_ClearProperty SDL_ClearProperty_REAL -#define SDL_ClearSurface SDL_ClearSurface_REAL -#define SDL_CloseAudioDevice SDL_CloseAudioDevice_REAL -#define SDL_CloseCamera SDL_CloseCamera_REAL -#define SDL_CloseGamepad SDL_CloseGamepad_REAL -#define SDL_CloseHaptic SDL_CloseHaptic_REAL -#define SDL_CloseIO SDL_CloseIO_REAL -#define SDL_CloseJoystick SDL_CloseJoystick_REAL -#define SDL_CloseSensor SDL_CloseSensor_REAL -#define SDL_CloseStorage SDL_CloseStorage_REAL -#define SDL_CompareAndSwapAtomicInt SDL_CompareAndSwapAtomicInt_REAL -#define SDL_CompareAndSwapAtomicPointer SDL_CompareAndSwapAtomicPointer_REAL -#define SDL_CompareAndSwapAtomicU32 SDL_CompareAndSwapAtomicU32_REAL -#define SDL_ComposeCustomBlendMode SDL_ComposeCustomBlendMode_REAL -#define SDL_ConvertAudioSamples SDL_ConvertAudioSamples_REAL -#define SDL_ConvertEventToRenderCoordinates SDL_ConvertEventToRenderCoordinates_REAL -#define SDL_ConvertPixels SDL_ConvertPixels_REAL -#define SDL_ConvertPixelsAndColorspace SDL_ConvertPixelsAndColorspace_REAL -#define SDL_ConvertSurface SDL_ConvertSurface_REAL -#define SDL_ConvertSurfaceAndColorspace SDL_ConvertSurfaceAndColorspace_REAL -#define SDL_CopyFile SDL_CopyFile_REAL -#define SDL_CopyGPUBufferToBuffer SDL_CopyGPUBufferToBuffer_REAL -#define SDL_CopyGPUTextureToTexture SDL_CopyGPUTextureToTexture_REAL -#define SDL_CopyProperties SDL_CopyProperties_REAL -#define SDL_CopyStorageFile SDL_CopyStorageFile_REAL -#define SDL_CreateAudioStream SDL_CreateAudioStream_REAL -#define SDL_CreateColorCursor SDL_CreateColorCursor_REAL -#define SDL_CreateCondition SDL_CreateCondition_REAL -#define SDL_CreateCursor SDL_CreateCursor_REAL -#define SDL_CreateDirectory SDL_CreateDirectory_REAL -#define SDL_CreateEnvironment SDL_CreateEnvironment_REAL -#define SDL_CreateGPUBuffer SDL_CreateGPUBuffer_REAL -#define SDL_CreateGPUComputePipeline SDL_CreateGPUComputePipeline_REAL -#define SDL_CreateGPUDevice SDL_CreateGPUDevice_REAL -#define SDL_CreateGPUDeviceWithProperties SDL_CreateGPUDeviceWithProperties_REAL -#define SDL_CreateGPUGraphicsPipeline SDL_CreateGPUGraphicsPipeline_REAL -#define SDL_CreateGPUSampler SDL_CreateGPUSampler_REAL -#define SDL_CreateGPUShader SDL_CreateGPUShader_REAL -#define SDL_CreateGPUTexture SDL_CreateGPUTexture_REAL -#define SDL_CreateGPUTransferBuffer SDL_CreateGPUTransferBuffer_REAL -#define SDL_CreateHapticEffect SDL_CreateHapticEffect_REAL -#define SDL_CreateMutex SDL_CreateMutex_REAL -#define SDL_CreatePalette SDL_CreatePalette_REAL -#define SDL_CreatePopupWindow SDL_CreatePopupWindow_REAL -#define SDL_CreateProcess SDL_CreateProcess_REAL -#define SDL_CreateProcessWithProperties SDL_CreateProcessWithProperties_REAL -#define SDL_CreateProperties SDL_CreateProperties_REAL -#define SDL_CreateRWLock SDL_CreateRWLock_REAL -#define SDL_CreateRenderer SDL_CreateRenderer_REAL -#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL -#define SDL_CreateSemaphore SDL_CreateSemaphore_REAL -#define SDL_CreateSoftwareRenderer SDL_CreateSoftwareRenderer_REAL -#define SDL_CreateStorageDirectory SDL_CreateStorageDirectory_REAL -#define SDL_CreateSurface SDL_CreateSurface_REAL -#define SDL_CreateSurfaceFrom SDL_CreateSurfaceFrom_REAL -#define SDL_CreateSurfacePalette SDL_CreateSurfacePalette_REAL -#define SDL_CreateSystemCursor SDL_CreateSystemCursor_REAL -#define SDL_CreateTexture SDL_CreateTexture_REAL -#define SDL_CreateTextureFromSurface SDL_CreateTextureFromSurface_REAL -#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL -#define SDL_CreateThreadRuntime SDL_CreateThreadRuntime_REAL -#define SDL_CreateThreadWithPropertiesRuntime SDL_CreateThreadWithPropertiesRuntime_REAL -#define SDL_CreateWindow SDL_CreateWindow_REAL -#define SDL_CreateWindowAndRenderer SDL_CreateWindowAndRenderer_REAL -#define SDL_CreateWindowWithProperties SDL_CreateWindowWithProperties_REAL -#define SDL_CursorVisible SDL_CursorVisible_REAL -#define SDL_DateTimeToTime SDL_DateTimeToTime_REAL -#define SDL_Delay SDL_Delay_REAL -#define SDL_DelayNS SDL_DelayNS_REAL -#define SDL_DestroyAudioStream SDL_DestroyAudioStream_REAL -#define SDL_DestroyCondition SDL_DestroyCondition_REAL -#define SDL_DestroyCursor SDL_DestroyCursor_REAL -#define SDL_DestroyEnvironment SDL_DestroyEnvironment_REAL -#define SDL_DestroyGPUDevice SDL_DestroyGPUDevice_REAL -#define SDL_DestroyHapticEffect SDL_DestroyHapticEffect_REAL -#define SDL_DestroyMutex SDL_DestroyMutex_REAL -#define SDL_DestroyPalette SDL_DestroyPalette_REAL -#define SDL_DestroyProcess SDL_DestroyProcess_REAL -#define SDL_DestroyProperties SDL_DestroyProperties_REAL -#define SDL_DestroyRWLock SDL_DestroyRWLock_REAL -#define SDL_DestroyRenderer SDL_DestroyRenderer_REAL -#define SDL_DestroySemaphore SDL_DestroySemaphore_REAL -#define SDL_DestroySurface SDL_DestroySurface_REAL -#define SDL_DestroyTexture SDL_DestroyTexture_REAL -#define SDL_DestroyWindow SDL_DestroyWindow_REAL -#define SDL_DestroyWindowSurface SDL_DestroyWindowSurface_REAL -#define SDL_DetachThread SDL_DetachThread_REAL -#define SDL_DetachVirtualJoystick SDL_DetachVirtualJoystick_REAL -#define SDL_DisableScreenSaver SDL_DisableScreenSaver_REAL -#define SDL_DispatchGPUCompute SDL_DispatchGPUCompute_REAL -#define SDL_DispatchGPUComputeIndirect SDL_DispatchGPUComputeIndirect_REAL -#define SDL_DownloadFromGPUBuffer SDL_DownloadFromGPUBuffer_REAL -#define SDL_DownloadFromGPUTexture SDL_DownloadFromGPUTexture_REAL -#define SDL_DrawGPUIndexedPrimitives SDL_DrawGPUIndexedPrimitives_REAL -#define SDL_DrawGPUIndexedPrimitivesIndirect SDL_DrawGPUIndexedPrimitivesIndirect_REAL -#define SDL_DrawGPUPrimitives SDL_DrawGPUPrimitives_REAL -#define SDL_DrawGPUPrimitivesIndirect SDL_DrawGPUPrimitivesIndirect_REAL -#define SDL_DuplicateSurface SDL_DuplicateSurface_REAL -#define SDL_EGL_GetCurrentConfig SDL_EGL_GetCurrentConfig_REAL -#define SDL_EGL_GetCurrentDisplay SDL_EGL_GetCurrentDisplay_REAL -#define SDL_EGL_GetProcAddress SDL_EGL_GetProcAddress_REAL -#define SDL_EGL_GetWindowSurface SDL_EGL_GetWindowSurface_REAL -#define SDL_EGL_SetAttributeCallbacks SDL_EGL_SetAttributeCallbacks_REAL -#define SDL_EnableScreenSaver SDL_EnableScreenSaver_REAL -#define SDL_EndGPUComputePass SDL_EndGPUComputePass_REAL -#define SDL_EndGPUCopyPass SDL_EndGPUCopyPass_REAL -#define SDL_EndGPURenderPass SDL_EndGPURenderPass_REAL -#define SDL_EnterAppMainCallbacks SDL_EnterAppMainCallbacks_REAL -#define SDL_EnumerateDirectory SDL_EnumerateDirectory_REAL -#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL -#define SDL_EnumerateStorageDirectory SDL_EnumerateStorageDirectory_REAL -#define SDL_EventEnabled SDL_EventEnabled_REAL -#define SDL_FillSurfaceRect SDL_FillSurfaceRect_REAL -#define SDL_FillSurfaceRects SDL_FillSurfaceRects_REAL -#define SDL_FilterEvents SDL_FilterEvents_REAL -#define SDL_FlashWindow SDL_FlashWindow_REAL -#define SDL_FlipSurface SDL_FlipSurface_REAL -#define SDL_FlushAudioStream SDL_FlushAudioStream_REAL -#define SDL_FlushEvent SDL_FlushEvent_REAL -#define SDL_FlushEvents SDL_FlushEvents_REAL -#define SDL_FlushIO SDL_FlushIO_REAL -#define SDL_FlushRenderer SDL_FlushRenderer_REAL -#define SDL_GDKResumeGPU SDL_GDKResumeGPU_REAL -#define SDL_GDKSuspendComplete SDL_GDKSuspendComplete_REAL -#define SDL_GDKSuspendGPU SDL_GDKSuspendGPU_REAL -#define SDL_GL_CreateContext SDL_GL_CreateContext_REAL -#define SDL_GL_DestroyContext SDL_GL_DestroyContext_REAL -#define SDL_GL_ExtensionSupported SDL_GL_ExtensionSupported_REAL -#define SDL_GL_GetAttribute SDL_GL_GetAttribute_REAL -#define SDL_GL_GetCurrentContext SDL_GL_GetCurrentContext_REAL -#define SDL_GL_GetCurrentWindow SDL_GL_GetCurrentWindow_REAL -#define SDL_GL_GetProcAddress SDL_GL_GetProcAddress_REAL -#define SDL_GL_GetSwapInterval SDL_GL_GetSwapInterval_REAL -#define SDL_GL_LoadLibrary SDL_GL_LoadLibrary_REAL -#define SDL_GL_MakeCurrent SDL_GL_MakeCurrent_REAL -#define SDL_GL_ResetAttributes SDL_GL_ResetAttributes_REAL -#define SDL_GL_SetAttribute SDL_GL_SetAttribute_REAL -#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL -#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL -#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL -#define SDL_GPUSupportsProperties SDL_GPUSupportsProperties_REAL -#define SDL_GPUSupportsShaderFormats SDL_GPUSupportsShaderFormats_REAL -#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL -#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL -#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL -#define SDL_GUIDToString SDL_GUIDToString_REAL -#define SDL_GamepadConnected SDL_GamepadConnected_REAL -#define SDL_GamepadEventsEnabled SDL_GamepadEventsEnabled_REAL -#define SDL_GamepadHasAxis SDL_GamepadHasAxis_REAL -#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL -#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL -#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL -#define SDL_GenerateMipmapsForGPUTexture SDL_GenerateMipmapsForGPUTexture_REAL -#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL -#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL -#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL -#define SDL_GetAndroidExternalStorageState SDL_GetAndroidExternalStorageState_REAL -#define SDL_GetAndroidInternalStoragePath SDL_GetAndroidInternalStoragePath_REAL -#define SDL_GetAndroidJNIEnv SDL_GetAndroidJNIEnv_REAL -#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL -#define SDL_GetAppMetadataProperty SDL_GetAppMetadataProperty_REAL -#define SDL_GetAssertionHandler SDL_GetAssertionHandler_REAL -#define SDL_GetAssertionReport SDL_GetAssertionReport_REAL -#define SDL_GetAtomicInt SDL_GetAtomicInt_REAL -#define SDL_GetAtomicPointer SDL_GetAtomicPointer_REAL -#define SDL_GetAtomicU32 SDL_GetAtomicU32_REAL -#define SDL_GetAudioDeviceChannelMap SDL_GetAudioDeviceChannelMap_REAL -#define SDL_GetAudioDeviceFormat SDL_GetAudioDeviceFormat_REAL -#define SDL_GetAudioDeviceGain SDL_GetAudioDeviceGain_REAL -#define SDL_GetAudioDeviceName SDL_GetAudioDeviceName_REAL -#define SDL_GetAudioDriver SDL_GetAudioDriver_REAL -#define SDL_GetAudioFormatName SDL_GetAudioFormatName_REAL -#define SDL_GetAudioPlaybackDevices SDL_GetAudioPlaybackDevices_REAL -#define SDL_GetAudioRecordingDevices SDL_GetAudioRecordingDevices_REAL -#define SDL_GetAudioStreamAvailable SDL_GetAudioStreamAvailable_REAL -#define SDL_GetAudioStreamData SDL_GetAudioStreamData_REAL -#define SDL_GetAudioStreamDevice SDL_GetAudioStreamDevice_REAL -#define SDL_GetAudioStreamFormat SDL_GetAudioStreamFormat_REAL -#define SDL_GetAudioStreamFrequencyRatio SDL_GetAudioStreamFrequencyRatio_REAL -#define SDL_GetAudioStreamGain SDL_GetAudioStreamGain_REAL -#define SDL_GetAudioStreamInputChannelMap SDL_GetAudioStreamInputChannelMap_REAL -#define SDL_GetAudioStreamOutputChannelMap SDL_GetAudioStreamOutputChannelMap_REAL -#define SDL_GetAudioStreamProperties SDL_GetAudioStreamProperties_REAL -#define SDL_GetAudioStreamQueued SDL_GetAudioStreamQueued_REAL -#define SDL_GetBasePath SDL_GetBasePath_REAL -#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL -#define SDL_GetCPUCacheLineSize SDL_GetCPUCacheLineSize_REAL -#define SDL_GetCameraDriver SDL_GetCameraDriver_REAL -#define SDL_GetCameraFormat SDL_GetCameraFormat_REAL -#define SDL_GetCameraID SDL_GetCameraID_REAL -#define SDL_GetCameraName SDL_GetCameraName_REAL -#define SDL_GetCameraPermissionState SDL_GetCameraPermissionState_REAL -#define SDL_GetCameraPosition SDL_GetCameraPosition_REAL -#define SDL_GetCameraProperties SDL_GetCameraProperties_REAL -#define SDL_GetCameraSupportedFormats SDL_GetCameraSupportedFormats_REAL -#define SDL_GetCameras SDL_GetCameras_REAL -#define SDL_GetClipboardData SDL_GetClipboardData_REAL -#define SDL_GetClipboardMimeTypes SDL_GetClipboardMimeTypes_REAL -#define SDL_GetClipboardText SDL_GetClipboardText_REAL -#define SDL_GetClosestFullscreenDisplayMode SDL_GetClosestFullscreenDisplayMode_REAL -#define SDL_GetCurrentAudioDriver SDL_GetCurrentAudioDriver_REAL -#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL -#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL -#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL -#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL -#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL -#define SDL_GetCurrentTime SDL_GetCurrentTime_REAL -#define SDL_GetCurrentVideoDriver SDL_GetCurrentVideoDriver_REAL -#define SDL_GetCursor SDL_GetCursor_REAL -#define SDL_GetDXGIOutputInfo SDL_GetDXGIOutputInfo_REAL -#define SDL_GetDateTimeLocalePreferences SDL_GetDateTimeLocalePreferences_REAL -#define SDL_GetDayOfWeek SDL_GetDayOfWeek_REAL -#define SDL_GetDayOfYear SDL_GetDayOfYear_REAL -#define SDL_GetDaysInMonth SDL_GetDaysInMonth_REAL -#define SDL_GetDefaultAssertionHandler SDL_GetDefaultAssertionHandler_REAL -#define SDL_GetDefaultCursor SDL_GetDefaultCursor_REAL -#define SDL_GetDesktopDisplayMode SDL_GetDesktopDisplayMode_REAL -#define SDL_GetDirect3D9AdapterIndex SDL_GetDirect3D9AdapterIndex_REAL -#define SDL_GetDisplayBounds SDL_GetDisplayBounds_REAL -#define SDL_GetDisplayContentScale SDL_GetDisplayContentScale_REAL -#define SDL_GetDisplayForPoint SDL_GetDisplayForPoint_REAL -#define SDL_GetDisplayForRect SDL_GetDisplayForRect_REAL -#define SDL_GetDisplayForWindow SDL_GetDisplayForWindow_REAL -#define SDL_GetDisplayName SDL_GetDisplayName_REAL -#define SDL_GetDisplayProperties SDL_GetDisplayProperties_REAL -#define SDL_GetDisplayUsableBounds SDL_GetDisplayUsableBounds_REAL -#define SDL_GetDisplays SDL_GetDisplays_REAL -#define SDL_GetEnvironment SDL_GetEnvironment_REAL -#define SDL_GetEnvironmentVariable SDL_GetEnvironmentVariable_REAL -#define SDL_GetEnvironmentVariables SDL_GetEnvironmentVariables_REAL -#define SDL_GetError SDL_GetError_REAL -#define SDL_GetEventFilter SDL_GetEventFilter_REAL -#define SDL_GetFloatProperty SDL_GetFloatProperty_REAL -#define SDL_GetFullscreenDisplayModes SDL_GetFullscreenDisplayModes_REAL -#define SDL_GetGDKDefaultUser SDL_GetGDKDefaultUser_REAL -#define SDL_GetGDKTaskQueue SDL_GetGDKTaskQueue_REAL -#define SDL_GetGPUDeviceDriver SDL_GetGPUDeviceDriver_REAL -#define SDL_GetGPUDriver SDL_GetGPUDriver_REAL -#define SDL_GetGPUShaderFormats SDL_GetGPUShaderFormats_REAL -#define SDL_GetGPUSwapchainTextureFormat SDL_GetGPUSwapchainTextureFormat_REAL -#define SDL_GetGamepadAppleSFSymbolsNameForAxis SDL_GetGamepadAppleSFSymbolsNameForAxis_REAL -#define SDL_GetGamepadAppleSFSymbolsNameForButton SDL_GetGamepadAppleSFSymbolsNameForButton_REAL -#define SDL_GetGamepadAxis SDL_GetGamepadAxis_REAL -#define SDL_GetGamepadAxisFromString SDL_GetGamepadAxisFromString_REAL -#define SDL_GetGamepadBindings SDL_GetGamepadBindings_REAL -#define SDL_GetGamepadButton SDL_GetGamepadButton_REAL -#define SDL_GetGamepadButtonFromString SDL_GetGamepadButtonFromString_REAL -#define SDL_GetGamepadButtonLabel SDL_GetGamepadButtonLabel_REAL -#define SDL_GetGamepadButtonLabelForType SDL_GetGamepadButtonLabelForType_REAL -#define SDL_GetGamepadConnectionState SDL_GetGamepadConnectionState_REAL -#define SDL_GetGamepadFirmwareVersion SDL_GetGamepadFirmwareVersion_REAL -#define SDL_GetGamepadFromID SDL_GetGamepadFromID_REAL -#define SDL_GetGamepadFromPlayerIndex SDL_GetGamepadFromPlayerIndex_REAL -#define SDL_GetGamepadGUIDForID SDL_GetGamepadGUIDForID_REAL -#define SDL_GetGamepadID SDL_GetGamepadID_REAL -#define SDL_GetGamepadJoystick SDL_GetGamepadJoystick_REAL -#define SDL_GetGamepadMapping SDL_GetGamepadMapping_REAL -#define SDL_GetGamepadMappingForGUID SDL_GetGamepadMappingForGUID_REAL -#define SDL_GetGamepadMappingForID SDL_GetGamepadMappingForID_REAL -#define SDL_GetGamepadMappings SDL_GetGamepadMappings_REAL -#define SDL_GetGamepadName SDL_GetGamepadName_REAL -#define SDL_GetGamepadNameForID SDL_GetGamepadNameForID_REAL -#define SDL_GetGamepadPath SDL_GetGamepadPath_REAL -#define SDL_GetGamepadPathForID SDL_GetGamepadPathForID_REAL -#define SDL_GetGamepadPlayerIndex SDL_GetGamepadPlayerIndex_REAL -#define SDL_GetGamepadPlayerIndexForID SDL_GetGamepadPlayerIndexForID_REAL -#define SDL_GetGamepadPowerInfo SDL_GetGamepadPowerInfo_REAL -#define SDL_GetGamepadProduct SDL_GetGamepadProduct_REAL -#define SDL_GetGamepadProductForID SDL_GetGamepadProductForID_REAL -#define SDL_GetGamepadProductVersion SDL_GetGamepadProductVersion_REAL -#define SDL_GetGamepadProductVersionForID SDL_GetGamepadProductVersionForID_REAL -#define SDL_GetGamepadProperties SDL_GetGamepadProperties_REAL -#define SDL_GetGamepadSensorData SDL_GetGamepadSensorData_REAL -#define SDL_GetGamepadSensorDataRate SDL_GetGamepadSensorDataRate_REAL -#define SDL_GetGamepadSerial SDL_GetGamepadSerial_REAL -#define SDL_GetGamepadSteamHandle SDL_GetGamepadSteamHandle_REAL -#define SDL_GetGamepadStringForAxis SDL_GetGamepadStringForAxis_REAL -#define SDL_GetGamepadStringForButton SDL_GetGamepadStringForButton_REAL -#define SDL_GetGamepadStringForType SDL_GetGamepadStringForType_REAL -#define SDL_GetGamepadTouchpadFinger SDL_GetGamepadTouchpadFinger_REAL -#define SDL_GetGamepadType SDL_GetGamepadType_REAL -#define SDL_GetGamepadTypeForID SDL_GetGamepadTypeForID_REAL -#define SDL_GetGamepadTypeFromString SDL_GetGamepadTypeFromString_REAL -#define SDL_GetGamepadVendor SDL_GetGamepadVendor_REAL -#define SDL_GetGamepadVendorForID SDL_GetGamepadVendorForID_REAL -#define SDL_GetGamepads SDL_GetGamepads_REAL -#define SDL_GetGlobalMouseState SDL_GetGlobalMouseState_REAL -#define SDL_GetGlobalProperties SDL_GetGlobalProperties_REAL -#define SDL_GetGrabbedWindow SDL_GetGrabbedWindow_REAL -#define SDL_GetHapticEffectStatus SDL_GetHapticEffectStatus_REAL -#define SDL_GetHapticFeatures SDL_GetHapticFeatures_REAL -#define SDL_GetHapticFromID SDL_GetHapticFromID_REAL -#define SDL_GetHapticID SDL_GetHapticID_REAL -#define SDL_GetHapticName SDL_GetHapticName_REAL -#define SDL_GetHapticNameForID SDL_GetHapticNameForID_REAL -#define SDL_GetHaptics SDL_GetHaptics_REAL -#define SDL_GetHint SDL_GetHint_REAL -#define SDL_GetHintBoolean SDL_GetHintBoolean_REAL -#define SDL_GetIOProperties SDL_GetIOProperties_REAL -#define SDL_GetIOSize SDL_GetIOSize_REAL -#define SDL_GetIOStatus SDL_GetIOStatus_REAL -#define SDL_GetJoystickAxis SDL_GetJoystickAxis_REAL -#define SDL_GetJoystickAxisInitialState SDL_GetJoystickAxisInitialState_REAL -#define SDL_GetJoystickBall SDL_GetJoystickBall_REAL -#define SDL_GetJoystickButton SDL_GetJoystickButton_REAL -#define SDL_GetJoystickConnectionState SDL_GetJoystickConnectionState_REAL -#define SDL_GetJoystickFirmwareVersion SDL_GetJoystickFirmwareVersion_REAL -#define SDL_GetJoystickFromID SDL_GetJoystickFromID_REAL -#define SDL_GetJoystickFromPlayerIndex SDL_GetJoystickFromPlayerIndex_REAL -#define SDL_GetJoystickGUID SDL_GetJoystickGUID_REAL -#define SDL_GetJoystickGUIDForID SDL_GetJoystickGUIDForID_REAL -#define SDL_GetJoystickGUIDInfo SDL_GetJoystickGUIDInfo_REAL -#define SDL_GetJoystickHat SDL_GetJoystickHat_REAL -#define SDL_GetJoystickID SDL_GetJoystickID_REAL -#define SDL_GetJoystickName SDL_GetJoystickName_REAL -#define SDL_GetJoystickNameForID SDL_GetJoystickNameForID_REAL -#define SDL_GetJoystickPath SDL_GetJoystickPath_REAL -#define SDL_GetJoystickPathForID SDL_GetJoystickPathForID_REAL -#define SDL_GetJoystickPlayerIndex SDL_GetJoystickPlayerIndex_REAL -#define SDL_GetJoystickPlayerIndexForID SDL_GetJoystickPlayerIndexForID_REAL -#define SDL_GetJoystickPowerInfo SDL_GetJoystickPowerInfo_REAL -#define SDL_GetJoystickProduct SDL_GetJoystickProduct_REAL -#define SDL_GetJoystickProductForID SDL_GetJoystickProductForID_REAL -#define SDL_GetJoystickProductVersion SDL_GetJoystickProductVersion_REAL -#define SDL_GetJoystickProductVersionForID SDL_GetJoystickProductVersionForID_REAL -#define SDL_GetJoystickProperties SDL_GetJoystickProperties_REAL -#define SDL_GetJoystickSerial SDL_GetJoystickSerial_REAL -#define SDL_GetJoystickType SDL_GetJoystickType_REAL -#define SDL_GetJoystickTypeForID SDL_GetJoystickTypeForID_REAL -#define SDL_GetJoystickVendor SDL_GetJoystickVendor_REAL -#define SDL_GetJoystickVendorForID SDL_GetJoystickVendorForID_REAL -#define SDL_GetJoysticks SDL_GetJoysticks_REAL -#define SDL_GetKeyFromName SDL_GetKeyFromName_REAL -#define SDL_GetKeyFromScancode SDL_GetKeyFromScancode_REAL -#define SDL_GetKeyName SDL_GetKeyName_REAL -#define SDL_GetKeyboardFocus SDL_GetKeyboardFocus_REAL -#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL -#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL -#define SDL_GetKeyboards SDL_GetKeyboards_REAL -#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL -#define SDL_GetLogPriority SDL_GetLogPriority_REAL -#define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL -#define SDL_GetMaxHapticEffects SDL_GetMaxHapticEffects_REAL -#define SDL_GetMaxHapticEffectsPlaying SDL_GetMaxHapticEffectsPlaying_REAL -#define SDL_GetMemoryFunctions SDL_GetMemoryFunctions_REAL -#define SDL_GetMice SDL_GetMice_REAL -#define SDL_GetModState SDL_GetModState_REAL -#define SDL_GetMouseFocus SDL_GetMouseFocus_REAL -#define SDL_GetMouseNameForID SDL_GetMouseNameForID_REAL -#define SDL_GetMouseState SDL_GetMouseState_REAL -#define SDL_GetNaturalDisplayOrientation SDL_GetNaturalDisplayOrientation_REAL -#define SDL_GetNumAllocations SDL_GetNumAllocations_REAL -#define SDL_GetNumAudioDrivers SDL_GetNumAudioDrivers_REAL -#define SDL_GetNumCameraDrivers SDL_GetNumCameraDrivers_REAL -#define SDL_GetNumGPUDrivers SDL_GetNumGPUDrivers_REAL -#define SDL_GetNumGamepadTouchpadFingers SDL_GetNumGamepadTouchpadFingers_REAL -#define SDL_GetNumGamepadTouchpads SDL_GetNumGamepadTouchpads_REAL -#define SDL_GetNumHapticAxes SDL_GetNumHapticAxes_REAL -#define SDL_GetNumJoystickAxes SDL_GetNumJoystickAxes_REAL -#define SDL_GetNumJoystickBalls SDL_GetNumJoystickBalls_REAL -#define SDL_GetNumJoystickButtons SDL_GetNumJoystickButtons_REAL -#define SDL_GetNumJoystickHats SDL_GetNumJoystickHats_REAL -#define SDL_GetNumLogicalCPUCores SDL_GetNumLogicalCPUCores_REAL -#define SDL_GetNumRenderDrivers SDL_GetNumRenderDrivers_REAL -#define SDL_GetNumVideoDrivers SDL_GetNumVideoDrivers_REAL -#define SDL_GetNumberProperty SDL_GetNumberProperty_REAL -#define SDL_GetOriginalMemoryFunctions SDL_GetOriginalMemoryFunctions_REAL -#define SDL_GetPathInfo SDL_GetPathInfo_REAL -#define SDL_GetPerformanceCounter SDL_GetPerformanceCounter_REAL -#define SDL_GetPerformanceFrequency SDL_GetPerformanceFrequency_REAL -#define SDL_GetPixelFormatDetails SDL_GetPixelFormatDetails_REAL -#define SDL_GetPixelFormatForMasks SDL_GetPixelFormatForMasks_REAL -#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL -#define