From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h | 75 ------------------------------- 1 file changed, 75 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h (limited to 'contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h') diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h deleted file mode 100644 index 99ef9a9..0000000 --- a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h +++ /dev/null @@ -1,75 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ - -#ifndef SDL_dynapi_h_ -#define SDL_dynapi_h_ - -/* IMPORTANT: - This is the master switch to disabling the dynamic API. We made it so you - have to hand-edit an internal source file in SDL to turn it off; you - can do it if you want it badly enough, but hopefully you won't want to. - You should understand the ramifications of turning this off: it makes it - hard to update your SDL in the field, and impossible if you've statically - linked SDL into your app. Understand that platforms change, and if we can't - drop in an updated SDL, your application can definitely break some time - in the future, even if it's fine today. - To be sure, as new system-level video and audio APIs are introduced, an - updated SDL can transparently take advantage of them, but your program will - not without this feature. Think hard before turning it off. -*/ -#ifdef SDL_DYNAMIC_API // Tried to force it on the command line? -#error Nope, you have to edit this file to force this off. -#endif - -#ifdef SDL_PLATFORM_APPLE -#include "TargetConditionals.h" -#endif - -#if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms. -#define SDL_DYNAMIC_API 0 -#elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS. -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android. -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten. -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2 -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP -#define SDL_DYNAMIC_API 0 -#elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking. -#define SDL_DYNAMIC_API 0 -#elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS) -#define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear. -#elif defined(SDL_PLATFORM_VITA) -#define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking -#elif defined(SDL_PLATFORM_3DS) -#define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking -#elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN) -#define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it.... -#endif - -// everyone else. This is where we turn on the API if nothing forced it off. -#ifndef SDL_DYNAMIC_API -#define SDL_DYNAMIC_API 1 -#endif - -#endif -- cgit v1.2.3