From 5a079a2d114f96d4847d1ee305d5b7c16eeec50e Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Sat, 27 Dec 2025 12:03:39 -0800 Subject: Initial commit --- contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h | 61 +++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h (limited to 'contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h') diff --git a/contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h b/contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h new file mode 100644 index 0000000..5e528dc --- /dev/null +++ b/contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h @@ -0,0 +1,61 @@ +/* + Simple DirectMedia Layer + Copyright (C) 1997-2025 Sam Lantinga + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ +#include "SDL_internal.h" + +#ifndef SDL_wasapi_h_ +#define SDL_wasapi_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +#include "../SDL_sysaudio.h" + +struct SDL_PrivateAudioData +{ + WCHAR *devid; + WAVEFORMATEX *waveformat; + IAudioClient *client; + IAudioRenderClient *render; + IAudioCaptureClient *capture; + HANDLE event; + HANDLE task; + bool coinitialized; + int framesize; + SDL_AtomicInt device_disconnecting; + bool device_lost; + bool device_dead; +}; + +// win32 implementation calls into these. +bool WASAPI_PrepDevice(SDL_AudioDevice *device); +void WASAPI_DisconnectDevice(SDL_AudioDevice *device); // don't hold the device lock when calling this! + + +// BE CAREFUL: if you are holding the device lock and proxy to the management thread with wait_until_complete, and grab the lock again, you will deadlock. +typedef bool (*ManagementThreadTask)(void *userdata); +bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, bool *wait_until_complete); + +#ifdef __cplusplus +} +#endif + +#endif // SDL_wasapi_h_ -- cgit v1.2.3