SDL_GetPlatform SDL_GetPlatform_REAL -#define SDL_GetPointerProperty SDL_GetPointerProperty_REAL -#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL -#define SDL_GetPrefPath SDL_GetPrefPath_REAL -#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL -#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL -#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL -#define SDL_GetProcessInput SDL_GetProcessInput_REAL -#define SDL_GetProcessOutput SDL_GetProcessOutput_REAL -#define SDL_GetProcessProperties SDL_GetProcessProperties_REAL -#define SDL_GetPropertyType SDL_GetPropertyType_REAL -#define SDL_GetRGB SDL_GetRGB_REAL -#define SDL_GetRGBA SDL_GetRGBA_REAL -#define SDL_GetRealGamepadType SDL_GetRealGamepadType_REAL -#define SDL_GetRealGamepadTypeForID SDL_GetRealGamepadTypeForID_REAL -#define SDL_GetRectAndLineIntersection SDL_GetRectAndLineIntersection_REAL -#define SDL_GetRectAndLineIntersectionFloat SDL_GetRectAndLineIntersectionFloat_REAL -#define SDL_GetRectEnclosingPoints SDL_GetRectEnclosingPoints_REAL -#define SDL_GetRectEnclosingPointsFloat SDL_GetRectEnclosingPointsFloat_REAL -#define SDL_GetRectIntersection SDL_GetRectIntersection_REAL -#define SDL_GetRectIntersectionFloat SDL_GetRectIntersectionFloat_REAL -#define SDL_GetRectUnion SDL_GetRectUnion_REAL -#define SDL_GetRectUnionFloat SDL_GetRectUnionFloat_REAL -#define SDL_GetRelativeMouseState SDL_GetRelativeMouseState_REAL -#define SDL_GetRenderClipRect SDL_GetRenderClipRect_REAL -#define SDL_GetRenderColorScale SDL_GetRenderColorScale_REAL -#define SDL_GetRenderDrawBlendMode SDL_GetRenderDrawBlendMode_REAL -#define SDL_GetRenderDrawColor SDL_GetRenderDrawColor_REAL -#define SDL_GetRenderDrawColorFloat SDL_GetRenderDrawColorFloat_REAL -#define SDL_GetRenderDriver SDL_GetRenderDriver_REAL -#define SDL_GetRenderLogicalPresentation SDL_GetRenderLogicalPresentation_REAL -#define SDL_GetRenderLogicalPresentationRect SDL_GetRenderLogicalPresentationRect_REAL -#define SDL_GetRenderMetalCommandEncoder SDL_GetRenderMetalCommandEncoder_REAL -#define SDL_GetRenderMetalLayer SDL_GetRenderMetalLayer_REAL -#define SDL_GetRenderOutputSize SDL_GetRenderOutputSize_REAL -#define SDL_GetRenderSafeArea SDL_GetRenderSafeArea_REAL -#define SDL_GetRenderScale SDL_GetRenderScale_REAL -#define SDL_GetRenderTarget SDL_GetRenderTarget_REAL -#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL -#define SDL_GetRenderViewport SDL_GetRenderViewport_REAL -#define SDL_GetRenderWindow SDL_GetRenderWindow_REAL -#define SDL_GetRenderer SDL_GetRenderer_REAL -#define SDL_GetRendererFromTexture SDL_GetRendererFromTexture_REAL -#define SDL_GetRendererName SDL_GetRendererName_REAL -#define SDL_GetRendererProperties SDL_GetRendererProperties_REAL -#define SDL_GetRevision SDL_GetRevision_REAL -#define SDL_GetSIMDAlignment SDL_GetSIMDAlignment_REAL -#define SDL_GetScancodeFromKey SDL_GetScancodeFromKey_REAL -#define SDL_GetScancodeFromName SDL_GetScancodeFromName_REAL -#define SDL_GetScancodeName SDL_GetScancodeName_REAL -#define SDL_GetSemaphoreValue SDL_GetSemaphoreValue_REAL -#define SDL_GetSensorData SDL_GetSensorData_REAL -#define SDL_GetSensorFromID SDL_GetSensorFromID_REAL -#define SDL_GetSensorID SDL_GetSensorID_REAL -#define SDL_GetSensorName SDL_GetSensorName_REAL -#define SDL_GetSensorNameForID SDL_GetSensorNameForID_REAL -#define SDL_GetSensorNonPortableType SDL_GetSensorNonPortableType_REAL -#define SDL_GetSensorNonPortableTypeForID SDL_GetSensorNonPortableTypeForID_REAL -#define SDL_GetSensorProperties SDL_GetSensorProperties_REAL -#define SDL_GetSensorType SDL_GetSensorType_REAL -#define SDL_GetSensorTypeForID SDL_GetSensorTypeForID_REAL -#define SDL_GetSensors SDL_GetSensors_REAL -#define SDL_GetSilenceValueForFormat SDL_GetSilenceValueForFormat_REAL -#define SDL_GetStorageFileSize SDL_GetStorageFileSize_REAL -#define SDL_GetStoragePathInfo SDL_GetStoragePathInfo_REAL -#define SDL_GetStorageSpaceRemaining SDL_GetStorageSpaceRemaining_REAL -#define SDL_GetStringProperty SDL_GetStringProperty_REAL -#define SDL_GetSurfaceAlphaMod SDL_GetSurfaceAlphaMod_REAL -#define SDL_GetSurfaceBlendMode SDL_GetSurfaceBlendMode_REAL -#define SDL_GetSurfaceClipRect SDL_GetSurfaceClipRect_REAL -#define SDL_GetSurfaceColorKey SDL_GetSurfaceColorKey_REAL -#define SDL_GetSurfaceColorMod SDL_GetSurfaceColorMod_REAL -#define SDL_GetSurfaceColorspace SDL_GetSurfaceColorspace_REAL -#define SDL_GetSurfaceImages SDL_GetSurfaceImages_REAL -#define SDL_GetSurfacePalette SDL_GetSurfacePalette_REAL -#define SDL_GetSurfaceProperties SDL_GetSurfaceProperties_REAL -#define SDL_GetSystemRAM SDL_GetSystemRAM_REAL -#define SDL_GetSystemTheme SDL_GetSystemTheme_REAL -#define SDL_GetTLS SDL_GetTLS_REAL -#define SDL_GetTextInputArea SDL_GetTextInputArea_REAL -#define SDL_GetTextureAlphaMod SDL_GetTextureAlphaMod_REAL -#define SDL_GetTextureAlphaModFloat SDL_GetTextureAlphaModFloat_REAL -#define SDL_GetTextureBlendMode SDL_GetTextureBlendMode_REAL -#define SDL_GetTextureColorMod SDL_GetTextureColorMod_REAL -#define SDL_GetTextureColorModFloat SDL_GetTextureColorModFloat_REAL -#define SDL_GetTextureProperties SDL_GetTextureProperties_REAL -#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL -#define SDL_GetTextureSize SDL_GetTextureSize_REAL -#define SDL_GetThreadID SDL_GetThreadID_REAL -#define SDL_GetThreadName SDL_GetThreadName_REAL -#define SDL_GetTicks SDL_GetTicks_REAL -#define SDL_GetTicksNS SDL_GetTicksNS_REAL -#define SDL_GetTouchDeviceName SDL_GetTouchDeviceName_REAL -#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL -#define SDL_GetTouchDevices SDL_GetTouchDevices_REAL -#define SDL_GetTouchFingers SDL_GetTouchFingers_REAL -#define SDL_GetUserFolder SDL_GetUserFolder_REAL -#define SDL_GetVersion SDL_GetVersion_REAL -#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL -#define SDL_GetWindowAspectRatio SDL_GetWindowAspectRatio_REAL -#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL -#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL -#define SDL_GetWindowFlags SDL_GetWindowFlags_REAL -#define SDL_GetWindowFromEvent SDL_GetWindowFromEvent_REAL -#define SDL_GetWindowFromID SDL_GetWindowFromID_REAL -#define SDL_GetWindowFullscreenMode SDL_GetWindowFullscreenMode_REAL -#define SDL_GetWindowICCProfile SDL_GetWindowICCProfile_REAL -#define SDL_GetWindowID SDL_GetWindowID_REAL -#define SDL_GetWindowKeyboardGrab SDL_GetWindowKeyboardGrab_REAL -#define SDL_GetWindowMaximumSize SDL_GetWindowMaximumSize_REAL -#define SDL_GetWindowMinimumSize SDL_GetWindowMinimumSize_REAL -#define SDL_GetWindowMouseGrab SDL_GetWindowMouseGrab_REAL -#define SDL_GetWindowMouseRect SDL_GetWindowMouseRect_REAL -#define SDL_GetWindowOpacity SDL_GetWindowOpacity_REAL -#define SDL_GetWindowParent SDL_GetWindowParent_REAL -#define SDL_GetWindowPixelDensity SDL_GetWindowPixelDensity_REAL -#define SDL_GetWindowPixelFormat SDL_GetWindowPixelFormat_REAL -#define SDL_GetWindowPosition SDL_GetWindowPosition_REAL -#define SDL_GetWindowProperties SDL_GetWindowProperties_REAL -#define SDL_GetWindowRelativeMouseMode SDL_GetWindowRelativeMouseMode_REAL -#define SDL_GetWindowSafeArea SDL_GetWindowSafeArea_REAL -#define SDL_GetWindowSize SDL_GetWindowSize_REAL -#define SDL_GetWindowSizeInPixels SDL_GetWindowSizeInPixels_REAL -#define SDL_GetWindowSurface SDL_GetWindowSurface_REAL -#define SDL_GetWindowSurfaceVSync SDL_GetWindowSurfaceVSync_REAL -#define SDL_GetWindowTitle SDL_GetWindowTitle_REAL -#define SDL_GetWindows SDL_GetWindows_REAL -#define SDL_GlobDirectory SDL_GlobDirectory_REAL -#define SDL_GlobStorageDirectory SDL_GlobStorageDirectory_REAL -#define SDL_HapticEffectSupported SDL_HapticEffectSupported_REAL -#define SDL_HapticRumbleSupported SDL_HapticRumbleSupported_REAL -#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL -#define SDL_HasAVX SDL_HasAVX_REAL -#define SDL_HasAVX2 SDL_HasAVX2_REAL -#define SDL_HasAVX512F SDL_HasAVX512F_REAL -#define SDL_HasAltiVec SDL_HasAltiVec_REAL -#define SDL_HasClipboardData SDL_HasClipboardData_REAL -#define SDL_HasClipboardText SDL_HasClipboardText_REAL -#define SDL_HasEvent SDL_HasEvent_REAL -#define SDL_HasEvents SDL_HasEvents_REAL -#define SDL_HasGamepad SDL_HasGamepad_REAL -#define SDL_HasJoystick SDL_HasJoystick_REAL -#define SDL_HasKeyboard SDL_HasKeyboard_REAL -#define SDL_HasLASX SDL_HasLASX_REAL -#define SDL_HasLSX SDL_HasLSX_REAL -#define SDL_HasMMX SDL_HasMMX_REAL -#define SDL_HasMouse SDL_HasMouse_REAL -#define SDL_HasNEON SDL_HasNEON_REAL -#define SDL_HasPrimarySelectionText SDL_HasPrimarySelectionText_REAL -#define SDL_HasProperty SDL_HasProperty_REAL -#define SDL_HasRectIntersection SDL_HasRectIntersection_REAL -#define SDL_HasRectIntersectionFloat SDL_HasRectIntersectionFloat_REAL -#define SDL_HasSSE SDL_HasSSE_REAL -#define SDL_HasSSE2 SDL_HasSSE2_REAL -#define SDL_HasSSE3 SDL_HasSSE3_REAL -#define SDL_HasSSE41 SDL_HasSSE41_REAL -#define SDL_HasSSE42 SDL_HasSSE42_REAL -#define SDL_HasScreenKeyboardSupport SDL_HasScreenKeyboardSupport_REAL -#define SDL_HideCursor SDL_HideCursor_REAL -#define SDL_HideWindow SDL_HideWindow_REAL -#define SDL_IOFromConstMem SDL_IOFromConstMem_REAL -#define SDL_IOFromDynamicMem SDL_IOFromDynamicMem_REAL -#define SDL_IOFromFile SDL_IOFromFile_REAL -#define SDL_IOFromMem SDL_IOFromMem_REAL -#define SDL_IOprintf SDL_IOprintf_REAL -#define SDL_IOvprintf SDL_IOvprintf_REAL -#define SDL_Init SDL_Init_REAL -#define SDL_InitHapticRumble SDL_InitHapticRumble_REAL -#define SDL_InitSubSystem SDL_InitSubSystem_REAL -#define SDL_InsertGPUDebugLabel SDL_InsertGPUDebugLabel_REAL -#define SDL_IsChromebook SDL_IsChromebook_REAL -#define SDL_IsDeXMode SDL_IsDeXMode_REAL -#define SDL_IsGamepad SDL_IsGamepad_REAL -#define SDL_IsJoystickHaptic SDL_IsJoystickHaptic_REAL -#define SDL_IsJoystickVirtual SDL_IsJoystickVirtual_REAL -#define SDL_IsMouseHaptic SDL_IsMouseHaptic_REAL -#define SDL_IsTV SDL_IsTV_REAL -#define SDL_IsTablet SDL_IsTablet_REAL -#define SDL_JoystickConnected SDL_JoystickConnected_REAL -#define SDL_JoystickEventsEnabled SDL_JoystickEventsEnabled_REAL -#define SDL_KillProcess SDL_KillProcess_REAL -#define SDL_LoadBMP SDL_LoadBMP_REAL -#define SDL_LoadBMP_IO SDL_LoadBMP_IO_REAL -#define SDL_LoadFile SDL_LoadFile_REAL -#define SDL_LoadFile_IO SDL_LoadFile_IO_REAL -#define SDL_LoadFunction SDL_LoadFunction_REAL -#define SDL_LoadObject SDL_LoadObject_REAL -#define SDL_LoadWAV SDL_LoadWAV_REAL -#define SDL_LoadWAV_IO SDL_LoadWAV_IO_REAL -#define SDL_LockAudioStream SDL_LockAudioStream_REAL -#define SDL_LockJoysticks SDL_LockJoysticks_REAL -#define SDL_LockMutex SDL_LockMutex_REAL -#define SDL_LockProperties SDL_LockProperties_REAL -#define SDL_LockRWLockForReading SDL_LockRWLockForReading_REAL -#define SDL_LockRWLockForWriting SDL_LockRWLockForWriting_REAL -#define SDL_LockSpinlock SDL_LockSpinlock_REAL -#define SDL_LockSurface SDL_LockSurface_REAL -#define SDL_LockTexture SDL_LockTexture_REAL -#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL -#define SDL_Log SDL_Log_REAL -#define SDL_LogCritical SDL_LogCritical_REAL -#define SDL_LogDebug SDL_LogDebug_REAL -#define SDL_LogError SDL_LogError_REAL -#define SDL_LogInfo SDL_LogInfo_REAL -#define SDL_LogMessage SDL_LogMessage_REAL -#define SDL_LogMessageV SDL_LogMessageV_REAL -#define SDL_LogTrace SDL_LogTrace_REAL -#define SDL_LogVerbose SDL_LogVerbose_REAL -#define SDL_LogWarn SDL_LogWarn_REAL -#define SDL_MapGPUTransferBuffer SDL_MapGPUTransferBuffer_REAL -#define SDL_MapRGB SDL_MapRGB_REAL -#define SDL_MapRGBA SDL_MapRGBA_REAL -#define SDL_MapSurfaceRGB SDL_MapSurfaceRGB_REAL -#define SDL_MapSurfaceRGBA SDL_MapSurfaceRGBA_REAL -#define SDL_MaximizeWindow SDL_MaximizeWindow_REAL -#define SDL_MemoryBarrierAcquireFunction SDL_MemoryBarrierAcquireFunction_REAL -#define SDL_MemoryBarrierReleaseFunction SDL_MemoryBarrierReleaseFunction_REAL -#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL -#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL -#define SDL_Metal_GetLayer SDL_Metal_GetLayer_REAL -#define SDL_MinimizeWindow SDL_MinimizeWindow_REAL -#define SDL_MixAudio SDL_MixAudio_REAL -#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL -#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL -#define SDL_OnApplicationDidEnterForeground SDL_OnApplicationDidEnterForeground_REAL -#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL -#define SDL_OnApplicationWillEnterBackground SDL_OnApplicationWillEnterBackground_REAL -#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL -#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL -#define SDL_OpenAudioDevice SDL_OpenAudioDevice_REAL -#define SDL_OpenAudioDeviceStream SDL_OpenAudioDeviceStream_REAL -#define SDL_OpenCamera SDL_OpenCamera_REAL -#define SDL_OpenFileStorage SDL_OpenFileStorage_REAL -#define SDL_OpenGamepad SDL_OpenGamepad_REAL -#define SDL_OpenHaptic SDL_OpenHaptic_REAL -#define SDL_OpenHapticFromJoystick SDL_OpenHapticFromJoystick_REAL -#define SDL_OpenHapticFromMouse SDL_OpenHapticFromMouse_REAL -#define SDL_OpenIO SDL_OpenIO_REAL -#define SDL_OpenJoystick SDL_OpenJoystick_REAL -#define SDL_OpenSensor SDL_OpenSensor_REAL -#define SDL_OpenStorage SDL_OpenStorage_REAL -#define SDL_OpenTitleStorage SDL_OpenTitleStorage_REAL -#define SDL_OpenURL SDL_OpenURL_REAL -#define SDL_OpenUserStorage SDL_OpenUserStorage_REAL -#define SDL_OutOfMemory SDL_OutOfMemory_REAL -#define SDL_PauseAudioDevice SDL_PauseAudioDevice_REAL -#define SDL_PauseAudioStreamDevice SDL_PauseAudioStreamDevice_REAL -#define SDL_PauseHaptic SDL_PauseHaptic_REAL -#define SDL_PeepEvents SDL_PeepEvents_REAL -#define SDL_PlayHapticRumble SDL_PlayHapticRumble_REAL -#define SDL_PollEvent SDL_PollEvent_REAL -#define SDL_PopGPUDebugGroup SDL_PopGPUDebugGroup_REAL -#define SDL_PremultiplyAlpha SDL_PremultiplyAlpha_REAL -#define SDL_PremultiplySurfaceAlpha SDL_PremultiplySurfaceAlpha_REAL -#define SDL_PumpEvents SDL_PumpEvents_REAL -#define SDL_PushEvent SDL_PushEvent_REAL -#define SDL_PushGPUComputeUniformData SDL_PushGPUComputeUniformData_REAL -#define SDL_PushGPUDebugGroup SDL_PushGPUDebugGroup_REAL -#define SDL_PushGPUFragmentUniformData SDL_PushGPUFragmentUniformData_REAL -#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL -#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL -#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL -#define SDL_Quit SDL_Quit_REAL -#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL -#define SDL_RaiseWindow SDL_RaiseWindow_REAL -#define SDL_ReadIO SDL_ReadIO_REAL -#define SDL_ReadProcess SDL_ReadProcess_REAL -#define SDL_ReadS16BE SDL_ReadS16BE_REAL -#define SDL_ReadS16LE SDL_ReadS16LE_REAL -#define SDL_ReadS32BE SDL_ReadS32BE_REAL -#define SDL_ReadS32LE SDL_ReadS32LE_REAL -#define SDL_ReadS64BE SDL_ReadS64BE_REAL -#define SDL_ReadS64LE SDL_ReadS64LE_REAL -#define SDL_ReadS8 SDL_ReadS8_REAL -#define SDL_ReadStorageFile SDL_ReadStorageFile_REAL -#define SDL_ReadSurfacePixel SDL_ReadSurfacePixel_REAL -#define SDL_ReadSurfacePixelFloat SDL_ReadSurfacePixelFloat_REAL -#define SDL_ReadU16BE SDL_ReadU16BE_REAL -#define SDL_ReadU16LE SDL_ReadU16LE_REAL -#define SDL_ReadU32BE SDL_ReadU32BE_REAL -#define SDL_ReadU32LE SDL_ReadU32LE_REAL -#define SDL_ReadU64BE SDL_ReadU64BE_REAL -#define SDL_ReadU64LE SDL_ReadU64LE_REAL -#define SDL_ReadU8 SDL_ReadU8_REAL -#define SDL_RegisterApp SDL_RegisterApp_REAL -#define SDL_RegisterEvents SDL_RegisterEvents_REAL -#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL -#define SDL_ReleaseGPUBuffer SDL_ReleaseGPUBuffer_REAL -#define SDL_ReleaseGPUComputePipeline SDL_ReleaseGPUComputePipeline_REAL -#define SDL_ReleaseGPUFence SDL_ReleaseGPUFence_REAL -#define SDL_ReleaseGPUGraphicsPipeline SDL_ReleaseGPUGraphicsPipeline_REAL -#define SDL_ReleaseGPUSampler SDL_ReleaseGPUSampler_REAL -#define SDL_ReleaseGPUShader SDL_ReleaseGPUShader_REAL -#define SDL_ReleaseGPUTexture SDL_ReleaseGPUTexture_REAL -#define SDL_ReleaseGPUTransferBuffer SDL_ReleaseGPUTransferBuffer_REAL -#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL -#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL -#define SDL_RemoveEventWatch SDL_RemoveEventWatch_REAL -#define SDL_RemoveHintCallback SDL_RemoveHintCallback_REAL -#define SDL_RemovePath SDL_RemovePath_REAL -#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL -#define SDL_RemoveSurfaceAlternateImages SDL_RemoveSurfaceAlternateImages_REAL -#define SDL_RemoveTimer SDL_RemoveTimer_REAL -#define SDL_RenamePath SDL_RenamePath_REAL -#define SDL_RenameStoragePath SDL_RenameStoragePath_REAL -#define SDL_RenderClear SDL_RenderClear_REAL -#define SDL_RenderClipEnabled SDL_RenderClipEnabled_REAL -#define SDL_RenderCoordinatesFromWindow SDL_RenderCoordinatesFromWindow_REAL -#define SDL_RenderCoordinatesToWindow SDL_RenderCoordinatesToWindow_REAL -#define SDL_RenderFillRect SDL_RenderFillRect_REAL -#define SDL_RenderFillRects SDL_RenderFillRects_REAL -#define SDL_RenderGeometry SDL_RenderGeometry_REAL -#define SDL_RenderGeometryRaw SDL_RenderGeometryRaw_REAL -#define SDL_RenderLine SDL_RenderLine_REAL -#define SDL_RenderLines SDL_RenderLines_REAL -#define SDL_RenderPoint SDL_RenderPoint_REAL -#define SDL_RenderPoints SDL_RenderPoints_REAL -#define SDL_RenderPresent SDL_RenderPresent_REAL -#define SDL_RenderReadPixels SDL_RenderReadPixels_REAL -#define SDL_RenderRect SDL_RenderRect_REAL -#define SDL_RenderRects SDL_RenderRects_REAL -#define SDL_RenderTexture SDL_RenderTexture_REAL -#define SDL_RenderTexture9Grid SDL_RenderTexture9Grid_REAL -#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL -#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL -#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL -#define SDL_ReportAssertion SDL_ReportAssertion_REAL -#define SDL_RequestAndroidPermission SDL_RequestAndroidPermission_REAL -#define SDL_ResetAssertionReport SDL_ResetAssertionReport_REAL -#define SDL_ResetHint SDL_ResetHint_REAL -#define SDL_ResetHints SDL_ResetHints_REAL -#define SDL_ResetKeyboard SDL_ResetKeyboard_REAL -#define SDL_ResetLogPriorities SDL_ResetLogPriorities_REAL -#define SDL_RestoreWindow SDL_RestoreWindow_REAL -#define SDL_ResumeAudioDevice SDL_ResumeAudioDevice_REAL -#define SDL_ResumeAudioStreamDevice SDL_ResumeAudioStreamDevice_REAL -#define SDL_ResumeHaptic SDL_ResumeHaptic_REAL -#define SDL_RumbleGamepad SDL_RumbleGamepad_REAL -#define SDL_RumbleGamepadTriggers SDL_RumbleGamepadTriggers_REAL -#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL -#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL -#define SDL_RunApp SDL_RunApp_REAL -#define SDL_RunHapticEffect SDL_RunHapticEffect_REAL -#define SDL_SaveBMP SDL_SaveBMP_REAL -#define SDL_SaveBMP_IO SDL_SaveBMP_IO_REAL -#define SDL_ScaleSurface SDL_ScaleSurface_REAL -#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL -#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL -#define SDL_SeekIO SDL_SeekIO_REAL -#define SDL_SendAndroidBackButton SDL_SendAndroidBackButton_REAL -#define SDL_SendAndroidMessage SDL_SendAndroidMessage_REAL -#define SDL_SendGamepadEffect SDL_SendGamepadEffect_REAL -#define SDL_SendJoystickEffect SDL_SendJoystickEffect_REAL -#define SDL_SendJoystickVirtualSensorData SDL_SendJoystickVirtualSensorData_REAL -#define SDL_SetAppMetadata SDL_SetAppMetadata_REAL -#define SDL_SetAppMetadataProperty SDL_SetAppMetadataProperty_REAL -#define SDL_SetAssertionHandler SDL_SetAssertionHandler_REAL -#define SDL_SetAtomicInt SDL_SetAtomicInt_REAL -#define SDL_SetAtomicPointer SDL_SetAtomicPointer_REAL -#define SDL_SetAtomicU32 SDL_SetAtomicU32_REAL -#define SDL_SetAudioDeviceGain SDL_SetAudioDeviceGain_REAL -#define SDL_SetAudioPostmixCallback SDL_SetAudioPostmixCallback_REAL -#define SDL_SetAudioStreamFormat SDL_SetAudioStreamFormat_REAL -#define SDL_SetAudioStreamFrequencyRatio SDL_SetAudioStreamFrequencyRatio_REAL -#define SDL_SetAudioStreamGain SDL_SetAudioStreamGain_REAL -#define SDL_SetAudioStreamGetCallback SDL_SetAudioStreamGetCallback_REAL -#define SDL_SetAudioStreamInputChannelMap SDL_SetAudioStreamInputChannelMap_REAL -#define SDL_SetAudioStreamOutputChannelMap SDL_SetAudioStreamOutputChannelMap_REAL -#define SDL_SetAudioStreamPutCallback SDL_SetAudioStreamPutCallback_REAL -#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL -#define SDL_SetClipboardData SDL_SetClipboardData_REAL -#define SDL_SetClipboardText SDL_SetClipboardText_REAL -#define SDL_SetCurrentThreadPriority SDL_SetCurrentThreadPriority_REAL -#define SDL_SetCursor SDL_SetCursor_REAL -#define SDL_SetEnvironmentVariable SDL_SetEnvironmentVariable_REAL -#define SDL_SetError SDL_SetError_REAL -#define SDL_SetEventEnabled SDL_SetEventEnabled_REAL -#define SDL_SetEventFilter SDL_SetEventFilter_REAL -#define SDL_SetFloatProperty SDL_SetFloatProperty_REAL -#define SDL_SetGPUBlendConstants SDL_SetGPUBlendConstants_REAL -#define SDL_SetGPUBufferName SDL_SetGPUBufferName_REAL -#define SDL_SetGPUScissor SDL_SetGPUScissor_REAL -#define SDL_SetGPUStencilReference SDL_SetGPUStencilReference_REAL -#define SDL_SetGPUSwapchainParameters SDL_SetGPUSwapchainParameters_REAL -#define SDL_SetGPUTextureName SDL_SetGPUTextureName_REAL -#define SDL_SetGPUViewport SDL_SetGPUViewport_REAL -#define SDL_SetGamepadEventsEnabled SDL_SetGamepadEventsEnabled_REAL -#define SDL_SetGamepadLED SDL_SetGamepadLED_REAL -#define SDL_SetGamepadMapping SDL_SetGamepadMapping_REAL -#define SDL_SetGamepadPlayerIndex SDL_SetGamepadPlayerIndex_REAL -#define SDL_SetGamepadSensorEnabled SDL_SetGamepadSensorEnabled_REAL -#define SDL_SetHapticAutocenter SDL_SetHapticAutocenter_REAL -#define SDL_SetHapticGain SDL_SetHapticGain_REAL -#define SDL_SetHint SDL_SetHint_REAL -#define SDL_SetHintWithPriority SDL_SetHintWithPriority_REAL -#define SDL_SetInitialized SDL_SetInitialized_REAL -#define SDL_SetJoystickEventsEnabled SDL_SetJoystickEventsEnabled_REAL -#define SDL_SetJoystickLED SDL_SetJoystickLED_REAL -#define SDL_SetJoystickPlayerIndex SDL_SetJoystickPlayerIndex_REAL -#define SDL_SetJoystickVirtualAxis SDL_SetJoystickVirtualAxis_REAL -#define SDL_SetJoystickVirtualBall SDL_SetJoystickVirtualBall_REAL -#define SDL_SetJoystickVirtualButton SDL_SetJoystickVirtualButton_REAL -#define SDL_SetJoystickVirtualHat SDL_SetJoystickVirtualHat_REAL -#define SDL_SetJoystickVirtualTouchpad SDL_SetJoystickVirtualTouchpad_REAL -#define SDL_SetLinuxThreadPriority SDL_SetLinuxThreadPriority_REAL -#define SDL_SetLinuxThreadPriorityAndPolicy SDL_SetLinuxThreadPriorityAndPolicy_REAL -#define SDL_SetLogOutputFunction SDL_SetLogOutputFunction_REAL -#define