From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/audio/vita/SDL_vitaaudio.c | 238 ----------------------- 1 file changed, 238 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/audio/vita/SDL_vitaaudio.c (limited to 'contrib/SDL-3.2.8/src/audio/vita/SDL_vitaaudio.c') diff --git a/contrib/SDL-3.2.8/src/audio/vita/SDL_vitaaudio.c b/contrib/SDL-3.2.8/src/audio/vita/SDL_vitaaudio.c deleted file mode 100644 index e194f21..0000000 --- a/contrib/SDL-3.2.8/src/audio/vita/SDL_vitaaudio.c +++ /dev/null @@ -1,238 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifdef SDL_AUDIO_DRIVER_VITA - -#include -#include -#include - -#include "../SDL_audiodev_c.h" -#include "../SDL_sysaudio.h" -#include "SDL_vitaaudio.h" - -#include -#include -#include - -#define SCE_AUDIO_SAMPLE_ALIGN(s) (((s) + 63) & ~63) -#define SCE_AUDIO_MAX_VOLUME 0x8000 - -static bool VITAAUD_OpenRecordingDevice(SDL_AudioDevice *device) -{ - device->spec.freq = 16000; - device->spec.channels = 1; - device->sample_frames = 512; - - SDL_UpdatedAudioDeviceFormat(device); - - device->hidden->port = sceAudioInOpenPort(SCE_AUDIO_IN_PORT_TYPE_VOICE, 512, 16000, SCE_AUDIO_IN_PARAM_FORMAT_S16_MONO); - - if (device->hidden->port < 0) { - return SDL_SetError("Couldn't open audio in port: %x", device->hidden->port); - } - - return true; -} - -static bool VITAAUD_OpenDevice(SDL_AudioDevice *device) -{ - int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN; - int vols[2] = { SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME }; - SDL_AudioFormat test_format; - const SDL_AudioFormat *closefmts; - - device->hidden = (struct SDL_PrivateAudioData *) - SDL_calloc(1, sizeof(*device->hidden)); - if (!device->hidden) { - return false; - } - - closefmts = SDL_ClosestAudioFormats(device->spec.format); - while ((test_format = *(closefmts++)) != 0) { - if (test_format == SDL_AUDIO_S16LE) { - device->spec.format = test_format; - break; - } - } - - if (!test_format) { - return SDL_SetError("Unsupported audio format"); - } - - if (device->recording) { - return VITAAUD_OpenRecordingDevice(device); - } - - // The sample count must be a multiple of 64. - device->sample_frames = SCE_AUDIO_SAMPLE_ALIGN(device->sample_frames); - - // Update the fragment size as size in bytes. - SDL_UpdatedAudioDeviceFormat(device); - - /* Allocate the mixing buffer. Its size and starting address must - be a multiple of 64 bytes. Our sample count is already a multiple of - 64, so spec->size should be a multiple of 64 as well. */ - mixlen = device->buffer_size * NUM_BUFFERS; - device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen); - if (!device->hidden->rawbuf) { - return SDL_SetError("Couldn't allocate mixing buffer"); - } - - // Setup the hardware channel. - if (device->spec.channels == 1) { - format = SCE_AUDIO_OUT_MODE_MONO; - } else { - format = SCE_AUDIO_OUT_MODE_STEREO; - } - - // the main port requires 48000Hz audio, so this drops to the background music port if necessary - if (device->spec.freq < 48000) { - port = SCE_AUDIO_OUT_PORT_TYPE_BGM; - } - - device->hidden->port = sceAudioOutOpenPort(port, device->sample_frames, device->spec.freq, format); - if (device->hidden->port < 0) { - SDL_aligned_free(device->hidden->rawbuf); - device->hidden->rawbuf = NULL; - return SDL_SetError("Couldn't open audio out port: %x", device->hidden->port); - } - - sceAudioOutSetVolume(device->hidden->port, SCE_AUDIO_VOLUME_FLAG_L_CH | SCE_AUDIO_VOLUME_FLAG_R_CH, vols); - - SDL_memset(device->hidden->rawbuf, 0, mixlen); - for (i = 0; i < NUM_BUFFERS; i++) { - device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size]; - } - - device->hidden->next_buffer = 0; - return true; -} - -static bool VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size) -{ - return (sceAudioOutOutput(device->hidden->port, buffer) == 0); -} - -// This function waits until it is possible to write a full sound buffer -static bool VITAAUD_WaitDevice(SDL_AudioDevice *device) -{ - // !!! FIXME: we might just need to sleep roughly as long as playback buffers take to process, based on sample rate, etc. - while (!SDL_GetAtomicInt(&device->shutdown) && (sceAudioOutGetRestSample(device->hidden->port) >= device->buffer_size)) { - SDL_Delay(1); - } - return true; -} - -static Uint8 *VITAAUD_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) -{ - Uint8 *result = device->hidden->mixbufs[device->hidden->next_buffer]; - device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS; - return result; -} - -static void VITAAUD_CloseDevice(SDL_AudioDevice *device) -{ - if (device->hidden) { - if (device->hidden->port >= 0) { - if (device->recording) { - sceAudioInReleasePort(device->hidden->port); - } else { - sceAudioOutReleasePort(device->hidden->port); - } - device->hidden->port = -1; - } - - if (!device->recording && device->hidden->rawbuf) { - SDL_aligned_free(device->hidden->rawbuf); // this uses SDL_aligned_alloc(), not SDL_malloc() - device->hidden->rawbuf = NULL; - } - SDL_free(device->hidden); - device->hidden = NULL; - } -} - -static bool VITAAUD_WaitRecordingDevice(SDL_AudioDevice *device) -{ - // there's only a blocking call to obtain more data, so we'll just sleep as - // long as a buffer would run. - const Uint64 endticks = SDL_GetTicks() + ((device->sample_frames * 1000) / device->spec.freq); - while (!SDL_GetAtomicInt(&device->shutdown) && (SDL_GetTicks() < endticks)) { - SDL_Delay(1); - } - return true; -} - -static int VITAAUD_RecordDevice(SDL_AudioDevice *device, void *buffer, int buflen) -{ - int ret; - SDL_assert(buflen == device->buffer_size); - ret = sceAudioInInput(device->hidden->port, buffer); - if (ret < 0) { - SDL_SetError("Failed to record from device: %x", ret); - return -1; - } - return device->buffer_size; -} - -static void VITAAUD_FlushRecording(SDL_AudioDevice *device) -{ - // just grab the latest and dump it. - sceAudioInInput(device->hidden->port, device->work_buffer); -} - -static void VITAAUD_ThreadInit(SDL_AudioDevice *device) -{ - // Increase the priority of this audio thread by 1 to put it ahead of other SDL threads. - SceUID thid; - SceKernelThreadInfo info; - thid = sceKernelGetThreadId(); - info.size = sizeof(SceKernelThreadInfo); - if (sceKernelGetThreadInfo(thid, &info) == 0) { - sceKernelChangeThreadPriority(thid, info.currentPriority - 1); - } -} - -static bool VITAAUD_Init(SDL_AudioDriverImpl *impl) -{ - impl->OpenDevice = VITAAUD_OpenDevice; - impl->PlayDevice = VITAAUD_PlayDevice; - impl->WaitDevice = VITAAUD_WaitDevice; - impl->GetDeviceBuf = VITAAUD_GetDeviceBuf; - impl->CloseDevice = VITAAUD_CloseDevice; - impl->ThreadInit = VITAAUD_ThreadInit; - impl->WaitRecordingDevice = VITAAUD_WaitRecordingDevice; - impl->FlushRecording = VITAAUD_FlushRecording; - impl->RecordDevice = VITAAUD_RecordDevice; - - impl->HasRecordingSupport = true; - impl->OnlyHasDefaultPlaybackDevice = true; - impl->OnlyHasDefaultRecordingDevice = true; - - return true; -} - -AudioBootStrap VITAAUD_bootstrap = { - "vita", "VITA audio driver", VITAAUD_Init, false, false -}; - -#endif // SDL_AUDIO_DRIVER_VITA -- cgit v1.2.3