From 30f41c02aec763d32e62351452da9ef582bc3472 Mon Sep 17 00:00:00 2001 From: 3gg <3gg@shellblade.net> Date: Fri, 6 Mar 2026 13:30:59 -0800 Subject: Move contrib libraries to contrib repo --- contrib/SDL-3.2.8/src/audio/SDL_audioresample.h | 43 ------------------------- 1 file changed, 43 deletions(-) delete mode 100644 contrib/SDL-3.2.8/src/audio/SDL_audioresample.h (limited to 'contrib/SDL-3.2.8/src/audio/SDL_audioresample.h') diff --git a/contrib/SDL-3.2.8/src/audio/SDL_audioresample.h b/contrib/SDL-3.2.8/src/audio/SDL_audioresample.h deleted file mode 100644 index 6620073..0000000 --- a/contrib/SDL-3.2.8/src/audio/SDL_audioresample.h +++ /dev/null @@ -1,43 +0,0 @@ -/* - Simple DirectMedia Layer - Copyright (C) 1997-2025 Sam Lantinga - - This software is provided 'as-is', without any express or implied - warranty. In no event will the authors be held liable for any damages - arising from the use of this software. - - Permission is granted to anyone to use this software for any purpose, - including commercial applications, and to alter it and redistribute it - freely, subject to the following restrictions: - - 1. The origin of this software must not be misrepresented; you must not - claim that you wrote the original software. If you use this software - in a product, an acknowledgment in the product documentation would be - appreciated but is not required. - 2. Altered source versions must be plainly marked as such, and must not be - misrepresented as being the original software. - 3. This notice may not be removed or altered from any source distribution. -*/ -#include "SDL_internal.h" - -#ifndef SDL_audioresample_h_ -#define SDL_audioresample_h_ - -// Internal functions used by SDL_AudioStream for resampling audio. -// The resampler uses 32:32 fixed-point arithmetic to track its position. - -Sint64 SDL_GetResampleRate(int src_rate, int dst_rate); - -int SDL_GetResamplerHistoryFrames(void); -int SDL_GetResamplerPaddingFrames(Sint64 resample_rate); - -Sint64 SDL_GetResamplerInputFrames(Sint64 output_frames, Sint64 resample_rate, Sint64 resample_offset); -Sint64 SDL_GetResamplerOutputFrames(Sint64 input_frames, Sint64 resample_rate, Sint64 *inout_resample_offset); - -// Resample some audio. -// REQUIRES: `inframes >= SDL_GetResamplerInputFrames(outframes)` -// REQUIRES: At least `SDL_GetResamplerPaddingFrames(...)` extra frames to the left of src, and right of src+inframes -void SDL_ResampleAudio(int chans, const float *src, int inframes, float *dst, int outframes, - Sint64 resample_rate, Sint64 *inout_resample_offset); - -#endif // SDL_audioresample_h_ -- cgit v1.2.3