SDL_SetLogPriorities SDL_SetLogPriorities_REAL -#define SDL_SetLogPriority SDL_SetLogPriority_REAL -#define SDL_SetLogPriorityPrefix SDL_SetLogPriorityPrefix_REAL -#define SDL_SetMainReady SDL_SetMainReady_REAL -#define SDL_SetMemoryFunctions SDL_SetMemoryFunctions_REAL -#define SDL_SetModState SDL_SetModState_REAL -#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL -#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL -#define SDL_SetPointerProperty SDL_SetPointerProperty_REAL -#define SDL_SetPointerPropertyWithCleanup SDL_SetPointerPropertyWithCleanup_REAL -#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL -#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL -#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL -#define SDL_SetRenderDrawBlendMode SDL_SetRenderDrawBlendMode_REAL -#define SDL_SetRenderDrawColor SDL_SetRenderDrawColor_REAL -#define SDL_SetRenderDrawColorFloat SDL_SetRenderDrawColorFloat_REAL -#define SDL_SetRenderLogicalPresentation SDL_SetRenderLogicalPresentation_REAL -#define SDL_SetRenderScale SDL_SetRenderScale_REAL -#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL -#define SDL_SetRenderVSync SDL_SetRenderVSync_REAL -#define SDL_SetRenderViewport SDL_SetRenderViewport_REAL -#define SDL_SetScancodeName SDL_SetScancodeName_REAL -#define SDL_SetStringProperty SDL_SetStringProperty_REAL -#define SDL_SetSurfaceAlphaMod SDL_SetSurfaceAlphaMod_REAL -#define SDL_SetSurfaceBlendMode SDL_SetSurfaceBlendMode_REAL -#define SDL_SetSurfaceClipRect SDL_SetSurfaceClipRect_REAL -#define SDL_SetSurfaceColorKey SDL_SetSurfaceColorKey_REAL -#define SDL_SetSurfaceColorMod SDL_SetSurfaceColorMod_REAL -#define SDL_SetSurfaceColorspace SDL_SetSurfaceColorspace_REAL -#define SDL_SetSurfacePalette SDL_SetSurfacePalette_REAL -#define SDL_SetSurfaceRLE SDL_SetSurfaceRLE_REAL -#define SDL_SetTLS SDL_SetTLS_REAL -#define SDL_SetTextInputArea SDL_SetTextInputArea_REAL -#define SDL_SetTextureAlphaMod SDL_SetTextureAlphaMod_REAL -#define SDL_SetTextureAlphaModFloat SDL_SetTextureAlphaModFloat_REAL -#define SDL_SetTextureBlendMode SDL_SetTextureBlendMode_REAL -#define SDL_SetTextureColorMod SDL_SetTextureColorMod_REAL -#define SDL_SetTextureColorModFloat SDL_SetTextureColorModFloat_REAL -#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL -#define SDL_SetWindowAlwaysOnTop SDL_SetWindowAlwaysOnTop_REAL -#define SDL_SetWindowAspectRatio SDL_SetWindowAspectRatio_REAL -#define SDL_SetWindowBordered SDL_SetWindowBordered_REAL -#define SDL_SetWindowFocusable SDL_SetWindowFocusable_REAL -#define SDL_SetWindowFullscreen SDL_SetWindowFullscreen_REAL -#define SDL_SetWindowFullscreenMode SDL_SetWindowFullscreenMode_REAL -#define SDL_SetWindowHitTest SDL_SetWindowHitTest_REAL -#define SDL_SetWindowIcon SDL_SetWindowIcon_REAL -#define SDL_SetWindowKeyboardGrab SDL_SetWindowKeyboardGrab_REAL -#define SDL_SetWindowMaximumSize SDL_SetWindowMaximumSize_REAL -#define SDL_SetWindowMinimumSize SDL_SetWindowMinimumSize_REAL -#define SDL_SetWindowModal SDL_SetWindowModal_REAL -#define SDL_SetWindowMouseGrab SDL_SetWindowMouseGrab_REAL -#define SDL_SetWindowMouseRect SDL_SetWindowMouseRect_REAL -#define SDL_SetWindowOpacity SDL_SetWindowOpacity_REAL -#define SDL_SetWindowParent SDL_SetWindowParent_REAL -#define SDL_SetWindowPosition SDL_SetWindowPosition_REAL -#define SDL_SetWindowRelativeMouseMode SDL_SetWindowRelativeMouseMode_REAL -#define SDL_SetWindowResizable SDL_SetWindowResizable_REAL -#define SDL_SetWindowShape SDL_SetWindowShape_REAL -#define SDL_SetWindowSize SDL_SetWindowSize_REAL -#define SDL_SetWindowSurfaceVSync SDL_SetWindowSurfaceVSync_REAL -#define SDL_SetWindowTitle SDL_SetWindowTitle_REAL -#define SDL_SetWindowsMessageHook SDL_SetWindowsMessageHook_REAL -#define SDL_SetX11EventHook SDL_SetX11EventHook_REAL -#define SDL_SetiOSAnimationCallback SDL_SetiOSAnimationCallback_REAL -#define SDL_SetiOSEventPump SDL_SetiOSEventPump_REAL -#define SDL_ShouldInit SDL_ShouldInit_REAL -#define SDL_ShouldQuit SDL_ShouldQuit_REAL -#define SDL_ShowAndroidToast SDL_ShowAndroidToast_REAL -#define SDL_ShowCursor SDL_ShowCursor_REAL -#define SDL_ShowMessageBox SDL_ShowMessageBox_REAL -#define SDL_ShowOpenFileDialog SDL_ShowOpenFileDialog_REAL -#define SDL_ShowOpenFolderDialog SDL_ShowOpenFolderDialog_REAL -#define SDL_ShowSaveFileDialog SDL_ShowSaveFileDialog_REAL -#define SDL_ShowSimpleMessageBox SDL_ShowSimpleMessageBox_REAL -#define SDL_ShowWindow SDL_ShowWindow_REAL -#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL -#define SDL_SignalCondition SDL_SignalCondition_REAL -#define SDL_SignalSemaphore SDL_SignalSemaphore_REAL -#define SDL_StartTextInput SDL_StartTextInput_REAL -#define SDL_StartTextInputWithProperties SDL_StartTextInputWithProperties_REAL -#define SDL_StepUTF8 SDL_StepUTF8_REAL -#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL -#define SDL_StopHapticEffects SDL_StopHapticEffects_REAL -#define SDL_StopHapticRumble SDL_StopHapticRumble_REAL -#define SDL_StopTextInput SDL_StopTextInput_REAL -#define SDL_StorageReady SDL_StorageReady_REAL -#define SDL_StringToGUID SDL_StringToGUID_REAL -#define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL -#define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL -#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL -#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL -#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL -#define SDL_SyncWindow SDL_SyncWindow_REAL -#define SDL_TellIO SDL_TellIO_REAL -#define SDL_TextInputActive SDL_TextInputActive_REAL -#define SDL_TimeFromWindows SDL_TimeFromWindows_REAL -#define SDL_TimeToDateTime SDL_TimeToDateTime_REAL -#define SDL_TimeToWindows SDL_TimeToWindows_REAL -#define SDL_TryLockMutex SDL_TryLockMutex_REAL -#define SDL_TryLockRWLockForReading SDL_TryLockRWLockForReading_REAL -#define SDL_TryLockRWLockForWriting SDL_TryLockRWLockForWriting_REAL -#define SDL_TryLockSpinlock SDL_TryLockSpinlock_REAL -#define SDL_TryWaitSemaphore SDL_TryWaitSemaphore_REAL -#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL -#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL -#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL -#define SDL_UnloadObject SDL_UnloadObject_REAL -#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL -#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL -#define SDL_UnlockMutex SDL_UnlockMutex_REAL -#define SDL_UnlockProperties SDL_UnlockProperties_REAL -#define SDL_UnlockRWLock SDL_UnlockRWLock_REAL -#define SDL_UnlockSpinlock SDL_UnlockSpinlock_REAL -#define SDL_UnlockSurface SDL_UnlockSurface_REAL -#define SDL_UnlockTexture SDL_UnlockTexture_REAL -#define SDL_UnmapGPUTransferBuffer SDL_UnmapGPUTransferBuffer_REAL -#define SDL_UnregisterApp SDL_UnregisterApp_REAL -#define SDL_UnsetEnvironmentVariable SDL_UnsetEnvironmentVariable_REAL -#define SDL_UpdateGamepads SDL_UpdateGamepads_REAL -#define SDL_UpdateHapticEffect SDL_UpdateHapticEffect_REAL -#define SDL_UpdateJoysticks SDL_UpdateJoysticks_REAL -#define SDL_UpdateNVTexture SDL_UpdateNVTexture_REAL -#define SDL_UpdateSensors SDL_UpdateSensors_REAL -#define SDL_UpdateTexture SDL_UpdateTexture_REAL -#define SDL_UpdateWindowSurface SDL_UpdateWindowSurface_REAL -#define SDL_UpdateWindowSurfaceRects SDL_UpdateWindowSurfaceRects_REAL -#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL -#define SDL_UploadToGPUBuffer SDL_UploadToGPUBuffer_REAL -#define SDL_UploadToGPUTexture SDL_UploadToGPUTexture_REAL -#define SDL_Vulkan_CreateSurface SDL_Vulkan_CreateSurface_REAL -#define SDL_Vulkan_DestroySurface SDL_Vulkan_DestroySurface_REAL -#define SDL_Vulkan_GetInstanceExtensions SDL_Vulkan_GetInstanceExtensions_REAL -#define SDL_Vulkan_GetPresentationSupport SDL_Vulkan_GetPresentationSupport_REAL -#define SDL_Vulkan_GetVkGetInstanceProcAddr SDL_Vulkan_GetVkGetInstanceProcAddr_REAL -#define SDL_Vulkan_LoadLibrary SDL_Vulkan_LoadLibrary_REAL -#define SDL_Vulkan_UnloadLibrary SDL_Vulkan_UnloadLibrary_REAL -#define SDL_WaitCondition SDL_WaitCondition_REAL -#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL -#define SDL_WaitEvent SDL_WaitEvent_REAL -#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL -#define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL -#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL -#define SDL_WaitProcess SDL_WaitProcess_REAL -#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL -#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL -#define SDL_WaitThread SDL_WaitThread_REAL -#define SDL_WarpMouseGlobal SDL_WarpMouseGlobal_REAL -#define SDL_WarpMouseInWindow SDL_WarpMouseInWindow_REAL -#define SDL_WasInit SDL_WasInit_REAL -#define SDL_WindowHasSurface SDL_WindowHasSurface_REAL -#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL -#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL -#define SDL_WriteIO SDL_WriteIO_REAL -#define SDL_WriteS16BE SDL_WriteS16BE_REAL -#define SDL_WriteS16LE SDL_WriteS16LE_REAL -#define SDL_WriteS32BE SDL_WriteS32BE_REAL -#define SDL_WriteS32LE SDL_WriteS32LE_REAL -#define SDL_WriteS64BE SDL_WriteS64BE_REAL -#define SDL_WriteS64LE SDL_WriteS64LE_REAL -#define SDL_WriteS8 SDL_WriteS8_REAL -#define SDL_WriteStorageFile SDL_WriteStorageFile_REAL -#define SDL_WriteSurfacePixel SDL_WriteSurfacePixel_REAL -#define SDL_WriteSurfacePixelFloat SDL_WriteSurfacePixelFloat_REAL -#define SDL_WriteU16BE SDL_WriteU16BE_REAL -#define SDL_WriteU16LE SDL_WriteU16LE_REAL -#define SDL_WriteU32BE SDL_WriteU32BE_REAL -#define SDL_WriteU32LE SDL_WriteU32LE_REAL -#define SDL_WriteU64BE SDL_WriteU64BE_REAL -#define SDL_WriteU64LE SDL_WriteU64LE_REAL -#define SDL_WriteU8 SDL_WriteU8_REAL -#define SDL_abs SDL_abs_REAL -#define SDL_acos SDL_acos_REAL -#define SDL_acosf SDL_acosf_REAL -#define SDL_aligned_alloc SDL_aligned_alloc_REAL -#define SDL_aligned_free SDL_aligned_free_REAL -#define SDL_asin SDL_asin_REAL -#define SDL_asinf SDL_asinf_REAL -#define SDL_asprintf SDL_asprintf_REAL -#define SDL_atan SDL_atan_REAL -#define SDL_atan2 SDL_atan2_REAL -#define SDL_atan2f SDL_atan2f_REAL -#define SDL_atanf SDL_atanf_REAL -#define SDL_atof SDL_atof_REAL -#define SDL_atoi SDL_atoi_REAL -#define SDL_bsearch SDL_bsearch_REAL -#define SDL_bsearch_r SDL_bsearch_r_REAL -#define SDL_calloc SDL_calloc_REAL -#define SDL_ceil SDL_ceil_REAL -#define SDL_ceilf SDL_ceilf_REAL -#define SDL_copysign SDL_copysign_REAL -#define SDL_copysignf SDL_copysignf_REAL -#define SDL_cos SDL_cos_REAL -#define SDL_cosf SDL_cosf_REAL -#define SDL_crc16 SDL_crc16_REAL -#define SDL_crc32 SDL_crc32_REAL -#define SDL_exp SDL_exp_REAL -#define SDL_expf SDL_expf_REAL -#define SDL_fabs SDL_fabs_REAL -#define SDL_fabsf SDL_fabsf_REAL -#define SDL_floor SDL_floor_REAL -#define SDL_floorf SDL_floorf_REAL -#define SDL_fmod SDL_fmod_REAL -#define SDL_fmodf SDL_fmodf_REAL -#define SDL_free SDL_free_REAL -#define SDL_getenv SDL_getenv_REAL -#define SDL_getenv_unsafe SDL_getenv_unsafe_REAL -#define SDL_hid_ble_scan SDL_hid_ble_scan_REAL -#define SDL_hid_close SDL_hid_close_REAL -#define SDL_hid_device_change_count SDL_hid_device_change_count_REAL -#define SDL_hid_enumerate SDL_hid_enumerate_REAL -#define SDL_hid_exit SDL_hid_exit_REAL -#define SDL_hid_free_enumeration SDL_hid_free_enumeration_REAL -#define SDL_hid_get_device_info SDL_hid_get_device_info_REAL -#define SDL_hid_get_feature_report SDL_hid_get_feature_report_REAL -#define SDL_hid_get_indexed_string SDL_hid_get_indexed_string_REAL -#define SDL_hid_get_input_report SDL_hid_get_input_report_REAL -#define SDL_hid_get_manufacturer_string SDL_hid_get_manufacturer_string_REAL -#define SDL_hid_get_product_string SDL_hid_get_product_string_REAL -#define SDL_hid_get_report_descriptor SDL_hid_get_report_descriptor_REAL -#define SDL_hid_get_serial_number_string SDL_hid_get_serial_number_string_REAL -#define SDL_hid_init SDL_hid_init_REAL -#define SDL_hid_open SDL_hid_open_REAL -#define SDL_hid_open_path SDL_hid_open_path_REAL -#define SDL_hid_read SDL_hid_read_REAL -#define SDL_hid_read_timeout SDL_hid_read_timeout_REAL -#define SDL_hid_send_feature_report SDL_hid_send_feature_report_REAL -#define SDL_hid_set_nonblocking SDL_hid_set_nonblocking_REAL -#define SDL_hid_write SDL_hid_write_REAL -#define SDL_iconv SDL_iconv_REAL -#define SDL_iconv_close SDL_iconv_close_REAL -#define SDL_iconv_open SDL_iconv_open_REAL -#define SDL_iconv_string SDL_iconv_string_REAL -#define SDL_isalnum SDL_isalnum_REAL -#define SDL_isalpha SDL_isalpha_REAL -#define SDL_isblank SDL_isblank_REAL -#define SDL_iscntrl SDL_iscntrl_REAL -#define SDL_isdigit SDL_isdigit_REAL -#define SDL_isgraph SDL_isgraph_REAL -#define SDL_isinf SDL_isinf_REAL -#define SDL_isinff SDL_isinff_REAL -#define SDL_islower SDL_islower_REAL -#define SDL_isnan SDL_isnan_REAL -#define SDL_isnanf SDL_isnanf_REAL -#define SDL_isprint SDL_isprint_REAL -#define SDL_ispunct SDL_ispunct_REAL -#define SDL_isspace SDL_isspace_REAL -#define SDL_isupper SDL_isupper_REAL -#define SDL_isxdigit SDL_isxdigit_REAL -#define SDL_itoa SDL_itoa_REAL -#define SDL_lltoa SDL_lltoa_REAL -#define SDL_log SDL_log_REAL -#define SDL_log10 SDL_log10_REAL -#define SDL_log10f SDL_log10f_REAL -#define SDL_logf SDL_logf_REAL -#define SDL_lround SDL_lround_REAL -#define SDL_lroundf SDL_lroundf_REAL -#define SDL_ltoa SDL_ltoa_REAL -#define SDL_malloc SDL_malloc_REAL -#define SDL_memcmp SDL_memcmp_REAL -#define SDL_memcpy SDL_memcpy_REAL -#define SDL_memmove SDL_memmove_REAL -#define SDL_memset SDL_memset_REAL -#define SDL_memset4 SDL_memset4_REAL -#define SDL_modf SDL_modf_REAL -#define SDL_modff SDL_modff_REAL -#define SDL_murmur3_32 SDL_murmur3_32_REAL -#define SDL_pow SDL_pow_REAL -#define SDL_powf SDL_powf_REAL -#define SDL_qsort SDL_qsort_REAL -#define SDL_qsort_r SDL_qsort_r_REAL -#define SDL_rand SDL_rand_REAL -#define SDL_rand_bits SDL_rand_bits_REAL -#define SDL_rand_bits_r SDL_rand_bits_r_REAL -#define SDL_rand_r SDL_rand_r_REAL -#define SDL_randf SDL_randf_REAL -#define SDL_randf_r SDL_randf_r_REAL -#define SDL_realloc SDL_realloc_REAL -#define SDL_round SDL_round_REAL -#define SDL_roundf SDL_roundf_REAL -#define SDL_scalbn SDL_scalbn_REAL -#define SDL_scalbnf SDL_scalbnf_REAL -#define SDL_setenv_unsafe SDL_setenv_unsafe_REAL -#define SDL_sin SDL_sin_REAL -#define SDL_sinf SDL_sinf_REAL -#define SDL_snprintf SDL_snprintf_REAL -#define SDL_sqrt SDL_sqrt_REAL -#define SDL_sqrtf SDL_sqrtf_REAL -#define SDL_srand SDL_srand_REAL -#define SDL_sscanf SDL_sscanf_REAL -#define SDL_strcasecmp SDL_strcasecmp_REAL -#define SDL_strcasestr SDL_strcasestr_REAL -#define SDL_strchr SDL_strchr_REAL -#define SDL_strcmp SDL_strcmp_REAL -#define SDL_strdup SDL_strdup_REAL -#define SDL_strlcat SDL_strlcat_REAL -#define SDL_strlcpy SDL_strlcpy_REAL -#define SDL_strlen SDL_strlen_REAL -#define SDL_strlwr SDL_strlwr_REAL -#define SDL_strncasecmp SDL_strncasecmp_REAL -#define SDL_strncmp SDL_strncmp_REAL -#define SDL_strndup SDL_strndup_REAL -#define SDL_strnlen SDL_strnlen_REAL -#define SDL_strnstr SDL_strnstr_REAL -#define SDL_strpbrk SDL_strpbrk_REAL -#define SDL_strrchr SDL_strrchr_REAL -#define SDL_strrev SDL_strrev_REAL -#define SDL_strstr SDL_strstr_REAL -#define SDL_strtod SDL_strtod_REAL -#define SDL_strtok_r SDL_strtok_r_REAL -#define SDL_strtol SDL_strtol_REAL -#define SDL_strtoll SDL_strtoll_REAL -#define SDL_strtoul SDL_strtoul_REAL -#define SDL_strtoull SDL_strtoull_REAL -#define SDL_strupr SDL_strupr_REAL -#define SDL_swprintf SDL_swprintf_REAL -#define SDL_tan SDL_tan_REAL -#define SDL_tanf SDL_tanf_REAL -#define SDL_tolower SDL_tolower_REAL -#define SDL_toupper SDL_toupper_REAL -#define SDL_trunc SDL_trunc_REAL -#define SDL_truncf SDL_truncf_REAL -#define SDL_uitoa SDL_uitoa_REAL -#define SDL_ulltoa SDL_ulltoa_REAL -#define SDL_ultoa SDL_ultoa_REAL -#define SDL_unsetenv_unsafe SDL_unsetenv_unsafe_REAL -#define SDL_utf8strlcpy SDL_utf8strlcpy_REAL -#define SDL_utf8strlen SDL_utf8strlen_REAL -#define SDL_utf8strnlen SDL_utf8strnlen_REAL -#define SDL_vasprintf SDL_vasprintf_REAL -#define SDL_vsnprintf SDL_vsnprintf_REAL -#define SDL_vsscanf SDL_vsscanf_REAL -#define SDL_vswprintf SDL_vswprintf_REAL -#define SDL_wcscasecmp SDL_wcscasecmp_REAL -#define SDL_wcscmp SDL_wcscmp_REAL -#define SDL_wcsdup SDL_wcsdup_REAL -#define SDL_wcslcat SDL_wcslcat_REAL -#define SDL_wcslcpy SDL_wcslcpy_REAL -#define SDL_wcslen SDL_wcslen_REAL -#define SDL_wcsncasecmp SDL_wcsncasecmp_REAL -#define SDL_wcsncmp SDL_wcsncmp_REAL -#define SDL_wcsnlen SDL_wcsnlen_REAL -#define SDL_wcsnstr SDL_wcsnstr_REAL -#define SDL_wcsstr SDL_wcsstr_REAL -#define SDL_wcstol SDL_wcstol_REAL -#define SDL_StepBackUTF8 SDL_StepBackUTF8_REAL -#define SDL_DelayPrecise SDL_DelayPrecise_REAL -#define SDL_CalculateGPUTextureFormatSize SDL_CalculateGPUTextureFormatSize_REAL -#define SDL_SetErrorV SDL_SetErrorV_REAL -#define SDL_GetDefaultLogOutputFunction SDL_GetDefaultLogOutputFunction_REAL -#define SDL_RenderDebugText SDL_RenderDebugText_REAL -#define SDL_GetSandbox SDL_GetSandbox_REAL -#define SDL_CancelGPUCommandBuffer SDL_CancelGPUCommandBuffer_REAL -#define SDL_SaveFile_IO SDL_SaveFile_IO_REAL -#define SDL_SaveFile SDL_SaveFile_REAL -#define SDL_GetCurrentDirectory SDL_GetCurrentDirectory_REAL -#define SDL_IsAudioDevicePhysical SDL_IsAudioDevicePhysical_REAL -#define SDL_IsAudioDevicePlayback SDL_IsAudioDevicePlayback_REAL -#define SDL_AsyncIOFromFile SDL_AsyncIOFromFile_REAL -#define SDL_GetAsyncIOSize SDL_GetAsyncIOSize_REAL -#define SDL_ReadAsyncIO SDL_ReadAsyncIO_REAL -#define SDL_WriteAsyncIO SDL_WriteAsyncIO_REAL -#define SDL_CloseAsyncIO SDL_CloseAsyncIO_REAL -#define SDL_CreateAsyncIOQueue SDL_CreateAsyncIOQueue_REAL -#define SDL_DestroyAsyncIOQueue SDL_DestroyAsyncIOQueue_REAL -#define SDL_GetAsyncIOResult SDL_GetAsyncIOResult_REAL -#define SDL_WaitAsyncIOResult SDL_WaitAsyncIOResult_REAL -#define SDL_SignalAsyncIOQueue SDL_SignalAsyncIOQueue_REAL -#define SDL_LoadFileAsync SDL_LoadFileAsync_REAL -#define SDL_ShowFileDialogWithProperties SDL_ShowFileDialogWithProperties_REAL -#define SDL_IsMainThread SDL_IsMainThread_REAL -#define SDL_RunOnMainThread SDL_RunOnMainThread_REAL -#define SDL_SetGPUAllowedFramesInFlight SDL_SetGPUAllowedFramesInFlight_REAL -#define SDL_RenderTextureAffine SDL_RenderTextureAffine_REAL -#define SDL_WaitForGPUSwapchain SDL_WaitForGPUSwapchain_REAL -#define SDL_WaitAndAcquireGPUSwapchainTexture SDL_WaitAndAcquireGPUSwapchainTexture_REAL -#define SDL_RenderDebugTextFormat SDL_RenderDebugTextFormat_REAL -#define SDL_CreateTray SDL_CreateTray_REAL -#define SDL_SetTrayIcon SDL_SetTrayIcon_REAL -#define SDL_SetTrayTooltip SDL_SetTrayTooltip_REAL -#define SDL_CreateTrayMenu SDL_CreateTrayMenu_REAL -#define SDL_CreateTraySubmenu SDL_CreateTraySubmenu_REAL -#define SDL_GetTrayMenu SDL_GetTrayMenu_REAL -#define SDL_GetTraySubmenu SDL_GetTraySubmenu_REAL -#define SDL_GetTrayEntries SDL_GetTrayEntries_REAL -#define SDL_RemoveTrayEntry SDL_RemoveTrayEntry_REAL -#define SDL_InsertTrayEntryAt SDL_InsertTrayEntryAt_REAL -#define SDL_SetTrayEntryLabel SDL_SetTrayEntryLabel_REAL -#define SDL_GetTrayEntryLabel SDL_GetTrayEntryLabel_REAL -#define SDL_SetTrayEntryChecked SDL_SetTrayEntryChecked_REAL -#define SDL_GetTrayEntryChecked SDL_GetTrayEntryChecked_REAL -#define SDL_SetTrayEntryEnabled SDL_SetTrayEntryEnabled_REAL -#define SDL_GetTrayEntryEnabled SDL_GetTrayEntryEnabled_REAL -#define SDL_SetTrayEntryCallback SDL_SetTrayEntryCallback_REAL -#define SDL_DestroyTray SDL_DestroyTray_REAL -#define SDL_GetTrayEntryParent SDL_GetTrayEntryParent_REAL -#define SDL_GetTrayMenuParentEntry SDL_GetTrayMenuParentEntry_REAL -#define SDL_GetTrayMenuParentTray SDL_GetTrayMenuParentTray_REAL -#define SDL_GetThreadState SDL_GetThreadState_REAL -#define SDL_AudioStreamDevicePaused SDL_AudioStreamDevicePaused_REAL -#define SDL_ClickTrayEntry SDL_ClickTrayEntry_REAL -#define SDL_UpdateTrays SDL_UpdateTrays_REAL -#define SDL_StretchSurface SDL_StretchSurface_REAL diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_procs.h b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_procs.h deleted file mode 100644 index e86ac2a..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_procs.h +++ /dev/null @@ -1,1269 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - - -/* - DO NOT EDIT THIS FILE BY HAND. It is autogenerated by gendynapi.py. - NEVER REARRANGE THIS FILE, THE ORDER IS ABI LAW. - Changing this file means bumping SDL_DYNAPI_VERSION. You can safely add - new items to the end of the file, though. - Also, this file gets included multiple times, don't add #pragma once, etc. -*/ - -// direct jump magic can use these, the rest needs special code. -#ifndef SDL_DYNAPI_PROC_NO_VARARGS -SDL_DYNAPI_PROC(size_t,SDL_IOprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_Log,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),) -SDL_DYNAPI_PROC(void,SDL_LogCritical,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) -SDL_DYNAPI_PROC(void,SDL_LogDebug,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) -SDL_DYNAPI_PROC(void,SDL_LogError,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) -SDL_DYNAPI_PROC(void,SDL_LogInfo,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) -SDL_DYNAPI_PROC(void,SDL_LogMessage,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_LogTrace,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) -SDL_DYNAPI_PROC(void,SDL_LogVerbose,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) -SDL_DYNAPI_PROC(void,SDL_LogWarn,(int a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_SetError,(SDL_PRINTF_FORMAT_STRING const char *a, ...),(a),return) -SDL_DYNAPI_PROC(int,SDL_asprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, ...),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_snprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, ...),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_sscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, ...),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_swprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, SDL_PRINTF_FORMAT_STRING const wchar_t *c, ...),(a,b,c),return) -#endif - -// New API symbols are added at the end -SDL_DYNAPI_PROC(SDL_Surface*,SDL_AcquireCameraFrame,(SDL_Camera *a, Uint64 *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPUCommandBuffer*,SDL_AcquireGPUCommandBuffer,(SDL_GPUDevice *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_AcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a, SDL_Window *b, SDL_GPUTexture **c, Uint32 *d, Uint32 *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_AddAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_AddEventWatch,(SDL_EventFilter a, void *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_AddGamepadMapping,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromFile,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_AddGamepadMappingsFromIO,(SDL_IOStream *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_AddHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_AddSurfaceAlternateImage,(SDL_Surface *a, SDL_Surface *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimer,(Uint32 a, SDL_TimerCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_TimerID,SDL_AddTimerNS,(Uint64 a, SDL_NSTimerCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_AddVulkanRenderSemaphores,(SDL_Renderer *a, Uint32 b, Sint64 c, Sint64 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_AttachVirtualJoystick,(const SDL_VirtualJoystickDesc *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_AudioDevicePaused,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(SDL_GPUComputePass*,SDL_BeginGPUComputePass,(SDL_GPUCommandBuffer *a, const SDL_GPUStorageTextureReadWriteBinding *b, Uint32 c, const SDL_GPUStorageBufferReadWriteBinding *d, Uint32 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_GPUCopyPass*,SDL_BeginGPUCopyPass,(SDL_GPUCommandBuffer *a),(a),return) -SDL_DYNAPI_PROC(SDL_GPURenderPass*,SDL_BeginGPURenderPass,(SDL_GPUCommandBuffer *a, const SDL_GPUColorTargetInfo *b, Uint32 c, const SDL_GPUDepthStencilTargetInfo *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_BindAudioStream,(SDL_AudioDeviceID a, SDL_AudioStream *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_BindAudioStreams,(SDL_AudioDeviceID a, SDL_AudioStream * const *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_BindGPUComputePipeline,(SDL_GPUComputePass *a, SDL_GPUComputePipeline *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_BindGPUComputeSamplers,(SDL_GPUComputePass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageBuffers,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUComputeStorageTextures,(SDL_GPUComputePass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUFragmentStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUGraphicsPipeline,(SDL_GPURenderPass *a, SDL_GPUGraphicsPipeline *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_BindGPUIndexBuffer,(SDL_GPURenderPass *a, const SDL_GPUBufferBinding *b, SDL_GPUIndexElementSize c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_BindGPUVertexBuffers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUBufferBinding *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUVertexSamplers,(SDL_GPURenderPass *a, Uint32 b, const SDL_GPUTextureSamplerBinding *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageBuffers,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUBuffer *const *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BindGPUVertexStorageTextures,(SDL_GPURenderPass *a, Uint32 b, SDL_GPUTexture *const *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_BlitGPUTexture,(SDL_GPUCommandBuffer *a, const SDL_GPUBlitInfo *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_BlitSurface,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_BlitSurface9Grid,(SDL_Surface *a, const SDL_Rect *b, int c, int d, int e, int f, float g, SDL_ScaleMode h, SDL_Surface *i, const SDL_Rect *j),(a,b,c,d,e,f,g,h,i,j),return) -SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceTiledWithScale,(SDL_Surface *a, const SDL_Rect *b, float c, SDL_ScaleMode d, SDL_Surface *e, const SDL_Rect *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUnchecked,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_BlitSurfaceUncheckedScaled,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void,SDL_BroadcastCondition,(SDL_Condition *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_CaptureMouse,(bool a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ClaimWindowForGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_CleanupTLS,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_ClearAudioStream,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ClearClipboardData,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_ClearComposition,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ClearError,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_ClearProperty,(SDL_PropertiesID a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ClearSurface,(SDL_Surface *a, float b, float c, float d, float e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void,SDL_CloseAudioDevice,(SDL_AudioDeviceID a),(a),) -SDL_DYNAPI_PROC(void,SDL_CloseCamera,(SDL_Camera *a),(a),) -SDL_DYNAPI_PROC(void,SDL_CloseGamepad,(SDL_Gamepad *a),(a),) -SDL_DYNAPI_PROC(void,SDL_CloseHaptic,(SDL_Haptic *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_CloseIO,(SDL_IOStream *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_CloseJoystick,(SDL_Joystick *a),(a),) -SDL_DYNAPI_PROC(void,SDL_CloseSensor,(SDL_Sensor *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_CloseStorage,(SDL_Storage *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicInt,(SDL_AtomicInt *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicPointer,(void **a, void *b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_CompareAndSwapAtomicU32,(SDL_AtomicU32 *a, Uint32 b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_BlendMode,SDL_ComposeCustomBlendMode,(SDL_BlendFactor a, SDL_BlendFactor b, SDL_BlendOperation c, SDL_BlendFactor d, SDL_BlendFactor e, SDL_BlendOperation f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_ConvertAudioSamples,(const SDL_AudioSpec *a, const Uint8 *b, int c, const SDL_AudioSpec *d, Uint8 **e, int *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_ConvertEventToRenderCoordinates,(SDL_Renderer *a, SDL_Event *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ConvertPixels,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h),(a,b,c,d,e,f,g,h),return) -SDL_DYNAPI_PROC(bool,SDL_ConvertPixelsAndColorspace,(int a, int b, SDL_PixelFormat c, SDL_Colorspace d, SDL_PropertiesID e, const void *f, int g, SDL_PixelFormat h, SDL_Colorspace i, SDL_PropertiesID j, void *k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurface,(SDL_Surface *a, SDL_PixelFormat b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_ConvertSurfaceAndColorspace,(SDL_Surface *a, SDL_PixelFormat b, SDL_Palette *c, SDL_Colorspace d, SDL_PropertiesID e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_CopyFile,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_CopyGPUBufferToBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferLocation *b, const SDL_GPUBufferLocation *c, Uint32 d, bool e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(void,SDL_CopyGPUTextureToTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureLocation *b, const SDL_GPUTextureLocation *c, Uint32 d, Uint32 e, Uint32 f, bool g),(a,b,c,d,e,f,g),) -SDL_DYNAPI_PROC(bool,SDL_CopyProperties,(SDL_PropertiesID a, SDL_PropertiesID b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_CopyStorageFile,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_CreateAudioStream,(const SDL_AudioSpec *a, const SDL_AudioSpec *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateColorCursor,(SDL_Surface *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Condition*,SDL_CreateCondition,(void),(),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateCursor,(const Uint8 *a, const Uint8 *b, int c, int d, int e, int f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_CreateDirectory,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_Environment*,SDL_CreateEnvironment,(bool a),(a),return) -SDL_DYNAPI_PROC(SDL_GPUBuffer*,SDL_CreateGPUBuffer,(SDL_GPUDevice *a, const SDL_GPUBufferCreateInfo* b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPUComputePipeline*,SDL_CreateGPUComputePipeline,(SDL_GPUDevice *a, const SDL_GPUComputePipelineCreateInfo *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDevice,(SDL_GPUShaderFormat a, bool b, const char *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_GPUDevice*,SDL_CreateGPUDeviceWithProperties,(SDL_PropertiesID a),(a),return) -SDL_DYNAPI_PROC(SDL_GPUGraphicsPipeline*,SDL_CreateGPUGraphicsPipeline,(SDL_GPUDevice *a, const SDL_GPUGraphicsPipelineCreateInfo *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPUSampler*,SDL_CreateGPUSampler,(SDL_GPUDevice *a, const SDL_GPUSamplerCreateInfo *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPUShader*,SDL_CreateGPUShader,(SDL_GPUDevice *a, const SDL_GPUShaderCreateInfo *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPUTexture*,SDL_CreateGPUTexture,(SDL_GPUDevice *a, const SDL_GPUTextureCreateInfo *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GPUTransferBuffer*,SDL_CreateGPUTransferBuffer,(SDL_GPUDevice *a, const SDL_GPUTransferBufferCreateInfo *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_CreateHapticEffect,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Mutex*,SDL_CreateMutex,(void),(),return) -SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreatePalette,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreatePopupWindow,(SDL_Window *a, int b, int c, int d, int e, SDL_WindowFlags f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcess,(const char * const *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Process*,SDL_CreateProcessWithProperties,(SDL_PropertiesID a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_CreateProperties,(void),(),return) -SDL_DYNAPI_PROC(SDL_RWLock*,SDL_CreateRWLock,(void),(),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRenderer,(SDL_Window *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return) -SDL_DYNAPI_PROC(SDL_Semaphore*,SDL_CreateSemaphore,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateSoftwareRenderer,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_CreateStorageDirectory,(SDL_Storage *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurface,(int a, int b, SDL_PixelFormat c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_CreateSurfaceFrom,(int a, int b, SDL_PixelFormat c, void *d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_Palette*,SDL_CreateSurfacePalette,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_CreateSystemCursor,(SDL_SystemCursor a),(a),return) -SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTexture,(SDL_Renderer *a, SDL_PixelFormat b, SDL_TextureAccess c, int d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureFromSurface,(SDL_Renderer *a, SDL_Surface *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadRuntime,(SDL_ThreadFunction a, const char *b, void *c, SDL_FunctionPointer d, SDL_FunctionPointer e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(SDL_Thread*,SDL_CreateThreadWithPropertiesRuntime,(SDL_PropertiesID a, SDL_FunctionPointer b, SDL_FunctionPointer c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindow,(const char *a, int b, int c, SDL_WindowFlags d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_CreateWindowAndRenderer,(const char *a, int b, int c, SDL_WindowFlags d, SDL_Window **e, SDL_Renderer **f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_CursorVisible,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),) -SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyCondition,(SDL_Condition *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyCursor,(SDL_Cursor *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyEnvironment,(SDL_Environment *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyGPUDevice,(SDL_GPUDevice *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyHapticEffect,(SDL_Haptic *a, int b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_DestroyMutex,(SDL_Mutex *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyPalette,(SDL_Palette *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyProcess,(SDL_Process *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyProperties,(SDL_PropertiesID a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyRWLock,(SDL_RWLock *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyRenderer,(SDL_Renderer *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroySemaphore,(SDL_Semaphore *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroySurface,(SDL_Surface *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyTexture,(SDL_Texture *a),(a),) -SDL_DYNAPI_PROC(void,SDL_DestroyWindow,(SDL_Window *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_DestroyWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_DetachThread,(SDL_Thread *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_DetachVirtualJoystick,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_DisableScreenSaver,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_DispatchGPUCompute,(SDL_GPUComputePass *a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_DispatchGPUComputeIndirect,(SDL_GPUComputePass *a, SDL_GPUBuffer *b, Uint32 c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUBufferRegion *b, const SDL_GPUTransferBufferLocation *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_DownloadFromGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureRegion *b, const SDL_GPUTextureTransferInfo *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Sint32 e, Uint32 f),(a,b,c,d,e,f),) -SDL_DYNAPI_PROC(void,SDL_DrawGPUIndexedPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitives,(SDL_GPURenderPass *a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(void,SDL_DrawGPUPrimitivesIndirect,(SDL_GPURenderPass *a, SDL_GPUBuffer *b, Uint32 c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_DuplicateSurface,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return) -SDL_DYNAPI_PROC(SDL_EGLDisplay,SDL_EGL_GetCurrentDisplay,(void),(),return) -SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_EGL_GetProcAddress,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_EGLSurface,SDL_EGL_GetWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_EGL_SetAttributeCallbacks,(SDL_EGLAttribArrayCallback a, SDL_EGLIntArrayCallback b, SDL_EGLIntArrayCallback c, void *d),(a,b,c,d),) -SDL_DYNAPI_PROC(bool,SDL_EnableScreenSaver,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_EndGPUComputePass,(SDL_GPUComputePass *a),(a),) -SDL_DYNAPI_PROC(void,SDL_EndGPUCopyPass,(SDL_GPUCopyPass *a),(a),) -SDL_DYNAPI_PROC(void,SDL_EndGPURenderPass,(SDL_GPURenderPass *a),(a),) -SDL_DYNAPI_PROC(int,SDL_EnterAppMainCallbacks,(int a, char *b[], SDL_AppInit_func c, SDL_AppIterate_func d, SDL_AppEvent_func e, SDL_AppQuit_func f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_EnumerateDirectory,(const char *a, SDL_EnumerateDirectoryCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_EnumerateStorageDirectory,(SDL_Storage *a, const char *b, SDL_EnumerateDirectoryCallback c, void *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_EventEnabled,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRect,(SDL_Surface *a, const SDL_Rect *b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_FillSurfaceRects,(SDL_Surface *a, const SDL_Rect *b, int c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_FilterEvents,(SDL_EventFilter a, void *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_FlashWindow,(SDL_Window *a, SDL_FlashOperation b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_FlipSurface,(SDL_Surface *a, SDL_FlipMode b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_FlushAudioStream,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_FlushEvent,(Uint32 a),(a),) -SDL_DYNAPI_PROC(void,SDL_FlushEvents,(Uint32 a, Uint32 b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_FlushIO,(SDL_IOStream *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_FlushRenderer,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GDKResumeGPU,(SDL_GPUDevice *a),(a),) -SDL_DYNAPI_PROC(void,SDL_GDKSuspendComplete,(void),(),) -SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),) -SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return) -SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_GUIDToString,(SDL_GUID a, char *b, int c),(a,b,c),) -SDL_DYNAPI_PROC(bool,SDL_GamepadConnected,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GamepadEventsEnabled,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_GamepadHasAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GamepadHasButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GamepadHasSensor,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GenerateMipmapsForGPUTexture,(SDL_GPUCommandBuffer *a, SDL_GPUTexture *b),(a,b),) -SDL_DYNAPI_PROC(void*,SDL_GetAndroidActivity,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAndroidCachePath,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAndroidExternalStoragePath,(void),(),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetAndroidExternalStorageState,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAndroidInternalStoragePath,(void),(),return) -SDL_DYNAPI_PROC(void*,SDL_GetAndroidJNIEnv,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetAndroidSDKVersion,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAppMetadataProperty,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetAssertionHandler,(void **a),(a),return) -SDL_DYNAPI_PROC(const SDL_AssertData*,SDL_GetAssertionReport,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetAtomicInt,(SDL_AtomicInt *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_GetAtomicPointer,(void **a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetAtomicU32,(SDL_AtomicU32 *a),(a),return) -SDL_DYNAPI_PROC(int*,SDL_GetAudioDeviceChannelMap,(SDL_AudioDeviceID a, int *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetAudioDeviceFormat,(SDL_AudioDeviceID a, SDL_AudioSpec *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(float,SDL_GetAudioDeviceGain,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAudioDeviceName,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAudioDriver,(int a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetAudioFormatName,(SDL_AudioFormat a),(a),return) -SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioPlaybackDevices,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_AudioDeviceID*,SDL_GetAudioRecordingDevices,(int *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetAudioStreamAvailable,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetAudioStreamData,(SDL_AudioStream *a, void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_GetAudioStreamDevice,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetAudioStreamFormat,(SDL_AudioStream *a, SDL_AudioSpec *b, SDL_AudioSpec *c),(a,b,c),return) -SDL_DYNAPI_PROC(float,SDL_GetAudioStreamFrequencyRatio,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(float,SDL_GetAudioStreamGain,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamInputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(int*,SDL_GetAudioStreamOutputChannelMap,(SDL_AudioStream *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetAudioStreamProperties,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetAudioStreamQueued,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetBasePath,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetCPUCacheLineSize,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCameraDriver,(int a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetCameraFormat,(SDL_Camera *a, SDL_CameraSpec *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_CameraID,SDL_GetCameraID,(SDL_Camera *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCameraName,(SDL_CameraID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetCameraPermissionState,(SDL_Camera *a),(a),return) -SDL_DYNAPI_PROC(SDL_CameraPosition,SDL_GetCameraPosition,(SDL_CameraID a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetCameraProperties,(SDL_Camera *a),(a),return) -SDL_DYNAPI_PROC(SDL_CameraSpec**,SDL_GetCameraSupportedFormats,(SDL_CameraID a, int *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_CameraID*,SDL_GetCameras,(int *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_GetClipboardData,(const char *a, size_t *b),(a,b),return) -SDL_DYNAPI_PROC(char **,SDL_GetClipboardMimeTypes,(size_t *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetClipboardText,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_GetClosestFullscreenDisplayMode,(SDL_DisplayID a, int b, int c, float d, bool e, SDL_DisplayMode *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return) -SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_GetCurrentTime,(SDL_Time *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetCurrentVideoDriver,(void),(),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetCursor,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_GetDXGIOutputInfo,(SDL_DisplayID a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetDateTimeLocalePreferences,(SDL_DateFormat *a, SDL_TimeFormat *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetDayOfWeek,(int a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetDayOfYear,(int a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_GetDaysInMonth,(int a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_AssertionHandler,SDL_GetDefaultAssertionHandler,(void),(),return) -SDL_DYNAPI_PROC(SDL_Cursor*,SDL_GetDefaultCursor,(void),(),return) -SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetDesktopDisplayMode,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetDirect3D9AdapterIndex,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetDisplayBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_GetDisplayContentScale,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForPoint,(const SDL_Point *a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForRect,(const SDL_Rect *a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetDisplayForWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetDisplayName,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetDisplayProperties,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetDisplayUsableBounds,(SDL_DisplayID a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_DisplayID*,SDL_GetDisplays,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_Environment*,SDL_GetEnvironment,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char**,SDL_GetEnvironmentVariables,(SDL_Environment *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetError,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_GetEventFilter,(SDL_EventFilter *a, void **b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_DisplayMode**,SDL_GetFullscreenDisplayModes,(SDL_DisplayID a, int *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetGDKDefaultUser,(XUserHandle *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetGDKTaskQueue,(XTaskQueueHandle *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGPUDeviceDriver,(SDL_GPUDevice *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGPUDriver,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_GPUShaderFormat,SDL_GetGPUShaderFormats,(SDL_GPUDevice *a),(a),return) -SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUSwapchainTextureFormat,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadAppleSFSymbolsNameForButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(Sint16,SDL_GetGamepadAxis,(SDL_Gamepad *a, SDL_GamepadAxis b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GamepadAxis,SDL_GetGamepadAxisFromString,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadBinding**,SDL_GetGamepadBindings,(SDL_Gamepad *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetGamepadButton,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GamepadButton,SDL_GetGamepadButtonFromString,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabel,(SDL_Gamepad *a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(SDL_GamepadButtonLabel,SDL_GetGamepadButtonLabelForType,(SDL_GamepadType a, SDL_GamepadButton b),(a,b),return) -SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetGamepadConnectionState,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadFirmwareVersion,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_GetGamepadFromPlayerIndex,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_GUID,SDL_GetGamepadGUIDForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetGamepadID,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetGamepadJoystick,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadMapping,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForGUID,(SDL_GUID a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_GetGamepadMappingForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(char **,SDL_GetGamepadMappings,(int *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadName,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadNameForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPath,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadPathForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndex,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetGamepadPlayerIndexForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetGamepadPowerInfo,(SDL_Gamepad *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProduct,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersion,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadProductVersionForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGamepadProperties,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetGamepadSensorData,(SDL_Gamepad *a, SDL_SensorType b, float *c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(float,SDL_GetGamepadSensorDataRate,(SDL_Gamepad *a, SDL_SensorType b),(a,b),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadSerial,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetGamepadSteamHandle,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForAxis,(SDL_GamepadAxis a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForButton,(SDL_GamepadButton a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetGamepadStringForType,(SDL_GamepadType a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetGamepadTouchpadFinger,(SDL_Gamepad *a, int b, int c, bool *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadType,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetGamepadTypeFromString,(const char *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendor,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetGamepadVendorForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetGamepads,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetGlobalMouseState,(float *a, float *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetGlobalProperties,(void),(),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetGrabbedWindow,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_GetHapticEffectStatus,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetHapticFeatures,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(SDL_Haptic*,SDL_GetHapticFromID,(SDL_HapticID a),(a),return) -SDL_DYNAPI_PROC(SDL_HapticID,SDL_GetHapticID,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetHapticName,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetHapticNameForID,(SDL_HapticID a),(a),return) -SDL_DYNAPI_PROC(SDL_HapticID*,SDL_GetHaptics,(int *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetHint,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetHintBoolean,(const char *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetIOProperties,(SDL_IOStream *a),(a),return) -SDL_DYNAPI_PROC(Sint64,SDL_GetIOSize,(SDL_IOStream *a),(a),return) -SDL_DYNAPI_PROC(SDL_IOStatus,SDL_GetIOStatus,(SDL_IOStream *a),(a),return) -SDL_DYNAPI_PROC(Sint16,SDL_GetJoystickAxis,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetJoystickAxisInitialState,(SDL_Joystick *a, int b, Sint16 *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetJoystickBall,(SDL_Joystick *a, int b, int *c, int *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_GetJoystickButton,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_JoystickConnectionState,SDL_GetJoystickConnectionState,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickFirmwareVersion,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_GetJoystickFromPlayerIndex,(int a),(a),return) -SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUID,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_GUID,SDL_GetJoystickGUIDForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GetJoystickGUIDInfo,(SDL_GUID a, Uint16 *b, Uint16 *c, Uint16 *d, Uint16 *e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(Uint8,SDL_GetJoystickHat,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(SDL_JoystickID,SDL_GetJoystickID,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickName,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickNameForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPath,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickPathForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndex,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetJoystickPlayerIndexForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetJoystickPowerInfo,(SDL_Joystick *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProduct,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersion,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickProductVersionForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetJoystickProperties,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetJoystickSerial,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickType,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickType,SDL_GetJoystickTypeForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return) -SDL_DYNAPI_PROC(const bool*,SDL_GetKeyboardState,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),) -SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffects,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetMaxHapticEffectsPlaying,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_GetMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) -SDL_DYNAPI_PROC(SDL_MouseID*,SDL_GetMice,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_Keymod,SDL_GetModState,(void),(),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetMouseFocus,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetMouseNameForID,(SDL_MouseID a),(a),return) -SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetMouseState,(float *a, float *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetNaturalDisplayOrientation,(SDL_DisplayID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumAllocations,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumAudioDrivers,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumCameraDrivers,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumGPUDrivers,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpadFingers,(SDL_Gamepad *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_GetNumGamepadTouchpads,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumHapticAxes,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumJoystickAxes,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumJoystickBalls,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumJoystickButtons,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumJoystickHats,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetNumLogicalCPUCores,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumRenderDrivers,(void),(),return) -SDL_DYNAPI_PROC(int,SDL_GetNumVideoDrivers,(void),(),return) -SDL_DYNAPI_PROC(Sint64,SDL_GetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_GetOriginalMemoryFunctions,(SDL_malloc_func *a, SDL_calloc_func *b, SDL_realloc_func *c, SDL_free_func *d),(a,b,c,d),) -SDL_DYNAPI_PROC(bool,SDL_GetPathInfo,(const char *a, SDL_PathInfo *b),(a,b),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceCounter,(void),(),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetPerformanceFrequency,(void),(),return) -SDL_DYNAPI_PROC(const SDL_PixelFormatDetails*,SDL_GetPixelFormatDetails,(SDL_PixelFormat a),(a),return) -SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return) -SDL_DYNAPI_PROC(void*,SDL_GetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Locale**,SDL_GetPreferredLocales,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return) -SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return) -SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessInput,(SDL_Process *a),(a),return) -SDL_DYNAPI_PROC(SDL_IOStream*,SDL_GetProcessOutput,(SDL_Process *a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetProcessProperties,(SDL_Process *a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),) -SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadType,(SDL_Gamepad *a),(a),return) -SDL_DYNAPI_PROC(SDL_GamepadType,SDL_GetRealGamepadTypeForID,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersection,(const SDL_Rect *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectAndLineIntersectionFloat,(const SDL_FRect *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPoints,(const SDL_Point *a, int b, const SDL_Rect *c, SDL_Rect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectEnclosingPointsFloat,(const SDL_FPoint *a, int b, const SDL_FRect *c, SDL_FRect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectIntersection,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectUnion,(const SDL_Rect *a, const SDL_Rect *b, SDL_Rect *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetRectUnionFloat,(const SDL_FRect *a, const SDL_FRect *b, SDL_FRect *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_MouseButtonFlags,SDL_GetRelativeMouseState,(float *a, float *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderClipRect,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderColorScale,(SDL_Renderer *a, float *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColor,(SDL_Renderer *a, Uint8 *b, Uint8 *c, Uint8 *d, Uint8 *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderDrawColorFloat,(SDL_Renderer *a, float *b, float *c, float *d, float *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(const char*,SDL_GetRenderDriver,(int a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentation,(SDL_Renderer *a, int *b, int *c, SDL_RendererLogicalPresentation *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderLogicalPresentationRect,(SDL_Renderer *a, SDL_FRect *b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalCommandEncoder,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_GetRenderMetalLayer,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderSafeArea,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderScale,(SDL_Renderer *a, float *b, float *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Texture*,SDL_GetRenderTarget,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetRenderViewport,(SDL_Renderer *a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetRenderWindow,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRenderer,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Renderer*,SDL_GetRendererFromTexture,(SDL_Texture *a),(a),return) -SDL_DYNAPI_PROC(const char *,SDL_GetRendererName,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetRendererProperties,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetRevision,(void),(),return) -SDL_DYNAPI_PROC(size_t,SDL_GetSIMDAlignment,(void),(),return) -SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromKey,(SDL_Keycode a, SDL_Keymod *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetScancodeFromName,(const char *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetScancodeName,(SDL_Scancode a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_GetSemaphoreValue,(SDL_Semaphore *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetSensorData,(SDL_Sensor *a, float *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Sensor*,SDL_GetSensorFromID,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorID,SDL_GetSensorID,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetSensorName,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetSensorNameForID,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableType,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSensorNonPortableTypeForID,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSensorProperties,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorType,(SDL_Sensor *a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorType,SDL_GetSensorTypeForID,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_SensorID*,SDL_GetSensors,(int *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSilenceValueForFormat,(SDL_AudioFormat a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetStorageFileSize,(SDL_Storage *a, const char *b, Uint64 *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetStoragePathInfo,(SDL_Storage *a, const char *b, SDL_PathInfo *c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetStorageSpaceRemaining,(SDL_Storage *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetSurfaceAlphaMod,(SDL_Surface *a, Uint8 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetSurfaceClipRect,(SDL_Surface *a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorKey,(SDL_Surface *a, Uint32 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetSurfaceColorMod,(SDL_Surface *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_Colorspace,SDL_GetSurfaceColorspace,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(SDL_Surface**,SDL_GetSurfaceImages,(SDL_Surface *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Palette*,SDL_GetSurfacePalette,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetSurfaceProperties,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetSystemRAM,(void),(),return) -SDL_DYNAPI_PROC(SDL_SystemTheme,SDL_GetSystemTheme,(void),(),return) -SDL_DYNAPI_PROC(void*,SDL_GetTLS,(SDL_TLSID *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextInputArea,(SDL_Window *a, SDL_Rect *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaMod,(SDL_Texture *a, Uint8 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextureAlphaModFloat,(SDL_Texture *a, float *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextureColorMod,(SDL_Texture *a, Uint8 *b, Uint8 *c, Uint8 *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextureColorModFloat,(SDL_Texture *a, float *b, float *c, float *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetTextureProperties,(SDL_Texture *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetTextureSize,(SDL_Texture *a, float *b, float *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetThreadID,(SDL_Thread *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_GetThreadName,(SDL_Thread *a),(a),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetTicks,(void),(),return) -SDL_DYNAPI_PROC(Uint64,SDL_GetTicksNS,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetTouchDeviceName,(SDL_TouchID a),(a),return) -SDL_DYNAPI_PROC(SDL_TouchDeviceType,SDL_GetTouchDeviceType,(SDL_TouchID a),(a),return) -SDL_DYNAPI_PROC(SDL_TouchID*,SDL_GetTouchDevices,(int *a),(a),return) -SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),return) -SDL_DYNAPI_PROC(const char*,SDL_GetUserFolder,(SDL_Folder a),(a),return) -SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return) -SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_WindowFlags,SDL_GetWindowFlags,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromEvent,(const SDL_Event *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowFromID,(SDL_WindowID a),(a),return) -SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetWindowFullscreenMode,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_GetWindowICCProfile,(SDL_Window *a, size_t *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_WindowID,SDL_GetWindowID,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowKeyboardGrab,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowMaximumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowMinimumSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowMouseGrab,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(const SDL_Rect*,SDL_GetWindowMouseRect,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(float,SDL_GetWindowOpacity,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window*,SDL_GetWindowParent,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(float,SDL_GetWindowPixelDensity,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetWindowPixelFormat,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowPosition,(SDL_Window *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_GetWindowProperties,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowRelativeMouseMode,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowSafeArea,(SDL_Window *a, SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowSize,(SDL_Window *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowSizeInPixels,(SDL_Window *a, int *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_GetWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_GetWindowSurfaceVSync,(SDL_Window *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(const char*,SDL_GetWindowTitle,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Window**,SDL_GetWindows,(int *a),(a),return) -SDL_DYNAPI_PROC(char **,SDL_GlobDirectory,(const char *a, const char *b, SDL_GlobFlags c, int *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(char **,SDL_GlobStorageDirectory,(SDL_Storage *a, const char *b, const char *c, SDL_GlobFlags d, int *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_HapticEffectSupported,(SDL_Haptic *a, const SDL_HapticEffect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_HapticRumbleSupported,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_HasARMSIMD,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasAVX,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasAVX2,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasAVX512F,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasAltiVec,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasClipboardData,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_HasClipboardText,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasEvent,(Uint32 a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_HasEvents,(Uint32 a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_HasGamepad,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasJoystick,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasKeyboard,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasLASX,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasLSX,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasMMX,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasMouse,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasNEON,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasPrimarySelectionText,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasProperty,(SDL_PropertiesID a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_HasRectIntersection,(const SDL_Rect *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_HasRectIntersectionFloat,(const SDL_FRect *a, const SDL_FRect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_HasSSE,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasSSE2,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasSSE3,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasSSE41,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasSSE42,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HasScreenKeyboardSupport,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HideCursor,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_HideWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromConstMem,(const void *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromDynamicMem,(void),(),return) -SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromFile,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_IOStream*,SDL_IOFromMem,(void *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_IOvprintf,(SDL_IOStream *a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_Init,(SDL_InitFlags a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_InitHapticRumble,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_InitSubSystem,(SDL_InitFlags a),(a),return) -SDL_DYNAPI_PROC(void,SDL_InsertGPUDebugLabel,(SDL_GPUCommandBuffer *a, const char *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_IsChromebook,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_IsDeXMode,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_IsGamepad,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_IsJoystickHaptic,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_IsJoystickVirtual,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_IsMouseHaptic,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_IsTV,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_IsTablet,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_JoystickConnected,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_JoystickEventsEnabled,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_KillProcess,(SDL_Process *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_LoadBMP_IO,(SDL_IOStream *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_LoadFile,(const char *a, size_t *b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_LoadFile_IO,(SDL_IOStream *a, size_t *b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_LoadFunction,(SDL_SharedObject *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_SharedObject*,SDL_LoadObject,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_LoadWAV,(const char *a, SDL_AudioSpec *b, Uint8 **c, Uint32 *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_LoadWAV_IO,(SDL_IOStream *a, bool b, SDL_AudioSpec *c, Uint8 **d, Uint32 *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_LockAudioStream,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_LockJoysticks,(void),(),) -SDL_DYNAPI_PROC(void,SDL_LockMutex,(SDL_Mutex *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_LockProperties,(SDL_PropertiesID a),(a),return) -SDL_DYNAPI_PROC(void,SDL_LockRWLockForReading,(SDL_RWLock *a),(a),) -SDL_DYNAPI_PROC(void,SDL_LockRWLockForWriting,(SDL_RWLock *a),(a),) -SDL_DYNAPI_PROC(void,SDL_LockSpinlock,(SDL_SpinLock *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_LockSurface,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_LockTexture,(SDL_Texture *a, const SDL_Rect *b, void **c, int *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_LockTextureToSurface,(SDL_Texture *a, const SDL_Rect *b, SDL_Surface **c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_LogMessageV,(int a, SDL_LogPriority b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),) -SDL_DYNAPI_PROC(void*,SDL_MapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint32,SDL_MapRGB,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(Uint32,SDL_MapRGBA,(const SDL_PixelFormatDetails *a, const SDL_Palette *b, Uint8 c, Uint8 d, Uint8 e, Uint8 f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGB,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(Uint32,SDL_MapSurfaceRGBA,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_MaximizeWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_MemoryBarrierAcquireFunction,(void),(),) -SDL_DYNAPI_PROC(void,SDL_MemoryBarrierReleaseFunction,(void),(),) -SDL_DYNAPI_PROC(SDL_MetalView,SDL_Metal_CreateView,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_Metal_DestroyView,(SDL_MetalView a),(a),) -SDL_DYNAPI_PROC(void*,SDL_Metal_GetLayer,(SDL_MetalView a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_MinimizeWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_MixAudio,(Uint8 *a, const Uint8 *b, SDL_AudioFormat c, Uint32 d, float e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void,SDL_OnApplicationDidChangeStatusBarOrientation,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterBackground,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationDidEnterForeground,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationDidReceiveMemoryWarning,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterBackground,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationWillEnterForeground,(void),(),) -SDL_DYNAPI_PROC(void,SDL_OnApplicationWillTerminate,(void),(),) -SDL_DYNAPI_PROC(SDL_AudioDeviceID,SDL_OpenAudioDevice,(SDL_AudioDeviceID a, const SDL_AudioSpec *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_AudioStream*,SDL_OpenAudioDeviceStream,(SDL_AudioDeviceID a, const SDL_AudioSpec *b, SDL_AudioStreamCallback c, void *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_Camera*,SDL_OpenCamera,(SDL_CameraID a, const SDL_CameraSpec *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenFileStorage,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_Gamepad*,SDL_OpenGamepad,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHaptic,(SDL_HapticID a),(a),return) -SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromJoystick,(SDL_Joystick *a),(a),return) -SDL_DYNAPI_PROC(SDL_Haptic*,SDL_OpenHapticFromMouse,(void),(),return) -SDL_DYNAPI_PROC(SDL_IOStream*,SDL_OpenIO,(const SDL_IOStreamInterface *a, void *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Joystick*,SDL_OpenJoystick,(SDL_JoystickID a),(a),return) -SDL_DYNAPI_PROC(SDL_Sensor*,SDL_OpenSensor,(SDL_SensorID a),(a),return) -SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenStorage,(const SDL_StorageInterface *a, void *b),(a,b),return) -SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenTitleStorage,(const char *a, SDL_PropertiesID b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_OpenURL,(const char *a),(a),return) -SDL_DYNAPI_PROC(SDL_Storage*,SDL_OpenUserStorage,(const char *a, const char *b, SDL_PropertiesID c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_OutOfMemory,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_PauseAudioDevice,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_PauseAudioStreamDevice,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_PauseHaptic,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_PeepEvents,(SDL_Event *a, int b, SDL_EventAction c, Uint32 d, Uint32 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_PlayHapticRumble,(SDL_Haptic *a, float b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_PollEvent,(SDL_Event *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_PopGPUDebugGroup,(SDL_GPUCommandBuffer *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_PremultiplyAlpha,(int a, int b, SDL_PixelFormat c, const void *d, int e, SDL_PixelFormat f, void *g, int h, bool i),(a,b,c,d,e,f,g,h,i),return) -SDL_DYNAPI_PROC(bool,SDL_PremultiplySurfaceAlpha,(SDL_Surface *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_PumpEvents,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_PushEvent,(SDL_Event *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_PushGPUComputeUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_PushGPUDebugGroup,(SDL_GPUCommandBuffer *a, const char *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),) -SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),) -SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),) -SDL_DYNAPI_PROC(bool,SDL_RaiseWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_ReadIO,(SDL_IOStream *a, void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_ReadProcess,(SDL_Process *a, size_t *b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_ReadS16BE,(SDL_IOStream *a, Sint16 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadS16LE,(SDL_IOStream *a, Sint16 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadS32BE,(SDL_IOStream *a, Sint32 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadS32LE,(SDL_IOStream *a, Sint32 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadS64BE,(SDL_IOStream *a, Sint64 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadS64LE,(SDL_IOStream *a, Sint64 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadS8,(SDL_IOStream *a, Sint8 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadStorageFile,(SDL_Storage *a, const char *b, void *c, Uint64 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(bool,SDL_ReadSurfacePixelFloat,(SDL_Surface *a, int b, int c, float *d, float *e, float *f, float *g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(bool,SDL_ReadU16BE,(SDL_IOStream *a, Uint16 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadU16LE,(SDL_IOStream *a, Uint16 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadU32BE,(SDL_IOStream *a, Uint32 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadU32LE,(SDL_IOStream *a, Uint32 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadU64BE,(SDL_IOStream *a, Uint64 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadU64LE,(SDL_IOStream *a, Uint64 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return) -SDL_DYNAPI_PROC(void,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUBuffer,(SDL_GPUDevice *a, SDL_GPUBuffer *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUComputePipeline,(SDL_GPUDevice *a, SDL_GPUComputePipeline *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUGraphicsPipeline,(SDL_GPUDevice *a, SDL_GPUGraphicsPipeline *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUSampler,(SDL_GPUDevice *a, SDL_GPUSampler *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUShader,(SDL_GPUDevice *a, SDL_GPUShader *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_ReloadGamepadMappings,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_RemoveEventWatch,(SDL_EventFilter a, void *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_RemoveHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),) -SDL_DYNAPI_PROC(bool,SDL_RemovePath,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_RemoveSurfaceAlternateImages,(SDL_Surface *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_RemoveTimer,(SDL_TimerID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_RenamePath,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_RenameStoragePath,(SDL_Storage *a, const char *b, const char *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_RenderClear,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_RenderClipEnabled,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesFromWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_RenderCoordinatesToWindow,(SDL_Renderer *a, float b, float c, float *d, float *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_RenderFillRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_RenderFillRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_RenderGeometry,(SDL_Renderer *a, SDL_Texture *b, const SDL_Vertex *c, int d, const int *e, int f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_RenderGeometryRaw,(SDL_Renderer *a, SDL_Texture *b, const float *c, int d, const SDL_FColor *e, int f, const float *g, int h, int i, const void *j, int k, int l),(a,b,c,d,e,f,g,h,i,j,k,l),return) -SDL_DYNAPI_PROC(bool,SDL_RenderLine,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_RenderLines,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_RenderPoint,(SDL_Renderer *a, float b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_RenderPoints,(SDL_Renderer *a, const SDL_FPoint *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_RenderPresent,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_RenderReadPixels,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_RenderTexture9Grid,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, float e, float f, float g, float h, const SDL_FRect *i),(a,b,c,d,e,f,g,h,i),return) -SDL_DYNAPI_PROC(bool,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, double e, const SDL_FPoint *f, SDL_FlipMode g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(bool,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return) -SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_ResetAssertionReport,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_ResetHint,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_ResetHints,(void),(),) -SDL_DYNAPI_PROC(void,SDL_ResetKeyboard,(void),(),) -SDL_DYNAPI_PROC(void,SDL_ResetLogPriorities,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_RestoreWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ResumeAudioDevice,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ResumeAudioStreamDevice,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ResumeHaptic,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_RumbleGamepad,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_RunHapticEffect,(SDL_Haptic *a, int b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SaveBMP,(SDL_Surface *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SaveBMP_IO,(SDL_Surface *a, SDL_IOStream *b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_Surface*,SDL_ScaleSurface,(SDL_Surface *a, int b, int c, SDL_ScaleMode d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ScreenSaverEnabled,(void),(),return) -SDL_DYNAPI_PROC(Sint64,SDL_SeekIO,(SDL_IOStream *a, Sint64 b, SDL_IOWhence c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_SendAndroidBackButton,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_SendAndroidMessage,(Uint32 a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SendGamepadEffect,(SDL_Gamepad *a, const void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SendJoystickEffect,(SDL_Joystick *a, const void *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SendJoystickVirtualSensorData,(SDL_Joystick *a, SDL_SensorType b, Uint64 c, const float *d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_SetAppMetadata,(const char *a, const char *b, const char *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetAppMetadataProperty,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_SetAssertionHandler,(SDL_AssertionHandler a, void *b),(a,b),) -SDL_DYNAPI_PROC(int,SDL_SetAtomicInt,(SDL_AtomicInt *a, int b),(a,b),return) -SDL_DYNAPI_PROC(void*,SDL_SetAtomicPointer,(void **a, void *b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_SetAtomicU32,(SDL_AtomicU32 *a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioDeviceGain,(SDL_AudioDeviceID a, float b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioPostmixCallback,(SDL_AudioDeviceID a, SDL_AudioPostmixCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFormat,(SDL_AudioStream *a, const SDL_AudioSpec *b, const SDL_AudioSpec *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamFrequencyRatio,(SDL_AudioStream *a, float b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGain,(SDL_AudioStream *a, float b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamGetCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamInputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamOutputChannelMap,(SDL_AudioStream *a, const int *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetAudioStreamPutCallback,(SDL_AudioStream *a, SDL_AudioStreamCallback b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetClipboardData,(SDL_ClipboardDataCallback a, SDL_ClipboardCleanupCallback b, void *c, const char **d, size_t e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_SetClipboardText,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SetCurrentThreadPriority,(SDL_ThreadPriority a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SetCursor,(SDL_Cursor *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SetEnvironmentVariable,(SDL_Environment *a, const char *b, const char *c, bool d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_SetEventEnabled,(Uint32 a, bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetEventFilter,(SDL_EventFilter a, void *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_SetFloatProperty,(SDL_PropertiesID a, const char *b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_SetGPUBlendConstants,(SDL_GPURenderPass *a, SDL_FColor b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetGPUBufferName,(SDL_GPUDevice *a, SDL_GPUBuffer *b, const char *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_SetGPUScissor,(SDL_GPURenderPass *a, const SDL_Rect *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetGPUStencilReference,(SDL_GPURenderPass *a, Uint8 b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_SetGPUSwapchainParameters,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c, SDL_GPUPresentMode d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_SetGPUTextureName,(SDL_GPUDevice *a, SDL_GPUTexture *b, const char *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_SetGPUViewport,(SDL_GPURenderPass *a, const SDL_GPUViewport *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetGamepadEventsEnabled,(bool a),(a),) -SDL_DYNAPI_PROC(bool,SDL_SetGamepadLED,(SDL_Gamepad *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetGamepadMapping,(SDL_JoystickID a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetGamepadPlayerIndex,(SDL_Gamepad *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetGamepadSensorEnabled,(SDL_Gamepad *a, SDL_SensorType b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetHapticAutocenter,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetHapticGain,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetHint,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetHintWithPriority,(const char *a, const char *b, SDL_HintPriority c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_SetInitialized,(SDL_InitState *a, bool b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetJoystickEventsEnabled,(bool a),(a),) -SDL_DYNAPI_PROC(bool,SDL_SetJoystickLED,(SDL_Joystick *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetJoystickPlayerIndex,(SDL_Joystick *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualAxis,(SDL_Joystick *a, int b, Sint16 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualBall,(SDL_Joystick *a, int b, Sint16 c, Sint16 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualButton,(SDL_Joystick *a, int b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualHat,(SDL_Joystick *a, int b, Uint8 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetJoystickVirtualTouchpad,(SDL_Joystick *a, int b, int c, bool d, float e, float f, float g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriority,(Sint64 a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetLinuxThreadPriorityAndPolicy,(Sint64 a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_SetLogOutputFunction,(SDL_LogOutputFunction a, void *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetLogPriorities,(SDL_LogPriority a),(a),) -SDL_DYNAPI_PROC(void,SDL_SetLogPriority,(int a, SDL_LogPriority b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_SetLogPriorityPrefix,(SDL_LogPriority a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_SetMainReady,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b, SDL_realloc_func c, SDL_free_func d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),) -SDL_DYNAPI_PROC(bool,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_SetPrimarySelectionText,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawBlendMode,(SDL_Renderer *a, SDL_BlendMode b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColor,(SDL_Renderer *a, Uint8 b, Uint8 c, Uint8 d, Uint8 e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderDrawColorFloat,(SDL_Renderer *a, float b, float c, float d, float e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderLogicalPresentation,(SDL_Renderer *a, int b, int c, SDL_RendererLogicalPresentation d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderScale,(SDL_Renderer *a, float b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderTarget,(SDL_Renderer *a, SDL_Texture *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderVSync,(SDL_Renderer *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetRenderViewport,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetScancodeName,(SDL_Scancode a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetStringProperty,(SDL_PropertiesID a, const char *b, const char *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfaceAlphaMod,(SDL_Surface *a, Uint8 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfaceBlendMode,(SDL_Surface *a, SDL_BlendMode b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfaceClipRect,(SDL_Surface *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorKey,(SDL_Surface *a, bool b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorMod,(SDL_Surface *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfaceColorspace,(SDL_Surface *a, SDL_Colorspace b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfacePalette,(SDL_Surface *a, SDL_Palette *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetSurfaceRLE,(SDL_Surface *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetTLS,(SDL_TLSID *a, const void *b, SDL_TLSDestructorCallback c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetTextInputArea,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaMod,(SDL_Texture *a, Uint8 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetTextureAlphaModFloat,(SDL_Texture *a, float b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetTextureBlendMode,(SDL_Texture *a, SDL_BlendMode b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetTextureColorMod,(SDL_Texture *a, Uint8 b, Uint8 c, Uint8 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetTextureColorModFloat,(SDL_Texture *a, float b, float c, float d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetTextureScaleMode,(SDL_Texture *a, SDL_ScaleMode b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowAlwaysOnTop,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowAspectRatio,(SDL_Window *a, float b, float c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowBordered,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowFocusable,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreen,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowFullscreenMode,(SDL_Window *a, const SDL_DisplayMode *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowHitTest,(SDL_Window *a, SDL_HitTest b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowIcon,(SDL_Window *a, SDL_Surface *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowKeyboardGrab,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowMaximumSize,(SDL_Window *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowMinimumSize,(SDL_Window *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowModal,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseGrab,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowMouseRect,(SDL_Window *a, const SDL_Rect *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowOpacity,(SDL_Window *a, float b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowParent,(SDL_Window *a, SDL_Window *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowPosition,(SDL_Window *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowRelativeMouseMode,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowResizable,(SDL_Window *a, bool b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowShape,(SDL_Window *a, SDL_Surface *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowSize,(SDL_Window *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowSurfaceVSync,(SDL_Window *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_SetWindowTitle,(SDL_Window *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_SetWindowsMessageHook,(SDL_WindowsMessageHook a, void *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetX11EventHook,(SDL_X11EventHook a, void *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_SetiOSAnimationCallback,(SDL_Window *a, int b, SDL_iOSAnimationCallback c, void *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_SetiOSEventPump,(bool a),(a),) -SDL_DYNAPI_PROC(bool,SDL_ShouldInit,(SDL_InitState *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ShouldQuit,(SDL_InitState *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ShowAndroidToast,(const char *a, int b, int c, int d, int e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(bool,SDL_ShowCursor,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_ShowMessageBox,(const SDL_MessageBoxData *a, int *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_ShowOpenFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f, bool g),(a,b,c,d,e,f,g),) -SDL_DYNAPI_PROC(void,SDL_ShowOpenFolderDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const char *d, bool e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(void,SDL_ShowSaveFileDialog,(SDL_DialogFileCallback a, void *b, SDL_Window *c, const SDL_DialogFileFilter *d, int e, const char *f),(a,b,c,d,e,f),) -SDL_DYNAPI_PROC(bool,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char *b, const char *c, SDL_Window *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_ShowWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_SignalCondition,(SDL_Condition *a),(a),) -SDL_DYNAPI_PROC(void,SDL_SignalSemaphore,(SDL_Semaphore *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_StartTextInput,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_StartTextInputWithProperties,(SDL_Window *a, SDL_PropertiesID b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_StopHapticEffects,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_StopHapticRumble,(SDL_Haptic *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_StopTextInput,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_StorageReady,(SDL_Storage *a),(a),return) -SDL_DYNAPI_PROC(SDL_GUID,SDL_StringToGUID,(const char *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SubmitGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return) -SDL_DYNAPI_PROC(SDL_GPUFence*,SDL_SubmitGPUCommandBufferAndAcquireFence,(SDL_GPUCommandBuffer *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SurfaceHasAlternateImages,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SurfaceHasColorKey,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SurfaceHasRLE,(SDL_Surface *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SyncWindow,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(Sint64,SDL_TellIO,(SDL_IOStream *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_TextInputActive,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(SDL_Time,SDL_TimeFromWindows,(Uint32 a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_TimeToDateTime,(SDL_Time a, SDL_DateTime *b, bool c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_TimeToWindows,(SDL_Time a, Uint32 *b, Uint32 *c),(a,b,c),) -SDL_DYNAPI_PROC(bool,SDL_TryLockMutex,(SDL_Mutex *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForReading,(SDL_RWLock *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_TryLockRWLockForWriting,(SDL_RWLock *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_TryLockSpinlock,(SDL_SpinLock *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_TryWaitSemaphore,(SDL_Semaphore *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_UCS4ToUTF8,(Uint32 a, char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_UnbindAudioStream,(SDL_AudioStream *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnbindAudioStreams,(SDL_AudioStream * const *a, int b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_UnloadObject,(SDL_SharedObject *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_UnlockAudioStream,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_UnlockJoysticks,(void),(),) -SDL_DYNAPI_PROC(void,SDL_UnlockMutex,(SDL_Mutex *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnlockProperties,(SDL_PropertiesID a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnlockRWLock,(SDL_RWLock *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnlockSpinlock,(SDL_SpinLock *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnlockSurface,(SDL_Surface *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnlockTexture,(SDL_Texture *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UnmapGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_UnregisterApp,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_UnsetEnvironmentVariable,(SDL_Environment *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_UpdateGamepads,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_UpdateHapticEffect,(SDL_Haptic *a, int b, const SDL_HapticEffect *c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_UpdateJoysticks,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_UpdateNVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(void,SDL_UpdateSensors,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_UpdateTexture,(SDL_Texture *a, const SDL_Rect *b, const void *c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_UpdateWindowSurfaceRects,(SDL_Window *a, const SDL_Rect *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_UpdateYUVTexture,(SDL_Texture *a, const SDL_Rect *b, const Uint8 *c, int d, const Uint8 *e, int f, const Uint8 *g, int h),(a,b,c,d,e,f,g,h),return) -SDL_DYNAPI_PROC(void,SDL_UploadToGPUBuffer,(SDL_GPUCopyPass *a, const SDL_GPUTransferBufferLocation *b, const SDL_GPUBufferRegion *c, bool d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_UploadToGPUTexture,(SDL_GPUCopyPass *a, const SDL_GPUTextureTransferInfo *b, const SDL_GPUTextureRegion *c, bool d),(a,b,c,d),) -SDL_DYNAPI_PROC(bool,SDL_Vulkan_CreateSurface,(SDL_Window *a, VkInstance b, const struct VkAllocationCallbacks *c, VkSurfaceKHR *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_Vulkan_DestroySurface,(VkInstance a, VkSurfaceKHR b, const struct VkAllocationCallbacks *c),(a,b,c),) -SDL_DYNAPI_PROC(char const* const*,SDL_Vulkan_GetInstanceExtensions,(Uint32 *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_Vulkan_GetPresentationSupport,(VkInstance a, VkPhysicalDevice b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_Vulkan_GetVkGetInstanceProcAddr,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_Vulkan_LoadLibrary,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_Vulkan_UnloadLibrary,(void),(),) -SDL_DYNAPI_PROC(void,SDL_WaitCondition,(SDL_Condition *a, SDL_Mutex *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_WaitConditionTimeout,(SDL_Condition *a, SDL_Mutex *b, Sint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_WaitEvent,(SDL_Event *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_WaitEventTimeout,(SDL_Event *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WaitForGPUFences,(SDL_GPUDevice *a, bool b, SDL_GPUFence *const *c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_WaitForGPUIdle,(SDL_GPUDevice *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_WaitProcess,(SDL_Process *a, bool b, int *c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_WaitSemaphore,(SDL_Semaphore *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_WaitSemaphoreTimeout,(SDL_Semaphore *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_WaitThread,(SDL_Thread *a, int *b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_WarpMouseGlobal,(float a, float b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_WarpMouseInWindow,(SDL_Window *a, float b, float c),(a,b,c),) -SDL_DYNAPI_PROC(SDL_InitFlags,SDL_WasInit,(SDL_InitFlags a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_WindowHasSurface,(SDL_Window *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUPresentMode,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUPresentMode c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_WindowSupportsGPUSwapchainComposition,(SDL_GPUDevice *a, SDL_Window *b, SDL_GPUSwapchainComposition c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_WriteIO,(SDL_IOStream *a, const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_WriteS16BE,(SDL_IOStream *a, Sint16 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteS16LE,(SDL_IOStream *a, Sint16 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteS32BE,(SDL_IOStream *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteS32LE,(SDL_IOStream *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteS64BE,(SDL_IOStream *a, Sint64 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteS64LE,(SDL_IOStream *a, Sint64 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteS8,(SDL_IOStream *a, Sint8 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteStorageFile,(SDL_Storage *a, const char *b, const void *c, Uint64 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixel,(SDL_Surface *a, int b, int c, Uint8 d, Uint8 e, Uint8 f, Uint8 g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(bool,SDL_WriteSurfacePixelFloat,(SDL_Surface *a, int b, int c, float d, float e, float f, float g),(a,b,c,d,e,f,g),return) -SDL_DYNAPI_PROC(bool,SDL_WriteU16BE,(SDL_IOStream *a, Uint16 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteU16LE,(SDL_IOStream *a, Uint16 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteU32BE,(SDL_IOStream *a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteU32LE,(SDL_IOStream *a, Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteU64BE,(SDL_IOStream *a, Uint64 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteU64LE,(SDL_IOStream *a, Uint64 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WriteU8,(SDL_IOStream *a, Uint8 b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_abs,(int a),(a),return) -SDL_DYNAPI_PROC(double,SDL_acos,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_acosf,(float a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),) -SDL_DYNAPI_PROC(double,SDL_asin,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_asinf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_atan,(double a),(a),return) -SDL_DYNAPI_PROC(double,SDL_atan2,(double a, double b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_atan2f,(float a, float b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_atanf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_atof,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_atoi,(const char *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_bsearch,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(void*,SDL_bsearch_r,(const void *a, const void *b, size_t c, size_t d, SDL_CompareCallback_r e, void *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(void*,SDL_calloc,(size_t a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(double,SDL_ceil,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_ceilf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_copysign,(double a, double b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_copysignf,(float a, float b),(a,b),return) -SDL_DYNAPI_PROC(double,SDL_cos,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_cosf,(float a),(a),return) -SDL_DYNAPI_PROC(Uint16,SDL_crc16,(Uint16 a, const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint32,SDL_crc32,(Uint32 a, const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(double,SDL_exp,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_expf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_fabs,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_fabsf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_floor,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_floorf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_fmod,(double a, double b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_fmodf,(float a, float b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_free,(void *a),(a),) -SDL_DYNAPI_PROC(const char*,SDL_getenv,(const char *a),(a),return) -SDL_DYNAPI_PROC(const char*,SDL_getenv_unsafe,(const char *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_hid_ble_scan,(bool a),(a),) -SDL_DYNAPI_PROC(int,SDL_hid_close,(SDL_hid_device *a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_hid_device_change_count,(void),(),return) -SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_enumerate,(unsigned short a, unsigned short b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_hid_exit,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_hid_free_enumeration,(SDL_hid_device_info *a),(a),) -SDL_DYNAPI_PROC(SDL_hid_device_info*,SDL_hid_get_device_info,(SDL_hid_device *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_feature_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_indexed_string,(SDL_hid_device *a, int b, wchar_t *c, size_t d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_input_report,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_manufacturer_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_product_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_report_descriptor,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_get_serial_number_string,(SDL_hid_device *a, wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_init,(void),(),return) -SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open,(unsigned short a, unsigned short b, const wchar_t *c),(a,b,c),return) -SDL_DYNAPI_PROC(SDL_hid_device*,SDL_hid_open_path,(const char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_hid_read,(SDL_hid_device *a, unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_read_timeout,(SDL_hid_device *a, unsigned char *b, size_t c, int d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_hid_send_feature_report,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_hid_set_nonblocking,(SDL_hid_device *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_hid_write,(SDL_hid_device *a, const unsigned char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_iconv,(SDL_iconv_t a, const char **b, size_t *c, char **d, size_t *e),(a,b,c,d,e),return) -SDL_DYNAPI_PROC(int,SDL_iconv_close,(SDL_iconv_t a),(a),return) -SDL_DYNAPI_PROC(SDL_iconv_t,SDL_iconv_open,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_iconv_string,(const char *a, const char *b, const char *c, size_t d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_isalnum,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isalpha,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isblank,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_iscntrl,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isdigit,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isgraph,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isinf,(double a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isinff,(float a),(a),return) -SDL_DYNAPI_PROC(int,SDL_islower,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isnan,(double a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isnanf,(float a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isprint,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_ispunct,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isspace,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isupper,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_isxdigit,(int a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_itoa,(int a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_lltoa,(long long a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(double,SDL_log,(double a),(a),return) -SDL_DYNAPI_PROC(double,SDL_log10,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_log10f,(float a),(a),return) -SDL_DYNAPI_PROC(float,SDL_logf,(float a),(a),return) -SDL_DYNAPI_PROC(long,SDL_lround,(double a),(a),return) -SDL_DYNAPI_PROC(long,SDL_lroundf,(float a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_ltoa,(long a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_malloc,(size_t a),(a),return) -SDL_DYNAPI_PROC(int,SDL_memcmp,(const void *a, const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memcpy,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memmove,(SDL_OUT_BYTECAP(c) void *a, SDL_IN_BYTECAP(c) const void *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memset,(SDL_OUT_BYTECAP(c) void *a, int b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(void*,SDL_memset4,(void *a, Uint32 b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return) -SDL_DYNAPI_PROC(Uint32,SDL_murmur3_32,(const void *a, size_t b, Uint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(double,SDL_pow,(double a, double b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_powf,(float a, float b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_qsort,(void *a, size_t b, size_t c, SDL_CompareCallback d),(a,b,c,d),) -SDL_DYNAPI_PROC(void,SDL_qsort_r,(void *a, size_t b, size_t c, SDL_CompareCallback_r d, void *e),(a,b,c,d,e),) -SDL_DYNAPI_PROC(Sint32,SDL_rand,(Sint32 a),(a),return) -SDL_DYNAPI_PROC(Uint32,SDL_rand_bits,(void),(),return) -SDL_DYNAPI_PROC(Uint32,SDL_rand_bits_r,(Uint64 *a),(a),return) -SDL_DYNAPI_PROC(Sint32,SDL_rand_r,(Uint64 *a, Sint32 b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_randf,(void),(),return) -SDL_DYNAPI_PROC(float,SDL_randf_r,(Uint64 *a),(a),return) -SDL_DYNAPI_PROC(void*,SDL_realloc,(void *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(double,SDL_round,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_roundf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_scalbn,(double a, int b),(a,b),return) -SDL_DYNAPI_PROC(float,SDL_scalbnf,(float a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_setenv_unsafe,(const char *a, const char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(double,SDL_sin,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_sinf,(float a),(a),return) -SDL_DYNAPI_PROC(double,SDL_sqrt,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_sqrtf,(float a),(a),return) -SDL_DYNAPI_PROC(void,SDL_srand,(Uint64 a),(a),) -SDL_DYNAPI_PROC(int,SDL_strcasecmp,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strcasestr,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strchr,(const char *a, int b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_strcmp,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strdup,(const char *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_strlcat,(SDL_INOUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_strlen,(const char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_strlwr,(char *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_strncasecmp,(const char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_strncmp,(const char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_strndup,(const char *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(size_t,SDL_strnlen,(const char *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strnstr,(const char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_strpbrk,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strrchr,(const char *a, int b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strrev,(char *a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_strstr,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(double,SDL_strtod,(const char *a, char **b),(a,b),return) -SDL_DYNAPI_PROC(char*,SDL_strtok_r,(char *a, const char *b, char **c),(a,b,c),return) -SDL_DYNAPI_PROC(long,SDL_strtol,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(long long,SDL_strtoll,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(unsigned long,SDL_strtoul,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(unsigned long long,SDL_strtoull,(const char *a, char **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_strupr,(char *a),(a),return) -SDL_DYNAPI_PROC(double,SDL_tan,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_tanf,(float a),(a),return) -SDL_DYNAPI_PROC(int,SDL_tolower,(int a),(a),return) -SDL_DYNAPI_PROC(int,SDL_toupper,(int a),(a),return) -SDL_DYNAPI_PROC(double,SDL_trunc,(double a),(a),return) -SDL_DYNAPI_PROC(float,SDL_truncf,(float a),(a),return) -SDL_DYNAPI_PROC(char*,SDL_uitoa,(unsigned int a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_ulltoa,(unsigned long long a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_ultoa,(unsigned long a, char *b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_unsetenv_unsafe,(const char *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_utf8strlcpy,(SDL_OUT_Z_CAP(c) char *a, const char *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_utf8strlen,(const char *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_utf8strnlen,(const char *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_vasprintf,(char **a, SDL_PRINTF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_vsnprintf,(SDL_OUT_Z_CAP(b) char *a, size_t b, SDL_PRINTF_FORMAT_STRING const char *c, va_list d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_vsscanf,(const char *a, SDL_SCANF_FORMAT_STRING const char *b, va_list c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_vswprintf,(SDL_OUT_Z_CAP(b) wchar_t *a, size_t b, const wchar_t *c, va_list d),(a,b,c,d),return) -SDL_DYNAPI_PROC(int,SDL_wcscasecmp,(const wchar_t *a, const wchar_t *b),(a,b),return) -SDL_DYNAPI_PROC(int,SDL_wcscmp,(const wchar_t *a, const wchar_t *b),(a,b),return) -SDL_DYNAPI_PROC(wchar_t*,SDL_wcsdup,(const wchar_t *a),(a),return) -SDL_DYNAPI_PROC(size_t,SDL_wcslcat,(SDL_INOUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_wcslcpy,(SDL_OUT_Z_CAP(c) wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_wcslen,(const wchar_t *a),(a),return) -SDL_DYNAPI_PROC(int,SDL_wcsncasecmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(int,SDL_wcsncmp,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(size_t,SDL_wcsnlen,(const wchar_t *a, size_t b),(a,b),return) -SDL_DYNAPI_PROC(wchar_t*,SDL_wcsnstr,(const wchar_t *a, const wchar_t *b, size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(wchar_t*,SDL_wcsstr,(const wchar_t *a, const wchar_t *b),(a,b),return) -SDL_DYNAPI_PROC(long,SDL_wcstol,(const wchar_t *a, wchar_t **b, int c),(a,b,c),return) -SDL_DYNAPI_PROC(Uint32,SDL_StepBackUTF8,(const char *a, const char **b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_DelayPrecise,(Uint64 a),(a),) -SDL_DYNAPI_PROC(Uint32,SDL_CalculateGPUTextureFormatSize,(SDL_GPUTextureFormat a, Uint32 b, Uint32 c, Uint32 d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SetErrorV,(SDL_PRINTF_FORMAT_STRING const char *a,va_list b),(a,b),return) -SDL_DYNAPI_PROC(SDL_LogOutputFunction,SDL_GetDefaultLogOutputFunction,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_RenderDebugText,(SDL_Renderer *a,float b,float c,const char *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_Sandbox,SDL_GetSandbox,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_CancelGPUCommandBuffer,(SDL_GPUCommandBuffer *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_SaveFile_IO,(SDL_IOStream *a,const void *b,size_t c,bool d),(a,b,c,d),return) -SDL_DYNAPI_PROC(bool,SDL_SaveFile,(const char *a,const void *b,size_t c),(a,b,c),return) -SDL_DYNAPI_PROC(char*,SDL_GetCurrentDirectory,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePhysical,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_IsAudioDevicePlayback,(SDL_AudioDeviceID a),(a),return) -SDL_DYNAPI_PROC(SDL_AsyncIO*,SDL_AsyncIOFromFile,(const char *a, const char *b),(a,b),return) -SDL_DYNAPI_PROC(Sint64,SDL_GetAsyncIOSize,(SDL_AsyncIO *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_ReadAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_WriteAsyncIO,(SDL_AsyncIO *a, void *b, Uint64 c, Uint64 d, SDL_AsyncIOQueue *e, void *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_CloseAsyncIO,(SDL_AsyncIO *a, bool b, SDL_AsyncIOQueue *c, void *d),(a,b,c,d),return) -SDL_DYNAPI_PROC(SDL_AsyncIOQueue*,SDL_CreateAsyncIOQueue,(void),(),return) -SDL_DYNAPI_PROC(void,SDL_DestroyAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_GetAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WaitAsyncIOResult,(SDL_AsyncIOQueue *a, SDL_AsyncIOOutcome *b, Sint32 c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_SignalAsyncIOQueue,(SDL_AsyncIOQueue *a),(a),) -SDL_DYNAPI_PROC(bool,SDL_LoadFileAsync,(const char *a, SDL_AsyncIOQueue *b, void *c),(a,b,c),return) -SDL_DYNAPI_PROC(void,SDL_ShowFileDialogWithProperties,(SDL_FileDialogType a, SDL_DialogFileCallback b, void *c, SDL_PropertiesID d),(a,b,c,d),) -SDL_DYNAPI_PROC(bool,SDL_IsMainThread,(void),(),return) -SDL_DYNAPI_PROC(bool,SDL_RunOnMainThread,(SDL_MainThreadCallback a,void *b,bool c),(a,b,c),return) -SDL_DYNAPI_PROC(bool,SDL_SetGPUAllowedFramesInFlight,(SDL_GPUDevice *a,Uint32 b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_RenderTextureAffine,(SDL_Renderer *a,SDL_Texture *b,const SDL_FRect *c,const SDL_FPoint *d,const SDL_FPoint *e,const SDL_FPoint *f),(a,b,c,d,e,f),return) -SDL_DYNAPI_PROC(bool,SDL_WaitForGPUSwapchain,(SDL_GPUDevice *a, SDL_Window *b),(a,b),return) -SDL_DYNAPI_PROC(bool,SDL_WaitAndAcquireGPUSwapchainTexture,(SDL_GPUCommandBuffer *a,SDL_Window *b,SDL_GPUTexture **c,Uint32 *d,Uint32 *e),(a,b,c,d,e),return) -#ifndef SDL_DYNAPI_PROC_NO_VARARGS -SDL_DYNAPI_PROC(bool,SDL_RenderDebugTextFormat,(SDL_Renderer *a,float b,float c,SDL_PRINTF_FORMAT_STRING const char *d,...),(a,b,c,d),return) -#endif -SDL_DYNAPI_PROC(SDL_Tray*,SDL_CreateTray,(SDL_Surface *a,const char *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_SetTrayIcon,(SDL_Tray *a,SDL_Surface *b),(a,b),) -SDL_DYNAPI_PROC(void,SDL_SetTrayTooltip,(SDL_Tray *a,const char *b),(a,b),) -SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTrayMenu,(SDL_Tray *a),(a),return) -SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_CreateTraySubmenu,(SDL_TrayEntry *a),(a),return) -SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayMenu,(SDL_Tray *a),(a),return) -SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTraySubmenu,(SDL_TrayEntry *a),(a),return) -SDL_DYNAPI_PROC(const SDL_TrayEntry**,SDL_GetTrayEntries,(SDL_TrayMenu *a,int *b),(a,b),return) -SDL_DYNAPI_PROC(void,SDL_RemoveTrayEntry,(SDL_TrayEntry *a),(a),) -SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_InsertTrayEntryAt,(SDL_TrayMenu *a,int b,const char *c,SDL_TrayEntryFlags d),(a,b,c,d),return) -SDL_DYNAPI_PROC(void,SDL_SetTrayEntryLabel,(SDL_TrayEntry *a,const char *b),(a,b),) -SDL_DYNAPI_PROC(const char*,SDL_GetTrayEntryLabel,(SDL_TrayEntry *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetTrayEntryChecked,(SDL_TrayEntry *a,bool b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryChecked,(SDL_TrayEntry *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetTrayEntryEnabled,(SDL_TrayEntry *a,bool b),(a,b),) -SDL_DYNAPI_PROC(bool,SDL_GetTrayEntryEnabled,(SDL_TrayEntry *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_SetTrayEntryCallback,(SDL_TrayEntry *a,SDL_TrayCallback b,void *c),(a,b,c),) -SDL_DYNAPI_PROC(void,SDL_DestroyTray,(SDL_Tray *a),(a),) -SDL_DYNAPI_PROC(SDL_TrayMenu*,SDL_GetTrayEntryParent,(SDL_TrayEntry *a),(a),return) -SDL_DYNAPI_PROC(SDL_TrayEntry*,SDL_GetTrayMenuParentEntry,(SDL_TrayMenu *a),(a),return) -SDL_DYNAPI_PROC(SDL_Tray*,SDL_GetTrayMenuParentTray,(SDL_TrayMenu *a),(a),return) -SDL_DYNAPI_PROC(SDL_ThreadState,SDL_GetThreadState,(SDL_Thread *a),(a),return) -SDL_DYNAPI_PROC(bool,SDL_AudioStreamDevicePaused,(SDL_AudioStream *a),(a),return) -SDL_DYNAPI_PROC(void,SDL_ClickTrayEntry,(SDL_TrayEntry *a),(a),) -SDL_DYNAPI_PROC(void,SDL_UpdateTrays,(void),(),) -SDL_DYNAPI_PROC(bool,SDL_StretchSurface,(SDL_Surface *a,const SDL_Rect *b,SDL_Surface *c,const SDL_Rect *d,SDL_ScaleMode e),(a,b,c,d,e),return) diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_unsupported.h b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_unsupported.h deleted file mode 100644 index 143943a..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi_unsupported.h +++ /dev/null @@ -1,52 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_dynapi_unsupported_h_ -#define SDL_dynapi_unsupported_h_ - - -#if !defined(SDL_PLATFORM_WINDOWS) -typedef struct ID3D12Device ID3D12Device; -typedef void *SDL_WindowsMessageHook; -#endif - -#if !(defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)) -typedef struct ID3D11Device ID3D11Device; -typedef struct IDirect3DDevice9 IDirect3DDevice9; -#endif - -#ifndef SDL_PLATFORM_GDK -typedef struct XTaskQueueHandle XTaskQueueHandle; -#endif - -#ifndef SDL_PLATFORM_GDK -typedef struct XUserHandle XUserHandle; -#endif - -#ifndef SDL_PLATFORM_ANDROID -typedef void *SDL_RequestAndroidPermissionCallback; -#endif - -#ifndef SDL_PLATFORM_IOS -typedef void *SDL_iOSAnimationCallback; -#endif - -#endif diff --git a/contrib/SDL-3.2.8/src/dynapi/gendynapi.py b/contrib/SDL-3.2.8/src/dynapi/gendynapi.py deleted file mode 100755 index 0915523..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/gendynapi.py +++ /dev/null @@ -1,547 +0,0 @@ -#!/usr/bin/env python3 - -# Simple DirectMedia Layer -# Copyright (C) 1997-2025 Sam Lantinga -# -# This software is provided 'as-is', without any express or implied -# warranty. In no event will the authors be held liable for any damages -# arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, -# including commercial applications, and to alter it and redistribute it -# freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not -# claim that you wrote the original software. If you use this software -# in a product, an acknowledgment in the product documentation would be -# appreciated but is not required. -# 2. Altered source versions must be plainly marked as such, and must not be -# misrepresented as being the original software. -# 3. This notice may not be removed or altered from any source distribution. - -# WHAT IS THIS? -# When you add a public API to SDL, please run this script, make sure the -# output looks sane (git diff, it adds to existing files), and commit it. -# It keeps the dynamic API jump table operating correctly. -# -# Platform-specific API: -# After running the script, you have to manually add #ifdef SDL_PLATFORM_WIN32 -# or similar around the function in 'SDL_dynapi_procs.h'. -# - -import argparse -import dataclasses -import json -import logging -import os -from pathlib import Path -import pprint -import re - - -SDL_ROOT = Path(__file__).resolve().parents[2] - -SDL_INCLUDE_DIR = SDL_ROOT / "include/SDL3" -SDL_DYNAPI_PROCS_H = SDL_ROOT / "src/dynapi/SDL_dynapi_procs.h" -SDL_DYNAPI_OVERRIDES_H = SDL_ROOT / "src/dynapi/SDL_dynapi_overrides.h" -SDL_DYNAPI_SYM = SDL_ROOT / "src/dynapi/SDL_dynapi.sym" - -RE_EXTERN_C = re.compile(r'.*extern[ "]*C[ "].*') -RE_COMMENT_REMOVE_CONTENT = re.compile(r'\/\*.*\*/') -RE_PARSING_FUNCTION = re.compile(r'(.*SDLCALL[^\(\)]*) ([a-zA-Z0-9_]+) *\((.*)\) *;.*') - -#eg: -# void (SDLCALL *callback)(void*, int) -# \1(\2)\3 -RE_PARSING_CALLBACK = re.compile(r'([^\(\)]*)\(([^\(\)]+)\)(.*)') - - -logger = logging.getLogger(__name__) - - -@dataclasses.dataclass(frozen=True) -class SdlProcedure: - retval: str - name: str - parameter: list[str] - parameter_name: list[str] - header: str - comment: str - - @property - def variadic(self) -> bool: - return "..." in self.parameter - - -def parse_header(header_path: Path) -> list[SdlProcedure]: - logger.debug("Parse header: %s", header_path) - - header_procedures = [] - - parsing_function = False - current_func = "" - parsing_comment = False - current_comment = "" - ignore_wiki_documentation = False - - with header_path.open() as f: - for line in f: - - # Skip lines if we're in a wiki documentation block. - if ignore_wiki_documentation: - if line.startswith("#endif"): - ignore_wiki_documentation = False - continue - - # Discard wiki documentations blocks. - if line.startswith("#ifdef SDL_WIKI_DOCUMENTATION_SECTION"): - ignore_wiki_documentation = True - continue - - # Discard pre-processor directives ^#.* - if line.startswith("#"): - continue - - # Discard "extern C" line - match = RE_EXTERN_C.match(line) - if match: - continue - - # Remove one line comment // ... - # eg: extern SDL_DECLSPEC SDL_hid_device * SDLCALL SDL_hid_open_path(const char *path, int bExclusive /* = false */) - line = RE_COMMENT_REMOVE_CONTENT.sub('', line) - - # Get the comment block /* ... */ across several lines - match_start = "/*" in line - match_end = "*/" in line - if match_start and match_end: - continue - if match_start: - parsing_comment = True - current_comment = line - continue - if match_end: - parsing_comment = False - current_comment += line - continue - if parsing_comment: - current_comment += line - continue - - # Get the function prototype across several lines - if parsing_function: - # Append to the current function - current_func += " " - current_func += line.strip() - else: - # if is contains "extern", start grabbing - if "extern" not in line: - continue - # Start grabbing the new function - current_func = line.strip() - parsing_function = True - - # If it contains ';', then the function is complete - if ";" not in current_func: - continue - - # Got function/comment, reset vars - parsing_function = False - func = current_func - comment = current_comment - current_func = "" - current_comment = "" - - # Discard if it doesn't contain 'SDLCALL' - if "SDLCALL" not in func: - logger.debug(" Discard, doesn't have SDLCALL: %r", func) - continue - - # Discard if it contains 'SDLMAIN_DECLSPEC' (these are not SDL symbols). - if "SDLMAIN_DECLSPEC" in func: - logger.debug(" Discard, has SDLMAIN_DECLSPEC: %r", func) - continue - - logger.debug("Raw data: %r", func) - - # Replace unusual stuff... - func = func.replace(" SDL_PRINTF_VARARG_FUNC(1)", "") - func = func.replace(" SDL_PRINTF_VARARG_FUNC(2)", "") - func = func.replace(" SDL_PRINTF_VARARG_FUNC(3)", "") - func = func.replace(" SDL_PRINTF_VARARG_FUNC(4)", "") - func = func.replace(" SDL_PRINTF_VARARG_FUNCV(1)", "") - func = func.replace(" SDL_PRINTF_VARARG_FUNCV(2)", "") - func = func.replace(" SDL_PRINTF_VARARG_FUNCV(3)", "") - func = func.replace(" SDL_PRINTF_VARARG_FUNCV(4)", "") - func = func.replace(" SDL_WPRINTF_VARARG_FUNC(3)", "") - func = func.replace(" SDL_WPRINTF_VARARG_FUNCV(3)", "") - func = func.replace(" SDL_SCANF_VARARG_FUNC(2)", "") - func = func.replace(" SDL_SCANF_VARARG_FUNCV(2)", "") - func = func.replace(" SDL_ANALYZER_NORETURN", "") - func = func.replace(" SDL_MALLOC", "") - func = func.replace(" SDL_ALLOC_SIZE2(1, 2)", "") - func = func.replace(" SDL_ALLOC_SIZE(2)", "") - func = re.sub(r" SDL_ACQUIRE\(.*\)", "", func) - func = re.sub(r" SDL_ACQUIRE_SHARED\(.*\)", "", func) - func = re.sub(r" SDL_TRY_ACQUIRE\(.*\)", "", func) - func = re.sub(r" SDL_TRY_ACQUIRE_SHARED\(.*\)", "", func) - func = re.sub(r" SDL_RELEASE\(.*\)", "", func) - func = re.sub(r" SDL_RELEASE_SHARED\(.*\)", "", func) - func = re.sub(r" SDL_RELEASE_GENERIC\(.*\)", "", func) - func = re.sub(r"([ (),])(SDL_IN_BYTECAP\([^)]*\))", r"\1", func) - func = re.sub(r"([ (),])(SDL_OUT_BYTECAP\([^)]*\))", r"\1", func) - func = re.sub(r"([ (),])(SDL_INOUT_Z_CAP\([^)]*\))", r"\1", func) - func = re.sub(r"([ (),])(SDL_OUT_Z_CAP\([^)]*\))", r"\1", func) - - # Should be a valid function here - match = RE_PARSING_FUNCTION.match(func) - if not match: - logger.error("Cannot parse: %s", func) - raise ValueError(func) - - func_ret = match.group(1) - func_name = match.group(2) - func_params = match.group(3) - - # - # Parse return value - # - func_ret = func_ret.replace('extern', ' ') - func_ret = func_ret.replace('SDLCALL', ' ') - func_ret = func_ret.replace('SDL_DECLSPEC', ' ') - func_ret, _ = re.subn('([ ]{2,})', ' ', func_ret) - # Remove trailing spaces in front of '*' - func_ret = func_ret.replace(' *', '*') - func_ret = func_ret.strip() - - # - # Parse parameters - # - func_params = func_params.strip() - if func_params == "": - func_params = "void" - - # Identify each function parameters with type and name - # (eventually there are callbacks of several parameters) - tmp = func_params.split(',') - tmp2 = [] - param = "" - for t in tmp: - if param == "": - param = t - else: - param = param + "," + t - # Identify a callback or parameter when there is same count of '(' and ')' - if param.count('(') == param.count(')'): - tmp2.append(param.strip()) - param = "" - - # Process each parameters, separation name and type - func_param_type = [] - func_param_name = [] - for t in tmp2: - if t == "void": - func_param_type.append(t) - func_param_name.append("") - continue - - if t == "...": - func_param_type.append(t) - func_param_name.append("") - continue - - param_name = "" - - # parameter is a callback - if '(' in t: - match = RE_PARSING_CALLBACK.match(t) - if not match: - logger.error("cannot parse callback: %s", t) - raise ValueError(t) - a = match.group(1).strip() - b = match.group(2).strip() - c = match.group(3).strip() - - try: - (param_type, param_name) = b.rsplit('*', 1) - except: - param_type = t - param_name = "param_name_not_specified" - - # bug rsplit ?? - if param_name == "": - param_name = "param_name_not_specified" - - # reconstruct a callback name for future parsing - func_param_type.append(a + " (" + param_type.strip() + " *REWRITE_NAME)" + c) - func_param_name.append(param_name.strip()) - - continue - - # array like "char *buf[]" - has_array = False - if t.endswith("[]"): - t = t.replace("[]", "") - has_array = True - - # pointer - if '*' in t: - try: - (param_type, param_name) = t.rsplit('*', 1) - except: - param_type = t - param_name = "param_name_not_specified" - - # bug rsplit ?? - if param_name == "": - param_name = "param_name_not_specified" - - val = param_type.strip() + "*REWRITE_NAME" - - # Remove trailing spaces in front of '*' - tmp = "" - while val != tmp: - tmp = val - val = val.replace(' ', ' ') - val = val.replace(' *', '*') - # first occurrence - val = val.replace('*', ' *', 1) - val = val.strip() - - else: # non pointer - # cut-off last word on - try: - (param_type, param_name) = t.rsplit(' ', 1) - except: - param_type = t - param_name = "param_name_not_specified" - - val = param_type.strip() + " REWRITE_NAME" - - # set back array - if has_array: - val += "[]" - - func_param_type.append(val) - func_param_name.append(param_name.strip()) - - new_proc = SdlProcedure( - retval=func_ret, # Return value type - name=func_name, # Function name - comment=comment, # Function comment - header=header_path.name, # Header file - parameter=func_param_type, # List of parameters (type + anonymized param name 'REWRITE_NAME') - parameter_name=func_param_name, # Real parameter name, or 'param_name_not_specified' - ) - - header_procedures.append(new_proc) - - if logger.getEffectiveLevel() <= logging.DEBUG: - logger.debug("%s", pprint.pformat(new_proc)) - - return header_procedures - - -# Dump API into a json file -def full_API_json(path: Path, procedures: list[SdlProcedure]): - with path.open('w', newline='') as f: - json.dump([dataclasses.asdict(proc) for proc in procedures], f, indent=4, sort_keys=True) - logger.info("dump API to '%s'", path) - - -class CallOnce: - def __init__(self, cb): - self._cb = cb - self._called = False - def __call__(self, *args, **kwargs): - if self._called: - return - self._called = True - self._cb(*args, **kwargs) - - -# Check public function comments are correct -def print_check_comment_header(): - logger.warning("") - logger.warning("Please fix following warning(s):") - logger.warning("--------------------------------") - - -def check_documentations(procedures: list[SdlProcedure]) -> None: - - check_comment_header = CallOnce(print_check_comment_header) - - warning_header_printed = False - - # Check \param - for proc in procedures: - expected = len(proc.parameter) - if expected == 1: - if proc.parameter[0] == 'void': - expected = 0 - count = proc.comment.count("\\param") - if count != expected: - # skip SDL_stdinc.h - if proc.header != 'SDL_stdinc.h': - # Warning mismatch \param and function prototype - check_comment_header() - logger.warning(" In file %s: function %s() has %d '\\param' but expected %d", proc.header, proc.name, count, expected) - - # Warning check \param uses the correct parameter name - # skip SDL_stdinc.h - if proc.header != 'SDL_stdinc.h': - for n in proc.parameter_name: - if n != "" and "\\param " + n not in proc.comment and "\\param[out] " + n not in proc.comment: - check_comment_header() - logger.warning(" In file %s: function %s() missing '\\param %s'", proc.header, proc.name, n) - - # Check \returns - for proc in procedures: - expected = 1 - if proc.retval == 'void': - expected = 0 - - count = proc.comment.count("\\returns") - if count != expected: - # skip SDL_stdinc.h - if proc.header != 'SDL_stdinc.h': - # Warning mismatch \param and function prototype - check_comment_header() - logger.warning(" In file %s: function %s() has %d '\\returns' but expected %d" % (proc.header, proc.name, count, expected)) - - # Check \since - for proc in procedures: - expected = 1 - count = proc.comment.count("\\since") - if count != expected: - # skip SDL_stdinc.h - if proc.header != 'SDL_stdinc.h': - # Warning mismatch \param and function prototype - check_comment_header() - logger.warning(" In file %s: function %s() has %d '\\since' but expected %d" % (proc.header, proc.name, count, expected)) - - -# Parse 'sdl_dynapi_procs_h' file to find existing functions -def find_existing_proc_names() -> list[str]: - reg = re.compile(r'SDL_DYNAPI_PROC\([^,]*,([^,]*),.*\)') - ret = [] - - with SDL_DYNAPI_PROCS_H.open() as f: - for line in f: - match = reg.match(line) - if not match: - continue - existing_func = match.group(1) - ret.append(existing_func) - return ret - -# Get list of SDL headers -def get_header_list() -> list[Path]: - ret = [] - - for f in SDL_INCLUDE_DIR.iterdir(): - # Only *.h files - if f.is_file() and f.suffix == ".h": - ret.append(f) - else: - logger.debug("Skip %s", f) - - # Order headers for reproducible behavior - ret.sort() - - return ret - -# Write the new API in files: _procs.h _overrivides.h and .sym -def add_dyn_api(proc: SdlProcedure) -> None: - decl_args: list[str] = [] - call_args = [] - for i, argtype in enumerate(proc.parameter): - # Special case, void has no parameter name - if argtype == "void": - assert len(decl_args) == 0 - assert len(proc.parameter) == 1 - decl_args.append("void") - continue - - # Var name: a, b, c, ... - varname = chr(ord('a') + i) - - decl_args.append(argtype.replace("REWRITE_NAME", varname)) - if argtype != "...": - call_args.append(varname) - - macro_args = ( - proc.retval, - proc.name, - "({})".format(",".join(decl_args)), - "({})".format(",".join(call_args)), - "" if proc.retval == "void" else "return", - ) - - # File: SDL_dynapi_procs.h - # - # Add at last - # SDL_DYNAPI_PROC(SDL_EGLConfig,SDL_EGL_GetCurrentConfig,(void),(),return) - with SDL_DYNAPI_PROCS_H.open("a", newline="") as f: - if proc.variadic: - f.write("#ifndef SDL_DYNAPI_PROC_NO_VARARGS\n") - f.write(f"SDL_DYNAPI_PROC({','.join(macro_args)})\n") - if proc.variadic: - f.write("#endif\n") - - # File: SDL_dynapi_overrides.h - # - # Add at last - # "#define SDL_DelayNS SDL_DelayNS_REAL - f = open(SDL_DYNAPI_OVERRIDES_H, "a", newline="") - f.write(f"#define {proc.name} {proc.name}_REAL\n") - f.close() - - # File: SDL_dynapi.sym - # - # Add before "extra symbols go here" line - with SDL_DYNAPI_SYM.open() as f: - new_input = [] - for line in f: - if "extra symbols go here" in line: - new_input.append(f" {proc.name};\n") - new_input.append(line) - - with SDL_DYNAPI_SYM.open('w', newline='') as f: - for line in new_input: - f.write(line) - - -def main(): - parser = argparse.ArgumentParser() - parser.set_defaults(loglevel=logging.INFO) - parser.add_argument('--dump', nargs='?', default=None, const="sdl.json", metavar="JSON", help='output all SDL API into a .json file') - parser.add_argument('--debug', action='store_const', const=logging.DEBUG, dest="loglevel", help='add debug traces') - args = parser.parse_args() - - logging.basicConfig(level=args.loglevel, format='[%(levelname)s] %(message)s') - - # Get list of SDL headers - sdl_list_includes = get_header_list() - procedures = [] - for filename in sdl_list_includes: - header_procedures = parse_header(filename) - procedures.extend(header_procedures) - - # Parse 'sdl_dynapi_procs_h' file to find existing functions - existing_proc_names = find_existing_proc_names() - for procedure in procedures: - if procedure.name not in existing_proc_names: - logger.info("NEW %s", procedure.name) - add_dyn_api(procedure) - - if args.dump: - # Dump API into a json file - full_API_json(path=Path(args.dump), procedures=procedures) - - # Check comment formatting - check_documentations(procedures) - - -if __name__ == '__main__': - raise SystemExit(main()) -- cgit v1.2.3